With the rate you are handing out these you don't have anyone to speak to in here when the year's done.
With the rate you are handing out these you don't have anyone to speak to in here when the year's done.
Conflicts of interest don't discredit, but they definitely reduce the validity of the site's editorial conclusions. That isn't a "conspieacy theory," it's one of the basic tenets of journalism.
With the rate you are handing out these you don't have anyone to speak to in here when the year's done.
Schrodinger's Conflict of Interest.Honestly... What have anything to do with this news. Was PC Gamer also biased when they reported than one dev that refused Epic's deal? Or that was a totally noteworthy news compared to this one? Are they lying on this? Reporting something inaccurate? Why they shouldn't report on this but they should totally report about that one dev that refused Epic's deal?
Actually three, you are already losing count.Two people have had speaking privileges taken away.
One called me subhuman.
The other was that one.
The fact that people are getting so trigged by game store is just immature. You ether like it or you don't simple. People treating death or hacking someone's home is just wrong and should be banned permanently from this site have the cops called
Honestly... What have anything to do with this news. Was PC Gamer also biased when they reported than one dev that refused Epic's deal? Or that was a totally noteworthy news compared to this one? Are they lying on this? Reporting something inaccurate? Why they shouldn't report on this but they should totally report about that one dev that refused Epic's deal?
My own recommendations are as random as they've ever been, though that's not surprising given that I've got nearly 1,000 games in my library. It's a diverse selection, I guess, at least in terms of genre, but they're almost exclusively well-known games, and the closest things to an unreleased indie game is Risk of Rain 2. The bottom of the homepage, meanwhile, recommends the massively popular Assassin's Creed Odyssey, Gears 5 and House Flipper because of my interest in stealth.
Two people have had speaking privileges taken away.
One called me subhuman.
The other was that one.
I dont think nitpicking is the best thing. And again, now that he is not a mod, you have the option to add him to your ignore list if you dont want to see his posts.
I think it is fair not to remember all the instances you say something that comes from inside you very personally.When did Alexandros call you subhuman? Not that I'm disagreeing with you but if you're gonna make that accusation then some extra info is really needed because there's nothing in the thread where you said it that implies such a disgusting comment.
Because I've had to experience them do it. PCGamer clickbaits a lot of their articles I mean they've got many many fortnite articles on their site. EGS sponsored their entire show.
They want to push a narrative to discredit any of the complaints in the article.
Conflicts of interest don't discredit, but they definitely reduce the validity of the site's editorial conclusions. That isn't a "conspieacy theory," it's one of the basic tenets of journalism.
People are trying to find the perfect way for Steam to help developers, and no such thing exists. As has been pointed out, it's a zero-sum game, with someone always losing. So, move away from Steam as the central tool by which new games are found in the PC ecosystem.
Two people have had speaking privileges taken away.
One called me subhuman.
The other was that one.
As a former mod he should be very familiar with the forum functions as well and use the ignore feature instead of being all don't @ me bro.I dont think nitpicking is the best thing. And again, now that he is not a mod, you have the option to add him to your ignore list if you dont want to see his posts.
Should we just throw Alexandros under the bus as someone who'd be awful enough to call someone else a subhuman?I think it is fair not to remember all the instances you say something that comes from inside you very personally.
People are being trigged it's a factYeah lets not use the word "triggered" so flippantly like that. No reason for it.
Reporting on something is different to taking an editorial stance on something, and by both commenting on the situation directly:
and by barely commenting on the 'other side' of the matter, PC Gamer has definitely taken an editorial stance on the matter. The article isn't called "The update has had varying levels of success for different indie developers," (which is true and represents the whole situation) it's called "this update is making things worse for some," (which is true and only represents a small part of the situation) and that, to me, is a less-than-impartial reporting of the news.
Why not reply to me directly instead of someone who agrees with you? I was gonna see this snarky post either way lol
When did Alexandros call you subhuman? Not that I'm disagreeing with you but if you're gonna make that accusation then some extra info is really needed because there's nothing in the thread where you said it that implies such a disgusting comment.
it's only an unsolvable problem when limited to the scope of the market. I'm taking about how anybody interested in supporting small creatives should push for broader leftist policy so that works don't HAVE to be smash hits.Well, yes, but how do we actually do that? There are thousands of creators and a very finite budget of user attention. This is not really a solvable problem. No matter what you do, there are going to be more games that don't succeed than do.
Yeah, UBI would greatly benefit the arts, as it would remove the pressure of selling out / making money and lead to more abstract work.it's only an unsolvable problem when limited to the scope of capital. I'm taking about how anybody interested in supporting small creatives should push for broader leftist policy.
Thanks you and anonymous dev. Blasphemous is a popular game (really sold a lot irrc), but yeah it is hard to say not to push small indiesl ike it too. And yeah, the upcoming thing is the problem for me, although as Wok mentioned, it is hard to find a way to make them work (due to smaller pool of data).To try to get things back on track - an anonymous dev with Steamworks access saw I was curious about what was going on, and was kind enough to look into it a little bit and reach out!
Note: This is obviously from the dev's perspective themselves, but I trust them. They asked to be anonymous, so that they will be!
Main concern from devs on the blogpost seems to be tied to the "More Like This" carousel pointing to more popular/AAA games (though the devs on the blogpost seem to be considering Blaphemous as popular/AAA, which would be odd).
Some devs noted that the More Like This carousel was just showing all of their old games as well
The dev who reached out noted that their "More Like This" carousel looked properly relevant in terms of games being shown to them. They posited that it may make some type of algorithmic sense for Valve to show more popular games/games people are more willing to click through, since clicking through can mean more sales, and the popular games have 'something' that grabs their hooks. They weren't certain of this, however. It's a tough cookie to crack!
Harshest criticisms on the Steamworks page seem to come from devs who have unreleased games coming. The dev noted that it seems devs who haven't released a game on Steam ever are being hit the hardest - which makes algorithmic sense, as that's a good way to cut out the chaff/potential clutter.
Last bit: The dev also took the time to click through to look at some of the dev's games, and while they weren't asset grabs/cluttered junk, they noted that they were mostly games that wouldn't pop up in the hidden gems list, be talked about much on Era, etc. They're the kind of games that launch at a low price, don't break into new/trending, and tend to show up in PC game bundles.
it's only an unsolvable problem when limited to the scope of the market. I'm taking about how anybody interested in supporting small creatives should push for broader leftist policy.
Yeah, UBI would greatly benefit the arts, as it would remove the pressure of selling out / making money and lead to more abstract work.
To try to get things back on track - an anonymous dev with Steamworks access saw I was curious about what was going on, and was kind enough to look into it a little bit and reach out!
Note: This is obviously from the dev's perspective themselves, but I trust them. They asked to be anonymous, so that they will be!
Main concern from devs on the blogpost seems to be tied to the "More Like This" carousel pointing to more popular/AAA games (though the devs on the blogpost seem to be considering Blaphemous as popular/AAA, which would be odd).
Some devs noted that the More Like This carousel was just showing all of their old games as well
The dev who reached out noted that their "More Like This" carousel looked properly relevant in terms of games being shown to them. They posited that it may make some type of algorithmic sense for Valve to show more popular games/games people are more willing to click through, since clicking through can mean more sales, and the popular games have 'something' that grabs their hooks. They weren't certain of this, however. It's a tough cookie to crack!
Harshest criticisms on the Steamworks page seem to come from devs who have unreleased games coming. The dev noted that it seems devs who haven't released a game on Steam ever are being hit the hardest - which makes algorithmic sense, as that's a good way to cut out the chaff/potential clutter.
Last bit: The dev also took the time to click through to look at some of the dev's games, and while they weren't asset grabs/cluttered junk, they noted that they were mostly games that wouldn't pop up in the hidden gems list, be talked about much on Era, etc. They're the kind of games that launch at a low price, don't break into new/trending, and tend to show up in PC game bundles.
I think it's pretty reasonable to have recommendations be geared to things you can actually buy/play right now, so excluding upcoming titles makes some sense. Also, you can't really judge the quality/tags/whatever of an upcoming game reliably, so it's not a strong recommendation.
To try to get things back on track - an anonymous dev with Steamworks access saw I was curious about what was going on, and was kind enough to look into it a little bit and reach out!
Note: This is obviously from the dev's perspective themselves, but I trust them. They asked to be anonymous, so that they will be!
Main concern from devs on the blogpost seems to be tied to the "More Like This" carousel pointing to more popular/AAA games (though the devs on the blogpost seem to be considering Blaphemous as popular/AAA, which would be odd).
Some devs noted that the More Like This carousel was just showing all of their old games as well
The dev who reached out noted that their "More Like This" carousel looked properly relevant in terms of games being shown to them. They posited that it may make some type of algorithmic sense for Valve to show more popular games/games people are more willing to click through, since clicking through can mean more sales, and the popular games have 'something' that grabs their hooks. They weren't certain of this, however. It's a tough cookie to crack!
Harshest criticisms on the Steamworks page seem to come from devs who have unreleased games coming. The dev noted that it seems devs who haven't released a game on Steam ever are being hit the hardest - which makes algorithmic sense, as that's a good way to cut out the chaff/potential clutter.
Last bit: The dev also took the time to click through to look at some of the dev's games, and while they weren't asset grabs/cluttered junk, they noted that they were mostly games that wouldn't pop up in the hidden gems list, be talked about much on Era, etc. They're the kind of games that launch at a low price, don't break into new/trending, and tend to show up in PC game bundles.
1) My personal take if that's how is the algorithm working: I maintain the theory this change was made to please Steam bigger players to entince them to stay on Steam. I think we cannot be longer think about Valve decisions on isolation and that they are taking steps to fight back at EGS and other competitors.
2) Focusing on released games is the right thing if they want user revenue spending to raise. They probably saw that lots of games that get wishlisted way before release doesn't end in a sale.
I think that is reading way too much into the algorithm changes. If we take their information about the 5% population focus group at face value, they saw also an increase of "unique games visited" by a big amount, which doesnt point out to a more focused stream of clicks into top heavy games, as well as that being the CORE IDEA OF THE ALGORITHM CHANGE (and also really noticeable, with less unrelated games being the recomendation).It's definitely possible that Valve is trying to appease the major players, but I also wonder if Valve is doing it to....not "save their store" but to look long term.
Valve may be looking at what gets people to come to the store in the first place; how large is the audience of people who search out underserved indie games? Not the Blasphemous/Binding of Isaac/Green Hell/Rimworld tier, but two or three steps below that? I would posit that that audience is small, but the lower tier games receive some sort of knock-on effect from the popularity of the huge games.
So Valve may be trying to combat that by being kingmaker of AA and indie games. Route traffic to the most popular games, which appear (or algorithmically) have the broadest appeal and make the store "relevant" for chatter. Big games make big games.
I think that is reading way too much into the algorithm changes. If we take their information about the 5% population focus group at face value, they saw also an increase of "unique games visited" by a big amount, which doesnt point out to a more focused stream of clicks into top heavy games, as well as that being the CORE IDEA OF THE ALGORITHM CHANGE (and also really noticeable, with less unrelated games being the recomendation).
About the "upcoming games" issue, I think it was just a byproduct of trying to put more emphasis on older games, which sadly had that focus and they didnt really notice, which is stupid and needs to be fixed somehow.
Buying a studio and paying for timed exclusivity are such different transactions in magnitude and objective that they're only comparable to the least informed people. And again, no, it does not ensure longer term survival than an exclusivity contract.I mean, it ensures longer term survival than buying exclusivity for one year. What are the long-tail (>1 year) sales going to be on Goose Game, if the number of games releasing on Steam continues at this pace? I can say that I'm going to wait for it to come out on Steam and buy it... but what happens if there's more interesting games that are more of a priority for me in a year's time?
Also, I wasn't talking "business tactics", I was talking just general survival. Clearly buying studios has to depend on each company's long-term plans, which is why Epic bought the Rocket League devs, but hasn't bought any other devs recently.
I was starting to get the impression that was the case; lots of EGS plugs at the PC E3 Show.It is. EGS has sponsored PCGamer multiple times. PCGamer is a insanely crappy and biased outlet.
Hey I do my part.
My curator has 300+ reviews. All of them link to full 1000+ word write-ups with no memey bullshit*.
I'm well aware that the system is screwed, believe me. I used to write for one of the top 10 largest curators. They do a lot of scummy stuff to keep their spot.
*well maybe a little
Good suggestion. However, only Valve has the data required to do what Amazon does for books and movies. I would argue that Valve has even more data per user than Amazon, so the results should be even better.
Buying a studio and paying for timed exclusivity are such different transactions in magnitude and objective that they're only comparable to the least informed people. And again, no, it does not ensure longer term survival than an exclusivity contract.
Hey I do my part.
My curator has 300+ reviews. All of them link to full 1000+ word write-ups with no memey bullshit*.
I'm well aware that the system is screwed, believe me. I used to write for one of the top 10 largest curators. They do a lot of scummy stuff to keep their spot.
*well maybe a little