Gonna cross post this here and the PSVR thread. My Samsung Odysessy+ finally arrived and here's my initial (and maybe only) impressions:
The Good:
- With the built-in bluetooth, the motion tracking is really good. Super impressed by the inside out tracking on this. Don't really play anything that requires behind the back actions, so this would not be a deal killer for me. I could definitely get on board with this inside-out methodology in future purchases.
- Definitely like the controllers with the analog/trackpad combo. No need to compromise with one or the other. Let the user pick.
- The screen is definitely nice vs the stock Vive. Makes me want the Oculus Quest even more (for wireless roomscale and most importantly, media). 4k Youtube videos look real good. Would definitely watch movies this way on a Quest.
- You can still see SDE if you have good eye sight and look for it, but you have to be looking for it specifically. SDE honestly doesn't bother me at all, though, so I do wonder if non-filter (and the elimination of the "haze" effect) isn't the preferable route (with this resolution). The haze isn't really that noticeable, but I do wonder what identical screens would look like in comparison.
- Was impressed by the performance. Sitting in SteamVR, I was getting less latency than my Vive (.7ms vs 1.1ms for the Vive).
The Bad:
- The headphones are pretty bad if you're used to your own with the Vive. I've heard people say they're comparable to the Vive DAS, and if that's the case, I'm glad I never wasted 100 bucks on that. My Grado SR80's aren't exactly luxury, but they're miles beyond this. One of the games I played around with was Tempest 4000 in Virtual Desktop. Hearing Minter's thumping soundtrack and SFX completely neutered made me sad.
- It feels super cheap. The Vive is all plastic, too, but you could seriously bludgeon someone with the Vive HMD. This just feels cheap and flimsy.
- The ergonomics are some Hall of Fame level shit. Where to begin?
- The thing does fit my head. Barely. So I have that over some people. But I have to dial the thing out almost all the way to get it on.
- What in the holy fuck, though. I haven't worn something this shitty since the Sony HMZ-T1. Did they hire the ergonomics guys from that PoS? You truly can't breathe in this thing. It completely cuts into my nose. Like I seriously question whether it's gonna break the skin the way it just claws into my cartilage. The one Youtube video that addressed this said he thought he could mod it by cutting out the rubber, but I don't think that's an option. Cause the rubber crap is just there to prevent your nose from being smashed by the plastic. I've placed my fingers in there and see even the bottom part of my nose is being scrunched by the plastic (no rubber flap is near that).
The most incredible part of this? Nobody seems to even be able to get their face to touch the foam. I sure as fuck can't. I'm a good quarter inch away from my face making contact with it. And my nose is still being mutilated inside this tiny ass nose compartment. This was the same issue with the infamous Sony HMZ-T1.
Who was this designed for? 10 year old Asians with a nose that barely existed.
No modding is going to help here, either. Because just pushing this thing far enough away (manually holding with hands) to stop the nose from being mutilated means the optics are completely out of focus at that distance.
The thing just mystifies me. Feels like my eyeballs a fraction away from the lenses... yet my face is a 1/4 inch away from any of the face foam. And the nose, as noted above, is just smushed to fuck. That's an equation that blows my mind. 1 + 3 shouldn't exist if it's literally impossible for my face to touch the foam. Baby's first HMD. I guess.
The Good:
- With the built-in bluetooth, the motion tracking is really good. Super impressed by the inside out tracking on this. Don't really play anything that requires behind the back actions, so this would not be a deal killer for me. I could definitely get on board with this inside-out methodology in future purchases.
- Definitely like the controllers with the analog/trackpad combo. No need to compromise with one or the other. Let the user pick.
- The screen is definitely nice vs the stock Vive. Makes me want the Oculus Quest even more (for wireless roomscale and most importantly, media). 4k Youtube videos look real good. Would definitely watch movies this way on a Quest.
- You can still see SDE if you have good eye sight and look for it, but you have to be looking for it specifically. SDE honestly doesn't bother me at all, though, so I do wonder if non-filter (and the elimination of the "haze" effect) isn't the preferable route (with this resolution). The haze isn't really that noticeable, but I do wonder what identical screens would look like in comparison.
- Was impressed by the performance. Sitting in SteamVR, I was getting less latency than my Vive (.7ms vs 1.1ms for the Vive).
The Bad:
- The headphones are pretty bad if you're used to your own with the Vive. I've heard people say they're comparable to the Vive DAS, and if that's the case, I'm glad I never wasted 100 bucks on that. My Grado SR80's aren't exactly luxury, but they're miles beyond this. One of the games I played around with was Tempest 4000 in Virtual Desktop. Hearing Minter's thumping soundtrack and SFX completely neutered made me sad.
- It feels super cheap. The Vive is all plastic, too, but you could seriously bludgeon someone with the Vive HMD. This just feels cheap and flimsy.
- The ergonomics are some Hall of Fame level shit. Where to begin?
- The thing does fit my head. Barely. So I have that over some people. But I have to dial the thing out almost all the way to get it on.
- What in the holy fuck, though. I haven't worn something this shitty since the Sony HMZ-T1. Did they hire the ergonomics guys from that PoS? You truly can't breathe in this thing. It completely cuts into my nose. Like I seriously question whether it's gonna break the skin the way it just claws into my cartilage. The one Youtube video that addressed this said he thought he could mod it by cutting out the rubber, but I don't think that's an option. Cause the rubber crap is just there to prevent your nose from being smashed by the plastic. I've placed my fingers in there and see even the bottom part of my nose is being scrunched by the plastic (no rubber flap is near that).
The most incredible part of this? Nobody seems to even be able to get their face to touch the foam. I sure as fuck can't. I'm a good quarter inch away from my face making contact with it. And my nose is still being mutilated inside this tiny ass nose compartment. This was the same issue with the infamous Sony HMZ-T1.
Who was this designed for? 10 year old Asians with a nose that barely existed.
No modding is going to help here, either. Because just pushing this thing far enough away (manually holding with hands) to stop the nose from being mutilated means the optics are completely out of focus at that distance.
The thing just mystifies me. Feels like my eyeballs a fraction away from the lenses... yet my face is a 1/4 inch away from any of the face foam. And the nose, as noted above, is just smushed to fuck. That's an equation that blows my mind. 1 + 3 shouldn't exist if it's literally impossible for my face to touch the foam. Baby's first HMD. I guess.