PC Version of Phoenix Point (X-Com spiritual successor, crowdfunded game) 1 year exclusive to the Epic Game Store

Oct 25, 2017
2,721
It applies to all services (such as UPlay, EGS, Origin etc., not key sellers like GMG AFAIK) that you cannot have a lower MSRP or additional features. Like, you can't have two exclusive levels on another service that Steam users cannot access. AFAIK you can have preorder specials and the like, but you cannot say "This game retails for $60 on Steam but has a base price of $50 on our store." (Note that Metro doesn't count, as it was removed from Steam when it moved to EGS at the reduced price.)

If there are examples of either happening, I'm certainly open to being proven wrong!

Valve provides the same free bandwidth and services to customers activating a Steam key that it provides to customers buying a license on Steam. We ask you to treat Steam customers no worse than customers buying Steam keys outside of Steam. While there is no fee to generate keys on Steam, we ask that partners use the service judiciously.
You should use keys to sell your game on other stores in a similar way to how you sell your game on Steam. It is important that you don't give Steam customers a worse deal.
It's talking just about steam keys.

At least in EU, sometimes GoG and Steam do some times have different prices, so it also does happen in practice.







 
Oct 25, 2017
1,401
LOL. Less than 24hrs ago it was, "Backers, here's your Epic key. We'll launch on Steam/GOG next year."

All this backpedaling reads like they're in full-on, panicked Damage Control Mode.

Love to be a fly on the wall at their offices. Wearing a flame suit, of course.
I would be very leery of any promises of "further support" considering Gollop's last project, Chaos Reborn, has been left to rot and KS backers didnt get all their promised rewards.
 
Oct 27, 2017
271
https://www.reddit.com/r/PhoenixPoint/comments/b0psjl/ama_with_julian_gollop_and_david_kaye/eig95qe/
Free DLC - with the new influx of money, will the missed funding goals from the Fig be implemented as part of the free DLC? The sea missions, floating bases etc?
Julian Gollop said:
Yes - all the proposed DLC from the Fig campaign will be implemented, plus more. We plan at least 3 major DLC packs which include new missions, storylines, aliens, equipment etc. Backers who ordered the living weapons/armour sets will get those as an exclusive DLC pack in addition. We will be supporting the game with extra content as soon as possible after release and throughout the following year. We are definitely in it for the long haul.
Great news! I was disappointed when those stretch goals weren't met.
 

rpm

Member
Oct 25, 2017
1,430
LOL @ only answering softball questions, don't know what else I expected
Also, having to hand over your bank details to get a refund, what a shit show
 

Hektor

Community Resettler
Member
Oct 25, 2017
6,095
Deutschland
Question: Backers who backed the game from China can't even install the Epic Launcher, since Epic Games actively blocks the Launcher there. Why do they have to wait 1 year now because you decided that?
How could I, as a backer, even play the game in China? I could easily do it via GOG or Steam.

daedalus2
Business Guy-1 points·2 minutes ago

We're looking into our options for China right now, and hope to have something to share on that topic soon.



_ _ _ _

REALLY A WELL THOUGHT OUT DEAL
 
Oct 25, 2017
1,940
It's talking just about steam keys.

At least in EU, sometimes GoG and Steam do some times have different prices, so it also does happen in practice.







Heck, Ubisoft normally has tons of early sales in Ubisoft (as well as discounts before launch) that Steam gets muuuuuch later.
 

Hektor

Community Resettler
Member
Oct 25, 2017
6,095
Deutschland
Epic does not, so far as I'm aware, have a 'workshop' like Steam does. Does this affect the sense or extent to which PP will be mod-friendly, and can you clarify further yet how modding is expected to be facilitated?

JulianGollop
LEAD DESIGNER1 point·just now

We will be supporting some limited modding post-release, but it will not come before the first major DLC. We don't know yet what modding support Epic will be providing in the future, but we will provide a custom solution if necessary.
 
Oct 25, 2017
3,519
China
Epic does not, so far as I'm aware, have a 'workshop' like Steam does. Does this affect the sense or extent to which PP will be mod-friendly, and can you clarify further yet how modding is expected to be facilitated?

JulianGollop
LEAD DESIGNER1 point·just now


We will be supporting some limited modding post-release, but it will not come before the first major DLC. We don't know yet what modding support Epic will be providing in the future, but we will provide a custom solution if necessary.
Didnt they announce that game with mod support?
 
Oct 25, 2017
2,721
Epic does not, so far as I'm aware, have a 'workshop' like Steam does. Does this affect the sense or extent to which PP will be mod-friendly, and can you clarify further yet how modding is expected to be facilitated?

JulianGollop
LEAD DESIGNER1 point·just now


We will be supporting some limited modding post-release, but it will not come before the first major DLC. We don't know yet what modding support Epic will be providing in the future, but we will provide a custom solution if necessary.
Custom solution = share files somewhere and just extract. and in few years, spend 10 hours googling mirrors for mods and fail to find any.

Didnt they announce that game with mod support?
They said they'd add mod support later. New they call it limited modding, whatever that means (doesn't sound too promising, though)
 

rpm

Member
Oct 25, 2017
1,430
I'm enjoying seeing the question about "what happens to those who backed a higher tier to get DLCs now that they are being given away for free" slowly creep up to the top, continuing to be unanswered, probably because no one thought about this before now. Very well thought out.
 
Oct 25, 2017
2,582
I'm enjoying seeing the question about "what happens to those who backed a higher tier to get DLCs now that they are being given away for free" slowly creep up to the top, continuing to be unanswered, probably because no one thought about this before now. Very well thought out.
And that something that needs to get answered too, people paid more money for that, and yet they are getting the same as someone who paid less?
 
Oct 25, 2017
1,021
I'm enjoying seeing the question about "what happens to those who backed a higher tier to get DLCs now that they are being given away for free" slowly creep up to the top, continuing to be unanswered, probably because no one thought about this before now. Very well thought out.
Wait they also had DLC as backer rewards? Jesus christ this keeps getting worse.
 

rpm

Member
Oct 25, 2017
1,430
And that something that needs to get answered too, people paid more money for that, and yet they are getting the same as someone who paid less?
I'm sure they're figuring it out in their Slack right now, just like with the Steam key after 1 year situation earlier and a bunch of other stuff no one thought of
 
Oct 25, 2017
1,103
Epic does not, so far as I'm aware, have a 'workshop' like Steam does. Does this affect the sense or extent to which PP will be mod-friendly, and can you clarify further yet how modding is expected to be facilitated?

JulianGollop
LEAD DESIGNER1 point·just now


We will be supporting some limited modding post-release, but it will not come before the first major DLC. We don't know yet what modding support Epic will be providing in the future, but we will provide a custom solution if necessary.


I feel like this needs a Snapshot logo...