- Oct 27, 2017
Team VVV coverage of Dirt Rally 2.0
Give Alan a few views as he deserves it!
Give Alan a few views as he deserves it!
The stock brake in the V3’s doesn’t have very good feel IMO which is where the elastometers in the CSL feel better.Eh why not?
Based on a few reviews I've seen elsewhere it doesn't seem as obvious as it might look at first glance. Seems to come down to personal preference on the feeling of the brake pedal.
How strong are the vibration motors for the pedals? Can you feel them if you sim race with shoes on?
Progress has been slower than I'd hoped as I've been dipping in and out. You could literally build the whole thing in one long day (or two sensible ones) if you had all the kit and tools to hand and a good understanding of what's involved. You could do it all for £1,200 too I reckon by sourcing parts from the UK/China. I haven't totted up my bills yet, but I saved on delivery and import duty on the motors and controllers by buying from a mate who accidently over-ordered a whole extra set.Mascot did you do the SFX100 build in the end?
I’ve almost finished up on the HT gear now, just got this puppy installed:
That was 100kg of subwoofer I really regretted thinking I could lift on my own!
Anyway now it’s time to look at the last pieces of sim racing gear and actually use it; picked up some ascher racing magnetic shifters to replace the stock spring ones on the accuforce and now just thinking about motion options.
I had my eyes on the NLR V3 but the SFX100 has me curious, how much was it and where did you get all the bits from in the UK?
Thanks for the info, did you get your stuff from those links?Progress has been slower than I'd hoped as I've been dipping in and out. You could literally build the whole thing in one long day (or two sensible ones) if you had all the kit and tools to hand and a good understanding of what's involved. You could do it all for £1,200 too I reckon by sourcing parts from the UK/China. I haven't totted up my bills yet, but I saved on delivery and import duty on the motors and controllers by buying from a mate who accidently over-ordered a whole extra set.
I only got around to assembling the actuators last weekend and will finish the electronics this weekend I guess.
This is the thread to peruse if you want a closer look. A lot of people are offering the benefit of their experience and local buying tips. https://www.racedepartment.com/threads/the-simfeedback-ac-diy-motion-simulator-thread.159524/
Some items are on long lead times (especially if you buy from China, although Germany can be slow) but things like ball screws can be sourced from the UK, and cheap tee-nuts from eBay (although mine were never delivered, the shits). Looking forward to finally getting it all up and running!
My Rift is on its way back to Oculus for a replacement right now (classic RHS audio issue) so it's a good time to knuckle down and finish it.
Speaking of which: free repair kit: http://palmerluckey.com/fix-your-oculus-rift-audio-failure-for-0-00-with-the-rr1-repair-kit/
Anyone who's ever braved a rainy Sunday to watch a 750MC meeting will tell you that's where the really good stuff happens, though, and Dirt Rally 2.0 is part of the new Codemasters - the one that brought us the equally brilliant F1 2018 - that indulges its passion for motorsport. It's deep, involving and crafted with love, and you can't help but love it back in turn. The original Dirt Rally made a convincing claim at being the best off-road sim to date. I think its sequel can lay claim to being one of the best driving experiences available right now.
It shouldn't ever be offered commercially as that would be against stated terms of it being a community DIY project, but I'm not sure how enforceable that would be. The software is free but you need to make a donation to unlock all the customisation features.The SFX-100 stuff has piqued my interest but I wonder if it will ever be offered like the OSW kits are now. Me being in the US, it may be more difficult to acquire most of the stuff but I also haven't spent the time to look through that huge thread. Any idea what it would generally cost in dollars?
I got the 100x100 Kinetik extrusion from Germany as that seems to be the only source (cheaper alternatives from China would require amendment to the 3DP parts) and the ball screws, hollow shafts, couplers and fixed bearings from the Chinese supplier recommended in the first post, although they could be sourced from the UK (it's all standard stuff).
Thanks, much appreciated. I’m not too worried about saving a few quid given the time I’d have to waste looking for the right thing and potentially not getting it. The plan is to buy it all in one hit and not have to think about it, £1500 sounds very reasonable especially as I was thinking £2300 for the NLR.I got the 100x100 Kintik extrusion from Germany as that seems to be the only source (cheaper alternatives from China would require amendment to the 3DP parts) and the ball screws, hollow shafts, couplers and fixed bearings from the Chinese supplier recommended in the first post, although they could be sourced from the UK (it's all standard stuff).
Someone sent me links to other stuff, although savings can be made by shopping around for eBay equivalents of some of the Amazon stuff (eg the O-rings, got a big selection box from eBay for £7, i think Amazon wanted £16 for what looks identical):
This is the list I was sent:
Bolts and washers
I bought all the nuts,bolts washers from https://www.accu.co.uk/en/
£26 including postage for a full set of stainless steel items. They do a good deal on shipping for first time buyers.
SSC-M8-40-A2 M8 x 40mm Cap Head Screws (DIN 912) - A2 Stainless Steel 0.608Kg £0.2500 32 £8.00
SSC-M4-25-A4 M4 x 25mm Cap Head Screws (DIN 912) - A4 Stainless Steel 0.04512Kg £0.0800 16 £1.28
SSC-M6-25-A2 M6 x 25mm Cap Head Screws (DIN 912) - A2 Stainless Steel 0.12144Kg £0.1100 16 £1.76
SSCF-M5-20-A2 M5 x 20mm Full Thread Cap Head Screws (DIN 912) - A2 Stainless Steel 0.09624Kg £0.0700 24 £1.68
SSC-M6-85-A4 M6 x 85mm Cap Head Screws (DIN 912) - A4 Stainless Steel 0.3344Kg £0.4700 16 £7.52
HRDW-M6-A2 M6 AFNOR M-Type Flat Washers (NF E 25-514) - A2 Stainless Steel 0.0368Kg £0.0300 32 £0.96
HPW-M8-A2 M8 Form A Flat Washers (DIN 125) - A2 Stainless Steel 0.048Kg £0.0300 32 £0.96
Total Nett Weight: 1.29Kg
ESTIMATED DELIVERY DATE: Mon 15 October, 2018
COMPONENT TOTAL £22.16
SHIPPING TOTAL £2.95
TOTAL TAX £4.43
[GBP] TOTAL £26.59
(I actually got all of mine cheaper from a local fasteners supplier)
Arduino computer board
Breadboard connector block
(I used WAGOS instead)
Found a cheaper one on eBay.
Jumper wires to connect Arduino to servo controllers
DB25 DSUB 25-pin Male Adapter RS-232 Breakout Board Connector x 4
… £9… but from the UK
… £2 each from Hong Kong… but possibly longer delivery.
Serial Cable 25 Pin Male to 25 Pin Male D-SUB DBM25 Cable Lead 2m x 4
8 way gang plug – choose cable length to suit you
Cable tidy Velcro strips
Damn, I thought you meant those had been released. Been looking forward to the NGT cars.RSS Feb 2019 update for those who partake in their AC mods: https://racesimstudio.com/february-update-whats-coming-next
F1 Hybrid 2019
Formula RSS 3
RSS NGT (Porsche 911 and Ferrari 360 joins the GT1 pack)
And for the rF2 drivers:
Both the Tatuus cars and Formula E Gen 2 are almost ready to release. For the latter we are currently implementing a more advanced brake-by-wire system that matches the system on the real car, leading to more accurate regeneration and rear brake temperatures. We are also testing the last big planned update of Zandvoort, where we focus on optimizations as well as add the latest buildings on and around the track.
After last month’s overwhelmingly negative reaction from the S397 forum, I’m surprised this month’s roadmap didn’t have a ‘don’t worry guys, we still care about fixing the core game’ line in there somewhere.rFactor 2 February roadmap update: https://www.studio-397.com/2019/02/roadmap-update-february-2019/
some interesting things, others not so much:
- Virginia International Raceway is the other track in Reiza rF2 bundle
- Competition system will allow a variety of scoring results and is being integrated into the UI (only mention of the UI in the roadmap)
- More Nuburgring news (yawn... this is getting "old" and will probably be on all roadmaps for a year :P)
- new graphics updates focusing on the interior of the vehicles
edit: I forgot this...
Having tested some of the Reiza DLC pack, it's worth the wait.Imola 1972 and 2018 added to the Reiza rF2 pack. Coming in March.
Check post 5420 for a good video. I don’t necessarily agree with his conclusions but it’ll give you an overview of what’s available and how they are to use.
It’s gonna be a content heavy year for rF2. Everything announced so far seems to be paid content though... it’ll be an expensive year for me!
I am really glad to have backed Reiza in the AMS DLC + "AMS" 20xx + DLC... it was a little steep for me at the time but it paid off already.
Assetto Corsa would be my vote. It works well with a G29, it's fairly easy to install, it has a calibration wizard, the UI makes a reasonable amount of sense (but isn't without its quirks).
It's quieter than my NLMv3 was, which was a pleasant surprise as that was already pretty quiet.nice! congrats!
I wanted to go aluminum profile but here in Brazil it was going to be hard to find some important parts and probably cost a lot more than Reiza partner Extreme Racing's P1 model (https://loja.cockpitextremeracing.com.br/produto/cockpit-p1/33209). This is around U$ 670. Any motion platform would make it waaaay to expensive for me, too.
Question... how loud is it in action?
Ha ha..! Just an e-stop for the unlikely event that the actuators go bezerk and try to throw you out of the window. Most OSWs have them too for similar reasons, don't they?
Thanks mate, it was a fun build and the results are awesome.
Looks amazing, well done mate!!
Yeah, I was going to use both together, at least initially, but decided to demount the NLMv3 before fitting the SFX100. I didn't want to know how awesome the combo was because I had plans to sell the v3, so would rather not know. The only thing i'm currently missing from the v3 is the stronger surge effect under acceleration and braking, but I haven't tried tuning anything yet.
Only £1400 very nice! I get paid in 2 weeks so I’ll be blowing my load all over the parts for this.Yeah, I was going to use both together, at least initially, but decided to demount the NLMv3 before fitting the SFX100. I didn't want to know how awesome the combo was because I had plans to sell the v3, so would rather not know. The only thing i'm currently missing from the v3 is the stronger surge effect under acceleration and braking, but I haven't tried tuning anything yet.
The SFX100 is awesome, I'd recommend it to anyone with a suitable cockpit who is looking to add DBox-style motion. I totted up the bills this morning and it was a sniff under £1,400, which is 10% of the price of an equivalent DBox. And this one has 100mm of travel, which is a lot more than Dbox.
Hell yeah it will be if S397 keep up the paid-for content. I wonder how much the Green Hell will cost. That said, the Reiza rF2 DLC should be free to a lot of the backers.
Same. I opted for the new sim or whatever level 5 granted back then. Happy to get the rF2 DLC for free if it pans out that way.
I've got an issue with a high-pitched electronic whistle from one of the servo drivers so make sure you test everything when it arrives. I've got a replacement driver arriving tomorrow so hopefully that should resolve it. It's pretty rare apparently.
Thanks mate. I'd recommend it for anyone looking to add motion to their rigs - there can't be a more cost-effective solution out there that works so well. I've wanted Dbox ever since seeing Barry's review and this is a pretty damn good facsimile of it for a fraction of the price. It's been good fun building it too (with a few minor frustrations, as to be expected). It looks daunting at first but it's really easy with the right tools and equipment. It should be bomb-proof too - you're effective suspended on four OSW servos.
Is ACC any good now? I've not even launched it after getting stuck in the menus when it was first released.ACC released!!
- Added Nissan GT-R Nismo GT3 2018 model year.
- Added Nissan GT-R Nismo GT3 2015 model year.
- Added Monza Circuit.
- Driving (F1) cameras reworked: added two more driving cameras (dash pro - with car hidden intended for built cockpits - and far chase), game now remembers last used camera and added option to lock/hide driver and steering wheel per car. Lateral camera adjustment now also exposed in the View Settings.
- Camera movement settings now stored in Config/CameraSettings.jon, the old CameraOptionsEA.json is deprecated. General Movement adjusts movements in cockpit camera, Dashcam Factor adjust how much of that movement is transferred to the dash and bonnet cameras. IMPORTANT: old camera settings will be lost.
- Look L/R now works correctly in helmet camera. Look L/R looks to the side mirrors.
- TV onboard (F6) cameras added for available cars.
- Free (F7) camera now available with Cinema HUD (open with mouse scroll button). NOTE: this is NOT a full-feature camera mode, but allows players to enjoy visuals to a greater degree and take screenshots.
- Rewrite of multiplayer/gameplay code to improve stability and session progression.
- Ingame menus restructured and divided into Garage and Pause menu.
- Ingame HUD reorganised and added session status widget.
- New Radar widget added to HUD based on the popular app for the original Assetto Corsa.
- Updated configuration for dedicated servers, see https://www.assettocorsa.net/forum/index.php?threads/0-6-multiplayer-server-configuration-for-server-admins.54830/
- Introducing dynamic weather: (potentially) available on official Kunos Practice servers only until relevant game and UI features are added.
- Multiplayer sessions now emulate race weekends: rubber, dry line (general: weather and track status) represent the situation based on race day and time of day.
- UI and video settings are now stored in text files (...Documents\Assetto Corsa Competizione\Config\menuSettings.json). IMPORTANT: your previous menu, graphical and game settings will be lost.
- Added advanced video settings, including mirror resolution, sharpening filter, material quality level, temporal upsampling, volumetric fog, bloom, camera dirt effect and foliage.
- Default graphics settings adjusted to allow for higher performance without noticeable loss to visual quality.
- Added session type tags in the UI car selection page to help identify entries eligible in different race types. NOTE: In quick race mode, the opponent field is generated based on the player's choice of entry.
- Added model year tag in the UI car selection to help identify car models in different evo versions.
- Assist options will now reliably update when changed during a session.
- Further adjustments to headlight effects in TV cameras.
- More realistic full formation lap with AI.
- AI aggressiveness tuning.
- AI grid generation now takes into account real life driver skill. Quick Race grids are generated with more consistency.
- Number of opponents increased to track capacity: bigger fields are now possible as a result, the current limit depends on each individual track. NOTE: Sprint races (both in race weekend and quick race modes) retain grid size limitation due to the number of available real-life entries.
- Improved raindrop effects on car windshields.
- Water spray from opponent cars now affects the player car's windshield in a dynamic way, taking into account distance, speed and track wetness.
- Automatic wiper assist now reacts to water spray and not just rain.
- Improvements to the appearance of wet and damp track surfaces, especially in low-wetness ranges, which should improve the perception of track conditions.
- Improvements to car vs. track surface collisions.
- Audio channel usage optimization.
- Reworked and more reliable marshalling system with checkered, yellow, white and blue flags.
- Added new spotter messages.
- Added race communication alerts.
- Losing the server connection (e.g. by a server restart) will now trigger a permanent message.
- Important race communication alerts are displayed for a longer time.
- Better highlights overtake detection.
- Optimized CPU use on all threads.
- Optimized replay memory usage.
- Optimized netcode and bandwith usage for Multiplayer servers.
- Volume and audio settings now affect the intro music.
- Added video sequences volume.
- Fixes to various car LODs to reduce pop-in in racing scenarios.
- Adjusted driver position in the BMW M6 GT3.
- Adjusted driver steering animations.
- Adjusted wet tyre shader and added ambient occlusion on tyres.
- Fixed potentially wrong resolution and crashes when starting the game.
- Fixed multiple crashes occurring when quitting sessions.
- Fixed replay time multiplier not resetting on session change.
- Fixed potentially wrong car location detection.
- Fixed static car shadow fading out at high speeds.
- Improved tyre model combined grip.
- Improved tyre heat model, especially in overheat conditions.
- Tyre wear is now affected differently by different kerbs, concrete and other surfaces.
- Tweaks in preset setups for all cars (we highly advise to not use older setups).
- Improved vertical surfaces aero model.
- MoTeC Telemetry implementation.
- Setup Electronics page now includes a slider to select the number of telemetry laps to be saved at the end of a driving session.
- MoTeC ACC dedicated workspace, created from Blancpain telemetry engineer used for evaluating basic setup and driver performance.
- Added native DBox SDK support.
- Added option to enable/disable native Fanatec LEDs.
- Setup minimum fuel load set at 2 litres for all cars.
- Fixed Ferrari 488 GT3 wrong fuel visualization in setup screen.
- Steering ratio tweaks for all cars.
- Monza BoP A adjustments for all cars.
- Tweaks in tyres dirt accumulation and grip levels when going on grass and sand.
- Sand traps now slow the cars down.
- Fix to unreliable car spawn in certain situations.
- Flipped cars will automatically spawn in the pits.
- Severe cutting will result in immediate disqualification in any type of Multiplayer sessions.
- Ratings: Track Competence (TR) has improved feedback in the UI; you will see all the sectors necessary, so the progress is easy to understand.
- Ratings: Track Competence (TR) algorithm improved to reduce false positive aborts.
- Ratings: Consistency (CN) was rewritten during the refactoring; it should work similarly but has improved precision on various aspects.
- Ratings: Car Control (CC) largely improved algorithm and UI feedback. It is a lot harder to gain higher ratings, unless you are driving very well.
- Ratings: Car Control (CC) now understands the concept of turning the wheel too much, and give appropriate feedback.
- NOTE: Pace (PC) and Total (TO) ratings will be improved and adjusted during the days after this version.
- NOTE: The maximum number of all ratings will be set to 99 (instead of 100).
- NOTE: ALL RATINGS AND DRIVER PROFILES WILL BE RESET WITH THIS 0.6 RELEASE.
- Backend servers: improved reconnection stability.
- Backend servers: fixed multiplayer sessions not registering stats and laptimes in certain situations.
- Passworded servers can now be created.
- Single player Sprint Race Weekend mode reworked and now has forced tyre change and driver swap. NOTE: Endurance Race Weekend game mode is temporarily disabled until supporting features and UI elements are completed (pit stops and penalties). NOTE: Pit stop crew animations are temporarily disabled until full functionality is retained. NOTE: The Broadcasting API is temporarily disabled