- Apr 3, 2018
Are there any good VR games with workshop support?
God yes. I sure as hell hate having to discover what they consider a hill between 32x32 low quality images. Then you've some in which you don't know if a certain square is part of the object they want or not.
The thing I'm looking forward to most with the new gen is hopefully people kinda "forgetting" about the PC space. All this focus on PC lately seems to smack of people that are bored with their consoles and "discovering" PC gaming.
From Start to Finish
The whole of Black Mesa, from beginning to end, is available on “public-beta”. Check out the known issues below, and give it a go! We are so pumped to have this out. We appreciate the feedback from the community; as we said before, it has proved invaluable.
Beta Release Notes
-Added Interloper C, Interloper C1, Interloper D, Nihilath boss battle, Endgame
-Changed grenade aim point to be center screen for easier aiming
-Fixed sprint animation playing while swimming
-Fixed shotgun misfire after reloading
-Fixed RPG unguided mode in Earth levels
-Fixed having to press “shift” after each level load with “Always Run” enabled
-Tons of small changes and fixes to the “Xen chapter”
-Fixed Nihilanth intro model
-Fixed most area portals rendering black
-Fixed leaf sounds, and ability of certain objects to fall through them
-Fixed cave long jump in Xen B to be more forgiving
-Fixed houndeye path kill brush in Xen B1
-Key lit bullsquids on bullsquid path
-Minor improvements to art and guidance at end of Xen B1
-Fixed missing sun lens flare in Xen C
-Fixed missing sun lens flare in Xen C1
-Fixed players being able to skip puzzle in Xen C1
-Fixed third plug puzzle so that short cord can not be used in long cords place
-Tons of small changes and fixes to the “Gonarch’s Lair” chapter
-Fixed some lids not blowing off in Gonarch A
-Fixed crashes when player jumps on physics objects (like the rock columns in Gonarch)
-Fixed hard transition from Gonarch A to Gonarch B
-Improved player guidance
-Added red lights to all fumers to better highlight them
-Added “gate” on second ledge before crystal cave so that player can not back track, and soft lock the game
-Increased frame rate in crystal cave
-Improved fire trap
-Put explosive barrels next to each crystal in water cave to better explain gameplay element
-Removed fire from Gonarch final fight
-Lowered Gonarch green fire damage and screen shake
-Tons of small changes and fixes to the already released Interloper maps
-Remove first tentacle that could easily block player path
-Fixed model darkening at start of Interloper A
-Improved player guidance
-Removed phys objects that were on player path
-Small art fixes
-Made long jump path clearer and easier at end of Interloper A
-FIXED CRASH IN INTERLOPER A!
-Better key lighting for player path in Interloper A1
-Fixed most of the water seams in Interloper A1
-Minor art and bug fixes in Interloper B
-Better player guidance in Interloper B
-Fixed players skipping mechanic intro and breaking area portals at start of Interloper B1
-Improved player guidance in Interloper B1
-Minor art and collision fixes to B2
-Interloper B2 no longer fades to black at the end of the level ;)
Overall Difficulty. We suspect some parts might be too hard or too easy. We’ll be watching play throughs and taking feedback to find these issues and fix them.
Performance. We have improved performance across the game, and targeted specific areas to increase the frame rate on all machines. Even with these fixes, there are still some areas we want to improve. For now, don't be afraid to lower your settings if you are getting low frames.
Factory Breaks. We are guessing players will be able to find creative ways to break the factory maps. We don’t expect any of them to be full blockers, but we are anxious to see what players can do to these complex setups, and how we can mitigate issues.
So it is finally out, on beta, for everyone to play. We hope you enjoy it. We will be watching.
You can definitely tell right away that the production values are much higher than 1. I've been waiting for the season to finish and I'm finally about to start Episode 2. Very exciting!
I'm still in the range where 15gb feels like a lot. but the vast majority of the games I play are smaller indie titles or digital board games lol.
CloudLands VR Minigolf, make your own courses.
Ah, memories! Yep, those were the days - typing out code from the back of Commodore 64 magazines, then saving all that work to cassette tape.
The Day of Reckoning has arrived!
I found this in my house the other day:
I can send you photos of what to type for some of these games if you want.
That would be great. Galactic Monsters, Qui Vive, Escher, Explosion, I.T. The Adventure of the Century, and Fallout are ones that catch my eye. Any one of those would be nice to try out if it's not too much trouble.
I find that a lot better to what I had for UT2K4 a good number of years back. I think it was 6 or 8 CDs that came in a huge fold case, which is probably the most amount of discs I had for a PC game install.
The moment I saw the 'Uno da firma' I thought: "This game must be from a Brazilian developer or at least has some Brazilian working on the team". XD
They're more FEAR. They do play a little... stiffer? You might know what I mean after you play them. They weren't Monolith developed and they're not canon. Most people like Extraction Point more but I preferred Perseus Mandate.
Got extreme cs_office vibes mixed with FEAR. I'm gonna keep a close eye on this, I was just thinking recently about how much I missed FEAR. I hope Monolith gets to do more than just the LOTR stuff they've been doing.
Ugh, I'm only a couple of bucks short on my Steam wallet to purchase it right now lol. I'll have to top-up later today.