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PC Racing Sims |OT|

Oct 27, 2017
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Luckily I upgraded to a 1440p 120hz monitor few days ago, but no matter what settings I throw at it, Paul Ricard is a shimmering arse of a track. Nurburgring and Misano are far more pleasing to the eye thankfully.
Nice upgrade. How does rF2 look and run at 1440P on your current hardware?

Perhaps take a look at the Gamer Muscle video as he shows his ACC settings a few times. That said, Paul Ricard is an eyesore and highlights the current issues with ACC if not running at 4K.
 
Oct 26, 2017
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Gonna cross post this here and the PSVR thread. My Samsung Odysessy+ finally arrived and here's my initial (and maybe only) impressions:

The Good:

- With the built-in bluetooth, the motion tracking is really good. Super impressed by the inside out tracking on this. Don't really play anything that requires behind the back actions, so this would not be a deal killer for me. I could definitely get on board with this inside-out methodology in future purchases.

- Definitely like the controllers with the analog/trackpad combo. No need to compromise with one or the other. Let the user pick.

- The screen is definitely nice vs the stock Vive. Makes me want the Oculus Quest even more (for wireless roomscale and most importantly, media). 4k Youtube videos look real good. Would definitely watch movies this way on a Quest.

- You can still see SDE if you have good eye sight and look for it, but you have to be looking for it specifically. SDE honestly doesn't bother me at all, though, so I do wonder if non-filter (and the elimination of the "haze" effect) isn't the preferable route (with this resolution). The haze isn't really that noticeable, but I do wonder what identical screens would look like in comparison.

- Was impressed by the performance. Sitting in SteamVR, I was getting less latency than my Vive (.7ms vs 1.1ms for the Vive).

The Bad:

- The headphones are pretty bad if you're used to your own with the Vive. I've heard people say they're comparable to the Vive DAS, and if that's the case, I'm glad I never wasted 100 bucks on that. My Grado SR80's aren't exactly luxury, but they're miles beyond this. One of the games I played around with was Tempest 4000 in Virtual Desktop. Hearing Minter's thumping soundtrack and SFX completely neutered made me sad.

- It feels super cheap. The Vive is all plastic, too, but you could seriously bludgeon someone with the Vive HMD. This just feels cheap and flimsy.

- The ergonomics are some Hall of Fame level shit. Where to begin?

- The thing does fit my head. Barely. So I have that over some people. But I have to dial the thing out almost all the way to get it on.

- What in the holy fuck, though. I haven't worn something this shitty since the Sony HMZ-T1. Did they hire the ergonomics guys from that PoS? You truly can't breathe in this thing. It completely cuts into my nose. Like I seriously question whether it's gonna break the skin the way it just claws into my cartilage. The one Youtube video that addressed this said he thought he could mod it by cutting out the rubber, but I don't think that's an option. Cause the rubber crap is just there to prevent your nose from being smashed by the plastic. I've placed my fingers in there and see even the bottom part of my nose is being scrunched by the plastic (no rubber flap is near that).

The most incredible part of this? Nobody seems to even be able to get their face to touch the foam. I sure as fuck can't. I'm a good quarter inch away from my face making contact with it. And my nose is still being mutilated inside this tiny ass nose compartment. This was the same issue with the infamous Sony HMZ-T1.

Who was this designed for? 10 year old Asians with a nose that barely existed.

No modding is going to help here, either. Because just pushing this thing far enough away (manually holding with hands) to stop the nose from being mutilated means the optics are completely out of focus at that distance.

The thing just mystifies me. Feels like my eyeballs a fraction away from the lenses... yet my face is a 1/4 inch away from any of the face foam. And the nose, as noted above, is just smushed to fuck. That's an equation that blows my mind. 1 + 3 shouldn't exist if it's literally impossible for my face to touch the foam. Baby's first HMD. I guess.
I'm hoping that there's a big enough shitstorm about the ergonomics (and one is definitely brewing on the horizon) that Samsung totally revise it for a European launch, and that's if they are even planning one in the first place. It sounds like they couldn't have got it more wrong if they tried.
 
Who was this designed for?
I'd love to compare the Odyssey+'s screen to my original model... but damn do those ergonomics sound awful. I've a Gerard Depardieu size nose, so I doubt the + would get anywhere near my face sadly.
Nice upgrade. How does rF2 look and run at 1440P on your current hardware?
Not only does rF2 look much better in 1440p, it runs faster too!*

*OK, that's not a complete truth. When I was running my old 1080 ultrawide, I was downsampling from 1620p, so 1440p is a little lighter on the gpu.
 
Oct 27, 2017
1,872
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I'm hoping that there's a big enough shitstorm about the ergonomics (and one is definitely brewing on the horizon) that Samsung totally revise it for a European launch, and that's if they are even planning one in the first place. It sounds like they couldn't have got it more wrong if they tried.
I'd love to compare the Odyssey+'s screen to my original model... but damn do those ergonomics sound awful. I've a Gerard Depardieu size nose, so I doubt the + would get anywhere near my face sadly.
Not only does rF2 look much better in 1440p, it runs faster too!*

*OK, that's not a complete truth. When I was running my old 1080 ultrawide, I was downsampling from 1620p, so 1440p is a little lighter on the gpu.
With the light of a new day, I'm going to examine the Reddit mods and see if anything sticks. But I'm not optimistic. I'm fairly certain the reason I had such issue breathing was my big fat nose was bent at a 90 degree angle (so it would fit into the shallow cutout). I'm struggling to see how any mod can fix that (short of pushing it further from my face... which doesn't seem like an option).
 
Oct 26, 2017
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New AC shader patch release has a couple more GPU optimisations. The last ones were fantastic so am hoping for even more fps gains with these.

x4fabYesterday at 11:56 PM
v0.1.25-preview31

• New GPU optimizations by @henter: deduplicate meshes, separate shadow meshes;
• Tyres FX texture issue fixed again (this time, might be closer to final);
• Weather FX:
• Track heading angle is taken into account;
• Working controller;
• Built-in accurate timezones calculation;
• Sanity check for timezones and coordinates;
• Absorption for moon, stars and planets;
• Issue with black horizon fixed;
• New properties for tracks’ material adjustments:
• BLEND_MODE: ALPHA_TEST, ALPHA_BLEND or OPAQUE;
• DEPTH_MODE: DEPTH_NOWRITE, DEPTH_OFF, DEPTH_LESSEQUAL or NORMAL;
• Handbrake bar now disabled by default;
• Small fixes.

Now with mirror link just in case:

https://mega.nz/#!DtoTjSjY!4RREbxpzxt9nHrRANv_dv7ZywsQlxtLh2NXrO3oA2yo

https://drive.google.com/uc?id=1hRN9HggS9mqEaJ98Qz383HkJwtD65MO5
 
Oct 27, 2017
1,872
0
I'm returning the Odysessy+. Looked at a bunch of the comfort mods and really tried. Only way I can get it free of my nose is to turn the optics into a blurry mess (by being so far away).

In looking at all the mods, I'm really surprised by this remodel. The old model not only had some adjustments in the arm, but with the rubber removed, the nose channel was a lot deeper. Should have bought the old model from Amazon for 299.99 (the tie breaker was the built in bluetooth... since I was thinking of selling the Vive if I liked it). Clearly a mistake on my part.

Speaking of the Vive, the Odysessy+ definitely resolves more resolution with the higher resolution screens, but I just played my Vive and I honestly prefer the IQ over the + (even when my nose is smushed and the optics are clear with the +). I am no fan of this SDE filter. The Vive is significantly more sharp and clear in comparision. I know Valve patented an SDE filter a while ago, but I hope they don't go this route if they release an HMD. There's no magic and I'd much prefer clarity over "hiding" the SDE. At > Vive/Rift resolutions, it's splitting hairs anyway. Not worth the sacrifice IMO.