Welcome to the PC Gaming ERA Game of the Year 2019 and Game of the Decade results page. The idea for this originated many years ago over at the other place, as it was felt that the main GOTY poll would skew away from what PC Gamers actually play.
Previous Years: 2018 | 2017
- Voting took place in the monthly PC Gaming ERA thread.
- Up to 5 games were allowed for each voter to pick for their GOTY. Any game fully released in 2019 was eligible. Each game was awarded 5 points to 1 point, in descending order.
- Up to 10 games were allowed for each voter to pick for their GOTD. Any game fully released between 2010 and 2019 was eligible, as well as games released prior to 2010 that saw considerable updates during that decade. Each game was awarded 10 points to 1 point, in descending order.
- Early Access, VR, Ongoing Games and Turd of the Year were given separate, optional ballots.
- Overall the turnout was 65 users. Thank you all.
- 102 games were represented in the GOTY poll. 211 games were represented in the GOTD poll.
- If a game was tied on points the 'Average Points Per Vote' was used as a tiebreaker, with the higher winning.
- Uzzy was not allowed to vote. :(
InquistorAles said:Pathologic 2 tried to think out of the box and do something interesting in both narrative and gameplay aspects. It's a well-balanced game that offers you to explore its surreal world and read through lengthy dialogues, while not forgetting that it's a game too and providing some real challenge to the player.
ChanceHale said:Pathologic 2 is a stunning example of game mechanics typing deeply into the tone of the narrative. As the plague worsens causing supplies to start running out and beloved NPCs to die, the stress is deeply felt due to the finely tuned survival mechanics that make seeing every quest and saving everyone simply impossible without dying yourself. Too many games make you feel powerful and Pathologic 2 is the must play antithesis to that.
bmdubya said:In a year when my gaming time was very limited, Jedi: Fallen Order was one game that I just wanted to keep playing over and over.
Stoze said:In a word, Outer Wilds is profound. It's a game that manages to tie together engaging exploration, awesome solar system simulation, and tantalizing mysteries. The continuity of the game's world is masterfully crafted and practically unparalleled despite dealing with things like time travel, space, quantum mechanics, etc.. The conclusion to Outer Wilds is one of the strongest I've "observed" in the entire medium.
rabathehutch said:I've never played a game like Outer Wilds. The story, game play and music work in perfect harmony. Discovering the story of the little solar system made me feel like a real detective.
Dakath said:
By virtue of higher APPV.
Mugan said:I will for sure play Slay the Spire for years to come. A masterpiece already, and with more hours in the future it might even start to threaten FTL as my favourite game of all time.
Wok said:Slay the Spire succeeded at democratizing the roguelike deck-building game, which had been very niche since the release of Dream Quest in 2014.
vastag said:Is fun, replayable, with different strategies and has a great mod support. Just a fantastic game.
oipic said:If the best games, to paraphrase Sid Meier, present a series of interesting choices, then Slay the Spire nails it - dynamic and addictive gameplay that offers compelling choices with every turn, battle, and run. The gold standard of deck building games.
ultimate_sigh said:The combat reminded me of the joys of one of my favourites in Devil May Cry 3 on release. All the characters are cool too. Nero as a character far superior than his DMC4 iteration.
ArjanN said:Great return to form after a long quasi-absence with DmC, probably the pinnacle of combat in a game of this type.
Merkunt said:Aside from a lack of varied environments, DMC V is pretty much everything I wanted in the next installment of the franchise: deep systems, quirky characters and excellent combat design make this one of the greatest games in its genre.
Th3rd said:It's been 11 years since DMC4 release and DMC5 is the culmination of everything I wanted for the sequel. DMC IS BACK!!
spineduke said:Great puzzles, novel mechanics and a lo fi aesthetic to match. A lot of great contenders this year but Baba hit all the right notes for me.
Pennyfish said:Innovative programming like puzzle game. Very cute and indie too.
Morrigan said:Obvious choice for me, as a big fan of From Software's recent games. I was initially disappointed to learn that it wasn't an RPG, but honestly, after playing it so much, I don't care anymore -- it's just that good. The combat is unlike anything I've played, more rhythm-based than the typical methodical Souls combat, but still nails the incredibly satisfying animations and rewarding feeling or triumphing over your opponents. No other game evokes this feeling of raw, pure, sword-clashing fun, with rewarding the player for constantly applying pressure but still forcing them to read the opponents and time your counter attacks. I also really enjoyed the guerrilla warfare aspect of taking out a stronghold with a mix of stealth, agility, and brute force. The grappling hook and fluidity of movement made traversal a sheer joy, and it's also one of the strongest interconnected worlds yet, the best since the original Dark Souls, probably. From Software knocked it out of the park, with everything else, much as I enjoyed them, a distant second.
Malakiax said:I always liked the concept of the souls games. I tried to play Demon's Souls, Bloodborne and Dark Souls III but the combat never did it for me, so I never finished them. When I first saw Sekiro I fell in love with the aesthetics and the world, so I even pre-ordered it. For my surprise the combat immediately clicked with me. It was the hardest game I ever completed and it was so worth it, even did the extra work and got all the achievements. I never thought it would be my GOTY but damn Sekiro is my GOTY for 2019.
XR. said:A brutal and unforgiving adventure but incredibly rewarding as you learn and master the different enemies you face. The gameplay is more satisfying than ever and the combined narrative and world-building makes for an incredibly memorable experience. Might be my all-time favorite by FROM!
grandwizorb said:Sekiro is an amazing blend of FromSoft's intricate world design with a super tight action game that feels as good as the greats like Ninja Gaiden. It also even has a stealth later as homage to it's Tenchu roots but doesn't let it overtake any other systems of the game, which is a trap many stealth games fall into. The boss fights in this game are legendary, and the final fight is something I will remember forever.
JoeSpangle said:An excellent remake with terrific atmosphere, controls and story.
Battlechili said:Resident Evil 2 took a fantastic classic and reimagined it nearly perfectly in a modern way. The puzzles, layout of the maps, and story were all faithfully reproduced, but the new RE4 style gameplay gave it a wonderful fresh coat of paint that took the aging classic and once again made it into one of the best horror games ever made. Also Mr. X is cool.
cyba89 said:As someone who never played the original this remake felt like a completely modern game to me. And this is how a remake should be. It's just a great complete package with the best zombies in a videogame yet, tense Mr.X sections (can't wait for Nemesis next) and just all around an incredible atmosphere. I will probably replay the game a lot in the coming years because the pacing is so good.
eonden said:Disco Elysium feel like a great role play campaign with a great DM. Every single small decision will have impact in the development of your character and the game is smart enough to have different reactions depending on his thoughts. This game will probably have a huge impact on the focus of story telling and character development for years to come.
Violet said:Disco Elysium is about ghosts, and our relationships with them. Our (at first) nameless detective hears voices in a computer, sees lovers in his dreams, connects with strangers on the phone, and lives in the shadow of dead communists. It has so much empathy for people, and so much curiosity about a world hurtling towards oblivion. If only it's world didn't so closely mirror our own, it would be easier to play without crying.
daxy said:The quality of its writing, world-building and the game's atmosphere are absolutely phenomenal. It's one of the very few games where I wanted to take it slow and really process the world and the tensions at play therein before moving on through the critical path. The interplay between its role-playing systems, the development of your character's personality and how this all expressed itself in the way you interacted with the game's characters and world was also very engaging. Almost every choice in your character sheet felt actually meaningful. Just all-around a great achievement in game design.
sur le web said:With Disco Elysium ZA/UM repurposed old school RPG systems into an approximation of how the human brain works and it...worked. Couple that with the best writing in games this side of Planescape: Torment and you've got one of the best games of the year (if not ever).