Quick and dirty math, counting 9000 life
- Now deals 35.8 base Fire Damage per second at gem level 1, up to 1541.8 at gem level 20 (previously dealt no base Fire Damage per second).
- Enemies now burn for 20% of your maximum Life and Energy Shield per second as Fire Damage at all gem levels (from 40%).
Before :
Damage = 9000*0.4 = 3600
After :
Damage = 1540 + 9000*0.2 = 3340
Seems like a slight nerf to me for high end RF, but maybe the DoT buffs compensate ? idk
I'm torn between jugg RF and slayer cyclone, idk how big the nerf to AoE is, especially since I didn't play pulverise which I don't mind putting back in if it compensates.
edit: good buff for RF I feel, if you can put it on your stat stick :
- Added a new Fire Damage over Time Multiplier crafting option, which is unlocked when the Cold Damage over Time Multiplier is unlocked.
- The rate of level growth for monsters within the Azurite Mine is now faster, requiring significantly fewer depths to hit the maximum monster levels within the Mine. This was because most players progressed through the Atlas faster than the Mine, and the two difficulty levels would quickly become out of sync.
- The Searing Touch: No longer grants 70% increased Burning Damage. Now grants +40-60% to Fire Damage over Time Multiplier. This does not affect existing items.
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