Welcome to the PC Gaming Era GOTY, A awards show dedicated to PC games that came out in 2018. The idea for this originated a few years ago, while the main GOTY has a list of most popular games for platforms including PC, it does not take into consideration on dealing with multi-plats - skewing results for PC gamers. With this poll it gives us a more realistic approach on what PC gamers actually play.
This award ceremony has been going on for many years on different threads and I would like to applaud everyone who voted. now let us begin!
Previous Years: 2018 | 2017
- Voting took place in the monthly PC Gaming Era Thread
- Up to 5 games were allowed for each person to pick for Steam GOTY.
- Each game was either awarded between 1 and 5 points in descending order.
- Games had to be released on PC in 2018.
- Early Access, DLC and Turd of the Year were given separate, optional ballots.
- Overall the poll turnout was: 107
- One vote was disqualified.
- Total points tallied: 1546
- One game was removed from scoring for not meeting requirements.
- 115 games were represented in the GOTY Awards
- Voting was open from January 1st - January 19th.
- If a user submitted more than one vote, their newest vote was used, and all previous votes were invalidated.
- If a user voted for the same game multiple times in a single vote, the highest point value was used, and all other points were invalidated.
- If a game was tied in points the 'average point score' (APS) determined who the winner was.
- MRORANGE was not allowed to vote in this poll.
UPDATE: It has come to my attention that there is an error in the GOTY listings, as someone put 78 | The Return of the Obra Dinn ( Score: 3 Votes: 1 APS: 3.00 ) instead of its correct title. this result has been updated this means that the winner is not Hitman 2 but Return of the Return of the Obra Dinn
I do apologise for this mishap.
AHA-Lambda says:
inky says:Interesting visual design is just the start for this game, it also has some great sound design, and is one of the few games I can pinpoint in making me appreciate just how great sound design can elevate an experience.
Most importantly however, the reason this is my top pick is that it's simply a very clever game, both in its clear craftsmanship and in how it makes the player feel upon success, by hinging on the player's deductive skills from the subtle breadcrumbs laid throughout.
TheGreenArrow says:The perfect blend between Puzzle Strategy and Roguelite, Into the Breach is yet another triumph by Subset Games. The careful, exciting design and well thought out mechanics shine through every single turn you take.
Fantastic game that's easy to get into and difficult to get good at. The pacific rim game that everyone wanted.
JD3Nine says:
JarrodL says:Missions that are well thought out with many different solutions. Imports most of the stuff from part one. What's not to love?
Tizoc says:Brilliant level design with sandbox gameplay that encourages creativity and trying out different approaches.
Hitman 2 is a rather chill stealth game, where one could take their time exploring and figuring out their preferred method of taking out targets. The game also allows players to play the original game's stages as well alongside various modes and challenges to offer a wonderful gaming package.
Naarmight says:
inky says:It is such a simple concept that works remarkably well, being able to see what the enemy is going to do makes each turn a puzzle. When things get tough it goes up to working out what you need to sacrifice to achieve a goal, and if it is worth taking a hit now to win later goals. All the squads are unique enough to make playing it through again and again a different experience.
Panda Pedinte says:The perfect blend between Puzzle Strategy and Roguelite, Into the Breach is yet another triumph by Subset Games. The careful, exciting design and well thought out mechanics shine through every single turn you take.
It was a highly anticipated game for me since Lucas Pope announced it many years ago. The game turned out to be my GOTY, as it was a mix of a giant puzzle game and a murder mystery. The sound design and the art style are top notch.
@sadblob says:
BoosterDuck says:I "only" have 40 hours in MH:W but I love it. The gameplay loop is incredibly addictive and so much fun. There're a lot of things to do and the content is pretty much endless.
Also playing multiplayer is a blast.
Tart Toter 9K says:One of the most mechanically dense action games that takes full advantage of PC Gaming's strengths. With 14 diverse weapon classes, 30+ giant monsters each with varied movesets/behaviors and several RPG mechanics that include debuff tools, weapon and armor upgrades, status boosters, projectile ammunition, etc. The maps are dense with detail and the scattered items and environment hazards make it so that no single Monster Hunt is the same for you to continue taking on quests and looting. Whether you're grinding material for new equipment to forge, taking on monsters with 3 other friends or fighting higher level monsters with enhanced movesets; this game never feels old.
The amount of improvements Capcpom has made to MH:W set it so far ahead of the prior games in the series that it has become almost impossible for me to go back. The game looks and plays great and the weapons have never felt better. The quality of life improvements are a godsend and the new maps are fun to explore and traverse. For these reasons (and a few more) i feel like MH:W is my GOTY.
fade says:
Kurt Russell says:It's rare for me to spend over 100+ hours in a single player game but Odyssey managed to do it with it's huge expansive world. Sure it's not perfect, one game might have better gameplay and another might have a better story but overall this game is the most memorable I played on PC this year.
Dio says:The developers took everything that worked in Origins and added all the elements that were missing from that game. Kassandra is an actually likable protagonist, with tons of great lines. The side quests are fun to complete and add to the overall feeling of being a mercenary. The naval battles, while not as entertaining as Black Flag's, are also a great addition, and I'll never get bored of cleaving enemy triremes in twain. Overall, it's the closest a big budget game has come to The Witcher 3 for me and I truly loved everything about it.
The New benchmark for Assassin's Creed games. Origins laid the foundations, and Odyssey polishes it to amazing levels. A breath of fresh air for the series.
lazerfox says:
Nzyme32 says:Yakuza 0 manages to strike a great balance between a thrilling main-story mixed up with completely ridiculous side-quests. I don't think I've ever laughed-out-loud so many times while playing a video-game. The character arcs feel believable plus there's some great cliffhangers between the chapters which keep the tension up throughout the whole game.
Bonus Points for the exceptional soundtrack. The upbeat tracks that kick in during fights get your blood pumping and there are also covers of '80 dance tracks from various famous musicians like MJ. During more serious story-parts the somber tunes start to play which greatly enhance the more emotional moments.
InquisitorAles says:The game is an unbelievably perfect blend of serious, silly and action packed story and gameplay, despite the time between it's first outing and port to PC. Beautifully presented and packed with a seemingly endless set of surprises to the games activities, I was consistently blown away by the direction the game too and the many side activities and bizarre goings on of the game. I haven't enjoyed a game as much as this in several years!
Yakuza 0 is amazing on so many levels it really hard to describe it, this game is simply amazing and did almost everything right. Story is incredibly well written and dramatic, fights are slick and satisfying, openworld is very compact but at the same time full of different activities and pure joy to explore, music and sound are out of their league and mind-blowingly great. This game is living classic, a definition of fun, there is so much content it would be enough for 10 modern AAA sandboxes, it's amazing to see such beefy game with no bullshit attached in the current market.
spineduke says:
NeuralProxy says:An amalgamation of heart, charm and compelling gameplay. Equally moving with its tenacity as a masocore platformer, and its ability to tell a story.
Ampersands says:Celeste is the living proof that a game can be extremely meaningful and polished in all its aspects, no matter its genre. The gameplay is smooth and responsive, the story, which covers important themes that are often only seen in so-called walking simulators, is incredibly well-written, the art style is pretty great and so is the OST. Everything in Celeste feels just right.
My hands started cramping for the first time at around the 20 hour mark. I think that's a testament to how much of a grip the game had on me. What kept me coming back to the game was its consistency. That consistency was in the controls, the artstyle, and the difficulty curve of each room and level. The story didn't interest me as much as the storytelling through the gameplay. Platforming tropes like "dark" versions and "escort the princess" are given their proper depth with the character building. I did have some gripes (timing-based platforming can kick rocks) but overall a fantastic game.
texhnolyze says:
yuraya says:The best JRPG of the decade. It's so charming and enjoyable from the start all the way until the end. The characters are all lovable with their own quirks, and the amazing localization and voice act elevate them to a whole new level. The world building is also phenomenal, it really feels like having an adventure around the world. You'll visit various places from Medieval Europe to Southeast Asian culture in the game world. Draconian mode with harder enemies is the best way to enjoy the combat, so that the game would challenge you on every corner. All wrapped in a classic yet fantastic and memorable Dragon Quest story with some nice twists and bittersweet moments. If only the music doesn't hold this game down, it'd be a masterpiece.
Taborcarn says:An enormous 100+ hour adventure with very little padding, filler or grinding. A great story with some of the best English voice acting you will ever hear in an JRPG. Great cast of characters with beautiful and some of the most charming art you can find. Also has an important 20+ hour epilogue that elevates the game even higher than it already is. This game has it all. By far n away the best JRPG of this gen and easily the best game Square Enix has ever made.
This was the JRPG that I've been waiting for this gen. It knows it's identity. It doesn't have to experiment with wacky new systems since it's an evolution of a proven base. And it's drop-dead gorgeous. The characters are all fleshed out really well, much better than I had initially expected them to be. The voice acting totally does them justice. This was a 10/10 game of the generation for me, and being able to play it on the PC was just icing on the cake.
spinalscratch says:
Anno says:"I had high hopes on Pillars of Eternity II: Deadfire an it was even better than expected. I was obsessed with this game and couldn't put it down until I reached the end. This caused me some trouble in my personal and professional life but still well worth it.
Also, it represents the end of an Era. An era where we used to back games to bring back dead genres and an era where Obsidian represented high quality in RPGs before Microsoft consumed their rests.
"
An incredible refinement and evolution of what was already my favorite RPG world and gameplay systems in many years.
wihio says:
kafiend says:This game provides so much atmosphere that one simply cannot stop exploring.
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