Thinking of possibly investing in a DD base, my GT Omega will probably fall apart using it. Are there any rigs that will support it? Should I delve into making my own?
Some cool stuff in there. Thanks!The website for the author of the video: https://davidperel.net/simracing/
Alex H has worked his tail off making these cars accurate and balanced so that each car has its own 'flavour' but no one car should be dominant.The not-90s-F1s are available for RE3.
Took them all for a single lap around the test circuit for free and will certainly purchase one... just not sure which yet. They're all great fun! My only complaint after a single lap is the sound. There's not as much depth and detail compared to previous cars. Then again, it's not as if F1 cars pop, bang and squeak.
I used a GT Omega Pro rig, and I would not recommend using a direct drive base on it unless you add extra reinforcements. I saw somewhere that GT Omega can provide an additional pair of uprights for the Pro cockpit (so they can be doubled up) for this purpose - that would make a big difference. However I recommend building an aluminium profile rig, either from the raw material cut to the right lengths (there are many plans to follow online), or using a pre-cut set with custom brackets from somewhere like Sim Lab.Thinking of possibly investing in a DD base, my GT Omega will probably fall apart using it. Are there any rigs that will support it? Should I delve into making my own?
I have one; the WSP is very well built, quite heavy and won't budge on carpet.Anyone here ever owned a Wheelstand Pro? I'm thinking about getting one to use in my living room for GT Sport. If I do I will probably get a Fanatec CSL Elite wheelbase since I already have two Fanatec wheels and I still have my CSPv3 pedals in storage.
GENERAL:- The .exe now starts in "-nohmd" mode if "-vr" is not specified.This now allows direct shortcuts with "-vr" command and reduces the number of required launch modes in Steam.- Fixed a crash when pausing the game from the helicam.
GAMEPLAY:- Added savegame system in Career and Championship modes.- Savegame feature is not available in Hotlap and Hotstint mode- Improved general .json encoding system.- Added structure to manage multiple savegames (Single Player).NOTE: not yet enabled in the public build.- Added auto-saving after complete sessions in Career and Championship.- Fixed driver stint status in savegame.- Fixed incorrectly forced 10-minute driver stint length in championship and career.- Fixed inaccurate session results in some savegames.- Fixed Fanatec LEDs building in reverse order (due to a change in the Fanatec SDK).- Updated controller presets.- Fixes to MP replays (e.g. flickering spawned cars when the replay was shorter than the session).- Fixes to game stability.- Tweaks to accident/yellow-flag highlights.- Fixed a bug of 'ghost cars' appearing in some cases in multiplayer highlights.- Added option to customize weather for championship rounds.NOTE: selecting "Custom" weather allows the player to customize the weather for every championship round before each event.- Fixed end-race cameras and car positions (e.g. back from replay after end-race highlights).- Fixed HUD disappearing after trying to play an invalid replay.- Revised AI skill levels in Career in various difficulty settings.- More straightforward session-end:Added status message at the end of sessions informing the player to wait for all opponents to cross the finish line before proceeding to the next session.- Fixed ignition turning off when killing the engine during pit stops.
UI:- Added mouse input in VR.- Fixed an issue with navigating the MFD in VR.- Fixed tyre sets section being incorrectly active when wet compound was selected in the tyre and strategy windows in the Setup screen.- Fixed incorrect title in the Championship car selection menu.
AUDIO:- Audio communications optimization.
GRAPHICS:- Added another AA method. Temporal is now more effective against jaggies, while KTAA is more effective against ghosting.- Revised steering animations on various cars to delay hands switching over too early.- Fixed rim speed different from tyre speed.- Fixed slow motion rim/tyre speed in replays.
MULTIPLAYER & RATINGS:- Reduced the join lag when a new car model joins a session.- Drivers cannot join ongoing race sessions anymore (server settings option "isRaceLocked").- Fixed race track status not being properly reset after the race session.- Changed the way backend systems store data, so data is still correctly saved even under high loads.- Racecraft Rating calculations are temporarily suspended.- Rating widget now will correctly detect reconnections. While disconnected, it will simply dissapear.- Backend systems performance improvements.- Advanced MP options: Fixed the slider weights for night and rain.- Advanced MP options: Increased the significance of "clean": Users with higher SA won't see unrestricted servers anymore, unless "clean" is reduced below 50%.- Advanced MP options: Increased the significance of "latency": Users with higher SA won't see unrestricted servers anymore, unless "clean" is reduced below 50%.- Advanced MP options: Increased the significance of track weights, especially low values will massively rank down corresponding servers.- Matching now (almost) ignores servers in race sessions, instead of ranking them down.- Fixed CP servers not showing up for a number of user IP addresses.
PHYSICS & FFB:- Force Feedback Post-Processing is now available like in the original Assetto Corsa.Copy your "ff_post_process.ini" and associated LUTs to "Documents/Assetto Corsa Competizione/Config".
Interesting! I always wanted to make the switch from my Thrustmaster T300 to the Fanatec ecosystem mainly due to the rims but I never liked that the PS4 version of the CSL elite was a better product. Now I just need to convince myself that the CSL Elite is a worthy upgrade to the T300.The original CSL Elite Wheel Base was out of stock in most regions for quite some time now as we were working on an improved version. This CSL Elite Wheel Base V1.1 is now ready to ship to customers.
- Same advanced electronics as the PS4 versions of the CSL Elite Wheel base minus the PlayStation security chip.
- Improved force feedback
- New appearance with new front plate, silver top and Fanatec logos on the side
you can use the CSL Elite+ PS4 version with an Xbox compatible wheel and you'd have support for all 3 platforms.Fanatec updated the CSL Elite to version 1.1.
Interesting! I always wanted to make the switch from my Thrustmaster T300 to the Fanatec ecosystem mainly due to the rims but I never liked that the PS4 version of the CSL elite was a better product. Now I just need to convince myself that the CSL Elite is a worthy upgrade to the T300.
That's correct. The two CSL bases are now effectively the same aside from the Sony security chip inside the Wheel Base +.So the Elite PS4 version will work with an Xbox? Just needs a certain wheel? If so, cool cause I'm about to order the PS4 version just to play GT Sport.
I just received this new Ascher wireless rim. It's using his new aluminum magnetic shifters, and they couldn't be more solid. Barry at the SRG gave a glowing review just today, and apparently Jimmy won his LeMans race using this rim.
I also bought the Samsung 49" CRG9 this week. At 5120x1440, it's over the top but future-proof. I do have my global fps capped at 117 and iRacing typically maintains it at native res.
I haven't used the Fanatec sticks, but these ones are multi-directional, rotate and I believe also click in. My SC2 wheel base was delayed until next month so I haven't had the chance to try my rim. It'll work on your base but you'll need the plug and play wireless module. Ascher is sold out but I'm sure there are other suppliers.I somehow skipped this post. I've been looking at that wheel myself. Do the thumb sticks work like the ones on a Fanatec wheel (if you have used one)? I also wonder if these wireless wheels would work with my year old SimuCUBE.
You also got the monitor I should have waited on. I have the 1080p variant and love it but I extra resolution is really nice.
If they allowed a proper wired connection to a PC (to use as a Rift), then this would be immediately possible. Connecting a racing wheel directly to the headset? Seems very unlikely, and even if it was possible, I doubt the Quest has the horsepower to run a decent driving sim.Is there any talk of racing sims coming out on Oculus Quest? Not sure how it would connect to a racing wheel or if it can even power them but it would be awesome
My 4 years of complaining finally paying off!
They said "Le Mans will be released sooner than you think" and I thought yesterday would be the obvious day ;) However, to be fair, it seems like the hold up is the ACO end, not S397's.
This information + the Le Mans news has certainly helped clarify why rF2 has been moving along at a glacial pace the past few months. I did wonder if there were really 20-30 staff.The Grand Tour game has taken resources away from many of the stated goals in various roadmaps.
Our two most prolific posters from the old site are not what they once were. Big Takeover is AWOL and Betta Lines' posting is probably somewhat constrained by his job. The third and forth posters were TJP and Mascot, who are thankfully still posting and keeping us informed. But esteemed as they are, they don't post at the rate Big Takeover or Betta Lines.