So, Life is Strange 2.
With all the episodes now available, and having competed it this week, I figure I'd put down some thoughts about the game now.
Life is Strange 2 was always going to have a tough time of it. The original, flawed as it was, was a real smash hit with a big cult following to this day, and DONTNOD's decision to go for a new setting and characters would prove controversial, especially after Deck Nine so impressed with Before the Storm, which expanded on the original's story in a very compelling way. Further, the episodic nature of the game would inevitably weaken people's interest in the series. Life is Strange 1 took just under 9 months to release to completion, but Life is Strange 2 took just over a year and 5 months to complete (assuming you count The Awesome Adventures of Captain Spirit, which they very clearly do given it was a part of the 'global replay' last month.) Which is a very long time indeed.
I want to talk briefly about the graphics, which are much improved. Not that I minded the original, with it's aesthetic carrying it quite a bit, but this game is genuinely beautiful in some scenes. Musically there were a few tracks that stood out, both original and licensed, with
Milk and Bone - Natalie (don't read the comments unless you like being really spoiled) being especially well placed, but overall I wasn't as impressed as I was with the the original game's soundtrack. Though both pale in comparison to Before the Storm with Daughter's exceptional work there.
The relationship between the two brothers, Sean and Daniel Diaz, is one of the real hearts of the game, and they both feel like actual people. Daniel's an annoying 10 year old brat at times, and Sean's struggles to cope with the awful situation he's been put in are really well shown. Gonzalo Martin's voice work as Sean Diaz is really exceptional. The lessons you teach Daniel are important throughout the game, and what you teach him directly and indirectly through your own actions feeds into a lot of the major plot points. While it can feel a bit like a black box at times, with your choices clearly having some impact, but being unable to tell exactly what impact, it's very well done overall. It's also notable that the devs took the criticism of Life is Strange 1's polarizing ending to heart, with those lessons feeding into which one of 7 endings you get.
The setting is likewise one of the key parts of the game, and it's not afraid to be clearly political, clearly set in the US of now, with police violence against minorities going unpunished, fear of the authorities, Trump, racism and conversion therapy all playing a part. Sure, it's not an especially deep examination of those issues, and maybe this game isn't the place for that, but it never lets you look away from the awfulness of the world. Other publishers have issues with even saying that their game about war crimes and imperialism are political, but here it's in the core of the game. Sean Diaz telling some racist thugs that 'This is my country' is one of the best moments in the game. Arcadia Bay could feel a bit idealised, but this is the world as it is, in all it's glory and ugliness.
The road trip nature of the game is the third big thing I want to talk about, and it's here that the game is at it's weakest. It allows you to see a variety of different environments, which is great, and a lot of different people, but as you're always moving on, you never really get a chance to get to know the supporting characters. This is especially notable when you look at the game's antagonists, who barely get a few lines between them and never get to rise above being broad stereotypes. At least the rest of the supporting cast get a few moments to shine: Finn, Cassidy, Karen and Chris are all wonderful, and seeing these marginalised communities in a game is certainly notable. Just wish there was more to them.