PC Gaming ERA | August 2019 - A Bethesda.Net Account is required to view this topic

eonden

Member
Oct 25, 2017
3,825
Not a joke. I'm saying, all the Early Access games i've seen have been available for play and to buy when entering Early Access. Hades can't be bought or played until December and is in Early Access. I intentionally try to avoid EA games so I might be wrong.
Some games that will launch in EA are announced some time before and have that yes. You dont need to wait for launch to put the blue "Early Access info" box.

But it can be bought, on the EGS, since last December.
I think he means that it is the first time he sees a game with the "Early Access info" box without being available for purchase in Steam.
 

Rhaknar

Member
Oct 26, 2017
14,195
That's also not the case at all, any game that will be EA but can't be pre-ordered (but has a store page) has that lol.
 

Wok

Avenger
Oct 26, 2017
2,218
France
It is very common.

Unrelated:



Edit: There is something weird going on with Spintires. I think the devs messed up a free DLC, and the sub is tied to the game instead.

 
Last edited:
Nov 1, 2017
805
Some games that will launch in EA are announced some time before and have that yes. You dont need to wait for launch to put the blue "Early Access info" box.


I think he means that it is the first time he sees a game with the "Early Access info" box without being available for purchase in Steam.
Ah, yes. I wasn't talking about EGS at all, just Steam. I found out there is an "upcoming" section for EA games where they're all unplayable/unpurchasable. Not uncommon at all.
 

WarRock

Member
Oct 25, 2017
6,569
Talking about devcom:


Edit: They reconfirmed open beta for summer, so we are in the endgame now, only 1 month left for them to break the promise!

Can definitely see this working for both BPM and Desktop.

This also sounds pretty good to me:
People own hundreds of games in some cases and they might have played those titles a year ago or two years ago and forgotten about them while the developer keeps updating it. They don't go to the developer's website or the store page to learn about those new things. The new Library is really about how we surface this stuff to players where they are - in the Library - so they can see that a game they played two years ago has this major update and it's really cool. That's the cornerstone of the new library update. A bunch of it is that the community creates a bunch of interesting content, sharing screenshots and so on. Even looking more specifically at the micro-community of your friends in that game, how do you have a conversation about a game with your friends about a game. There's a new portion of the Activity Feed that's all about you and your friends having a conversation about that game, sharing ideas, asking questions, things like that.
 

eonden

Member
Oct 25, 2017
3,825

Can definitely see this working for both BPM and Desktop.

This also sounds pretty good to me:
I mean, the new fad (or well, the best solution right now in the mobile era) is having multipurpose UIs that just require small variations for them to work perfectly (such as location of ui elements or prompts), to avoid having multiple UIs that have to be updated simultaneously. I think that is their concept idea with the new UI (and why BPM hasnt been updated lately).
 
Jun 14, 2019
241
kinder impressive remnant keeps beating its highest active user activity like every dya since release currently its

  • 37,990 all-time player peak about 5 hours ago
 

Teggy

Member
Oct 25, 2017
10,863
Has anyone had issues, particularly with the games through the Xbox app, with games holding on to keyboard input and only recognizing the controller when you move the sticks or press buttons?

Symptoms would include
1) cursor on screen and moving with the right stick
2) keyboard prompts in the screen, with changes to controller prompts if you touch the buttons or sticks
3) sometimes (but not always) this extends to the right stick simulating mouse movement, so you get wacky sensitivity in gameplay and difficulty aiming

I’ve sometimes been able to resolve it with a reboot, but it will come back when I launch a game later. I don’t believe I see this through Steam launched games.
 

Tizoc

Member
Oct 25, 2017
18,427
Oman
Enslaved has pre-rendered cutscenes


They have all the ugliness of bloom and ps360 console limitations


Behold how thanks to PC gaming, we can free these games from these oppressive disgusting shackles, though we must still suffer the pitiful weak Captialist consoles' limitations, the sum is greater than its parts

 

Annubis

Member
Oct 25, 2017
1,126
So, I'm going to take the effort of going through my entire library this weekend and mark every game I'm not interested as such on Steam.
I'm wondering how it will affect the suggestions.

Technically, it should make my next discovery queue much more suited as I probably have something like 500 junk games in my account right now.
 

Volimar

Moderator
Oct 25, 2017
10,790
Has anyone had issues, particularly with the games through the Xbox app, with games holding on to keyboard input and only recognizing the controller when you move the sticks or press buttons?

Symptoms would include
1) cursor on screen and moving with the right stick
2) keyboard prompts in the screen, with changes to controller prompts if you touch the buttons or sticks
3) sometimes (but not always) this extends to the right stick simulating mouse movement, so you get wacky sensitivity in gameplay and difficulty aiming

I’ve sometimes been able to resolve it with a reboot, but it will come back when I launch a game later. I don’t believe I see this through Steam launched games.

Do you only have the one controller? If not, I'd try connecting another controller and see if the problem persists.