Is this announced for PC yet? Absolutely loved that first game.
I'd like to know this, too.
If the game is gonna have an alpha demo May-June, how likely is it to be delayed til next year for release?
Is this announced for PC yet? Absolutely loved that first game.
Epic gives the dev what they would be getting for a full purchase of the first X copies to get the game in the store. As they give them the money they would get in the store, they give them the 88%. The dev will not get any extra money until those "bought" copies are sold in the store (but as it is an upfront payment, it is more valuable for the dev).
During the sale, Epic pays for the 10$ cut, so they still give the devs the same money as they would in the original price. (So in a game that is originally 20$, they give the devs 17.6$ even when the user only paid 10$). In case that it is a game that hasnt sold the expected amount, it just means one less game in the tab.
Let suposse that Epic guarantee 100 sales at U$S 20 and the game doesn´t sell anything, Epic loose U$S 2.000.
Now they give a U$S 10 discount and sells 50 copies, they loose U$S 1.500 (10x50 + 20x50).
Sorry for my english, I can read it well but no so much writing.
I've been saying this since it was announced.
China market = biggo
Hopefully it's historically accurate.I've been saying this since it was announced.
China market = biggo
Ah, I got what you mean.I agree, except that I am not sure whether the payment is upfront, and whether there is a constraint on the number of sold games.
It seems that it is a contract which only takes effect to guarantee revenue during the exclusivity period, which would hint that:
- this contractual payment would happen at the end of the exclusivity period,
- even if the number of sales is not reached, the tab is cleared after the payment happens.
If we consider Phoenix Point, the price of the game is 32.99€, and the revenue guarantee could be about 2 million euros.
So, if we forget the EPIC MEGA SALE, then Epic would make a profit if there are at least about 61,000 sales.
However, Epic does not make more money by offering 10€ to each customer, and does not lose less money either.
I guess there is something which I am missing.
In this case, my understanding is that Epic would guarantee $2000 to the dev.
If nothing is sold, Epic loses $2000.
If 50 copies are sold with $10 given back to the customer, Epic loses $1500 instead of $1000.
However there are two big things that I think you are wrong with:
So really, in the end their payment is something that idealy with infinite time, will always be crossed by epic (just with a TON of opportunity costs), while doing a 10$ discount actually creates loses but reduces the oportunity costs (and creates positive flow to their store which is the main objective)
- Contractual payment should happen at the START of the exlusivity period. Otherwise companies would be stupid to accept the deal, as the most interesting part of all of this is the upfront payment.
- The tab is not cleared after a period of time, but stays until the game crosses the revenue barrier.
and as we saw with Phoenix and Rune, they got financing before the game went to sale, in the first case enough to repay ALL the backers and in the other to avoid EA
These exclusives don't come to stores for free; they're a result of some combination of:
This all helps developers.
- marketing commitments,
- development funding,
- or revenue guarantees.
Otherwise it wouldnt make sense to make an agreement that covers for loses... after you had the loses.
Yeah, it's complete, it's really not great. I remember writing up a big thread about it on the old place - I won't link it for obvious reasons but it can easily be googled.
Not really, their exclusivity window is 1 year for all games (and 6 months for Borderlands).Interesting. That means Epic actually bought game copies, which are then sold in priority on their store, hence the requirement of an exclusivity window.
Could it be that a HYPER MEGA EPIC SALE could take place when the timed-exclusivity window is about to end?
It takes two to tango though, and for EGS the exact reverse is true - they would probably like an option to pay later. I wouldn't be surprised if they met somewhere in the middle and EGS guaranteed particular payouts for various subintervals.Edit: I still think that "revenue guarantees" should happen at the start of the exclusivity period. It makes no sense to sign a deal where the developer is the one shouldering the possibility of the game severely underperforming for 1 year to get the payment. The main driving force for the devs to sign the agreement would be that they get the money upfront and they do not have to care about anything else (well, they do care about making a good game for fans somewhat, but not having to worry about the sales).
In gaming, most of the revenue is still quite frontloaded so most of the revenue should be in the first months. We are also talking about amounts of money that are rounding errors right now for Epic as they can easily shoulder them with the Fortnite cash cow.It takes two to tango though, and for EGS the exact reverse is true - they would probably like an option to pay later. I wouldn't be surprised if they met somewhere in the middle and EGS guaranteed particular payouts for various subintervals.
that takes effortI'm still surprised they didn't do EGS-exclusive cross-promotional content in Fortnite, like owners of Hades or Metro Exodus can get exclusive Fortnite skins or a few hundred V-Bucks or whatever. That seems like a no-brainer for converting millions of Fortnite players into paying EGS customers.
Trying to install Sea of Thieves via windows store.
Every time i click install it comes up with "Can't install will retry later"
Any ideas? This store has always been horrible to use for me...
I have that. I can't actually install *any* windows store games.Trying to install Sea of Thieves via windows store.
Every time i click install it comes up with "Can't install will retry later"
Any ideas? This store has always been horrible to use for me...
Do you have any weird partial installs of the game hanging around? Anything going on with your browser/addons (assuming you are doing it from the browser store and not the app)?
I've also had it just not work for a while - like there's an issue with the store itself & came back like 12h later and had it work correctly for me.
Sorry if this is like unplug and plug it back in, but yeah, those are the issues I've had/seen in the past.
I have that. I can't actually install *any* windows store games.
I've tried everything.
Lucky.My windows 10 wasn't up to date even though it said it was. I had a defender update, installed that and it works fine!
Nope. It was working fine. I stopped using my PC for a month, came back, bought Forza Horizon 4 and it just wouldn't work, no games installed, windows store trash apps install just fine though.
I'm on 66.0.5 yet but I'm having font issues since last week.
Ah, I remember when every other game had an exclusive TF2 hat. I am not sure when it stopped happening but that was when I knew TF2 was not at its peak anymore. I never played TF2I'm still surprised they didn't do EGS-exclusive cross-promotional content in Fortnite, like owners of Hades or Metro Exodus can get exclusive Fortnite skins or a few hundred V-Bucks or whatever. That seems like a no-brainer for converting millions of Fortnite players into paying EGS customers.
Slickdeals has 3 months of Xbox game pass for $1, new customers only
Oh my mistake. Saw it pop up in my email and thought it was new for some reason.It's the deal that's been running, it's just about to end is all.
Wonder how Borderlands 3 will do...Well I wanted to check out Dauntless, but 180+ minute wait to get into the game. It's an Epic published game, so I'm assuming they are using their servers. How does a billion dollar company keep fucking up so bad? Like, they should have this shit figured out by now from working on Fortnite.
I should just buy Monster Hunter: World, but non of my friends play on PC.
I mean.... Borderlands' only online aspect is P2P multiplayer. I don't think they host anything on their own servers, versus an always-online game like Dauntless.
I'm still surprised they didn't do EGS-exclusive cross-promotional content in Fortnite, like owners of Hades or Metro Exodus can get exclusive Fortnite skins or a few hundred V-Bucks or whatever. That seems like a no-brainer for converting millions of Fortnite players into paying EGS customers.
Wasn't it supposed to have cross platform multiplayer though, and it's releasing on Steam later?I mean.... Borderlands' only online aspect is P2P multiplayer. I don't think they host anything on their own servers, versus an always-online game like Dauntless.
Unless the game has changed massively from a few months ago it really isn't anything specialWell I wanted to check out Dauntless, but 180+ minute wait to get into the game. It's an Epic published game, so I'm assuming they are using their servers. How does a billion dollar company keep fucking up so bad? Like, they should have this shit figured out by now from working on Fortnite.
I should just buy Monster Hunter: World, but non of my friends play on PC.
What's that got to do with anything?Wasn't it supposed to have cross platform multiplayer though, and it's releasing on Steam later?
Well I wanted to check out Dauntless, but 180+ minute wait to get into the game. It's an Epic published game, so I'm assuming they are using their servers. How does a billion dollar company keep fucking up so bad? Like, they should have this shit figured out by now from working on Fortnite.
I should just buy Monster Hunter: World, but non of my friends play on PC.
I mean, they started busting out spreadsheets and bullet lists here.This phrase brings back great memories from the weeks after Mass Effect 2's release.
I've never really played a Monster Hunter type game, and the price is right, so I wanted to check it out. Plus I have a friend on PS4 that's playing it, and we don't get to play too many games together with the platform difference.Unless the game has changed massively from a few months ago it really isn't anything special
When you launch the games, there is a blurb about it being published by Epic, and the Wikipedia page for the game has Epic Games as the publisher. Plus they abandoned their own login system to use Epic's to do the cross-platform stuff.Being on EGS does not equal being published by Epic. Not really sure what their server situation is, but I don't think when they did their PR for it that they said anything beyond that they were retiring the old launcher and using the Epic account system.
Nope. It was working fine. I stopped using my PC for a month, came back, bought Forza Horizon 4 and it just wouldn't work, no games installed, windows store trash apps install just fine though.
Short of nuking my installation there is nothing to be done.
Get-AppxPackage Microsoft.XboxApp | Remove-AppxPackage
Don't they need proper servers to have cross platform?What's that got to do with anything?
Still P2P multiplayer and not always-online.