View: https://twitter.com/Flat2VR/status/1622617596376883203
Pavlov PSVR2 Trailer for those who may have missed it:
View: https://www.youtube.com/watch?v=eSLm7s34g7U
Imagine how good Half-Life: Alyx would run 😩
That's more of a headset + engine thing than a GPU thingDoes the 3090 Ti version use foveated rendering? That's a game changer.
Does the 3090 Ti version use foveated rendering? That's a game changer.
nVidia has VRSS 2 with dynamic foveated rendering at driver level that can be used with Pavlov from my quick Google search.Does the 3090 Ti version use foveated rendering? That's a game changer.
It's in my list of day one buys with VR 2, I've heard great things.If you're getting a PSVR2 don't sleep on Pavlov, it's still one of the best VR shooters I've ever played.
Yep, VR 2 does.
Until newer PC headsets come out that utilize eye tracking+Foveated Rendering, looks like PSVR2 really will be ahead of the curve, if only by a bit in comparison to high end PC's.
Which basically sounds like it's faster because there's less overhead than running on PC.PS5 is faster than the 3090ti i have
not because it's faster stats by stats
but because PS5 and consoles in general are optimized for rendering
or also called "to the metal" rendering
PS5 Pavlov runs better than any last gen PC we have in dev team or QA team
and we are not using the GPU/CPU to 100%
I don't think there haven't been enough demanding games for them to prioritize current DLSS versions with VR games. Most of the AAA-caliber PC VR games came out during the 10 and 20 series gen, right?My guess is the more demand on the GPU the more a 3090ti would pull ahead of the PSVR2, even with foveated rendering. It's literally 3 times the power of a PS5. And who knows how DLSS will play out in VR... are there any games that use it?
This reads even more favourable towards VR 2.Love how everyone has jumped straight to it being because of ETFR but the dev said it was because
Which basically sounds like it's faster because there's less overhead than running on PC.
Good news though, they also said
So at this stage it's possible they're not even using ETFR.
And people still think the PSVR2 is overpriced. This is the reason Sony went the route they went with eye tracking and foveated rendering.
PS5+PSVR2 seems a lot cheaper than a 3090ti PC+headset to me.
It's been the thing I've wanted to see since the DK2, was mostly just talks of how it's possible and etc, but nice to see it actually hitting headsets now with PSVR2 and Meta Quest ProEye tracking and foveated rendering sound like such a game changer. I need it to be Feb 22nd already! I havent felt this hype in a long time
Love how everyone has jumped straight to it being because of ETFR but the dev said it was because
Which basically sounds like it's faster because there's less overhead than running on PC.
Indeed! We've seen talk about the PS4 APIs being more performant than the DirectX ones because of bookkeeping (if memory serves) and with PS5's SDK apparently being an extension of the PS4 one it makes sense that they're getting more performance on that platform vs PC.
Obviously PS5 has a very capable CPU so makes sense that's not a bottleneck. Please note, that last quote was from a user, not a dev.Pavlov is a very CPU heavy game, that's possibly the limitation. Doesn't matter if you're on a 1080 or 4x 3090tis in some Frankenstein abomination PC lol, if your CPU isn't good enough then Pavlov will struggle to run on, most servers with more than 10 players, and possibly even a couple with just 10 players depending on the map
Whereas some other VR games may be more GPU heavy and might not smack your CPU too hard, hence why they can run without crashing
You're in a thread where the developer of the game is saying they're getting more performance out of a PS5 build of a VR game than they are their PC with a hefty GPU. Users of the game have suggested it 's CPU heavy and I have no idea what CPU the devs are using. You should take them to task, not me, I'm just filling the gaps on what they said :)I mean, just look at the results. Can you point to a genral trend of games performing as well on a PS5 as they do on a 3090ti? Or heck even one game?
You seem to be upset that the dev making a remark about their current build performance as a personal insult to your platform.Because it's nonsense. IT's the same dumb thing that has been said about consoles since the 360 days.. mind you, early in that gen it was true, but after DX11, that's just not relaly the case.
The overhead is pretty small these days, and the only devs that can take full advatage tend to be first party with a lot of engineering resources at their disposal.
I mean, just look at the results. Can you point to a genral trend of games performing as well on a PS5 as they do on a 3090ti? Or heck even one game? Nah, they tend to perform at right around a 2070 or 2070 super... just as you'd expect given the hardware. Some first party titles can manage performance slightly above that in pure rasterization -> but add DLSS and or Ray tracing and games can't even perform as well as a 2070 on a PS5 at that point.
You're in a thread where the developer of the game is saying they're getting more performance out of a PS5 build of a VR game than they are their PC with a hefty GPU. Users of the game have suggested it 's CPU heavy and I have no idea what CPU the devs are using. You should take them to task, not me, I'm just filling the gaps on what they said :)
Do they have SP campaign or is this MP only still?If you're getting a PSVR2 don't sleep on Pavlov, it's still one of the best VR shooters I've ever played.
You seem to be upset that the devs making a remark about their current build performance as a personal insult to your platform.
How about you do a little research as to who the person is who is being quoted (hint, Pavlov started with a single dev before becoming a team). And again, take your argument up with them, not me."dev" can mean game pad input scripter, or 3d modeler, or quest programmer, or AI engineer, or any number of thigns that don't have to do with optimizing the 3D rendering pipeline.
He says he "guesses" it's because x y and z. Not that It actually IS BECAUSE of that.
He explicitly confirmed 3090ti.To me, this reads more like "PSVR2 generally runs a bit more efficiently than PC because it uses a console. Also we have a 3090 ti". Rather than directly saying it runs faster than their 3090 to setup.
Or are they more explicit about it elsewhere?
This was your first response and a dumb take without all the information:Uhm... I'm upset? Are you here? Are you watching me on my webcam? What';s going on here?!
Dude, I'm not upset. I'm pointing something out. The fact that you assume I'm upset speaks volumes about where you're actually coming from.
Magical console optimization strikes again. Lol. "The console uses a much more optimized renderer so your PS5 = 3090ti",.. ok Jan.
How you worded this doesn't really help your point of not being upset tbhUhm... I'm upset? Are you here? Are you watching me on my webcam? What';s going on here?!
Dude, I'm not upset. I'm pointing something out. The fact that you assume I'm upset speaks volumes about where you're actually coming from.
Most games that hit 60fps on PS5 will hit 120fps on a 3090 Ti. And PSVR2 does not contain a secret GPU that will double PS5's performance.Love how everyone has jumped straight to it being because of ETFR but the dev said it was because
Which basically sounds like it's faster because there's less overhead than running on PC.
Good news though, they also said
So at this stage it's possible they're not even using ETFR.
How about you do a little research as to who the person is who is being quoted. And again, take your argument up with them, not me.
What does bookkeeping mean in reference to APIs? I should research these technicalities in order to get a better grasp at the what's being discussed.Indeed! We've seen talk about the PS4 APIs being more performant than the DirectX ones because of bookkeeping (if memory serves) and with PS5's SDK apparently being an extension of the PS4 one it makes sense that they're getting more performance on that platform vs PC.
Worth noting that the chat was also talking about Pavlov being CPU heavy, no idea what they've paired their 3090Ti with but the suggestion was it was important:
Obviously PS5 has a very capable CPU so makes sense that's not a bottleneck. Please note, that last quote was from a user, not a dev.
MP with Players and or bots, it's also FINALLY getting matchmaking system too