PC Racing Sims |OT|

Oct 25, 2017
154
#1


Welcome everyone to the new ResetERA "PC Racing Sims" Official Thread!

I'll be completely re-doing the entire thread over the course of the coming week. Please be patient. Thanks!







Assetto Corsa is a next-generation driving simulator developed by Kunos Simulazioni which reproduces real-world circuits, as well as road and racing cars. The game includes
a virtual career and allows the player to create and customize offline competitions and multiplayer races to challenge other players. Assetto Corsa is available now, exclusively
through Steam.

Click title for website. Click pics for videos.


Current Price - $39.99 / 34.99€ // Steam? YES Demo? NO



- Lots of "Dream Pack 2" DLC content previews
- Stefano Casillo's wonderful coding streams on Youtube
- Mazda 787B 1.4
- Formula Renault 3.5 mod




Developed by Reiza Studios with support from real teams and drivers, the Game Stock Car series is one of the most highly regarded simracing platforms currently in the
market. In addition to the current season of Stock Car Brasil featuring world class drivers such as Rubens Barrichello and Ricardo Zonta, the game simulates a diverse range
of racing series – from karting to a variety of formula cars, to the popular Mini Challenge.

Click title for website. Click pics for videos.


Current Price - $29.90 / R$69.90 // Steam? YES Demo? YES



- Super V8 car released
- Reiza Simracing Bonanza! Indiegogo crowdfund
- Still available to participate in, and the recommended place to buy ST:E




Dirt Rally is a rally video game developed and published by Codemasters. Players compete in timed stage events on tarmac and off-road terrain in varying weather conditions. It also features Rallycross, Hillclimb, as well as multiplayer. It's an Early Access title with regular free updates including new locations, new game modes and new vehicles. Dirt Rally features a large amount of vehicles in a wide variety of classes. The early access version contains cars from the 1960's, 70's, 80's, Group B, Group A, 2010s Modern Rally, Rallycross, and Pikes Peak.

Click title for website. Click pics for videos.




- v0.71 Patch
- Online World Rallycross
- New cars: DS 3, Subaru WRX STI, MINI Countryman
- New track: Hell, Norway




iRacing.com is an online, subscription-based racing simulation service for Microsoft Windows, Linux and OS X created by iRacing.com Motorsport Simulations. In addition to
accurately modeled vehicles and tracks, iRacing provides servers on which to race and practice and a sanctioning body to organize and oversee competition within the service.

Click title for website. Click pics for videos.


Introductory prices - $6/month, $15/ 3 months, $49.50 1 year // Steam? YES Demo? NO



- New build with the much anticipated dynamic tracks
- Corvette C7 Daytona Prototype and the Xfinity Series Toyota Camry
- Nordschleife to be released in November
- New Anti-Cheat System




Developed by Slightly Mad Studios, You create a driver, pick from a variety of motorsports, and shift into high gear to chase a number of Historic Goals and enter the Hall of
Fame. Then test your skills online either in competitive fully-loaded race weekends, leaderboard-based time challenges, or continually-updated community events.

Featuring world-class graphics and handling, a ground-breaking dynamic time of day & weather system, and deep tuning & pit stop functionality, Project CARS leaves the
competition behind in the dust.

Click title for website. Click pics for videos


Current Price - $49.99 / £ 39.99 / 49.99€ // Steam? YES Demo? NO



- New DLC Content Teasers
- Old vs. New Car Pack Available
- 3.0 Update Available
- Project CARS Goes eSport




Developed by Sector 3 Studios (formerly SimBin), RaceRoom Racing Experience is a Free2Race game that connects fans of racing around a game and motorsports portal.
Fivecars and two tracks are available for free to all registered users. Licensed content such as cars and tracks as well as game modes and features are available for
purchase in the online store allowing players to build the game of their dreams.

Click title for website. Click pics for videos.


Current Price - FreeToPlay // Steam? Yes Demo? N/A



- Triple screen support!!!




The highly anticipated successor to Image Space Incorporated’s rFactor 1, rFactor 2 features an advanced physics engine, complex aerodynamics, real-time day/night lighting
transitions, realistic wet/dry weather transitions, and dynamically laid rubber increases grip throughout racing session.

Click title for website. Click pics for videos.


Current Price - $43.99 New purchases only. // Steam? YES Demo? YES



- GT3 Power Pack DLC
- September Development Roadmap update
- World's Fastest Gamer qualify sessions





All the titles below are very good sims, and worth your money/time. Some of which have the most incredible mods. Sadly, there just isn’t enough space to give them all their
just due.

rFactor, Live for Speed, GTR2, GT Legends, RACE 07, Race Injection, Richard Burns Rally, GPL, NR2003, and many more worthwhile sims.
 
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OP
OP
Big Takeover
Oct 25, 2017
154
#15
Happy to see more faces.

I pecked away at some of the OT stuff today, but it still needs a lot of work. It was very much out of date, which is my own damn fault!
 
Oct 25, 2017
783
#17
Well get after it! :p I've gotten so used to it that it doesn't wow me anymore. I won't play iRacing or AC without it though.

Big Takeover, does a DD wheel make drifting or even correcting a slide easier? I have never been able to drift with a gear driven wheel like my G27. I was watching this video the other night and it sold me on a OSW even more than I already was.

 
Oct 26, 2017
1,365
#18
How are my fellow PC Era enthusiasts getting on with pCARS 2 at the moment? I keep monitoring the price and keep looking at a rebuy, then keep remembering that I've got about 70 different tracks to race on in Assetto, and I just love the physics. I *know* that playing the waiting game will ultimately reward me with a better, more complete, less buggy product but... shiny new toys are shiny.

Big Takeover[/USER], does a DD wheel make drifting or even correcting a slide easier? I have never been able to drift with a gear driven wheel like my G27. I was watching this video the other night and it sold me on a OSW even more than I already was.
Try that Dallara car mod in AC and tell me you can't drift with with a G27. Hell, you could drift using a keyboard and chopsticks with that thing.

 
Oct 25, 2017
783
#19
I'd say it's okay at the moment, but then again I haven't put anywhere near the time in it that I have other sims. I just can't get the FFB feeling where I want it.
 
Oct 25, 2017
850
Germany
#20
Dave_6 The friction / low torque smoothness at the current day higher end wheels is all really good already, see here the difference between a T500RS and CSW2:

And the CSW v2.5 has drift-mode settings that assists how freely the wheel rotates electronically when powered on as you can see in Shaun Cole's review: https://youtu.be/gZH48CZqbZI?t=12m9s

The biggest differences going to a DD wheel must be how good you can feel little bump details even while somewhat strong cornering forces are applied that are usually swallowed. It should also be easier to correct a slide as you said as changes in force can be applied faster.

However, the price differences from a CSW v2.5 to a "low-end" DD wheel is not that much any more and there isn't really any negatives on the tech side with a direct drive wheel. Meaning, even if the CSW v2.5 video looked super smooth and great for drifting, a DD wheel does exactly that and better. Have you seen Niels' Caterham drift video?
 
Oct 25, 2017
783
#21
That video of Niels always impresses the hell out of me. There is just no way a G27 will even remotely spin or respond that fast, then it tries to fight me when I need to do try to make a correction. It's kinda crazy when you know how weak a wheel it is, especially compared to a DD.
 
OP
OP
Big Takeover
Oct 25, 2017
154
#22
Big Takeover, does a DD wheel make drifting or even correcting a slide easier? I have never been able to drift with a gear driven wheel like my G27. I was watching this video the other night and it sold me on a OSW even more than I already was.
It does to a degree, sure. The speed, and quickness, along the strong self-aligning torque make drifting/sliding more intuitive. Of course it won't turn you from "I can't drift with a G27" to Ken Block obviously!

How are my fellow PC Era enthusiasts getting on with pCARS 2 at the moment?
I haven't done much else beyond our hot laps, so clearly I'm no expert. However it's far beyond what PC1 managed to do from a physics/tires standpoint, which as you'd imagine, I think is pretty important. It's the straw that stirs the drink. PC2 obviously hits the mark much closer to their vision for the game. I'd don't want to hear about The Stig, or Rene Rast, or any of this other crap if you don't deliver simulation. Thankfully they did, so that's a big step forward. Add to that all the other interesting things about Project Cars, and you've got a really fun title to play. Is it world class in all the important categories? No, but that's OK. It's finally sitting at the table.

I *know* that playing the waiting game will ultimately reward me with a better, more complete, less buggy product but...
I don't think your reward will amount to anything beyond what you'd get from a Cracker Jack box. Don't stand there like an old lady clutching her purse watching everyone have fun. Life's too short, brother!

The biggest differences going to a DD wheel must be...
The biggest difference is the window for smooth, effective driving is crystal clear, because beyond that lies a lot of very strong force! It's confidence inspiring knowing the point of no return feels so different than operating the car properly within the limits.

To be fair, I'd say all the wheels I've had over the years were progressively headed in that direction. I had a CSWv2 before this, and it was at least as eye opening coming from a T500, as this OSW is to the CSW, if not more.
 
Oct 25, 2017
850
Germany
#23
The biggest difference is the window for smooth, effective driving is crystal clear, because beyond that lies a lot of very strong force! It's confidence inspiring knowing the point of no return feels so different than operating the car properly within the limits.
That's how I drive too, feeling where the highest force is in a long corner and then holding it right before the force goes down again, but in most cars the highest lateral force is reached beyond the "very strong force", when the force is quite a bit weaker already again:


Now, you are pretty fast, much faster than me for sure, and you're still not driving out the last 7% of a car. Wonder if it just harder in sims because of still not sophisticated enough tire models, missing centrifugal forces and seat-of-pants feel.
In many cars it's even more than just the last 5-8% that lie beyond the peak self-aligning moment:

Here, on a grooved tire that can take 10° slip angle, it's already 30-40% side force still available beyond the peak of self-aligning torque.
 
Oct 27, 2017
707
#24
Hello everybody. I'm looking for some "must have" mods for Assetto Corsa. RaceDepartment is my go to site for mods, So any other site or mod recommendations would be welcome.

I'm particularly looking for any Formula 1 tracks (past/present.) And in terms of cars I would love some Aston Martin or Jaguar.
 
Oct 25, 2017
1,589
#25
Hello everybody. I'm looking for some "must have" mods for Assetto Corsa. RaceDepartment is my go to site for mods, So any other site or mod recommendations would be welcome.

I'm particularly looking for any Formula 1 tracks (past/present.) And in terms of cars I would love some Aston Martin or Jaguar.
Hey Moss, let me organize a list for you :)

As far as the cars go, there's not a lot of quality Aston and Jag stuff out there, as far as I can recall.

For F1 tracks, I have Suzuka (it's alright), Donington (1930s and modern), Montreal, Paul Ricard, Jerez, Fuji (a new one is coming), Melbourne (haven't raced it), Mexico (same), COTA on that list.

On the tracks front in general, there's some pretty good ones out there like Road America. Depends on what you're looking for in particular.
 
#26
So i did manage to get in!

Nice to see all the cool folks already in here.

Since its a new audience, feel free to add me on steam for some Pcars2, AC, F12017 or Dirt Rally racing. It´s the same as my username.

As for AC mods, the F1 1988 is a pretty good one regarding tracks. They are not RSR compatible, but they are good enough rFactor rips.
 
Oct 25, 2017
1,589
#27
So i did manage to get in!

Nice to see all the cool folks already in here.

Since its a new audience, feel free to add me on steam for some Pcars2, AC, F12017 or Dirt Rally racing. It´s the same as my username.

As for AC mods, the F1 1988 is a pretty good one regarding tracks. They are not RSR compatible, but they are good enough rFactor rips.
Likewise, I'm in a few leagues as well for those games.

Keep in mind the F1 1988 tracks have not been updated to the current AC version for a while, so I have no clue if that will affect their quality, too.
 
Oct 27, 2017
707
#28
For F1 tracks, I have Suzuka (it's alright), Donington (1930s and modern), Montreal, Paul Ricard, Jerez, Fuji (a new one is coming), Melbourne (haven't raced it), Mexico (same), COTA on that list.
Yeah, I have a few of those tracks already (linked below.) What version of Suzuka do you have? I only found a rather old/outdated version on RaceDepartment.

http://www.racedepartment.com/downloads/donington-park.3031/
http://www.racedepartment.com/downloads/circuit-gilles-villeneuve-montréal-québec-canada.4439/
http://www.racedepartment.com/downloads/fuji-speedway-1968.15837/
http://www.racedepartment.com/downloads/paul-ricard.6115/

As far as the cars go, there's not a lot of quality Aston and Jag stuff out there, as far as I can recall.
Yeah, sadly it seems rather barren as far as any Aston Martin and Jaguar mods.

As for AC mods, the F1 1988 is a pretty good one regarding tracks. They are not RSR compatible, but they are good enough rFactor rips.
I do remember trying a good few of the 1988 tracks, mostly hit and miss when it came to quality, I think Adelaide street circuit was one of the better ones. I have no idea if they work with newest version of Assetto Corsa, as it has been sometime since I last tried any of the 1988 tracks.
 

TJP

Member
Oct 27, 2017
751
#29
Hello all; finally made my way onto the ResetERA. Good to see so many names from the other forum!

Look at what is coming to R3E finally:



And rF2 has a new video:

How are my fellow PC Era enthusiasts getting on with pCARS 2 at the moment? I keep monitoring the price and keep looking at a rebuy, then keep remembering that I've got about 70 different tracks to race on in Assetto, and I just love the physics. I *know* that playing the waiting game will ultimately reward me with a better, more complete, less buggy product but... shiny new toys are shiny.
Why not continue to wait until the game goes on discount? As you've stated, you have enough to play but it's up to you.

I have been in the same mindset as recently as pCARS 2 dipped into $50 Aussie rubels territory but I'm not seeing a constant stream of updates, AI appears to remain a mess and I'm happy to wait for the fixes to arrive. There will be a Steam sale for the USA's black friday and further sales leading into Xmas.
 

TJP

Member
Oct 27, 2017
751
#31
Hello everybody. I'm looking for some "must have" mods for Assetto Corsa. RaceDepartment is my go to site for mods, So any other site or mod recommendations would be welcome.

I'm particularly looking for any Formula 1 tracks (past/present.) And in terms of cars I would love some Aston Martin or Jaguar.
Cars:
Jag XJ13: http://www.racedepartment.com/downloads/jaguar-xj13.11321/

Great mods irrespective of marque:
Ginetta Supercup: http://www.racedepartment.com/downloads/ginetta-supercup-2017.17522/
Ginetta GT4: http://www.racedepartment.com/downloads/ginetta-g55-gt4.15782/
Ginetta GT4 Supercup: http://www.racedepartment.com/downloads/ginetta-g55-gt4-supercup.15781/
Ferrari 512 TR & Lamborghini Diablo VT: http://www.racedepartment.com/downloads/nfs-tournament-class-a.16905/
Caterham Academy: http://www.racedepartment.com/downloads/caterham-academy-2017.17855/
Ferrari F2002: http://www.racedepartment.com/downloads/ferrari-f2002.8703/
Williams FW 24: http://www.racedepartment.com/downloads/msf-williams-fw24-f1-2002.15374/
Williams FW 37: http://www.racedepartment.com/downloads/vrc-2015-williams-fw37.14491/
1991 Jordan: http://www.racedepartment.com/downloads/vrc-1991-jordan-191.15281/
McLaren MP4/4: http://www.racedepartment.com/downloads/mclaren-honda-mp4-4.12089/
Corvette C6R: http://www.racedepartment.com/downloads/corvette-c6r-2013.2852/
RSR F3: http://www.racedepartment.com/downloads/rsr-formula-3.8040/
Opel Calibra: http://www.racedepartment.com/downloads/opel-calibra-itc-1996.7943/
Veloce GTS: http://www.racedepartment.com/downloads/veloce-gts-8.9828/

Test plane: http://www.racedepartment.com/downloads/test-plane.14299/

Lots of cars & tracks here: http://assettocorsa.club/en/cars.html and here: http://assetto-db.com/
 
Oct 26, 2017
1,365
#33
Keep in mind the F1 1988 tracks have not been updated to the current AC version for a while, so I have no clue if that will affect their quality, too.
Mmm... I wasn't aware of these 1988 tracks. Seems like they were on RD at some point but removed. Found a download resource here: https://www.mediafire.com/folder/mzao20xywvnca/Grand_Prix_1988_tracks_for_Assetto_Corsa

I'll probably find that I've already got most of these already..!

Another benefit of VR is that rough-looking tracks don't look quite as rough through the HMD.
 
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GHG

Member
Oct 26, 2017
6,462
#34
How have I only just seen this thread now? Very happy to see it here along with the rest of you guys.

The PCars 2 OT goes up later today, look out for it.
 
Oct 27, 2017
65
Turkey
#35
How have I only just seen this thread now? Very happy to see it here along with the rest of you guys.

The PCars 2 OT goes up later today, look out for it.
I hope a patch for it goes up the same time as yours :) the driving assist is bugged to hell and back.

Also, first post here! Yay
 
Oct 26, 2017
1,365
#38
Ripped models are never ever a good idea. Always incredibly shoddy physics which just makes the whole "simulator" aspect moot.
TBH I've not really had a chance to drive it that much beyond checking out the cockpit in VR (which was very nice), hence the 'worth a look' comment. I did notice that the audio was very quiet though.
 
Oct 27, 2017
707
#39
Well then... That is my weekend sorted. Thanks. :)
 

TJP

Member
Oct 27, 2017
751
#40
Well then... That is my weekend sorted. Thanks. :)
That's what we are all here for :)

BTW, the last two links to non-RD site may contain ripped car models and shite physics. I don't download cars and tracks from anywhere except RD so I cannot vouch for their accuracy.

If you are feeling flush with cash, I recommend the work of Race Sim Studio (http://racesimstudio.com/) which is equal to anything Kunos have made. United Racing Design also do great work (https://www.unitedracingdesign.net/); URD's physics are perhaps a touch less accurate that that of RSS however their 3D models are used by a lot of actual sim development teams, including Kunos.
 
Oct 26, 2017
1,365
#41
As for AC mods, the F1 1988 is a pretty good one regarding tracks. They are not RSR compatible, but they are good enough rFactor rips.
These are fantastic! I didn't already have any of them so thanks very much for enlightening me - I've no idea how I managed to completely avoid knowing they even existed up until now.

Moss said:
I do remember trying a good few of the 1988 tracks, mostly hit and miss when it came to quality, I think Adelaide street circuit was one of the better ones. I have no idea if they work with newest version of Assetto Corsa, as it has been sometime since I last tried any of the 1988 tracks.
I had just enough time this morning to run three laps on each of them and didn't find any issues at all. The AI routines were all good too (in my Abarth 500 Assetto Corse, anyway). I don't know what they're like in 2D but in the forgiving filter of VR they all looked great and performed without any problems. It's so nice having different variations of existing favourites with different atmospheres and layouts. Spa, Monza, and Imola jumped out as being ones that i'll be spending a lot of time at, but there are a whole bunch of great circuits that I don't already own versions of too.

The weakest for me was Detroit, but I don't really like walled-in street circuits with lots of slow, sharp blind corners anyway.
 
Oct 25, 2017
850
Germany
#43
SimPit have a poll called the 'Sim Pizza' looking for user input to create the perfect sim: https://shaunsimpit.typeform.com/to/Gr8emI
I took part in that a day after it was up and thought is was damn hopeless. "Which has the best physics?" ...what? That question should have been split in about 10 questions in a 36 question long survey.
After I was done I thought about making a survey for you guys to vote on competence, entertaining-factor etc. on sim-racing "youtubers".
 
OP
OP
Big Takeover
Oct 25, 2017
154
#44
I took part in that a day after it was up and thought is was damn hopeless. "Which has the best physics?" ...what? That question should have been split in about 10 questions in a 36 question long survey.
After I was done I thought about making a survey for you guys to vote on competence, entertaining-factor etc. on sim-racing "youtubers".
I know Marvel is working on his own spreadsheet that he is hoping to share with people here. If you've got suggestions, perhaps he'll take them.

Maybe we can convince him to turn it into a poll.
 
Oct 27, 2017
684
#45
Hey people! I wasn’t a big contributor over at the other board but with me recently getting PC2 and a wheel to go along with it in enjoying the PC sim life. Plan on getting AC when the next Steam sale hits so I think I’ll be spending a lot of time in this thread.
 
Oct 25, 2017
669
#46
Hello all! I've always loved reading and keeping up with the Racing thread, even though I'm really more of a casual racing player than most of you are. My current racing game of choice is DiRT 4 for example, which I'm sure is way too "arcadey" for most of you!

 
Oct 25, 2017
1,589
#48
Just a warning on AssettoDB and Assetto Club car mods: most have not been updated since the 1.9 update. The sounds may not work at all or the mods may be incompatible with the current version of the game.
 
Oct 25, 2017
783
#49
The mod list TJP posted is hard to beat. All legit mods and some of the best there are for AC. There's always some good ones in the works too.