Note: This is not System Shock 3. That was shown off last night at GDC.
The game is still a year out from release but PC Gamer got hands on with the current demo and gave their impressions of it.
Nightdive also released over 20 minutes of new footage of the game.
The game is still a year out from release but PC Gamer got hands on with the current demo and gave their impressions of it.
I've played some of the original System Shock, but I can't speak to the minutiae of exactly how Nightdive's remake does and doesn't compare to that game. But after walking around freely in the latest build for half an hour, I can say that this feels like a Shock game in the ways that matter. I jumped straight into it, grabbing a pipe and a few supplies and exploring the spooky, mostly abandoned station with no clue where I was going. I got clues from audio logs, found security keys to access doors that were previously closed off to me, and reflexively yelped "shit" when I ran out of energy for a stun pistol I picked up along the way.
The first area's mutant enemies don't make a good first impression for combat, because their only move is "shamble forward, moan, and take a ponderous swing at you." It'd it'd be nice to see them do a little more, even if they're the game's most basic baddies. But there are around two dozen enemy types in System Shock, and one of the changes Nightdive is making from the original game is combining them in different ways to push you to change upp the weapons and abilities you're using to suit the situation.
"We love Doom 2016 and we think that's one of it's strongest aspects," Kick says of the way Bethesda's shooter mixes different enemies into single areas. "We're going to emulate that with the characters we have at our disposal."
Nightdive also released over 20 minutes of new footage of the game.
This is not final! There are missing enemies, weapons, effects, and sounds.
We've also included a few different musical themes, tell us which you like best in the comments!
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