Thanks for your feedback! The video makes the files sound like a panacea for the overly complicated pCARS FFB. I settled on the in-game FFB as the Jack Spade files didn't do much for me although I may need to try 2.0
For me, the benchmarks remain rF2 and AMS (thanks to Real Feel) with R3E getting very close with pneumatic trail now added and AC with the LUT file not far behind.
I didn't like the Jack Spade PC2 files neither at first (still had my TM wheel then), tried them half a year later with my CSW v2.5 again, liked them more then, but still returned to the RAW setting. Not even sure if 2.0 is actually better or my taste and control-panel setup has changed, but now I use the Jack Spade "stan lo comp DD" custom file and it's quicker, harsher and the disgusting peak-softening/filtering (so nobody breaks their wheel or arm is what SMS thought, I guess) is lessened.
And of course I agree about rF2 and AMS's FFB. I just think that rF2 should have the "how much Nm has your wheel" in the in-game UI and not hidden in an ini- or json-file. It turned me from "this is somewhat broken overly strong, why do people like this" to "ok, this is the best FFB of any game out there", because before, the surface-detail, curbs and bumps were
much too strong on my wheel.
And AMS should change the way they squeeze the torque-curve into what your wheel can put out, because there are a few cars that feel lighter than they need to and many that suffer from extensive clipping, especially the F1 downforce cars. Then you change the ini-file for those cars, but some day Reiza puts out an update and I have to change and copy paste everything for the now overwritten ini-file again.
That would be my #1 input for AMS2 development: Car-specific FFB-multiplier and an algorithm that can put out exactly the Nm on someone's wheel that the real car would have, if the player entered the Nm of his wheel and it's strong enough for that.
I should try Betta's R3E settings from the Fanatec forum one day. Tried EmptyBox's settings once, but still preferred my own, which I don't
actually like.
Edit: Ok, I just took a look at those, don't think they would help. It's how the force builds up when you turn in in basically every car from R3E, that I don't like. Probably more to do with the tire model, slip-angle vs self-aligning moment or so, also how it's multiplied by more tire load from bumps.