the whole unreal assets share switching to 88-12 kind of supports that idea that you should at the very least challenge the fees valve, apple, google and everyone else are asking
i'm really puzzled why anyone would just 'trust' companies to be reasonable, you always need to see the receipts
i'm guessing the game makes up for it by having pretty deep gameplay mechanics, or at least progression systems that keep you engaged past the point of needing a story
i'm generally story-driven so for me that's kind of disappointing, but that approach is super valid and it has worked for me in other games like dragon's dogma in which the story is very barebones but the setting is appealing and the gameplay is really fun so i don't have much of a problem
This is why people end up getting burned on Mon Hun while other people swear by it. It takes quite a bit of time investment to even ask yourself if you like the game due to how deep the combat and mechanics are but if you find out that you can't get into the game still then you've wasted at least 15 hours coming to that realization. It does not have anything else to keep it going if the gameplay does not appeal to someone.