yea, the bump thing is suspect, but we don't know any details (which bumps, new/old bumps?, and when was this in the development cycle, maybe they slowly reworked old Zandvoort part by part to my match the laserscan point cloud data).I had a quick drive last night (before uninstalling).
Positives:
Free content is always welcome! AA seems to be improved in getting rid of jaggies on the armco and other trackside options. I'm finding the AA is better without the post processing on however turning PP to low washes out the colours. New cars are good to drive. The new Porsche GT3 II is trickier in ACC than any other Porsche in any other sim I've driven. Perhaps the Porsche isn't for me despite loving their cars. The AM is a blast and the newly improved NSX is much more fun to drive. AI car LOD provides a much needed performance boost with a decent sized grid. The 'updated' tracks are good too although I'm still wondering why a laser scanned Zandvoort needed a driver to tell Kunis about missing bumps. The car setup screens remains some of the best available.Negatives:I'd love Kunos to sort out UE4 to run as well as other dev's have managed as the focus on just GT3 cars is a wise choice for physics and tyre accuracy.
ACC remains the heaviest on the CPU+GPU of all sims I own whilst having some of the worst visuals (e.g. awful mirrors & overall sharpness), Mirrors still kill performance on anything above mid. Even on highest settings they look like arse, FFB remains a mixed bag. Not sure why nKP and AC feel awesome and ACC is lacking. Shadow pop in is abysmal; rF2 has nothing to worry about! The career mode remains a WIP and worse than those of pCARS and AC. I'd rather have nothing that ACC's half baked career mode.
I still regret the money I paid for ACC and I got it pretty damn cheap. UE4 was a very bad idea.
Well he does say he's been playing iRacing since 2016(?)... he just didn't have it at home, but played it with lots of different setups (DD, Thustmaster, Fanatec, etc). I have never seen him mention rF2 though.That David is new to sim racing is likely an important factor here.
Ok... there is nothing wrong with loving GTS and getting sponsorship.Well he does say he's been playing iRacing since 2016(?)... he just didn't have it at home, but played it with lots of different setups (DD, Thustmaster, Fanatec, etc). I have never seen him mention rF2 though.
He explains his choice for TM is indeed because he mainly plays GTS (and that is because he had his playstation even before he had a TV in his London apartment), and has been collaborating with them for some time as well, and got oficial involvement/sponsorship recently.
I don't think he's new to sim racing or uninformed.
This car got me very hyped. A genuine showcase of how modders can extend and go beyond the vision of the original developers
I visit GT Planet and I believe you have all of the AC mods too.It is rather spiffing - an absolute blast around the FM7 Le Mans track conversion. One of the best AC car mods out there, I reckon. And I've got them all.
Believe it or not, I'm in the process of culling my car and track archive down to manageable levels. Too many diamonds were buried too deeply in too much shite. I'm finding lots of good stuff that I didn't even know I had, lol. Lots of utter tripe, too.I visit GT Planet and I believe you have all of the AC mods too.
The more I play ACC, the more I wish Kunos improved their own graphics engine rather than switching to UE4.
Hi guys. Does anyone here have any experience or thoughts about the GT Omega Apex wheel stand?
It seems like a good solution based on reviews and the Sim Racing Garage review. ta.
I've had one for about six months, and it's been pretty solid with CSL Elite Load Cell pedals and a Thrustmaster TS-PC wheel. It's not super portable like the smaller wheelstands(heavy, cumbersome), but it does the job for me when I need my wheel hooked up. I use it at my computer desk, and it's great as an alternative to just mounting my wheel to the desk and having my pedals flat on the floor. I like that the angle of the pedals is adjustable and there is quite a lot of room on the pedal tray to move them back and forth.
I have the stand braced against a wall so there is no movement under heavy braking, but a few times when I didn't have it set properly, I experienced some sliding under heavy braking when I was using the strongest elastomers with the brake pedal. I think the sliding wouldn't be a problem using the weakest elastomers, which is what I use now anyway.
I have the shifter mount installed despite not having a shifter, and sometimes I use it to hold things temporarily. Things will bounce and fall off during intense moments, so there is some amount of movement through the rig, but it's not distracting otherwise.
I don't have a lot of room in my current gaming space, so it's a testament to the versatility of the stand that I can use it and find room to store it. But it's big and kind of heavy, so it isn't something I would enjoy moving in and out on a daily basis. I usually keep it in place for a week or two at a time, and if I need to use my computer for anything else, I will just reach over the unit. If you have a bit more space than I do, it wouldn't be as much of an issue, but the space I'm working with is only slightly bigger than the space required for a full-time sim rig.
Any performance hit to the frame rate with the new effects?CSP 245 is out now for AC/CM.
New sparks and collision debris look awesome. Grass still WIP (too long/thick atm
I don't notice FPS hits because I'm always operating in a generous buffer zone above 45fps for ASW in VR. I think I saw mention of a 1-2% FR hit with Grass FX maxed, but optimisation is planned. Sparks and debris have little-to-no effect, I think.Any performance hit to the frame rate with the new effects?
Once you've culled your AC car and track list, we'll need a definitive list.
That's great news. Shame ACC doesn't run half as well on the same hardware!I don't notice FPS hits because I'm always operating in a generous buffer zone above 45fps for ASW in VR. I think I saw mention of a 1-2% FR hit with Grass FX maxed, but optimisation is planned. Sparks and debris have little-to-no effect, I think.
I go to rF2 for a small mod list so AC better be huge!
I really don't like the way they offer DLC via Steam. So much so that I looked, got confused and just left again.
well, consistency is important in simracing. ;)I think it's a quaint choice to use the inventory system for DLC unlike every other sim release because it's consistent with everything else rF2 makes the user do e.g. manual mod install, manual restart for rF2 to recognise a new wheel and pedals correctly, game files saved in two places doubling the space used on the SSD/HDD, undocumented AA settings etc.
Yes, they use machines that spray a constant thickness layer of water on the treadmill infront of the tire in the testing stations for this, to get the necessary data.
Why did I naively believe this would be 330 P3 and GT40? I was so excited when I clicked the link.
I thin we'd all like a DLC which included the Ferrarri 330, Ford GT40, Lola T70, Alfa Romeo 33/2 and the Porsche 908/02 and a historically accurate late 1960's Le Mans track.Why did I naively believe this would be 330 P3 and GT40? I was so excited when I clicked the link.
I think I have all of those for AC.I thin we'd all like a DLC which included the Ferrarri 330, Ford GT40, Lola T70, Alfa Romeo 33/2 and the Porsche 908/02 and a historically accurate late 1960's Le Mans track.
Links please except for the Porsche 908!
I think they're in official DLC.
The rather excellent Lola is from Legion. His blog is choc-full of goodies.
I have all of the official content for AC but forgot that the cars except the 908 may have been included.
I knew you'd come up with the goods! Thank you 8)The rather excellent Lola is from Legion. His blog is choc-full of goodies.
Car: https://drive.google.com/file/d/1SNpDoAigY087RTAvKtGQJ53uRts0FeVv/view
(some skins for it are on RD, eg https://www.racedepartment.com/down...0-racing-team-v-d-s-skinpack-by-legion.29291/)
Blog: https://perendinator.blogspot.com/?...FYH5W9u7wXTCOibIkm43mqawKfOq_I9CFuyysWOJeVimo
Le Mans '67 https://www.racedepartment.com/downloads/le-grand-circuit-1967.17288/
Plus, the FM7-AC modern conversion has recently been updated http://www.mediafire.com/file/5z1s1prx3oe6pmp/sx_lemans_1.6.7z including new 3D grass shader.
Looks amazing at night.
Unzip the stFlow helicopters and animated billboards from the 'extras' folder into the main track folder. Activate my included 'screens' track skin for more variety with the screen images. I'm working on new balloons and blimps. Helicopters now have lights.
Love this track.
New Le Mans balloons, with help from Slider:
Glad to help!
I guess your post already answers this LOL