Sounds like par for the course for a week 1 league launch.The performance with this new league has been terrible for me, hard crashes, lots of visual bugs and it stutters on a constant basis; already disabled in-game v-sync and tried nvidia's v-sync control panel solution and the game still craps itself at every second.
I'm not sure. You should ask GGG support directly IMO.
Regals are the most useless crap, I plan regaling random trash to vendor for scours.
For regals to be useful you need a metric ton of ex, which I don't.
I don't trade and regals take too much space in stash lol.
Regals are pretty necessary for things like jewels. Also, if you pick up one of the "multiple crafting" items found in delve you can try to regal it and hope to hit a good mod, and then just craft the rest of the stuff you need.
All your fancy MTX will be on show when trading with ppl. Or while standing in town. Or while playing in a group.
We have a guild, write your character name here in this thread or PM me and I will send an invite.
Check out this playlist (and channel in general).
Cutedog has a full video on it, seems like its currently broken.Has anyone had their memory modifiers not propagate through all their connected memory nodes? I've had this happen to me twice, and I don't understand why it's occuring. All my nodes are connected and stable, there should be no reason for the mechanic not to work as it has, unless theirs something I'm missing in regards to memory modifier propagation....
I dont even do them until I hit maps.Beastiary League 2: Please Stop Adding This Stuff to The Base Game
I'd happily erase all of the leagues that spawned the new masters just to get like 1 guaranteed breach per zone or something. Just a billion samey grinds with crafting rewards and not a lot else that i'm tired of before i even hit maps.
I do not manage invites. All officers can invite, and so can guild leader. Total there are 9 of us but we have varying levels of activity and different timezones.
GGG just posted this
I understand why GGG makes a lot of the design decisions that they do, but sometimes they do some shit that REALLY baffles me. Like, I totally understand why you would want to put a cap on the number of modifiers, but:Thanks for your report. This is occurring because there is a limit on the number of Global Modifiers you can have and you have reached that limit. The limit is based on the total number of mods across ALL islands.
We plan on notifying the player when they have reached their limit in a future patch so that it's easy to tell.
I hope this helps.