Remember that thread on GAF where people were damning Valve and their 'draconian' curation policies after Mutant Mudds got rejected? It doesn't seem like you guys do.
which you never have to see
which you can filter out
i don't see how that's possible, unless you're intentionally going through all new releases without using any of the tools that surface games with high reviews, games that are popular, games your friends like and are playing, etc.I wade through for hours some nights without finding something worth a shot
Nonsense.It really is hard to single out games with actual effort put into them because there is just a massive pile of shit burying them.
This I cannot understand. On my personalized front-page are the usual AAA games, but also new releases in my most played genres. I do not need to "wade through for hours".Steam has so much absolute crap on it and everything is early access now. I wade through for hours some nights without finding something worth a shot. It really is hard to single out games with actual effort put into them because there is just a massive pile of shit burying them.
I was going to write a clever post about Steam being flooded Atari 2600 and game developers seeking new money from the hot new Nintendo console in very gated platform is a repeating history, but it just doesn't fit yet. Blah. ;/
Steam has so much absolute crap on it and everything is early access now. I wade through for hours some nights without finding something worth a shot. It really is hard to single out games with actual effort put into them because there is just a massive pile of shit burying them.
Steam has so much absolute crap on it and everything is early access now. I wade through for hours some nights without finding something worth a shot. It really is hard to single out games with actual effort put into them because there is just a massive pile of shit burying them.
Steam has so much absolute crap on it and everything is early access now. I wade through for hours some nights without finding something worth a shot. It really is hard to single out games with actual effort put into them because there is just a massive pile of shit burying them.
This. Nowadays being a good indie game just isn't enough on Steam, if the game doesn't standout among the sea of indie games, it's likely that it won't get any attention.I said it again and people dont seem to notice, but like a lot of people said its not because of an overabundance of bad games, but great games/good games/mediocre games.
Lets say I wasnt into PC-gaming at all, then see Steam. I can buy games that were only available on PS3 or Xbox 360. I can buy games from the 90s. I can buy games from the early 00s. I can buy games from current gen. I can buy Indies from last gen. I can buy Indies from current gen. I can buy AAA games from this gen and last gen and mid 00s.
While its true that Steam has a lot of shit games, it also has a library that reaches back to the late 80s/early 90s. And paired with 1000s good indie-games people will be careful what to buy. They wont buy the "just" good Indiegame. They will buy the "great" one.
This. The man has handles this topic with little to no nuance, and almost all of it comes off like "hur durr this is inconvenient to me as someone who covers games'. It's frankly inane how he's handled the topic. More to it this problem isn't exactly new. Games not making their money back and not selling in a crowded market also had a role in killing so many studios in retail, and the death of the middle market on consoles for so long.No, he wasn't, because, for the 1000th time, the bad games have nothing to do with it. There's a huge influx of good games. That's why games get buried. There is no solution to this, other than start refusing actual good games from getting on the store, effectively dooming them to 0 sales, which is not really a solution at all.
Remember that thread on GAF where people were damning Valve and their 'draconian' curation policies after Mutant Mudds got rejected? It doesn't seem like you guys do.
Yeah, like there weren't plenty of crap games on WiiU or Wii. Switch platform is a year old with Nintendo being insanely limiting dev kits. Wait 3-4 years.Yeah, there is actually.
All you need to do is look at Steam's new releases or iOS/Android to see hundreds upon hundreds of games that barely qualify as games. Curation WILL stop worthwhile products from being on the store as well as the bad, but will foster an environment where worthwhile products will actually succeed. Nintendo excercises curation on Switch and this is a big reason we have weekly threads about indies doing much, much better there than on Steam.
https://store.playstation.com/en-us/product/UP1747-CUSA07311_00-BLACKTIGER000001Is there no middle-ground? We can have good releases and also get rid of the trash, the consoles already do this.
Is there no middle-ground? We can have good releases and also get rid of the trash, the consoles already do this.
Is there no middle-ground? We can have good releases and also get rid of the trash, the consoles already do this.
I only read half this thread so maybe this was posted on page 7 or something.
Several posts talk about Indies that probably just do not market enough for their game to be shown and bought on Steam. But that only is half a genuine answer with how expensive marketing can become. If we define indie development as small team with small budget they also would not have the budget for marketing campaigns, now there obviously are ways to market your game cheap which usually boils down on sending out codes to everyone and their mother in the hope of publicity or going viral. If you look at AAA marketing budgets for example those games too have crazy high marketing budgets because that stuff just is not as cheap as most people would assume.
When an Indie developer releases a game they probably barely have any budget to market their game anyway, they can spend their free time marketing it themselves but then they also would need to put effort in learning marketing techniques themselves, build a platform, reach out to people, etc. That just is not doable for someone who is alone or works with a few people and then has to start working on a new game with similar assets to recoup losses.
And then there comes the fact that Steam does have too many releases, 40 games a day, on average is insane and i don't believe for a second that all those games are going to be quality games, probably not even half of them. But if you have your game release and have to market against 10 other Indie games of similar quality it becomes hard to find success already. Indie is successful but not by default.
Steam also could put more effort in their front page, when you open the storefront it usually starts with some big publisher sale followed by a personalised featured and recommended section of which the algorithm can hit or miss in my opinion, followed by special offers which again tends to be big publisher games, followed by discovery queue (which feels like paid advertisement to me), then it suggests curators, shilling of the Vive and Steam controller, and then we get to the tabbed page that has New and Trending by default with the other tabs being Top Sellers, Upcoming and Specials. It is not until here that Steam really starts showing a wider variety of games.
Now if i go to GoG for example the front page starts with a Featured section which i assume is curated showing a wide variety of games like Pizza Connections 3, Iron Maiden, Dead in Vinland, The Curse of Monkey Island, Ash of Gods and Surviving Mars. None of these games are found on Steam's front page at all yet also are recent releases. Right next to the Featured column the front page also shows Special Offers then another row of promoting a variety of games (Tyranny, Battletech, Close Combat, Manic Mansion and The Witcher 3). And then the page is finished with a similar tab system as Steam featuring Popular (by default), New, Upcoming and On Sale on the right with a menu showing Headlines which again features a variety of games though articles and updates on games.
I think it is reasonable to say that, looking at the front page of Steam and GoG respectively you can see a difference in how both platforms support games. Steam feels like it only supports a game that already has sold a lot or is assumed to sell a lot, which usually boils down in big publisher games with big marketing budgets. GoG however gives the platform to all sorts of games, not necessarily everything that will interest you but it does give people the chance to explore by default. And personally i would assume this is due to how GoG does curate all their releases so they know what they have on the store and can push a bit more on the storefront. And unlike Steam i haven't heard a lot of people complain about GoG's curation being too rigid which was Steam Greenlight at launch which ended up being toned down enough to the point publishers could circumvent it would giving out free keys if you votes for the game. I don't think the crap argument holds a lot of merit, necessarily, but Steam definitely is overcrowded partially due to the high amount of releases.
THat's why indie publishers are for.This is also something worth mentioning. Indie games don't usually have a budget for advertising (that shit is expensive yo), and add to this there's not really a good place with no money to really advertise (most places shame self-promotion or the like). Steam also has does a "we'll promote you if you do a certain level of success". It makes sense why they do this, I don't think it's the wrong call for them, but it is a self-feedback loop. The games doing well do better, the games doing badly stay in obscurity.
I need to remember its name (I'm terrible with names) this one really successful and popular game on Steam that had sold hundreds of thousands of copies and super well received with a huge cult audience being declined because they thought it "looked like a mobile game".
you have no idea what you're talking aboutSteam is so flooded that everyone just gave up looking at new releases.
That makes it impossible for good games to get discovered. Word of mouth can't spread if nobody played your game in the first place.
It really doesn't have to be that way. Even some bare minimum curation would help a lot.
Cutting out the worst, most low effort games would make the new release section a lot more overseeable.
Then users like me spend some time searching new releases to maybe be that first review but I get called out here for not using filters or going off reviews/random twitch guy opinions. Damned if you do or don't. Good/Bad/Garbage there's a lot on there and if nobody puts time in actually checking things out only popular or marketed things get any exposure.Steam is so flooded that everyone just gave up looking at new releases.
That makes it impossible for good games to get discovered. Word of mouth can't spread if nobody played your game in the first place.
It really doesn't have to be that way. Even some bare minimum curation would help a lot.
Cutting out the worst, most low effort games would make the new release section a lot more overseeable.
Is there no middle-ground? We can have good releases and also get rid of the trash, the consoles already do this.
As a dev myself who put out a game on Steam I can confirm this. We did our best to polish the game and make it as fun as possible, but the flood of bad games was too big and we sold to this day around 300 copies. Right now, we're working on a Nintendo Switch port, but it seems like a similar situation is starting there too..
It's not the greatest time to be a indie game dev!
Don't forget about pinball games. People used to joke around in the Steam threads that Valve hated pinball.Visual Novels were rejected too, because they arent games.
German Point and Click Adventures too, because "they wouldnt sell well", but american P&C were fine.
A bias already existed in the curators mind....
I should put a disclaimer that i have a very specific taste that is catered towards JRPG's so both storefronts are somewhat equal to me although GoG is less favoured by most publishers on that front.This is also something worth mentioning. Indie games don't usually have a budget for advertising (that shit is expensive yo), and add to this there's not really a good place with no money to really advertise (most places shame self-promotion or the like). Steam also has does a "we'll promote you if you do a certain level of success". It makes sense why they do this, I don't think it's the wrong call for them, but it is a self-feedback loop. The games doing well do better, the games doing badly stay in obscurity.
Of course, GOG has its own issues, GOG frankly for example doesn't really gear towards quality either, they curate based on the curators personal taste (some genres are far more accepted than others), and they are far more likely to deny newer games and accept older games. Though I'm surprised you never have seen some of GOG's controversy, like when they denied Cook, Server, Delicious for being 'too casual' looking, or I need to remember its name (I'm terrible with names) this one really successful and popular game on Steam that had sold hundreds of thousands of copies and super well received with a huge cult audience being declined because they thought it "looked like a mobile game". They have a lot of weird arbitrary restrictions on curation on GOG, and again they seem to favor certain styles and genres more than others. They're free to do that as its their storefront and all, but frankly I can say I'm not a fan.
Yeah, they gave the Curator system a huge overhaul a few months(?) ago.In looking at the store page, I realized there is something baffling about how the Steam community reacts to curation. Among all the sorting tools on Steam, there is one that is almost universally hated and I'm not really sure why. There is literally a feature called Curators that got written off almost instantly by everyone which does what the "can't wade through all the crap myself" crowd wants. There are some really great, well sorted lists out there full of games I hadn't seen otherwise. Don't like that the first curator you clicked on doesn't like the same game you do? Well, that's how Steam was by default when they were the only curators, but now you get a choice in who does your spoon fed curation.
Here's my favorite.
http://store.steampowered.com/curator/7099409-Weird-Games-for-Your-Pleasure/?appid=746940
Edit: Come to think of it, half these cool games seem like the kind of thing a level headed Valve in 2010 would reject outright.
I'm one of the persons that gave up looking a new releases and I know many other that also gave up.
People do all of this and still fucking fail.I you are a small dev with a good game,go to small YouTubers with good content and collaborate with them for example. Give a bunch of keys to a smaller outlet for a giveaway. Find someone for translations of your store page to French,Spanish and German(could do this one for free if someone here needs help)if possible and no, google translate often makes things worse. Send keys to every youtuber,twitch streamer and review outlet possible, or like one dev who gave away a few hundred keys on neogaf once. Advertise your social media accounts as good as possible and make them interesting in ways beyond your game.
the biggest reason i moved to GoG primarily, and this does not even have any link with the topic at hand actually is that they comply with currency conversion unlike Steam who has been suggesting publishers to treat $1=€1.
Steam has its own Curator system that allows everyone to be that subjective curator and make personalized lists and shit.I should put a disclaimer that i have a very specific taste that is catered towards JRPG's so both storefronts are somewhat equal to me although GoG is less favoured by most publishers on that front.
think it is amazing that games Baldur's Gate and Ultima are being preserved on their platform for example. Neither of those example are found on Steam for example despite being classics.
the whole point i try to argue that i think that Steam could do a lot more to help Indies and other niche audiences by promoting their games. The big games will sell no matter if they are being featured on the front page no matter what.
The curation does resonate with my personal taste at times, i've put more games i never heard of on my GoG wishlist than i ever have on Steam but the biggest reason i moved to GoG primarily, and this does not even have any link with the topic at hand actually is that they comply with currency conversion unlike Steam who has been suggesting publishers to treat $1=€1.
I still don't get why the FUCK they don't even make a slight attempt to curate their store.
Because they expect an algorithm to do it for them and they expect that at some point, that algorithm will be as good as a human doing that task.
I'm one of the persons that gave up looking a new releases and I know many other that also gave up.
Now we are at the point that most new games barely get any reviews if any.
Marketing and storefront visibility are important aspects for sure, but I think overall market and playtime saturation, waiting for discounts and overall 'indie game fatigue' are the biggest factors.
I swear to god, what is it with people just inventing their own stories in discussions about steam?
They have put in way more work - WAY more work - trying to create systems to try and solve the discovery problem - WAY more work than anyone else has bothered doing on any other digital storefront, be that Apple, Google, Amazon, or any of the other gamesites that are just barebones sores with whoever pays top dollar getting the front page by deault, and to try and make it a community driven effort specifically because there is no fucking algorithm for "Iz game gud?"
Like, the laziest ass solution they could have come up with is what people who don't use Steam claim to want, which is how old steam worked, which was some dude in an office just went "Yeah" or "nah" on submissions at his own leisure and with no oversight or real reasoning as to why fed back to submitters.
Maybe some numbers will put things in perspective. Here's a list of all Steam games, sorted by user reviews.
http://store.steampowered.com/search/?sort_by=Reviews_DESC&page=477&tags=-1&category1=998
I've marked that specific page for a reason. Steam has a total of 19538 games. I've singled out the number of games on Steam with a positive rating or higher. This should be a decent indicator of quality, I think it's fair to say that games with a positive user rating have a place on Steam. Anyone want to take a stab at guessing the number? I'll put it in spoilers below.
11916
If we add games with a "mixed" rating, which means games that at least part of the audience found to be good or interesting, we get this number:
15685
Please note that this number is actually higher because after that number the list gets mixed with games that don't have enough user reviews to receive a rating.
So these are the facts:
1 - Over half of all the games on Steam have a "mostly positive" rating or higher.
2 - Over three quarters of all the games on Steam have a "mixed" rating or higher.
3 - Less than a quarter of all the games on Steam could be considered unpopular (too few user reviews) or bad ("mostly negative" rating or lower).
So I'd like to ask fans of curation these questions: How do you curate such a massive list of decent to great games? How do you decide which ones to cut?