If I am not mistaken, it's tomorrow, 25th... or the 27th? I remember thinking it was going to be near my birthday, on the 26th LOLAnyone order a Fanatec rim recently? Any idea as to when the F1 2019 code is being sent out? I surely hope it actually isn't a week from now.
Dear Valued Customer,
Hereby we inform you that the shipping date for your order has been changed.
The estimated shipping date for G-F1 2019 PC / F1™ 2019 for PC is 06/25/2019 now.
You will get an email confirmation as soon as the goods ships from the warehouse.
Thank you in advance for your understanding.
If I am not mistaken, it's tomorrow, 25th... or the 27th? I remember thinking it was going to be near my birthday, on the 26th LOL
edit: found the e-mail
Very excited for this game! The screens are impressive and I really enjoyed Renato's interview at RaceDepartment.
Anyone order a Fanatec rim recently? Any idea as to when the F1 2019 code is being sent out? I surely hope it actually isn't a week from now.
Hmm. That all sounds a bit strange, but I'm glad it appears to have fixed itself.Betta Lines
You've had your fair share of questions on this page, haven't you? Up for one more?
What should I do next?
-I was driving in rF2 (now there's a surprise)
-Flat spotted a tyre in practice, leading to wheel vibration
-Quit back to pits for a fresh set of tyres, however I still had strong vibrations, even at low speeds (like I was constantly driving over a saw-tooth kerb)
-Tried a different car, still same issues (albeit a little weaker in the Skippy)
-Quit rF2 and opened up the Fanatec Property thingy
-Was told there was a new firmware for the base
-Updated firmware
-Waited to be told everything was OK
-Now if I switch my wheel on, it does the rotate-y thing, but never pops up in Windows
-If I try to calibrate it, the display goes blank (McLarenGt3 wheel btw)
-No matter what I do, I cannot switch the wheel off. Once switched on, it's on until I remove the power cable.
Do you think the weird vibrations I was feeling were leading to an internal failure of some kind? Or separate issue? What should I try next?
Pulled rim off base, replaced rim on base. Everything now works!
Yup, I created the whole lot, then it was passed around the team to verify.Wow, that's pretty cool. Did you help to compile all those settings?
Should be sent today.Anyone order a Fanatec rim recently? Any idea as to when the F1 2019 code is being sent out? I surely hope it actually isn't a week from now.
Please check your spam folder.I thought it was a code haha :(. Was really hoping to play tomorrow.
Edit: WTF, I never got an e-mail.
I got my key today. HamSandwich check your order page, the e-mail says you can find it there as well.
I think I own all but 4 tracks... guess it's time to finish off the collection!R3E sale on now: https://mobile.twitter.com/raceroom/status/1143453672891924480
50% off all individual Cars & Tracks
25% off all Packs
There's quite a few packs on sale this summer, more than we ever had, so let's go over them! And of course, rFactor 2 itself is on sale as well!
We have three car packs on sale. The GT3 Power Pack and Endurance Pack are both 50% off, and the latest GT3 Challengers Pack has a 33% discount. Our first ever laser scanned track, that set a benchmark for future high quality tracks, Sebring, has a 30% discount.A 25% discount was applied to the Formula E Race bundle, featuring the Gen 2 car as well as two, highly accurate tracks: Monaco and Hong Kong.Our partners at Reiza Studios also have a special surprise for the summer. Not only are all three of their packs (the full pack, the car pack and the track pack) on sale, they also provided some fixes for the MCR 2000 as well as two brand new layouts for Imola, doubling the number of layouts available!
We know we know, it's been a little while…. open wheel fans have been sitting at the window longingly looking into the distance hoping for a sign. But wait no more, we are pleased to once again give you 'open wheel' aficionados something to get your pulse 'racing' again. So start getting worked up right now, because the Tatuus pack arrival is imminent. This punchy bundle of six unique open wheel Tatuus cars that includes the Tatuus F.3 T318, the Tatuus MSV F3-016 (aka British F3), the Tatuus PM-18 (Pro Mazda), the Tatuus USF-17, Tatuus F4 T014, and the Tatuus FT-50, will hit the ground wheels spinning on Thursday this week.
rF2 June Roadmap: https://www.studio-397.com/2019/06/roadmap-update-june-2019/
VR Features
We basically added two new things. Support for "IPD" or "World Scale" adjustments, which allow the fine tuning of the distance between the eye cameras in game. Some headsets have hardware controls for this too, but due to popular demand from people in our community we added this as a software feature too. This adjustment allows changing stereo separation strength, which leads to different perception of VR image and in some cases increases comfort. We've added key bindings to increase, decrease or even reset the IPD so you can map those and make adjustments while sitting in the cockpit (don't adjust and drive though!).
The second feature we added is for users of the Pimax (and possibly other similarly constructed headsets). It allows you to enable or disable a specific projection mode that respects the orientation of the displays in the headsets. On the Pimax they are canted. Setting this feature, that for now needs to be changed in the player.json text file, to "1" enables this new option for Pimax. As a side effect, rendering on Pimax becomes roughly 25% more efficient, which is a nice bonus.
Below is an overview of both settings as they appear in your player.json:"VR IPD Scale": 1,"VR IPD Scale#": "VR IPD Scale: Adjusts IPD distancebetween eyes. 1.0 = default IPDdistance, as reported by the HMD,below 1.0 = reduce, above 1.0 =increase","VR Projection Mode": 0,"VR Projection Mode#": "VR Projection Mode: 0 =default, 1 = not in-plane displaysHMDs",
Update log:Fixed a problem with our RSS based news feed in the old launcher (news failed to show up at all, should be back again now).The showroom was not correctly showing up in VR, now it's back to normal.Temporarily disabled the heat haze effect as it was rendering incorrectly. S397 are working on a proper fix, it will be "back soon".Some improvements to how our light probes are updated when jumping around in a replay between different times of day.
I remember hearing it's ~6.5'ish Nm [1.6x the torque of the TX according to the Thrustmaster shop (TX is~3.9 Nm according to iRacing's measurement) => 6,24 Nm], basically only beaten by the Fanatec CSW 2/2.5 of the non-DD wheelbases. Also, some reviewers claimed that the T-GT felt a bit stronger and more refined than the TS-PC/XW, but I'm not sure that I can believe that.Does anyone have experience with the Thrustmaster TS-PC/XW? I've been researching the various TM bases and it seems the TS is supposed to be the most powerful base, but it seems impossible to find actual tourque specs for TM products. Of the various TM bases I see in the wild, the TS seems to be the most rare. I currently have the TMX but will be upgrading in the coming weeks. I'd like to go with Fanatec, but shipping costs to Canada are crazy and the only supplier in Canada has inflated prices and shipping. I've been keeping an eye on the used market also.
There really needs information about each vehicle in the UI (engine size or something), as I have to keep Alt-tabbing to my browser to check the model name of which car I want to drive. Fingers crossed for the new UI! But I'm loving whatever random car I just drove!
Hey guys, quick question...
I started using the Sim Dashboard phone app with F1 2019 today and it's great but I need to figure out a better way to integrate it to my setup.
I'm currently using a car phone mount with a suction cup installed on the plate of my GT Omega Wheel Stand but it's not super solid... Anybody knows if there are phone mounts available that I could actually screw on the stand or something like that?
AMS 2 information!
AMS 2 update, backing funding now open, rF2 and AMS updates, new laser scanned tracks and VR gameplay: https://forum.reizastudios.com/threads/reiza-june-2019-development-update.6234/
Jumped on Kartkraft during the Steam sale. Game is barebones as fuck right now, it does not even have online racing, but I've been having a surprising amount of fun with it. I say surprising as I thought it would be difficult to read and feel what the kart is doing, as driving a kart in the real world is all about feel and moving your body weight around. I got used to the car fairly quickly and was putting doing some decent and consecutive lap times, however, I still find myself instinctively wanting to move my arse around!
I'm also liking the Faceoff Time-Trial mode. It's an interesting way to learn a brand new track as you compete against the ghosts of other racers. As you work your way up the leader boards, taking on quicker and quicker ghosts you get to see how different drivers have different lines or braking points.
I was on Paypal's payment page, about to click 'Send money' when my brain raised the question "Will this become an EGS exclusive too?" and I backed out.
But you're missing out on this special honour on the Reiza forum:
8-)
I doubt Reiza would do an exclusive on the Epic store and I've not seen a single mention of an Epic store exclusive. IMO that would be sales suicide; look at Metro Exodus and their sales vs when their games were a Steam exclusive. It got to a point where 4A Games threw their toys out the pram and stated they'd make no more PC games if sales on Epic were bad! I've held out on buying despite being a day one Metro player dating back to Metro 2033.
No worries.What a badge and thanks for asking on the forums!
Signing as an EGS exclusive does seem to crater games sales, but it doesn't stop publishers flocking to the sweet sweet dollar. One positive aspect though is that AMS2 is a niche within a niche and therefore may fly under Epic's radar. Conversely, I'm sure Ian Bell is chasing a Project Cars 3 EGS exclusivity deal!
If you are looking forward to Automobilista 2 but would rather wait for release, you may opt to add the game to your Steam wishlist via the AMS2 Steam Store page - Steam will then let you know as soon as it´s released!
I believe marvelharvey got burnt by another early access project moving from Steam to the Epic Store by the dev team/publisher without consultation with those who backed the project. As such, I'd be a little reluctant too.I think the last paragraph in the dev update pretty much answers the question of the EGS exclusivity?
That's a shame to hear, but it does looks awesome in still images. Do you ride with an Xbox controller or have some sim-handlebars?No idea what Milestone have done with their latest update as they've managed to fuck up yet again and introduce screen tearing irrespective of whatever fps I select and if I use the in-game fps limiter. It's a really fun game that Milestone seem to be hell bent or screwing up with each update.
Although they exist, I don't use handle bars; a wheel and pedals is dorky enough! Xbox One controller works really well with bike games.That's a shame to hear, but it does looks awesome in still images. Do you ride with an Xbox controller or have some sim-handlebars?
ah, I see. I got burnt by Shenmue III. I changed my copy to PS4 instead of PC :PI believe marvelharvey got burnt by another early access project moving from Steam to the Epic Store by the dev team/publisher without consultation with those who backed the project. As such, I'd be a little reluctant too.
I'll take it if you don't want it :)I guess the $1 PC version of F1 2019 from Fanatec is already over? I was going to buy the Mclaren GT3 wheel but all they show is the PS4 version.
worth a try :D
I believe you both backed the same project and got screwed by the publisher. This is one aspect of EA that I do not like as the dev should be beholden to the people funding the game rather than a published who hops on board after the public's money has been collected.ah, I see. I got burnt by Shenmue III. I changed my copy to PS4 instead of PC :P
Renato of Reiza said:There are at least 5 of those, which as in AMS1 will consist of one legendary venue in several iterations across the decades of its history.
Imagine each of those standalone track packs selling for an average US$ 9.99, and each Expansion Pack (featuring cars and tracks of a certain theme) for an average US$ 19.99, and imagine further DLCs being added to this mix as it likely will, and the Season Pass price will start to make more sense.
We´ll gradually clear up what those are as we progress, for now I understand this may still be too sparse in details for some to take the plunge, and if that´s the case you should definitely wait until we fill in the blanks.
Man noticed F1 2019 dropped even though I barely got 1 hour played on F1 2018. Gonna just keep playing F1 2018 and after I get more time logged I'll upgrade prob but right now I guess I havent played f1 2018 enough to tell f1 2019 apart from it graphically.
I did have an amazing time the other day when I rode around some tracks in career mode. Maybe after I finish that I'll give 2019 a look