Rain in ACC = Beer goggles.Last night I found out that if you race Paul Ricard in medium rain (or worse), there's enough spray to hide the distant shimmering mess.
Rain in ACC = Beer goggles.Last night I found out that if you race Paul Ricard in medium rain (or worse), there's enough spray to hide the distant shimmering mess.
Mascot You could check the tightness of the bolts on the inside of the base-side QR as well as the ones on the inside of the wheel-side QR. Depends how much use the base has, but replacing the o-ring might help. If you're still getting a rattle then I would reach out to support.Betta Lines thought I'd post this here initially to hopefully get your insider perspective rather than creating a bunfight at RD. My CSWv2.5/Porsche 918 RSR rim combo has developed some 'play' at the rim/base interface where it used to be a rock-solid mount. It's only a millimetre or two but does translate to quite an annoying 'rattle' during some FFB action. The wheelbase spindle still seems solid - the movement seems to be at the QR, which can be 'rattled' independently with the rim off the wheelbase. Is there anything I can check for tightness and adjust, or (god forbid) shim to eliminate the rattle?
Ta muchly.
They don't, I'm referring to the bolts near the pins that are visible/accessible inside the shaft of the quick release. There are five on the base side, and four on the wheel side.Thanks - I guess both of those involve taking the base and the rim apart?
Ah, cool - glad I checked..! ;)They don't, I'm referring to the bolts near the pins that are visible/accessible inside the shaft of the quick release. There are five on the base side, and four on the wheel side.
Quite a few of those bolts did need tightening but that wasn't the source of the loose fit unfortunately. Maybe I do need a new o-ring. You don't happen to know the spec, do you? I don't really fancy buying a couple from Fanatec for a few Euros each then paying €20 for postage... ;)They don't, I'm referring to the bolts near the pins that are visible/accessible inside the shaft of the quick release. There are five on the base side, and four on the wheel side.
That explains the complete lack of updates & testing to their rF2 package from Reiza since late November of last year. Shame everything Reiza does takes so damn long!Some rF2 Reiza pack news.
Sadly I can't recall where I read this earlier today (perhaps Racedepartment?), but Reiza apologised for the delay to their rF2 pack and stated it's because they're adding S397's new PBR shader tech to their content... which is nice.
It's the new dynamic weather system from Peter Bose that uses Ilja's new WeatherFX shaders - not heard of it? 24 hr cycles, localised fog, weather generated from atmospheric and environmental conditions, seasons, precipitation, frost, changing grass textures etc etc.
WeatherFX is the new Shader/modul, which will deliver all functionality to use the new features like 24h cycle, moon, stars, new sky Shader, sky color gradients, new clouds Shader and many more. Ilja will do a basic implementation, which is like a template to see all functions. Sol is just an advanced usage of WeatherFX with its own special functions like dynamic weather change and easy custom weather creation. If WeatherFX is out, every programmer can use it to create own weather systems...
So Sol will be the successor of the whole gbw stuff.
Sol is out.
https://www.racedepartment.com/downloads/sol.24914/
Make sure you follow the installation instructions!
Make sure you follow the instructions in the pdf.Thanks. I installed it and hopefully I'll get to give it a go later tonight.
I remember posting the video you just did ages ago..but couldn't remember what the hell SOL is/was.It's the new dynamic weather system from Peter Bose that uses Ilja's new WeatherFX shaders - not heard of it? 24 hr cycles, localised fog, weather generated from atmospheric and environmental conditions, seasons, precipitation, frost, changing grass textures etc etc.
I remember posting the video you just did ages ago..but couldn't remember what the hell SOL is/was.
I'm always amazed at what the modders are doing to AC - it's like rF1 all over again!
So I'm a little out of the loop....Sol is the one to get for dynamic weather/time of day, etc stuff?
Mascot I just did a Track Day using CM on the Nordschleife using GT3 cars. Around the time the 2nd lap began, most of the cars would just stop and sit on the track, causing massive pile ups. I'd go around it and up the road there would be a random car just sitting on the track. Have you had that issue before?
Yes, it can be an issue with large tracks at the moment until it's fixed. I get this on LA Canyons using AI flood.
Mascot Nice! That's great news. Any idea who is doing the conversion?
I've been complaining about the trees on Kunos' forums for a couple of months now and despite there being a perfectly good fix, they never responded. Anyway, here's the fix: In AppData\Local\AC2\Saved\Config\WindowsNoEditor\Engine.ini,Indeed. Outstanding graphics for stills and replays, but terrible cockpit IQ.
All of which are Unreal Engine issues and no fault of Kunos (I think?).
- Jaggies everywhere and turned up to 11 at Paul Ricard
- Trees that are constantly and obviously switching lods. Very noticeable at the Hungaroring and I'm going to guess Zolder will be worse.
- Tree shadows disappear momentarily during lod switch. Very noticeable at the Hungaroring and I'm going to guess Zolder will be worse.
- No proper triple screen support (doesn't affect me, but I'm annoyed on behalf of those that do)
- No SLI support (doesn't affect me, but I'm annoyed on behalf of those that do)
Hopefully they'll return to an in-house rendering soloution for AC2.
Thanks for the fix! AA still makes the sim look like pig on a lipstick. Ironic that it wasn't long ago we were taking the piss about rF2 still requiring players to dig into the player.json file to fix issues.I've been complaining about the trees on Kunos' forums for a couple of months now and despite there being a perfectly good fix, they never responded. Anyway, here's the fix: In AppData\Local\AC2\Saved\Config\WindowsNoEditor\Engine.ini,
Add the following
[SystemSettings]
foliage.LODDistanceScale=5
LOD switching is 5 times further and I no longer notice the switch, even when I'm trying to actively seek it.
Now if only someone could fix the AA...
It really is!
Bty Mascot, in shader mod, there were some fps optimisation switches wasn't there a update ago... whereabouts / what are they? :)
It's quite remarkable, isn't it? My FR has gone through the roof recently with all the CPU/GPU optimisations, and Sol.I was messing with Sol on my 49" screen and my FPS had definitely increased over the previous GBW/shader patch etc. I was quite shocked to say the least. Amazing what they are doing with AC.
I did a couple more 60x sessions at Laguna and Knutstorp. I've only tried broken clouds and light thunderstorm so far and both looked good. The sunset/rise at Laguna is stunning.
Anyone have suggestions for other circuits with a spectacular sunrise/set?
Don't forget this exciting news too:Blah blah blah, UI, blah blah blah, competition, blah blah blah shaders... the January Roadmap for rFactor 2 is here: https://www.studio-397.com/2019/01/roadmap-update-january-2019/ (Why do they name these after the previous month? Always feels like I'm reading the wrong page)
The jump in quality from Thrustmaster to Fanatec is very noticeable. Since purchasing a CSW2.5 18 months ago, I've had no desire to upgrade further. For me, it's all about the pedals anyway.Been going back and forth on some rig upgrades for a few months now, figured I'd ask here.
Currently have a TSPC Racer and CSL LC pedals. Would like a round rim but don't want to further get stuck into the TM ecosystem. Is it worth selling the TSPC Racer and upgrading to the CSW2.5? DD isn't in my future so the 2.5 is my endgame option.
I sold a guitar that was collecting dust and can basically sell my TSPC for the CSW 2.5, BMW Rim, McLaren rim, shifter and mounts and still have a few hundred left over for a rainy day. I've been planning this for a few months and now that I've got the funds I'm starting to second guess everything.
Would appreciate any advice
I've never seen such unanimous negativity from core fans in an official news thread. Hopefully S397 take note and spend a couple of weeks fixing their bugs.Wow, the feedback on January Roadmap on the rF2 forums is harsh.
I understand most of it - the UI has taken an age to be completed, the AI, rain, pitstops, tyre model, visual and modelling issues, bugs and glitches remain to be addressed, the seemingly random approach to DLC - 'hey fans, we have Formula-E gen 2 coming...but don't ask about the series tracks though as we have a fantasy one for you!' all adds up after a while.I've never seen such unanimous negativity from core fans in an official news thread. Hopefully S397 take note and spend a couple of weeks fixing their bugs.
Their silence on the topic is deafening.We crucify other devs for their releases shortcomings and never corrected issues so it's about time S397 got on with the job of fixing what's broken
Seems to have been fixed. But yeah, how does this get through QA?Edit - does anything ever get QA tested anymore? - "Looks like we have some reports of crashing on the new build when mixing some content - we are working on it right now and appreciate the feedback!!" - rFactor 2 FB page post.
https://www.facebook.com/rFactor2/posts/2220115274706039
I am really deflated by the devs inability to sort their priorities out. S397 have worked magic at first but I'm wondering if the initial goodwill has worn off.Their silence on the topic is deafening.
Seems to have been fixed. But yeah, how does this get through QA?
The jump in quality from Thrustmaster to Fanatec is very noticeable. Since purchasing a CSW2.5 18 months ago, I've had no desire to upgrade further. For me, it's all about the pedals anyway.