I'm only about 3 hours in, but I want to say that Ashen is pretty damn awesome and people shouldn't sleep on it when it comes to steam in a couple of months.
Yeah, it's indie-Dark Souls, but it's so far really good indie-Dark Souls. I'd actually recommend it to people who are leery of Dark Souls' more esoteric parts but want to try out the series.
Stuff that's similar to Dark Souls:
- Stamina based combat that 'feels' like a souls game. It's not quite as tight, but it's a scary-close approximation for an indie team.
- Really nice level design. It's got more open fields than your average souls game, but the architecture on a micro scale is similarly circuitous and enemy placement definitely has the same 'use the environment to your advantage or have it used against you' feeling.
- Die and lose all your money but keep your items. Do a corpse run to retrieve your lost money.
- Recharge estus equivalents at bonfire equivalents
- Somewhat abstracted lore with lots of mystery (though the NPCs are definitely more yappy).
- Find an NPC to bring them back to your home base to become a vendor or whatever.
Different from Dark Souls:
- It's got a map and it's got quest markers, which gives you a clear set of goals and motivation to roam the entirety of the map. It also clearly sign posts when you need to go back to NPCs (or find them in a new area) to talk to them to continue down a side quest (which has always been a pain in the souls games). There's no mini map though, so you aren't constantly staring at the bottom corner of the screen while playing.
- There's no point allocation on level up or stats like dexterity or attunement or whatever. You can't 'build' a character 'wrong' like you can in Dark Souls, so while it's a narrower experience, it puts the focus on gear and moment-to-moment ability more than prepping.
- A jump button! It's still a stubby jump like in the souls games (and it also has the same weird property of being a fairly long jump, but almost no height), but being able to jump without running and being able to mantle short ledges gives the exploring a slightly different feel. That said, it still has the sort of janky "everything has collision and you slide down slopes" feeling that Souls games have, but that just feels like home to me.
-A really slick visual style. The whole no-faces thing and pastel drab colours is something I really really like. It suits the atmosphere and fiction perfectly and is exceptionally clear to read.
- You are often joined by an NPC partner for free and they are very aggressive. They also don't permanently die and can heal themselves, so you don't have to worry about constantly protecting them. That said, their path finding is really wonky (they'll jump at walls forever when there's a ramp right next to them to get up to you) and it seems very abstracted to when they'll actually show up (as far as i can tell, you can't instigate them to come with you...they just sort of show up when they are in the area). But it definitely eases a lot of the combat difficulty (again, i'm early on, that may change).
So yeah. My opinion might change as I keep going, but I really like it so far and it seems like the EGS thing really smashed their chance to shine.