PC Gaming ERA | July 2019 - Life, Liberty, and the pursuit of RICHAAAAAAARD!

BigBoss

Member
Oct 27, 2017
98
Las Vegas
I've been replaying the Assassin's Creeds series and I'm up to Unity. I remember it running not so great but I'm at a locked 60 fps during gameplay but the cutscenes are another story, I'm getting severe drops sometimes going below 30 fps. From what I can tell it mainly happens when the camera zooms in on a character, it looks like the hair is much more detailed during cutscenes than during gameplay. Anybody have similar issues? Is there a fix for this?
 

Madjoki

Member
Oct 25, 2017
3,380
 

Madjoki

Member
Oct 25, 2017
3,380
 

WarRock

Member
Oct 25, 2017
5,915
I take back what I said about EDF 4.1 before; it's certainly not dull and tedious now, it's swung the other way to being brutally difficult, bloody hell!

I'm about ~30 missions in now (so about 1/3 of the way in from what I gather) and am still playing Solo on Normal as a Ranger, and each mission since about the ~20 mark has been a push at the very least, and brutal/unfair at the worst. I think see where the recommendations for co-op came in now?
If the difficulty maintains this curve I genuinely don't think I'll be able to beat it, at least not on Normal mode anyway, which seems nuts given there are 5 difficulties?

Oh, and having no checkpoints on really long tough missions is the kind of infuriation I thought we'd left behind quite some time ago.
There's a couple of hard missions on the 30s but you should not be having this much of a hard time. Farm better weapons (try to do the first couple missions on hard, for instance).
Also keep in mind you absolutely NEED a sniper or similar long range weapon to have a chance in some missions.
 

AHA-Lambda

Member
Oct 25, 2017
3,856
The trick is to replay early missions on higher difficulties to earn higher-level weapons. If you're at mission 30 on normal, the best weapons you can get are level 8. Meanwhile replaying just the first mission on hard can get you weapons up to level 25, which are literally endgame drops on normal mode. There's guides on Steam with cheese strats for farming weapons, but you don't need that to clear normal.
There's a couple of hard missions on the 30s but you should not be having this much of a hard time. Farm better weapons (try to do the first couple missions on hard, for instance).
Also keep in mind you absolutely NEED a sniper or similar long range weapon to have a chance in some missions.
Le sigh.
Hadn't realised that grinding was a necessity in this game, always my favourite aspect in any game >_<

Oh well, thanks for the heads up though!
 

PepsimanVsJoe

Member
Oct 26, 2017
3,112
One thing I used to do back when I played EDF was play splitscreen mode by myself.

"Player 1" would try and kill everything while "Player 2" just ran around around dropping turrets and other auto-firing equipment.
 

TheTrain

Member
Oct 27, 2017
371
The Machine Learning thing it's impressive from what I've tried, I've discovered already 2 games that weren't even in Wishlist (And I have 2k titles right there...)
 

ZugZug123

Member
Oct 27, 2017
1,394
So Steam is now using machine learning to make better recommendations:

Will have to try it because just yesterday I was looking at a building/sim game and the only game on the "We recommend this game because you played this other game" section was DotA Underlords XD
 

Nappael

Member
Oct 25, 2017
5,167
Oh god, the interactive recommender is exactly what I've been asking for for months.

It's still a little on the basic side, but I'm really happy they are finally trying to add something like this.
 

WarRock

Member
Oct 25, 2017
5,915
Le sigh.
Hadn't realised that grinding was a necessity in this game, always my favourite aspect in any game >_<

Oh well, thanks for the heads up though!
Normal has fucked up weapon level drops for some reason, it gets better. I've been playing from a fresh save and up to mission ~38 I did no farming yet, though there was a mission I had to do a lot of hit and run waiting for health drops, though I am doing Wing Diver instead of Ranger.
Other thing to keep in mind is to always recruit the NPCs (blue dots) to up your DPS a little/work as extra targets. Kinda useless in some missions (like the ant queen one), but can be quite helpful in others.
 

Nappael

Member
Oct 25, 2017
5,167
I stuck on the 30 minute auto-show thing and got a tit game for the 6th. Impressive.
Muse Dash?

Because while it is admittedly super fanservicey, that game is actually pretty damn good and it's also pretty popular. It should be in such a video.

Edit:

The strategy game segment has a "hentai puzzle" type game in it's number 3 slot lol. So much for "Put this on the side while you work".
 
Last edited:

WarRock

Member
Oct 25, 2017
5,915
>Tries interactive recommender
>half of the recommendations are games on my wishlist, half are different games from the same franchise of games I own
T-thanks
 

eonden

Member
Oct 25, 2017
3,455

Oh shit the mini Nintendo Direct stuff I was commenting so much about!!

Also, it seems the 6 second trailer stuff on the preview we saw in some games during the sale was also a LAb thing:

 

Dinjoralo

Member
Oct 25, 2017
2,027
I'm messing with the recommender, I think it's being messed up by the eight hundred hours of Team Fortress 2 I put in when I was in high school. As well as my tendency to play random things that hit my fancy.
 

WarRock

Member
Oct 25, 2017
5,915
You can easily modify to more niche / move to newer games using the sliders:
You underestimate how niche and expansive my wishlist is.
Mind you, I'm not complaining, though the recommender totally should have a toggle to allow or not wishlisted and ignored games instead of only excluding one tag.
 

eonden

Member
Oct 25, 2017
3,455
You underestimate how niche and expansive my wishlist is.
Mind you, I'm not complaining, though the recommender totally should have a toggle to allow or not wishlisted and ignored games instead of only excluding one tag.
Damn, I have 1127 games in my wishlist and a ton of niche genres, I am afraid of seeing yours lol
 

sredgrin

Member
Oct 27, 2017
4,023
My list is like 90 percent things I ended up buying on like Uplay or Switch / got in some game-pass style service.

Guess I need to mark more stuff as "not interested"
 

WarRock

Member
Oct 25, 2017
5,915
I don't even wishlist much stuff that I consider that niche, but I guess I do browse random indie games frequently so at least I'm aware of what the algorithm would consider niche/obscure.

Maybe I should go through more queues/mark more games as ignored and not interested (hardly do, just follow/wishlist what seems interesting to check out later).
 

daxy

Member
Oct 25, 2017
6,314
The new client is GoG Galaxy 2.0. I much prefer that client over Steam now.
It's pretty solid, but it also made me appreciate the Steam client a lot more. The community integration, its snappiness, multi-game tagging, etc, etc. etc.

I hope to spend more time with it once they sand down the rough edges over the next months. At the very least, I'll be able to spend less time in Origin and Bnet.
 
Last edited:

MilkBeard

Member
Oct 25, 2017
3,598
Octopath Traveler is on sale for 30% off on Steam now, which brings it to $42.

This is more the price I was looking for...however, I'm broke now so I might have to wait for another sale. We'll see.
 

Wok

Avenger
Oct 26, 2017
2,025
France
Interesting.



I would like to believe that someone at Valve read this article.






Valve does not say what "popularity" is, I guess it is the number of players. I asked on the forum in case I can get an answer.
The popularity slider must be setting the value of a parameter like "alpha" in the PCGamer article.
I wonder if someone can actually reverse-engineer the number of players and build another SteamSpy.

I also like the fact that Valve uses the expression "hidden gems", because I read on this forum (you know who you are ;p) and on the blog of a particular dev (dev of Bytepath, if I remember right) that "hidden gems do not exist". "It is just that they are not good enough to be more popular".



It is nice that they went for collaborative filtering.

Notably, we do not use information about tags or review scores when creating the model. This means reviews or tags alone simply cannot affect results. The model infers properties of games by learning what users do, not by looking at other extrinsic data.
Just because you play a lot of Beat Saber, doesn’t mean we should only ever recommend you VR rhythm games. This model takes a different approach. It disregards most of the usual data about a game, like genre or price point. Instead, it looks at what games you play and what games other people play, then makes informed suggestions based on the decisions of other people playing games on Steam. The idea is that if players with broadly similar play habits to you also tend to play another game you haven't tried yet, then that game is likely to be a good recommendation for you.
Because it was a shame that they could not do better with the data which they have (and they know it, given the example of Beat Saber mentioned in the blog post):

We train the model based on data from many millions of Steam users and many billions of play sessions, giving us robust results that capture the nuances of different play patterns and covers our catalog.
 
Last edited:

Saty

Member
Oct 27, 2017
249
So, can now Valve finally let us pick which games we own to remove from all of these recommendation tools? I can't be the only one with dozens of games that i 'played' for several hours - i.e. idled to get cards.
 

Wok

Avenger
Oct 26, 2017
2,025
France
I can't be the only one with dozens of games that i 'played' for several hours - i.e. idled to get cards.
It is funny that you wrote this, because I was pondering on the relevance of creating a new account to get rid of the noise. For instance, I could create a smurf account and only buy amazing games like Spelunky, Hollow Knight, Ori, VVVVVV, and see which games are recommended to me in the "niche" section.
 

Volimar

Moderator
Oct 25, 2017
10,532
The devs cannot do anything.

It is just incredibly weird to have such a steep change of requirements over a playthrough. It is literally the first time I encounter this situation.



I mean that if I were the dev, I would have cut the room, which would have allowed to lower the min requirements and sell the game to more customers at no extra cost ("expand my audience" as Chet puts it). It is usually costly to optimize a game, but in this case, the game already runs great for 99% of a playthrough. Just cut the damn room! Or put it on an optional path, not just before the final boss.

In its current form, the game is a trap for people like me who try to run games even though their PC does not meet the min requirements: if everything works fine, great ; otherwise, get a refund. Here, the issue arises after 8 hours in a game supposed to last 8 hours and 30 minutes. So, we get to play most of the game, but they deny us the final boss and a New Game Plus, and they deny us a Steam refund (which would have been more problematic if the issue arose after 3 hours).



You know, I had not thought of that. If I had not rage-uninstalled the game, I would try that.
The mobile Puzzle Quest was like that. My kindle fire is garbage for gaming, but an old match 3 game should be easy, right? Went through most of the game pretty well, and then towards the end there's an enemy that does a lot of cascading effects on top of everything else on screen and it crashes every time. Kind of a bummer not to be able to finish the game.
 

Slayven

You probably post about me on another board.
Moderator
Oct 25, 2017
33,950
The mobile Puzzle Quest was like that. My kindle fire is garbage for gaming, but an old match 3 game should be easy, right? Went through most of the game pretty well, and then towards the end there's an enemy that does a lot of cascading effects on top of everything else on screen and it crashes every time. Kind of a bummer not to be able to finish the game.
Man what happened to the Puzzle Quest series? It was great
 

Volimar

Moderator
Oct 25, 2017
10,532
Man what happened to the Puzzle Quest series? It was great

There's a bunch of offshoots, and of course the knock offs all over the mobile field. Most of them are garbage money funnels, but a few like Marvel Puzzle Quest (also available on Steam) are okay if you like match 3 for some mindless fun.
 

Slayven

You probably post about me on another board.
Moderator
Oct 25, 2017
33,950
There's a bunch of offshoots, and of course the knock offs all over the mobile field. Most of them are garbage money funnels, but a few like Marvel Puzzle Quest (also available on Steam) are okay if you like match 3 for some mindless fun.
I didn't like Puzzle Quest because the movement was kinda of limited
 

Wok

Avenger
Oct 26, 2017
2,025
France
I am not happy with this result. lmao



Artifact makes sense for a number of reasons (a card game, a Valve game, a Dota2 game), and my most played games are Dota2, card games and Portal 2.
The fact that one recommendation is "Steel Rats" shows that I am matched with Humble Monthly subscribers. This must bias the results so much.

tl;dr: Buying every Humble Bundle and then idling the games for trading cards was a mistake!

Unrelated:



 
Last edited:

Teeth

Member
Nov 4, 2017
1,195
I tried out the Steam Interactive Recommender and cranked the dial to MAXIMUM NICHE.

It suggested to me:
1) Vanquish (already on wishlist, already own on PS3)
2) Deadly Premonition (no thank you, but I understand why)
3) System Shock 1 (makes sense)
4) Xanadu Next (have long considered it)
5) Castlevania Lords of Shadow Mirror of Fate (i've heard it's bad).

Further down the list, it recommended me AAA games like Dark Void, Lost Planet 1, Singularity (ha!), and DMC HD collection. This tells me that Steam sees "niche" as games that sold poorly or get less external traffic. Which makes sense from a computer's point of view, but stuff like Vanquish, Mirror of Fate, Dark Void, Lost Planet, and DMC HD Collection just sold like shit, they aren't niche and didn't receive niche coverage externally.

They likely draw the line as to what niche is at too high a level (and should use Wok 's algo...or at least be able to slide it further down to reach that).

That said, it also showed me some obscure shmups and a few platformers I hadn't seen before.

I'll say this though - when i cranked the slider the other way (to popular), it gave me a whole bunch of games already on my wishlist, especially ones that rank highly. I think a lot of people would see that as a failure of the system, but I see it as the opposite; the machine learning appears to know almost exactly what I'm directly interested in.

That said, what it needs is another slider; the algo should take the person's wishlist into account but there should be a slider that allows the user to pick the strength of the wishlist's listings on influencing the choices. I say this because people have different uses on their wishlists - some people just throw anything and everything that looks vaguely interesting to them on there, some people use it as a very specific purchase list. For the former category, those users would probably be best lowering the influence of the wishlist influence, the latter might as well count them as good as purchased when it comes to influence.

These are things I would suggest implementing:

1) a checkbox beside the games shown on the left (most played list). Unchecking a game means it won't count towards the algo. Some people play games they hate for a long time, sometimes you don't want to play a game like that ever again, etc.

2) There should be a checkbox that says something like "Don't show me things already on my wishlist". Just to de-clutter the list when 10 of the top 20 are already things you plan to buy.

3) Some way to incorporate your entire library

4) Some way to incorporate your wishlist

5) Some way to mark a game in the suggestion list "I'm definitely not interested in this" and then incorporate that back into the algo for you and other users. MORE DATA.

All in all, a super cool start to a possibly very useful system.


EDIT: i think a big weaknes of the system is that it seems to only take into account play time, rather than "liked time". Theoretically, i wouldn't have spent 40 hours playing GTA4 if I hated it, but, welp, humans are stupid and I did. Just because I played Skyrim for 5 times as much time as Dead Space doesn't mean i like it more. And if it's just matching it up with people who also spent 100 hours on Skyrim and 20 hours on Dead Space, that doesn't mean we like the same stuff, it just means we played the same games. It's the multiplayer vs singleplayer time fallacy - you could probably nearly directly correlate a player's time in a multiplayer game with the amount they were engaged by it, but a lot of people play single player stuff to the end regardless of quality (unless they absolutely hate it), so long games just mean longer play times...but I might have LOVED, say, Gone Home for all its 2 hours.

I'm not sure how one would account for this. I would guess that single player games have really distinct MODE averages, with a cluster at the low hour count (1 - 2 hours) and then another high mode at the MEAN completion time. How does one filter that out to determine like-itude?
 
Last edited:

zoku88

Member
Oct 27, 2017
428
I get a surprisingly low amount of strategy game recommendations for my list given that my played list seems to heavily favor strategy games given the hours. Maybe I just own too many already. Anime RPGs dominate my recommendation list which is strange since my hour count for most of them is pretty low except for Last Remnant and Dragon Quest. They are at least the types of ones that I would play, though.