- Oct 26, 2017
Is it my imagination or does AMS2 have the same awful
oven gloves driver gloves as Project Cars 2?
thanks.Check the Steam rF2 workshop; it's the first item at the present time.
No, I completely disagree here, too. I actually had a list of really bad physics examples from pCARS1 to go through and see if they really made pCARS2 better and most of them were gone. The FFB is miles ahead in PC2 as well imo.
I'm a big podcast listener, never heard of this one before and I gotto say... the guy is hard to listen to for me with that voice and dialect. Also he spelled Niels wrong and it's not a typo, he did it three times in title and description.Worth listening to the Sim Racing Perspectives podcast with Niels.
Long and short is Niels worked on the Grand Tour game for S397 and is close to S397 and Aris from Kunos.
Has nothing to do with AMS 2 development. Did 50% of the physics work on AMS/GSC.
Doesn't agree with the push to make sim physics more complex; e.g. feels the tyre model for rF2 is far too complex for him to work with and prefers the less complex rF tyre model.
Prefers working in Excel to make cars and wants to make a mega spreadsheet for isiMotor 2 to make cars.
Making physics and driving sim cars is highly subjective.
He doesn't think highly of iRacing's driving and tyre model but loves the sound and visuals.
Prefers AMS, rF2 and AC.
Praises isiMotor for making realistic cars from inputting real world data.
It's included in AC as a non-laser scanned track which caused a few meltdowns at the time.
Funnily enough, I almost convinced myself to redownload ACC over the weekend, after seeing so much recent press. But then I remembered those goddamn jaggies and saved myself some bandwidth.
I think marvelharvey just still dislikes the ai in AC.It's included in AC as a non-laser scanned track which caused a few meltdowns at the time.
I loaded up ACC today and rather quickly uninstalled it again :( ACC remains sublime in photos and less so in-game. I tried everything I could to make ACC's visuals crisp and it still looks like it has vaseline smeared visuals with jaggies everywhere.
If anyone has any tips or tricks for decent AA in ACC, I'd be very happy to read through suggestions.
AC+Content Manager+SOL+Shaders Patch may not be as nice as ACC overall but it runs great and looks crisp too.
I'm with you on the headaches induced by ACC Tyler and I have posted this may times here. I think it's a combination exactly what you've posted; microstutters, especially in corners, and blury visuals.I think marvelharvey just still dislikes the ai in AC.
ACC... jaggies or blur... to be honest, if the FFB would feel more natural too me, I'd be fine with the look of the game. Not sure I could overlook the performance issues. Average framerate of 83, no v-sync and it's just really unsmooth. I'm sure many people wouldn't see it, but I absolutely do see the microstutter. I can acclimatize to it after a few laps, but after an hour, I usually end up with headache.
And about Zandvoort, is it REALLY not laserscanned? I hadn't heard that before and somewhat vividly remember Stefano saying that all their (non-fantasy) tracks are laserscanned and branded, that's why he wouldn't want a Sakitto/Kanzai - Suzuka in official AC content... and given how late I was into watching his streams, it was most likely after Zandvoort was out. Did they use some "similar to laserscanning" data maybe??
I gave ACC another try and managed to reduce the aliasing to an acceptable amount by tweaking a number of variables. However, before you rush off to boot it up, my framerate went from 120fps to around 30. That's the cost of getting decent IQ in ACC. My settings were as follows:
So this guy has never played rF2 or pCARS2 or why is he not saying anything about their GT3 cars? Just GTS, AC, ACC and iRacing.
He claims that other sim devs don't work with GT3 drivers?? Where did he get this idea?!?? Why say that, if you have no clue?
And I never played ACC on a Thrustmaster, but I'd say the opposite about the FFB, it's very very heavy and that very early in the turn-in process (not saying, it's incorrect, slicks do build up peak very quickly at low slip angles, but I like it more how all other games feel, including AC). If he likes AC's FFB more because it's STRONGER than ACC's, he's likely set it up in a way that has a lot of clipping and he doesn't even feel it/even likes it.Also at 9:50 he says "the scrub radius of the tire seems to be... has a very small window [in ACC]"... tires don't have a scrub radius and the scrub radius doesn't have a window. Why not just say "the car slides too easily at corner entry and is gone too quickly after it has started to slide" if you don't know you shit.
Maybe you know from my previus postings, that I love the Driver61 YouTube channel and Scott now has an extra sim racing channel, called >>Driver 61 Sim Racing<<.Aaaand... uh boy it's clickbaity YouTube titles, holy shit. I thought he had more style and dignity tbh. [am I getting banned now for clickbait accusations?]Of course Jimmy and GM for example do that too, but it's tongue-in-cheek there (and pretty funny in some of GM's video titles).
I had a quick drive last night (before uninstalling).