- Oct 25, 2017
Not trying to defend Epic here but they do support modding, don't they? There's the Conan Exiles dev kit, PixArk, ARK Editor and other stuff on their store.
You can download mod tools, that isn't the same as having a Steam Workshop-esque mod distribution platform. You have to distribute those Conan Exiles or Ark mods on NexusMods or where ever
Thats them having the game's editor tools on the client,
"Yes, we did expect some people to be upset by the Epic deal, and we did not make this decision lightly. We have enough resources to release the game, but the Epic deal will help the game enormously in terms of quality and post-release content. It helps give our employees security and gives them the confidence they can get the job done, despite the stress and high expectations."If the studio had to agree to Epic Game Store exclusivity, I wonder if they were in hard times to get more funding. I'd imagine them struggling to make decisions to get onto Epic Game Store in the first place and satisfied in the short time that somehow they made the deal, only to face harsh feedback from those who backed up their game.
I see! Thanks for correcting me. Yeah, Steam workshop is WAY better
They really had zero faith in this game making any money...
What do you mean shady? You don't want to give your bank details to TransferWise? They have 9.2 out of 10 on TrustPilot! /s
Saw that. 3% out of what percentage of backing $$ is what I'm interested in.
At that point i would just take a loss, and call it a day than handover my bank account info for what $60?What do you mean shady? You don't want to give your bank details to TransferWise? They have 9.2 out of 10 on TrustPilot! /s
Yeah, that 3% is almost assuredly the amount only through their shady method, wouldn't be surprised if more are trying to go through charge back, there's been a lot of talk about doing that on the subreddit
Eeeeyup, especially given how the payment processing is supposed to work. They should have offered people some alternatives like a giftcard of their choice if regular return is not an option. Can't say I wouldn't prefer to see a higher number, but things are as they are.
I was thinking the same thing, I mean he is talking about less than 300 backers (As per Fig there are 10600 backers). No reason to backpedal so fast trying to do damage control...
I don't think that's necessarily true and i also don't believe in the idea that people actually go through with this stuff. Even with little refunds, this is a PR shitshow that will damage them forever going forward, so of course they would backpedal, even with low refunds (and i don't consider 3% to be low tbh)
Does it? Julian's name is barely known these days, and his remaining fans did not prevent Chaos Reborn from bombing. Given the sheer number of indie devs who have failed on their next game after having a big hit, I don't think reputation means much at all unless you're a big developer/publisher who is able to market the name brand.
By their own admission they had enough funds to finish. The only reason to throw your existing and future customers under the bus for a payday, is if you have no confidence in what you produced.
No-Mouse said:So far, you've managed to develop the game in large part thanks to those who trusted you with their money and either backed your Fig campaign or pre-ordered the game from your site. Your fans have trusted you with their money based on the promises you made them, which explicitly include getting a GOG or Steam key. Without these people, you wouldn't have a game to sell to Epic in the first place. I'm aware that you no longer need these people, who were arguably your most loyal and devoted fans, because Epic is now paying your bills. But why are you choosing to show your contempt for the very people who put you on the map by denying them the deal they actually paid you for?
I can understand your decision to make the game exclusive to the Epic Game Store. I may not like it, I may think that exclusivity of any kind is inherently anti-consumer, but that's not my point. It's your right to sell your game however you see fit and if you value the money to expand your business over the fans that made your business possible in the first place, that's your choice to make. What I don't get is why you couldn't at least offer a Steam or GOG key to those who already funded your project, which was until very recently (and long after you must have started working on this Epic deal) explicitly advertised as being distributed through both GOG and Steam. If Metro could make it work for those who pre-ordered the game, why not Phoenix Point?
Simply put: Why are you refusing to give your fans what they paid for? And no, I don't consider giving us what we bought a year later to be an acceptable alternative.
ummm....daedalus2(Business Guy) said:Answered this elsewhere, but here's the reason. Steam will not allow you to use their client to distribute a game if it isn’t also available for purchase via Steam. Since doing so would violate our agreement with Epic, we can’t do this. We are doing the next best thing, which is giving backers a Steam key in addition to the Epic key once the exclusivity period has ended.
I mean, the rationale is sound.