did they announce the new beta date yet?
did they announce the new beta date yet?
I think the same as before, 1 month before release so February sometime?
I'm not aware of any track conversions in development, but GT Sport tracks are proving to be a bitch to port over so maybe modders will start to take a closer look at ACC.I wonder how long it'll be before ACC is entirely ported to AC?
I'm amazed at the ability to rip GT Sport tracks given the game is newish on the PS4.I'm not aware of any track conversions in development, but GT Sport tracks are proving to be a bitch to port over so maybe modders will start to take a closer look at ACC.
Heh, I was reading the conversation and my interest was rising right up until the last sentence. Deflated.There are half a dozen or so FM7 track conversions in AC and they are generally good, but need a LOT of optimising which some converters cannot be bothered with. Some (Le Mans, Bathurst) have had the necesary TLC and are now excellent but others (Prague, Rio, Lime Rock...) look great but need high-end hardware to race against AI. Maple Valley is probably the worst culprit, to my eternal frustration.
Yeah, it's a shame. It seems to be easily the most popular of the Forza fictionals yet has been treated like a ginger step-child by everyone who has gone near it.Heh, I was reading the conversation and my interest was rising right up until the last sentence. Deflated.
I think that's the only update. Runs pretty good, I think?Mascot For the FM7 Bathurst has the only optimization been the billboard/texture update on RD? Or has Nobody worked on this one like LeMans?
I've been a champion of the CSP and Sol but went back to vanilla AC last night as a test when I tried to run an old 20-car AI grid and realised how unplayably poorly it now runs. I was amazed just how good AC looked in basic form, with a noticeably sharper image and more vivid colours in my CV1. I was also able to run three times as many cars and still hit my 45/ASW target.It's ironic that the one sim that runs the best with full TOD and weather and a track full of cars whilst still looking somewhat modern is being kept alive by modders.
You sound like me now... except even I am a fan of Sol now. I'm just a sucker for good sunsets and day-night transitions in racing games ever since GT5. Without Sol, my AC time would be far below rF2, PC2, AMS and R3E, maybe even below ACC.I've been a champion of the CSP and Sol but went back to vanilla AC last night as a test when I tried to run an old 20-car AI grid and realised how unplayably poorly it now runs. I was amazed just how good AC looked in basic form, with a noticeably sharper image and more vivid colours in my CV1. I was also able to run three times as many cars and still hit my 45/ASW target.
The plan now is to do some extensive testing and try to eliminate the hungriest of CSP's features, but as I don't race in rain or at night I'm pretty sure that Sol will be the first thing to go as it seems to be a massive resource hog on my hardware and makes everything look, to me, far too 'hipster-filter Instagrammed'.
Smoke and sparks can go along with 3D grass, but I'll need to keep my 3D mirrors, easily my favourite CSP feature.
With regards to the frame rate, I use the benchmark tool and end up with a slight increase with Sol and CSP vs vanilla AC. I keep the mods at their default settings and use the recommended CSP build.I've been a champion of the CSP and Sol but went back to vanilla AC last night as a test when I tried to run an old 20-car AI grid and realised how unplayably poorly it now runs. I was amazed just how good AC looked in basic form, with a noticeably sharper image and more vivid colours in my CV1. I was also able to run three times as many cars and still hit my 45/ASW target.
The plan now is to do some extensive testing and try to eliminate the hungriest of CSP's features, but as I don't race in rain or at night I'm pretty sure that Sol will be the first thing to go as it seems to be a massive resource hog on my hardware and makes everything look, to me, far too 'hipster-filter Instagrammed'.
Smoke and sparks can go along with 3D grass, but I'll need to keep my 3D mirrors, easily my favourite CSP feature.
AC being #1 is not a surprise given the amount of mods and ease in which one can install said mods. Kunos can largely thank the creators of Content Manager and the CSP mods along with the Sol mod for the longevity of AC.On the RaceDepartment Rate the Sims final results:
You know, compared to where someone with good knowledge about video games but an outsider of the sim market would have guessed where the games would land in a poll... I could have told you that pCARS2 would be weirdly low on the list, I could have told you that AMS would be a big player, I could have told you AC would win and that ACC would be somewhat low. I even could have told you that R3E would be fairly high after their latest updates and also that iRacing would be low... but what I could NOT have foreseen is that Wreckfest would land above rFactor 2. Holy shit. Maybe S397 should make some polls of their own to get some broader feedback from the whole sim racing community so they know how they're actually seen in the eyes of the average sim racer.
Great rendition of track. Sadly the AI has been poorly implemented, braking through the Craner Curves and at Starkey's Bridge. Hopefully there's a community AIW update in the future.rF2 Track: Donington Park AMS LIDAR scan
Where did you see notification of the tracks release? I look at the FB page 'sim racing for life' - is there another site?Great rendition of track. Sadly the AI has been poorly implemented, braking through the Craner Curves and at Starkey's Bridge. Hopefully there's a community AIW update in the future.
Here. 45 minutes was more than enough time to download and get annoyed at the after-thought AI. That being said, ISR do tend to cater towards leagues and such, so I understand why that community may leave AI work to other modders.Where did you see notification of the tracks release? I look at the FB page 'sim racing for life' - is there another site?
Yeah, I should have guessed. Silly me.Here. 45 minutes was more than enough time to download and get annoyed at the after-thought AI. That being said, ISR do tend to cater towards leagues and such, so I understand why that community may leave AI work to other modders.
Oops. I missed that poll. I probably would have voted for DUCK, but I much prefer to race in changeable conditions than full on monsoons. ACC seems to be the best choice for slippery surfaces at the moment, but who knows what magic AMS2 will bring?Interesting results to racing in the rain poll: https://www.racedepartment.com/threads/opinion-racing-in-the-rain.177935/
92.6% of the 270 votes race in rain 'by choice' less than 25% of the time; I find the results strange given sim racers are often upset when a sim ships without changable weather.
For the record I elected 50:50 as I like to feel how the wet tyres work and the track changes which is modelled in rF2, ACC and pCARS although the latter went nuts with the snow and blizzard conditons.
Hopefully AMS 2 drops the more extreme weather such as snow in places where it doesn't snow as it was an issue in pCARS 2.Oops. I missed that poll. I probably would have voted for DUCK, but I much prefer to race in changeable conditions than full on monsoons. ACC seems to be the best choice for slippery surfaces at the moment, but who knows what magic AMS2 will bring?
I prefer a more positive reading from those results: "30% of sim-drivers race in the rain 25% of the time (or more)". Developing a feature that 30% of your customers will use seems like time well spent.There are now 710 people who've entered the poll and 90.3% either never race or seldom (25%) race in wet conditions by choice. Based on the results adding changeable weather is a complete waste of time and resources.
I prefer a more positive reading from those results: "30% of sim-drivers race in the rain 25% of the time (or more)". Developing a feature that 30% of your customers will use seems like time well spent.
However, to play devil's advocate, Racedepartment is a small community of hardishcore sim races and these numbers may not accurately represent the general public's opinion on wet weather racing.
I think it's time for Kunos to move back to their own engine (and hire the CSP and Sol authors):
No price information as yet but I doubt it'll be free.