This should never be a thing. And if this is coming from corporate because of not meeting schedules and wanting to appease investors then this is just gross. 90 hour work weeks are inhumane and I feel terrible for people who have to do this.
They weren't lazy. Projects taking more time than anticipated is very common in any industry.I understand that they were lazy but they don't have to murder themselves. People that work 60+ hours can die from overworking.
What?!? No! Theres never a reason to crunch like that. Push the date back, explain the situation to people, give people the option of doing 50 hours if you really want, but put restrictions in place to make sure they dont work more than that. And be totally okay with people wanting to see their kids and work 40. Crunching not only costs the company more, but it also means reduced productivity. Management feels like more progress is being made, but it actually doesn't help at all, infact I've seen it have a direct NEGATIVE effect on productivity.It would be a problem to release the game after E3. They probably need to release it then but they shouldn't take 90 hour shifts.
Polish up the first half reduce the hours to 70 and hopefully you can squeeze out a decent endgame during the first 10 days of sales.
I understand that they were lazy but they don't have to murder themselves. People that work 60+ hours can die from overworking.
What?!? No! Theres never a reason to crunch like that. Push the date back, explain the situation to people, give people the option of doing 50 hours if you really want, but put restrictions in place to make sure they dont work more than that. And be totally okay with people wanting to see their kids and work 40. Crunching not only costs the company more, but it also means reduced productivity. Management feels like more progress is being made, but it actually doesn't help at all, infact I've seen it have a direct NEGATIVE effect on productivity.
Now that the word is out, no one is going to want to work there. Unless they get out in front of this fast, I think this will be this studios last game.
There's a difference between criticizing a delay and calling devs lazy and asking them to work 90 hours a week.I'm just going to keep a link to this thread for when people on this very forum start to complain again, about why game xy hasn't already been released yet/x months ago. Also every time you hear about devs "doing their utmost to get thing done/working really hard to do x" it's probably an euphemism for exaclty this. But then it's often pages about people praising the devs' effort and how dedicated they are to their project.
I'm just ranting, so it might be an overreaction.
That's slavery.
Maybe those lazy devs who are doing the Dark Souls port should do the same /s
This is why you have this shit, because of moronic community members demanding it.
I really hope for the developers sake that they just complete it in a normal amount of time. Please, just don't do this to yourself.
There's a difference between criticizing a delay and calling devs lazy and asking them to work 90 hours a week.
Well yes, I don't disagree - people use "lazy devs" way too much and it's always stupid. But you can criticize stuff without asking for people being physically punished - many times it's just mismanagement and after the delay is announced it's just better to have the devs taking their time.It's a very thin line many people aren't able to tackle adequately.
I'm just going to keep a link to this thread for when people on this very forum start to complain again, about why game xy hasn't already been released yet/x months ago. Also every time you hear about devs "doing their utmost to get thing done/working really hard to do x" it's probably an euphemism for exaclty this. But then it's often pages about people praising the devs' effort and how dedicated they are to their project.
I don't even see how people's work can be effective at that point. I have about 9 hours of solid work in me before I start getting mentally exhausted. The constant problem solving and thinking isn't easy. A 90 hour week both my quality and speed of work would dive off a cliff.
I think it's worth noting that for players it might not mean that much in the end (despite a vocal outcry), for developers it can very easily feel like not making the goals can outright kill the studio and put tens of people out of work. Just the mental pressure brought from developers themselves can very easily lead to crunch, even if the culture of a studio tries to avoid it. Most games projects unfortunately carry high stakes, because of polarized sales outcomes (which is common in the entertainment industry) and high upfront investment (even most mobile games carry a 5+ mil USD investment because of the increased production value competition, yet chances are less than 1/10 that it will be successfull even for some of the more veteran studios).Of all the games to work overtime for, another licensed Warhammer game is the last thing that needs to get rushed out the door.
Hopefully the negative reaction they are seeing right now forces them to slow down. It's not worth the risk of someone ending up in the hospital.
Well yes, I don't disagree - people use "lazy devs" way too much and it's always stupid. But you can criticize stuff without asking for people being physically punished - many times it's just mismanagement and after the delay is announced it's just better to have the devs taking their time.
Criticizing a delay is criticizing that a company does not put enough resources onto a project (as in: DIFFERENT PEOPLE) or set bad deadlines.
Criticizing THIS travesty is criticizing that a company does not put enough resources onto a project (as in: DIFFERENT PEOPLE) or set bad deadlines.
You THINK you are the one lone VOICE OF REASON that totally SEES THE TRUTH others don't see, but you are missing the forest for the trees in reality.
I've done crunch, and it's almost always caused by mismanagement from above, not "lazy devs".
Yes, there are people that are feeling so entitled that they think they can demand devs to do crunch so they get their games. Most people simply want companies to not plan in stupid ways instead.
Take ports: If they take forever, the problem isn't that the devs aren't working enough, it's usually that one dev team has to do all the work with zero support.
Er, Rockstar has a history of awful working conditions where they crunch alot - and Ubisoft and EA are actually known as some of the best places to work as a dev. And small indies definetly do crunch.I understand how absolutely pie-in-the-sky such a reality would be, but I'd be perfectly happy being a gamer in an industry where every single developer and publisher was willing to take their time and make their products as good as possible. It's crazy to me that the smallest indie devs do this, and the biggest Blizzards and Rockstars do this, but if you're one of the many frontline devs in between those two worlds working on another Assassin's Creed or Battlefield game, then you just have to deal with whole chunks of your year being devoted to crunching for 50, 60, or 70+ hours a week. Imagine how relaxed release windows would be, and how crowded everything WOULDN'T be. I'd bet that by not having to pay out crazy overtime and bonuses to 100+ devs, and by simply not having a dozen publishers all try to release within the same two-week period, the money would even out. And if the products were better for it, sales would probably be even better.
I don't know. I'm not in business management, nor do I have any data to backup my assumptions about sales. It just seems like there's no real benefit to the way this industry treats its mid and low-level employees, and any perceived benefit would be easily matched or even beaten by raising the work-to-life standards a bit.
To the Inquisitor guys- I can't wait to your play game, but I'm perfectly happy to. Please don't kill yourselves and abandon your lives and families for a fucking product. Jesus titty fucking christ.
Criticizing a delay is criticizing that a company does not put enough resources onto a project (as in: DIFFERENT PEOPLE) or set bad deadlines.
Criticizing THIS travesty is criticizing that a company does not put enough resources onto a project (as in: DIFFERENT PEOPLE) or set bad deadlines.
You THINK you are the one lone VOICE OF REASON that totally SEES THE TRUTH others don't see, but you are missing the forest for the trees in reality.
I've done crunch, and it's almost always caused by mismanagement from above, not "lazy devs".
Yes, there are people that are feeling so entitled that they think they can demand devs to do crunch so they get their games. Most people simply want companies to not plan in stupid ways instead.
Take ports: If they take forever, the problem isn't that the devs aren't working enough, it's usually that one dev team has to do all the work with zero support.
It's not the consumer's fault. Inability to meet deadlines is a management issue, not a developer, marketing or consumer issue.well it's not like people don't go crazy when devs delay stuff (see the ridiculous reaction to dark souls switch being delayed) but yeah fuck that (and also fuck people that go crazy over delays), don't do 90+ hours weeks. Just don't.
It's not the consumer's fault. Inability to meet deadlines is a management issue, not a developer, marketing or consumer issue.
I know that you are kidding but working overtime that much does not produce anything good for game (neither to dev). Dev might just be thinking in "when this will be over" all that time. There are some articles that prove that working like that for so many hours without rest does not produce anything of value.
come on
I know that you are kidding but working overtime that much does not produce anything good for game (neither to dev). Dev might just be thinking in "when this will be over" all that time. There are some articles that prove that working like that for so many hours without rest does not produce anything of value.
https://www.entrepreneur.com/article/288359
This sounds fucked.
I work 45 hours a week and think thats more than enough.
This shit isn't helping.