In simple terms, what on earth should I be doing on the betrayal board!, I seem to just be moving people around, and I've no idea what I should be aiming to do.
It's actually pretty simple when you know a few rule of thumbs.
*Left option is always interrogate them to gain Intelligence for a particular safehouse. Using an interrogate puts the member at -1 rank. At 0 rank they are usually not assigned to any division which is not good because they are not assigned any rewards. 4 Safehouses you can raid, you need to get 100 Intelligence to unlock a safehouse.
*Right option is random so that's the one you need to read.
*Executing them gives +1 rank. There are 3 ranks maximum on a given member. Giving them rank makes their rewards higher BUT it also makes them harder and they can gain items to boost them up even further. Higher rank also means that they give more intelligence upon interrogation. It's generally not worth it trying to interrogate lvl1 or lvl0 rank members.
*Every member has rewards that are themed. You need to look at a chart for this one but it's non random and you know what every member will do. The variation is that each member offers something different depending on which safehouse they are under. So Hillock offers something different if he is in Research or Fortification. Look at the chart to see what you want (ie. Rin in Intervention is really god damn strong).
*Members can gain trust or rivalry against one another. Trust means there is a green wire attached to them and that means that they will aid each others when there is a spawn. This is good because it gives you more rewards and more "turns" to influence the board but of course it is more challenging. When there is a rivalry then what will happen is that either they will also come but will have an option that is negative for you or the board (ie. removing members from the board completely) or they will actually sabotage their partners in some way. This can be good or bad but I would avoid this.
*When you raid a safehouse, the person in charge of the safehouse is put in Interrogation and the person who was just below takes over and you need to start all over again. You can raid each of the 4 safehouses when you have gained enough intelligence and then the final is the Mastermind which requires intelligence only earned from safehouses (so it's a long process but it's essentially an end game boss).
*If you release someone from the board completely then a new member takes their place. You can only have 3 people in interrogation, if you attempt to have more than the one who was put in first gets out ahead of his turn.
Now this is extra but its tip to maximize rewards:
*You can have multiple members under a particular safehouse division. I can have like 4 people under and when I raid the safehouse.. ALL of them will come. The person who the yellow wire is attached to will become the new leader. If you have everyone at rank 3 then you can have MASSIVE rewards at the end of the Safehouse.
*What I like to do is to stack up on a safehouse that is about to fill up. So if I see that Fortification is almost complete, I start moving members to Fortification if I see that option. Likewise, if there is a safehouse that is far from completing then I move them around or interrogate them.
*The right option (which is not the interrogate option) is usually the more powerful option that helps you set up the board.
*There is actually a third option and that is walking away. You don't get the immediate reward for them but say you have a stacked up safehouse and you REALLY want to keep Rin in Intervention but the only two options that you get are removing from the board or interrogating her. In something like this, I just walk away completely and not picking one of the options.
There are honestly many guides out there now on this. It's more complicated than it appears and the board is very much in your control. You can make it easier for you or super hard. If you are starting out, don't go ham on ranking them because they become insanely strong and always pick the "remove items from members" option if/when you get it. And note that the item on the members aren't items that can drop from them but rather items that they are equipping themselves to buff them up.
Right, so I can move people by choosing the option not to imprison them, in doing so I can manipulate the types, (and quality from peoples ranks?) of loot that I could potentially get from raiding a safehouse, which must be levelled up with intelligence (is there a cooldown once a safehouse is open?, or once you've researched it it's always open?) , and gaining this intelligence de-ranks a person.
I assume that the more people you have at a safehouse, and the higher their rank, the harder the event will be?.
I imagine the lines mean you can (if they are attached with a green line), or can't (if attached with a red line), have those members in a particular event encounter?
I think I've got my head around it........!
This is mostly correct. When you finish a safehouse it changes leadershep and is reset back to 0 so you have to start again on it.
Green and red lines are just relationship. If say Hillock is in Fortifcation and Vagan is in Intervention, if on the map there is a Fortification event then Hillock can show up but if he does show up then it means Vagan will show up too. What will happen afterwards USUALLY is that Vagan will request to be moved to Fortifcation so he can be closer with Hillock. However, sometimes you can even get the Betray option if there is a trust relationship (you need to have trust to betray someone's trust!) which can result in one person promoting and the other demoting.