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Final Kickstarter Total Prediction

  • < $1,900,000

    Votes: 10 25.6%
  • $1,900,000 - $1,950,000

    Votes: 4 10.3%
  • $1,950,000 - $2,000,000

    Votes: 2 5.1%
  • $2,000,000 - $2,050,000

    Votes: 5 12.8%
  • $2,050,000 - $2,100,000

    Votes: 5 12.8%
  • $2,100,000 - $2,150,000

    Votes: 4 10.3%
  • > $2,150,000

    Votes: 9 23.1%

  • Total voters
    39
  • Poll closed .

Shodan14

Banned
Oct 30, 2017
9,410
Having just played through Kingmaker, I much prefer Divinity OS combat, both the first and the second game.

The combat in Kingmaker feels so messy, and a lot of the time it's just you either get all your buffs up before combat and you destroy your enemies, or you don't have all your buffs up and you get destroyed. Especially against those endgame enemies that paralyze you for an hour or so unless you got Freedom of Movement buff up on you.
The wild Hunt are actually op and not super well implemented. Owlcat needs more playtesters and better feel for the mechanics. You can't just add +10 across the board and call it a day with a boss. They really need to up the encounter design.
 

Zeno

Member
Oct 25, 2017
9,150
The extra powerful bosses of the game didn't give me as much trouble as the Wild Hunt.
 

Shodan14

Banned
Oct 30, 2017
9,410
The extra powerful bosses of the game didn't give me as much trouble as the Wild Hunt.
I feel that the wild hunt is kind of a perpetual "boss". The way they implemented them just doesn't really work in the context of the Pathfinder mechanics, this is further highlighted by the amount trash mobs of made out of them. Honestly, they're not very well balanced for tabletop either, but at least there you have more options of dealing with their.. abilities.

The way it should work ideally is that every encounter should be a unique puzzle that you use your ever-increasing toolbox of abilities to solve.
 

jerfdr

Member
Dec 14, 2017
702
Having just played through Kingmaker, I much prefer Divinity OS combat, both the first and the second game.

The combat in Kingmaker feels so messy, and a lot of the time it's just you either get all your buffs up before combat and you destroy your enemies, or you don't have all your buffs up and you get destroyed. Especially against those endgame enemies that paralyze you for an hour or so unless you got Freedom of Movement buff up on you.
There exists the excellent Turn Based Combat mod if you feel that RtwP combat is too messy in Kingmaker (and it will be officially integrated into the game in WotR).
 

Euler

Member
Oct 27, 2017
4,843
The wild Hunt are actually op and not super well implemented. Owlcat needs more playtesters and better feel for the mechanics. You can't just add +10 across the board and call it a day with a boss. They really need to up the encounter design.
Yeah they felt pretty significantly harder than anything else in the game. My cleric had like 4-5 uses of Restoration because every other mob destroyed my attributes in every fight, but I also needed multiple uses of freedom of movement to have any kind of chance against Wild Hunt. Sucks that all I needed was lvl 4 (think it was cleric spells lvl 4) slots, and most other spell slots were near useless for those fights.

I think the game peaked around midgame when you had to deal with all these different threats to your kingdom.
There exists the excellent Turn Based Combat mod if you feel that RtwP combat is too messy in Kingmaker (and it will be officially integrated into the game in WotR).
I'll give it a try in the next game, but I finished the game as is right now. It would've probably been good to use that mod.
 

Shodan14

Banned
Oct 30, 2017
9,410
Yeah they felt pretty significantly harder than anything else in the game. My cleric had like 4-5 uses of Restoration because every other mob destroyed my attributes in every fight, but I also needed multiple uses of freedom of movement to have any kind of chance against Wild Hunt. Sucks that all I needed was lvl 4 (think it was cleric spells lvl 4) slots, and most other spell slots were near useless for those fights.

I think the game peaked around midgame when you had to deal with all these different threats to your kingdom.
And in tabletop after the first time you'd just wear a blindfold or fuck them up from air hundreds of feet away.
 

AbsoluteZ3R0

Member
Feb 5, 2019
886
I liked the combat in divinity more than kingmaker. My main problem with kingmaker combat was there was way too many buffs and passive skills rather than active ones. I think they tried to make the game way too closer to the tabletop game, which in some cases caused more harm than good.
 

Shodan14

Banned
Oct 30, 2017
9,410
You also wouldn't get like 8 encounters with them in close succession in tabletop, I'd assume.
Not unless your DM hated you and/or was really bad.

I liked the combat in divinity more than kingmaker. My main problem with kingmaker combat was there was way too many buffs and passive skills rather than active ones. I think they tried to make the game way too closer to the tabletop game, which in some cases caused more harm than good.
That's a double-edged sword and you have to walk a pretty thin line to make it work. The Pathfinder mechanics are quite well playtested and all fit together seamlessly, but as a developer you have to have a very good sense of what works in the context of a video game and what doesn't. You obviously need to tweak a lot of it, but also keep the internal logic consistent. Basically any developer dealing with encounters/mechanics needs to think like a DM.

As a rookie video game developer, it is probably safer to lift content wholesale than try to mess with it too much. I hope Owlcat has got a lot of experience with all of this by now and can walk that line.

PS. Also, it's meant to be a turn based game.
 
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ara

Member
Oct 26, 2017
13,021
I just started a new Kingmaker playthrough and all I can say is - I hope there's a "no swarm-type enemies" stretch goal sooner or later.
 

Shodan14

Banned
Oct 30, 2017
9,410
I just started a new Kingmaker playthrough and all I can say is - I hope there's a "no swarm-type enemies" stretch goal sooner or later.
It's really hard to make (dnd/pathfinder) swarms work in a video game, they're basically an environmental hazard as much as a creature. They're really easy to kill with AoE spells, but once it envelops you, you're pretty fucked.
 

flashman92

Member
Feb 15, 2018
4,562
Sorry if I'm too lazy to read

Is this like Pillars of Eternity? Because I loved that game but had to stop because the loading screens killed my enjoyment of the game.
 

Deleted member 18400

User requested account closure
Banned
Oct 27, 2017
4,585
To me, Divinity 2 combat was just too messy. Everyone is like a super-mage so any combat has everyone burning, poisoned etc. from the start

This is why I stopped playing DOS2. It's a great game but it just over-whelmed me with shit exploding, fire everywhere poison clouds, water that was being electrified etc...

I felt each fight wasn't so much about my characters as it was about how I could get the enemy to stand next to a barrel I put down that would blow them up in one hit.
 

Anoregon

Member
Oct 25, 2017
14,048
Sorry if I'm too lazy to read

Is this like Pillars of Eternity? Because I loved that game but had to stop because the loading screens killed my enjoyment of the game.

Very similar Real time with pause gameplay, yeah. You should like this.

New update on the measures they have implemented in order to release WotR in a (hopefully) much less buggy state than Kingmaker:


That's a nice update, good to see they are taking criticisms and lessons to heart from the launch of the first game.
 

RandomSeed

Member
Oct 27, 2017
13,640
*Crane style/wing/riposte to be fixed for new game so it doesn't work with absolutely everything"

Noooooooooooooooooo!
 
Oct 28, 2017
3,650
This is why I stopped playing DOS2. It's a great game but it just over-whelmed me with shit exploding, fire everywhere poison clouds, water that was being electrified etc...

I felt each fight wasn't so much about my characters as it was about how I could get the enemy to stand next to a barrel I put down that would blow them up in one hit.
It got stressful in a way. That's when I realized I wasn't enjoying the game.

Took some time to let it sink in because of all the glowing recommendations and reviews.
 

Kientin

Member
Oct 27, 2017
1,278
I've recently been playing Kingmaker and enjoying it a ton. One thing I hope they do is give us a way to actually adjust the AI in this game. Having one of my characters insist on casting acid splash when she would be much better using her bow with how I built her is really annoying. I did find a work around (right clicking charge to force her to attack since you can't charge with bows) but adjusting that stuff would be nice. With all the options I have at this point I might finally cave and do the turn based mod. I'm just worried that it going to slow down the game a lot. We will see.
 

Anoregon

Member
Oct 25, 2017
14,048
I've recently been playing Kingmaker and enjoying it a ton. One thing I hope they do is give us a way to actually adjust the AI in this game. Having one of my characters insist on casting acid splash when she would be much better using her bow with how I built her is really annoying. I did find a work around (right clicking charge to force her to attack since you can't charge with bows) but adjusting that stuff would be nice. With all the options I have at this point I might finally cave and do the turn based mod. I'm just worried that it going to slow down the game a lot. We will see.

Yeah, any modern RTwP game could really benefit from having a robust AI system like Deadfire has.
 

Saucycarpdog

Member
Oct 25, 2017
16,351
This is why I stopped playing DOS2. It's a great game but it just over-whelmed me with shit exploding, fire everywhere poison clouds, water that was being electrified etc...

I felt each fight wasn't so much about my characters as it was about how I could get the enemy to stand next to a barrel I put down that would blow them up in one hit.
This is why you become a Barrelmancer.
 

RandomSeed

Member
Oct 27, 2017
13,640
I hope they do something to make certain 1 level dips less powerful, honestly. 1 level of monk and you get unarmed/crane style, plus a huge AC bonus when not wearing armor. It's too strong. 1 level of Vivi for sneak damage and a useful mutagen.

Kinda wish medium and heavy armor had DR or something to make non-dex "tanks" more useful in general, but I get they are using established rules, so...
 

Kientin

Member
Oct 27, 2017
1,278
If its a new race they should bite the bullet and give us all three of the catfolk, ratfolk, kitsune so we don't have a civil war over it when the campaign ends. I'm still torn between the latter two.

I absolutely loved playing my ratfolk investigator in my group's Pathfinder campaign. You have my sword on this.
 

Shodan14

Banned
Oct 30, 2017
9,410
I hope they do something to make certain 1 level dips less powerful, honestly. 1 level of monk and you get unarmed/crane style, plus a huge AC bonus when not wearing armor. It's too strong. 1 level of Vivi for sneak damage and a useful mutagen.

Kinda wish medium and heavy armor had DR or something to make non-dex "tanks" more useful in general, but I get they are using established rules, so...
I mean, you don't have to powergame...

There's a mod that adds armor training feats/options from the rules for fighters which make heavy armor way better. Hopefully this will also be implemented in Wrath.
 

Shodan14

Banned
Oct 30, 2017
9,410
That's true of course, but it feels like it effects balance. Make armor wearing more appealing and the dip doesn't matter so much. Similar with how easy sneak attacks are to pull off.
Armor does need a buff and the fix is (mostly) already in the rules, Owlcat was just a bit weird about which feat trees they included and which ones they omitted. There's also a slew of amazing armor and shield enchantments that make them much more useful, but Owlcat really screwed up the magical item part of the game. Sometimes I still think of how amazing the crafting was in Temple of Elemental Evil.
 

Infi

Member
Oct 27, 2017
707
Hit the 21,000 kickstarter backers goal. That unlocks the Kingmaker cameo and leaves just two more social targets away from the last unlock
 

Filipus

Prophet of Regret
Avenger
Dec 7, 2017
5,132
As someone who has never played D&D and knows nothing about Pathfinder, could someone sell me on this game? I don't have the time to play through the first game right now (probably in the summer) but I do love RPGs and like to support developers who make great games.

Last isometric RPG I played was POE, finished the expansions this Christmas. I would still love to play POE2 and Divinity2, just need the time.

How does this compare to those games, what makes this special?
 
Feb 12, 2019
1,429
As someone who has never played D&D and knows nothing about Pathfinder, could someone sell me on this game? I don't have the time to play through the first game right now (probably in the summer) but I do love RPGs and like to support developers who make great games.

Last isometric RPG I played was POE, finished the expansions this Christmas. I would still love to play POE2 and Divinity2, just need the time.

How does this compare to those games, what makes this special?
Pathfinder is basically "Character Customization Porn: The Ruleset" and Kingmaker was remarkably good at translating that to a CRPG. If there's a hyper-specific character archetype you're interested in making, there's probably a way to make it happen, be it something like "What if I want a Paladin who can smite things at range with a bow?" or "What if I want a Barbarian who trades the class' added mobility in favor of being able to tank in heavy armor while still raging?" While Pillars of Eternity, especially Pillars II, is a much slicker ruleset made for computers, Pathfinder is the raw P&P number crunching machine. Kingmaker also has that whole "Kingdom Building" aspect, which is a little wonky, but still fairly unique for the genre. From what they've said in this campaign, Wrath of the Righteous will instead focus around managing the crusade.

The biggest drawback to Kingmaker (and Pathfinder 1e in general, honestly) is that the learning curve for the system can be rough, especially at character creation when you're confronted with a bunch of classes (all of whom also have three subclass archetypes) with zero guidance of what to do and zero knowledge of what kind of NPC companions you'll pick up.
 

Jhey Cyphre

Member
Oct 25, 2017
3,089
*Crane style/wing/riposte to be fixed for new game so it doesn't work with absolutely everything"

Noooooooooooooooooo!

I mean... it doesn't hurt me one bit since I would never take a level dip into Monk on any of my characters for role-playing reasons. But I've always wished that in 3.5/Pathfinder there was a system in place specificly designed to combat all the multiclass shenanigans. I've always felt like classes should only start getting really good stuff at level 3 or so.
 

jerfdr

Member
Dec 14, 2017
702
The biggest drawback to Kingmaker (and Pathfinder 1e in general, honestly) is that the learning curve for the system can be rough, especially at character creation when you're confronted with a bunch of classes (all of whom also have three subclass archetypes) with zero guidance of what to do and zero knowledge of what kind of NPC companions you'll pick up.
Owlcats claim that they're going to address this specific drawback in WotR, with some sort of a new in-depth system which would assist newcomers in character creation and progression. They haven't shared any further details on that yet, though, so it's not clear yet how well it's going to work.
 

Shodan14

Banned
Oct 30, 2017
9,410
Pathfinder is basically "Character Customization Porn: The Ruleset" and Kingmaker was remarkably good at translating that to a CRPG. If there's a hyper-specific character archetype you're interested in making, there's probably a way to make it happen, be it something like "What if I want a Paladin who can smite things at range with a bow?" or "What if I want a Barbarian who trades the class' added mobility in favor of being able to tank in heavy armor while still raging?" While Pillars of Eternity, especially Pillars II, is a much slicker ruleset made for computers, Pathfinder is the raw P&P number crunching machine. Kingmaker also has that whole "Kingdom Building" aspect, which is a little wonky, but still fairly unique for the genre. From what they've said in this campaign, Wrath of the Righteous will instead focus around managing the crusade.

The biggest drawback to Kingmaker (and Pathfinder 1e in general, honestly) is that the learning curve for the system can be rough, especially at character creation when you're confronted with a bunch of classes (all of whom also have three subclass archetypes) with zero guidance of what to do and zero knowledge of what kind of NPC companions you'll pick up.
This is a good summary. I'd just add that PoE's mechanics can feel quite shallow and untested at times. Pathfinder has the benefit or thousands of hours of playtesting and thus a more robust ruleset.
 

Efreeti

Banned
Jul 5, 2019
428
As someone who has never played D&D and knows nothing about Pathfinder, could someone sell me on this game? I don't have the time to play through the first game right now (probably in the summer) but I do love RPGs and like to support developers who make great games.

Last isometric RPG I played was POE, finished the expansions this Christmas. I would still love to play POE2 and Divinity2, just need the time.

How does this compare to those games, what makes this special?
Pathfinder felt more solid to me, more like a well-thought-out system. I liked the graphics better, and it often felt as if I was playing the pen and paper version. Poring over old maps, moving markers, and listening to my companions talk around the campfire.
 

Zastava

Member
Feb 19, 2018
2,108
London
I mean... it doesn't hurt me one bit since I would never take a level dip into Monk on any of my characters for role-playing reasons. But I've always wished that in 3.5/Pathfinder there was a system in place specificly designed to combat all the multiclass shenanigans. I've always felt like classes should only start getting really good stuff at level 3 or so.

Having spent 100+ hours in the last couple of weeks playing Kingmaker and reading about the mechanics i'm pretty sure RandomSeed has already had his fear come to pass, crane wing and riposte no longer work with everything anyway. It was supposedly patched at some point to work with 1h weapons only as that's what the description for crane wing states and riposte doesn't work without the crane wing effect proccing. I've seen multiple times people state on the reddit board that they don't work with 2h anymore and presume it's the same with 1h+shield.

This is a good summary. I'd just add that PoE's mechanics can feel quite shallow and untested at times. Pathfinder has the benefit or thousands of hours of playtesting and thus a more robust ruleset.

For all it's obtuseness and bring utterly overwhelmed when I first started playing, now I've started to understand how the mechanics work Pathfinder has gripped me in a way that other CRPGs haven't in years, to the point where I spend hours when I can't play reading about builds and systems so that I can respec my main character to be more effective (my dex scion is a great tank but is utterly mediocre at damage so looking to up that while still being fairly tanky) and am already planning on playing more from my backlog after I complete it, starting with Divinity OS and then OS2 if I still want more CRPG action. Whereas I got bored and dropped out of Pillars 1 after about 20-25 hours, it just felt so completely uninspired to me, from the world to the mechanics.
 
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Deleted member 2172

Account closed at user request
Banned
Oct 25, 2017
4,577
Looks like funding has finally slowed down. 50k in 4 days with still another 132k to go. Amazing how far this fundraiser has come though, folks are thirsty for more CRPG's.
 

Starlatine

533.489 paid youtubers cant be wrong
Member
Oct 28, 2017
30,424
Looks like funding has finally slowed down. 50k in 4 days with still another 132k to go. Amazing how far this fundraiser has come though, folks are thirsty for more CRPG's.

Yeah, i dont think we're getting the new race or romance options. Sad, i'd trade them for the extra archetype or orchestral soundtrack (usually play these games on mute, with other stuff on the background) any day
 

Dandy

Member
Oct 25, 2017
4,462
There are 19 days left... And there is usually a surge near the end of a campaign, right?
 

Zastava

Member
Feb 19, 2018
2,108
London
We're absolutely getting the new race and probably the romance options and whatever the next goal after that is. It's slowed down but as Dandy says there's 19 days left and the last 48 hours usually gets a decent boost. I'd be surprised if it reached 2 million now but 1.6 is still easily attainable. After the first week Kingmaker averaged 10k a day and pulled in 200k in the last 48 hours. Wrath has been much stronger and still retains a much better daily average two and a half weeks in. Even if it only matched Kingmaker for the next 19 days it would still get over 1.6 mil and if it continues as it has then 1.8 is quite possible.
 
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jerfdr

Member
Dec 14, 2017
702
Yeah, i dont think we're getting the new race or romance options. Sad, i'd trade them for the extra archetype or orchestral soundtrack (usually play these games on mute, with other stuff on the background) any day
We're definitely getting the new race and romance options. Almost always there is a substantial bump at the tail end of the campaign. My bet is that the total will end up somewhere in the region of $1.8M.

Just compare the daily progress WotR has had so far:
www.kicktraq.com

Pathfinder: Wrath of the Righteous

A new isometric single-player RPG set in the Pathfinder universe – an indirect sequel to Pathfinder: Kingmaker.
with the daily progress of e.g. Divinity: Original Sin 2's Kickstarter:
www.kicktraq.com

Divinity: Original Sin 2

An epic RPG with turn-based combat, cooperative/competitive multiplayer; sequel to Divinity: Original Sin, Gamespot's PC Game of 2014.
You'll see that they're pretty close to each other, and D:OS2 achieved $2M in the end.
 

Siresly

Prophet of Regret
Member
Oct 27, 2017
6,580
Scrolled down and of course, there is Chris Avellone.

There are 19 days left... And there is usually a surge near the end of a campaign, right?
Not sure if successful kickstarters still operate this way, but to my memory it used to be that basically 1/3rd in the first three days, 1/3rd in the middle, 1/3rd in the last three days.

Using this scientific method, I predict it'll end up at $1.8m.
 
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RandomSeed

Member
Oct 27, 2017
13,640
Having spent 100+ hours in the last couple of weeks playing Kingmaker and reading about the mechanics i'm pretty sure RandomSeed has already had his fear come to pass, crane wing and riposte no longer work with everything anyway. It was supposedly patched at some point to work with 1h weapons only as that's what the description for crane wing states and riposte doesn't work without the crane wing effect proccing. I've seen multiple times people state on the reddit board that they don't work with 2h anymore and presume it's the same with 1h+shield.

Nah, it all still works. It doesn't show up on the character sheet, but it does in the log when an enemy makes an attack against you.