League "mechanics" that they should cut out//rework:
*Warbands: Keep them as bosses of the specific maps like they already are, remove all the Warband missions/modifiers/prophecies etc. Incorporate their uniques into the base game. I definitely do not care to see Warbands on Zana missions, who the hell even runs those?
*Bloodlines and Nemesis combined into a single mechanic and roll them into the base game. It's just buffed up rares/magic monsters. Then like make HH 100x rarer. I am so tired of prices of certain items fluctuating from 10C to 80C just because Nemesis makes it into Zanas map mods or not.
*Rogue exiles/Anarchy. Keep them in the base game as is, just don't put them as a Zana map mod because again, no one wants to run Rogue Exiles map mod. Beef up their drops because they just drop rares most of the time.
*Talismans. Completely remove from the game but keep the Rigwald unique items. Talismans as drops are garbage and clutter up the game even more. Some of those most wanted tier 3 implicits can be made into chase bases for amulets on the Atlas.
*Beyond they can keep but they should rework tit. Its definitely a popular mechanic. I want to see those uniques getting love/buffs (most of them are dog shit now), more "unique" bosses and monsters that aren't just red versions of existing mob types and also have some sort of end game progression that doesn't involve picking up splinters. Maybe if you kill a certain number of Beyond bosses, Zana gains the ability to open a special map/portal where you go into the Beyond world or something.
*Domination/Shrines/Tempests. It's fine as is. It's the easiest to understand mechanic and doesn't take away from the fun of mapping, in fact enhances. Just remove the invulnerability shrine, its garbage. In fact, remove all cases of "allies are invulnerable" mods from the game. Same for Tempest mechanic, however I want them to make it more clear what the specific Tempests do.
*Perandus. They should remove this from the game almost completely and remove the Perandus coins currency. Keep Cadiro but he sells stuff in Chaos value. Keep Perandus manor and the uniques of course that you can only get from Cadiro or from the map. Make the map drop more frequently so people can run it more often to go for the uniques they want. Cadiro either randomly comes in maps at the start or you can have him sit around in your hideout and his inventory refreshes every 10 or so maps. I generally like the idea of a roaming high value NPC merchant I just hate having a separate currency for it. Definitely remove it from the Zana pool.
*Invasion. Definitely never have it as a Zana map mod. The bosses can be added in as juiced up map bosses for future new maps they add to the game (which they almost certainly will after PoE 2 as they will have newer tilesets). I definitely do not need to be fighting them in maps.
*Torment. Torment should be rolled into Delirium if Delirium goes core. Similar mechanic where it affects existing content to buff it up and reward it more. They keep buffing the rewards from this and people still don't like it. Definitely do not have Sextants/Zana/prophecies related to it. Just because they may drop a billion Scarabs potentially doesn't make this a good mechanic. They can't seem to fix its AI as well.
Now come the more intricate leagues:
*Breach is awesome but it needs some QoL/rewards adjustment. Breaches should open quicker, be smarter about where they spawn if possible and the loots should be improved. Some of the uniques should be buff. There should be alternative ways to buff up Breachstones rather than just It that Fled. Changes to the splinter system would be welcome too.
*Harbinger is... fine I guess just too bright blue. They really should have expanded on its lore later on, maybe they still can. There should be a Harbinger boss put in to the Beachhead map so its not just a HH clown fiesta. The currency shard system is wack as fuck for lower tier currencies though, they need to remove that stuff so that there is less item clutter in the game.
*Abyss also needs some improved loot like Breach especially from the Abyss depths. These days like Breach it doesn't feel like its worth doing it. If they removed Abyss completely by incorporating the Jewels, the Belt and the uniques plus the boss fight into the base game in a different way I would be fine with that too.
*Bestiary. Definitely scrap the Menagerie completely, waste of time and space. Put the crafting system into the actual crafting bench in your hideout and there is no ritual sacrifice to waste your time on. Beast missions can still exist but I want to see more types of crafts available and the Beast bosses be more frequent. I would also rather not have to orb the beasts to sell their crafts so if they can change that system that would be great too.
*Delve is mostly fine these days I just wish there were like extra monsters around the Sulphite nodes in maps or some increased in quantity to the map. I also want more variety in Delve nodes, like a Metamorph node or other past league mechanics. Make the bosses more common please. Would also like more tilesets and monster types in there, gets very samey after a while.
*Incursions, have to play around with the current changes a bit more. Boss still sucks though.
*Synthesis, current implementation is fine... keep it as rare end game fights with chase uniques. Synthesis items were too broken to stay in the game IMO with a cluster fuck of a system to make them.
*Syndicate. I like that they keep updating it with new league mechanics. There should be a Blight scarab too though. I wish that killing Catalina didn't reset the board, that's just awful and makes players not want to fight her after working so hard to set up their boards. Please do something about the lag spike that occurs during an Intervention. Also rework the veil crafting system. My suggestion: There is no bar to fill for items and when you find an item, you unlock all 3 crafts that you get even if you select one to put on an item. Crafts you have unlocked before cannot appear again. There... veiled crafts system solved.
*Legion league. Perfect and should be in a Zana mod always. If they rework the splinter system then that should apply to Legion too because I dislike picking up splinters.
*Blight. Generally fine but I hate having to pick up oils and the annointment system is too core to the game. At least have slots for oils on existing bought tabs.
*Metamorph. Fine as is but again, I hate picking up Catalysts and not having a slot for them. Also dislike picking up organs.
Generally speaking I want there to be less league specific trinkets to keep picking up. I also want less intrusions, kinda sucks having to interact with panels mid maps when Incursions/Syndicate missions spawn.