PC Racing Sims |OT|

TJP

Member
Oct 27, 2017
1,002
Earth :)
I wish Marcel didn't begin most answers with "Well, S397 are focusing on the UI at the moment...". We're more than aware.
My question was answered which was nice.

I've been using the AC Spa conversion with the GT3 skin pack (https://forum.studio-397.com/index.php?threads/e-sport-gt3-series.63557/#post-992897) has been a blast. I did read Marcel comments concerning a laser scanned Spa coming to rF2 as a no comment so that's another GT/LMP track to be added at some point.
 

TJP

Member
Oct 27, 2017
1,002
Earth :)
rF2 news: Post Le Mans rF24 event statement


Last weekend, July 6 and 7th, we started into what should have been an exciting 24 hour race on our newly released Le Mans Circuit. With top teams and drivers, amazing commentators and some incredible racing action ahead, we had been on the edge of our seats all day long to finally kick it off. Unfortunately, roughly 12 hours into the event, we had to face a decision that no one here at the Studio took lightly.

Unfortunately due to technical issues we had to red flag and cancel the rFactor 24 event. A significant group of drivers and teams were affected by technical issues beyond their control and ours and we felt it just wasn’t right to finish the event in this way. On one side we wanted the battles to be on track and not decided by technical issues, on the other side we didn’t want to leave our community with disappointment after crossing the finish line.
And for those wondering what is going on with the above: https://www.facebook.com/bacsoj/posts/10155947534786534?hc_location=ufi

Whilst the competitive sim racing world mostly focuses on iRacing (evidenced by the amount of leagues, series, participants, streamers, and viewers), this was rFactor 2’s time to shine with a brand new track to show the world what it’s like today after being released to the public over six years ago. Unfortunately this event was marred by bugs, game crashes, and other technical difficulties that ultimately ended in the race being prematurely abandoned.

The 24 hour race suffered from multiple mass disconnects, client screen freezes, and accidents with invisible objects on a clearly untested circuit. The organizers red-flagged and then cancelled the race in the middle of the night, chalking it up to a "few technical gremlins" according to Studio 397's Twitter account. Negative replies from teams & drivers ensued, leaving the future of their product as a viable eSports racing platform in jeopardy.

I'd describe a "technical gremlin" as the unforeseen, unaccountable, unknown, and unfortunate kind of problem that can occur in a live event. It would be one thing if this were the first time we've seen it happen.

As a league admin for Virtual Online Racers (VOR), I first noticed these problems in December 2014 and proceeded to crow about it in every Studio 397 Facebook thread I could find.
 

marvelharvey

Member
Oct 26, 2017
733
Osaka, Japan
My question was answered which was nice.

I've been using the AC Spa conversion with the GT3 skin pack (https://forum.studio-397.com/index.php?threads/e-sport-gt3-series.63557/#post-992897) has been a blast. I did read Marcel comments concerning a laser scanned Spa coming to rF2 as a no comment so that's another GT/LMP track to be added at some point.
Yeah. There’s bound to be a Spa in the works. Marcel needs to work on his ‘no comment’ wording lol
 

TJP

Member
Oct 27, 2017
1,002
Earth :)
a little bit too much, maybe? Didn't they have a successful Sebring event some months ago?
I agree that the latest builds have been crazy, though. There were lots of sync issues for the last two months I believe, but last week I had a good league race with no issues.
I honestly have zero idea as to the robustness of rF2's online functionality.

I read the comments on FB and linked the most credible source I could find. There are many long standing bugs that need to be sorted which was highlighted bin the repost on FB and this was also addressed by Marcel in part 3 of the RD interview.
 

omegasc

Member
Sep 12, 2018
64
I honestly have zero idea as to the robustness of rF2's online functionality.

I read the comments on FB and linked the most credible source I could find. There are many long standing bugs that need to be sorted which was highlighted bin the repost on FB and this was also addressed by Marcel in part 3 of the RD interview.
Sorry, maybe I expressed wrongly, I didn't mean to be rude or anything. The Facebook posting seemed a little harsh, though, but I can understand that those long standing bugs can make people run out of patience. And he is right that this was rF2's time to shine, and they bottled it.
Hopefully S397 release the UI soon so they have no excuses left. Maybe that's why they delay it so much! :P
 

TJP

Member
Oct 27, 2017
1,002
Earth :)
All good!

Hard to make out context at times with words on a website 😀

I'd be annoyed if the BoP knackered my car setup and then issues daring back to 2013 kills a highly publicised event. It's little wonder iRacing is the default choice for these e-racing events (putting aside debates about tyre models and car physics).

rF2 will bounce back however this was a major embarrassment for S397.
 
Oct 25, 2017
879
Germany
I have some stupid hardware questions:

Would running all my sim hardware through a 10 meter extension USB 2.0 hub ("active" with optional additional power supply) be a bad idea in terms of lag (maybe power problems too?)?

Should I plug my CSL Elite Pedals LC directly in the HUB or keep it in the base?
I like controlling the brake resistance through the wheel menu, but I heard connecting them directly is a smoother and more accurate experience for whatever reason...
 

Mutagenic

Member
Oct 30, 2017
936
I have a Sim Labs rig on its way, and I have to pay $204.45 in brokerage and government fees. As if the huge shipping price I already paid wasn’t enough. This is normal, huh?
 
Last edited:

TJP

Member
Oct 27, 2017
1,002
Earth :)

kafiend

Member
Oct 25, 2017
206

TJP

Member
Oct 27, 2017
1,002
Earth :)
ACC Updated!

Build 1.06 Update Notes:

GENERAL:

  • Fixed a potential crash when resuming career and championship.
  • Added first implementation of blue flags during qualifications.
  • Tweaked MP highlights to avoid unnecessary out-of-track highlights.
GAMEPLAY:
  • Sprint Race driver assignment now matches real-life rules. (Drivers are designated to Q1, Q2, R1, and R2 based on license).
UI:
  • Added chat window on Multiplayer menu screens.
  • Fixed a bug where the player could remain stuck in the podium animation sequence when using VR.
  • Fixed wrong default tyre set when opening MFD pitstop page without going to setup before the session.
  • Fixed MFD not updating in non-interactive phases.
  • Removed engine repair option from MFD.
  • Relocated "lock to horizon" setting from video settings to view/camera settings page.
  • Now possible to save driver profile with a blank nickname.
  • All setup strategies start from 0 litres of fuel instead of 2.
  • MFD now correctly shows 0 fuel to add from pit strategy.
  • Player now receives alert of pitlane speeding in real time, not at the end of the pitlane.
  • Disabled an obsolete PP effect that resulted in heavy GPU load in the user interface with ultra-high resolutions.
  • Pit window message now includes a timer with time left until it closes.
AUDIO:
  • Reworked audio bank loading logic.
  • Reworked pitlane audio listener priority.
  • Improved exterior and blow-off valve sounds for Ferrari 488 GT3
  • Volume level minor tweaks
RATING & MULTIPLAYER:
  • Server admins can assign a free formation lap (without limiter) via /manual start during the wait time.
  • Private servers can set up a full formation lap via "shortFormationLap": 0 in the settings.json.
  • "Setup" cannot be selected as Spectator.
  • Fixed Pit MFD page not always visible in driver swap scenarios.
  • Improved timing accuracy in driver swap scenarios.
  • Session overtime will now be skipped in more clever ways.
  • Fixed HUD disappearing under certain circumstances.
PHYSICS:
  • Fixed Mercedes-AMG GT3 excessive fuel consumption.
  • Fixed setup UI showing excessive blistering and graining values.
  • Fixed aggressive setup selection for Porsche GT3 at Nurburgring.
  • Fixed Mercedes GT3 brands hatch aggressive setup TC, ABS and ECU values.
  • Bentley 2018 ECU is not zero-based (starts from 1).
  • Porsche 991 GT3 R ECU maps between wet and aggressive setup corrected (now inverted).
 

TJP

Member
Oct 27, 2017
1,002
Earth :)
I’m impressed with the effort they’re putting in, despite how much of a relative flop ACC seems to have been.

However, as far as I can recall, none of any recent updates have been performance related, which is disappointing.
If we are honest, ACC is a WIP release despite the version 1.XX moniker. All of the updates have featured quite a number of fixes that QA would have likely found.

Performance upgrades as well as visual fidelity improvements are both welcome 8)

I'm happy Kunos and 505 Games are supporting ACC as they could have a decent platform for GT racing should they get it all together in the long term.
 

Moss

Member
Oct 27, 2017
838
I'm happy Kunos and 505 Games are supporting ACC as they could have a decent platform for GT racing should they get it all together in the long term.
I might be wrong, but I just don't see much interest in ACC (from the sim community), long term. Maybe if they were to add more other content from other official Blancpain series such as GT4 cars, and support for multiclass events, you would get more people to buy into the game.

Personally I would like for Kunos to at the very least fix the issues with ACC (which they have been doing as you mention), then move on to producing AC2.
 

Mutagenic

Member
Oct 30, 2017
936
I deleted ACC. I felt like every time I loaded up Steam, the game was updating. I realized I was waiting around for incremental updates to finish for a game I never play.
 
Oct 25, 2017
879
Germany
I might be wrong, but I just don't see much interest in ACC (from the sim community), long term. Maybe if they were to add more other content from other official Blancpain series such as GT4 cars, and support for multiclass events, you would get more people to buy into the game.

Personally I would like for Kunos to at the very least fix the issues with ACC (which they have been doing as you mention), then move on to producing AC2.
I haven't played it since last September or early October, but if they announced GT4 cars as DLC, I'd probably try the performance with ~15-23 AI cars again (had severe micro-stutter last year). Should the FFB then also be at least as good as in AC, I'd be up for a paid DLC.
So, yeah, GT4 seems like a really good idea.
 

TJP

Member
Oct 27, 2017
1,002
Earth :)
I have few issues with the actual driving in ACC. I find some cars interesting to drive and others less so like most other sims.​
My personal issue is ACC's graphics can elicit headaches so I don't play ACC very often. ACC is the sole game that gives me this issue; I play UE4 powered titles Hellblade and MotoGP 19 without a problem.​
IMO to draw players back, Kunos should:​
  • focus on squeezing as much performance from UE4 as possible,​
  • transparency in the roadmap,​
  • get the multiplayer to the stated goals of the EA campaign,​
  • fix the rating system and explain it better,​
  • add GT4 and mutliclass racing ASAP, and​
  • hire a game designer for the single player career mode.​
The career mode is clearly an afterthought so why not crib off Codemasters who appear to make the same F1 career mode each year and people love it.​
 
Last edited:

marvelharvey

Member
Oct 26, 2017
733
Osaka, Japan
Automobilista 2 sounds great, but has there been any word about mod support? This is easily AC's best point for me.
That's a sort of no sadly...
RD: (Question from RealJoe) – Do you plan on supporting modding within the sim?
RS: We will try to give best support for users to share their customizations such as car skins, setups and custom championships.

For car and track mods you will be able to do as much as you can with PCars2, which is probably not a lot. It definitely won´t be a dedicated modding platform. There are several reasons why that is, the most obvious being the very architecture of the Madness engine does not lend itself to it.

That same architecture is actually important for us to protect our own content. Modding is fun, but seeing the car or track we poured our heart and soul into creating along with a considerable amount of our limited finances ported over to whatever the popular modding platform of choice is on the day, not so much.

Don´t get me wrong - modding platforms are great for sim racing, we were born from the modding scene as were many others of today’s elite developers. But we´re content creators first and foremost, and we need to protect that value. Besides, dedicating resources to creating a modding platform almost inevitably detracts from making and then keeping a well-rounded, consistent product which is what we aim to do.

Moreover, and because we´re content creators first and foremost, if there´s one thing we stand out on is the rate at which we can output good, consistent content at a fair enough fee. We also tend to keep a finger on the pulse of our user base so we know what most people want – if there´s enough interest in something we can try to deliver it ourselves over the shelf life of the sim.

With that said, there isn´t any measure being taken to prevent modding -if people manage to find their way around it to whatever extent, then by all means mod away.
 

Seattle6418

Member
Oct 25, 2017
62
Brasília Brazil
I spent most of 2018 and 2019 not playing anything due to work and family issues. Coming back to the scene i quickly found out that Pcars2 was dead, tried ACC but felt like the game is just so.... i don´t know, it just didn´t click for me.

Everything is a ghost town so i tried iRacing one more time. I had tried in 2016 with a different wheel and a different PC. Feels a lot better right now, there´s always 4-5k people on the servers, so i guess that´s the game to race online. I looking mainly to get my Nascar fix. Any tips from iRacing users as to which path to take leveling up?

I feel like everything is outrageously expensive in the game, but i guess i can cope with one car and a few Nascar tracks once i´m out of the rookie class.
 

TechnicMOC

Member
Oct 28, 2017
26
I spent most of 2018 and 2019 not playing anything due to work and family issues. Coming back to the scene i quickly found out that Pcars2 was dead, tried ACC but felt like the game is just so.... i don´t know, it just didn´t click for me.

Everything is a ghost town so i tried iRacing one more time. I had tried in 2016 with a different wheel and a different PC. Feels a lot better right now, there´s always 4-5k people on the servers, so i guess that´s the game to race online. I looking mainly to get my Nascar fix. Any tips from iRacing users as to which path to take leveling up?

I feel like everything is outrageously expensive in the game, but i guess i can cope with one car and a few Nascar tracks once i´m out of the rookie class.
All I can suggest to keep costs down is use paymentwall as at least with my UK account there is no VAT / sales tax.
Buy 3 or 6 items together for 10/15% discount.
If you can don’t buy a car specifically for D class oval, use the MPRs to get to C and buy then. Check the iracing forums
If you buying ovals look to see if can do D class Rally Cross 8 times a season just to get $4 participation credit as side line to whatever Oval series you run, it only runs a handful of repeating tracks.