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Oct 25, 2017
2,932
Those are really cool. I still hope some day VR takes off but there's so many limitation ironically, that I feel like make it so I just rarely touch it anymore outside occasionally watching some content or showing friends/non gamers. We have to solve space and locomotion. I have space and I still find myself barely playing with my Quest 2 which was so freeing when I got it due to wireless (a game changer to me). But I always still worry about hitting things, eye strain, clearing/allotting space for that vs hobbies like painting etc

It's just tough, I love VR but we're just not there yet. Hopefully with stuff like those gloves. We keep getting closer. I still think locomotion is the single greatest challenge though
One of the things I'm going to experiment with is combining the gloves with my Decamove and the Natural Locamotion program. I've had the same thoughts about removing primary locomotion from the controller and relegating everything towards waist turning and alternative movement. Not due to comfort as I'm fine with analog, but due to the input load requirement of non standard controls. Treating my movement with the gloves like I'm in Resi 5 or something like that - primarily forward and backward movement with a little side to side, rather than Resi 6's typical 360 degree control scheme.

I made a post in the armored core 6 thread about how I play the game. I'm about to add the xbox adaptive controller to this control scheme to use as glorified wrist or foot pedals for shoulder weapons! VR needs to go a similar way. Even when sitting down and relaxing, we've got to lessen the weight load of the controller/analog stick on our thumbs to allow for alternate control methods like gloves and the use of the rest of our bodies. Accessibility issues are still important though, we shouldn't forget other control schemes for those who require ROM assistance devices to VR, desktop, or couch game.
 

Aztechnology

Community Resettler
Avenger
Oct 25, 2017
14,131
One of the things I'm going to experiment with is combining the gloves with my Decamove and the Natural Locamotion program. I've had the same thoughts about removing primary locomotion from the controller and relegating everything towards waist turning and alternative movement. Not due to comfort as I'm fine with analog, but due to the input load requirement of non standard controls. Treating my movement with the gloves like I'm in Resi 5 or something like that - primarily forward and backward movement with a little side to side, rather than Resi 6's typical 360 degree control scheme.

I made a post in the armored core 6 thread about how I play the game. I'm about to add the xbox adaptive controller to this control scheme to use as glorified wrist or foot pedals for shoulder weapons! VR needs to go a similar way. Even when sitting down and relaxing, we've got to lessen the weight load of the controller/analog stick on our thumbs to allow for alternate control methods like gloves and the use of the rest of our bodies. Accessibility issues are still important though, we shouldn't forget other control schemes for those who require ROM assistance devices to VR, desktop, or couch game.
I don't disagree that optionality is important and using creative schemes. But it definitely becomes a friction point in using and introducing VR to people because it becomes just more effort to just play games. I think you need to bring something akin to how revolutions 6DOF, wireless VR and affordable VR all we're to locomotion before we'll see it really explode.

Sadly I'm just not sure how you do that. I've always joked that we'd need a borderline animus rig from the terrible Assasins Creed movie with Fassbender to move forward. That or direct neural connection.
 

DuppoloGAF

Member
Oct 28, 2017
731
I want to hear from valve before I the launch of the quest 3 so I can decide if to sell pico 4 to buy quest 3 or wait
 

TheDutchSlayer

Did you find it? Cuez I didn't!
Member
Oct 26, 2017
6,994
The Hauge, The Netherlands
I want to hear from valve before I the launch of the quest 3 so I can decide if to sell pico 4 to buy quest 3 or wait
Don't expect ANY communication from Valve any time soon, they operate in Valve time, They could bring out Galileo/Deck next week or 5 years from now don't wait for Valve ever that is not a good way to live your life :D
 

Reddline

Member
Oct 27, 2017
179
Has anyone picked up the Crystal here?

I bought it and the image quality is incredible. Massive leap coming from an Index.

Pimax software definitely isn't polished by any means and really frustrating at times. However when it works, it is definitely worth it.
 
Oct 25, 2017
2,932
I tried the Crystal at a roadshow in June. It's an excellent visual experience, but it's way too physically heavy and too expensive for how many features are missing and how sketchy it's tracking and software (and customer service) experience is, according to the reviewers that have tried one at home. I experienced only a few minor (software) problems at the time, and there was a tracking update 6 weeks later that seems to work better for users.

I've also seen some Crystal Benchmark videos, and while you are definitely free to undersample res (I used like 3400 x 4300 on a 4070Ti, it looked great), I think the real ideal distortion correction resolution of the HMD is higher at around 4.4k x 4.4k for a 4090 gpu. Some people are doing way higher with DFR though. That's a bit high, Beyond is about 3560 x 3560 for 75hz mode, 100%. I really want to keep things as simple as possible for my setup. By the way, the VR1 also has a high native resolution https://media.discordapp.net/attach...0904_135026_Discord.jpg?width=1861&height=425
 
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Vash63

Member
Oct 28, 2017
1,681
Damn, this thread is dead as hell. Maybe that will change soon.

The first Final Production units to non-protoype testers/non-influencers of the Bigscreen Beyond have begun to arrive today. If I'm lucky, I might get mine soon, or within the month (I asked for an order merge of the HMD and a prescription lense purchase a month later, so hopefully that didn't delay anything).

I also recently received my Diver-X Contact Gloves. They have a significant learning and software calibration curve compared to regular controllers, so I'm going to take some time with them before I give any kind of impressions (1-2 months at least, after I get my Beyond and can eliminate Mixed VR issues in my setup).

The problem is we haven't had any major game releases since... Alyx? Saints and Sinners 2? Regardless it's been a while. PSVR2 had GT7 at least, would be nice if the eventual PC port of GT7 has VR support as well, as it's extremely well implemented on PS5.
 
Oct 25, 2017
2,932
The Varjo Aero is now $990 US
https://international-store.varjo.com/home-storefront-b2c

It's a known quantity at this point with a ton of reviews. It's got software weirdness, panel weirdness, and the worst binocular overlap of any PCVR HMD (even the VP2). But that price is competitive, the visual quality is high, and it's not $1800 like the Crystal (which also has much more software weirdness). The Somnium VR1 is gonna be in some shit if their price isn't close to this.
 
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Oct 25, 2017
2,932
This is kind of insane. Did it just go down from $2K or was it lower than that already?

Wonder why... maybe low sales or something new incoming from them? Or just preempting the upcoming Quest 3 release, since Apple's is still far away.
The Aero is almost 2 years old, and they have competition from Bigscreen, Pimax, and soon to be the Somnium VR1 HMD.

I've had my Beyond for a few days now and even managed to go to a VRC meetup with other buyers. It was an amazing experience, the stuff I saw in the HMD during the meetup. It's not perfect, but its serious, direct competition for the Aero especially. Both have very similar FOVs, similar resolution, and the Beyond beats it in terms of vFOV, weight, and Binocular Overlap, and the uoled panels allow for a higher visual benefit at higher supersampling levels that are equal to the Aero's base steam VR performance. About that last point:


0BwyQy9.png

lTmoxoF.png


Here's a final production unit review that's basically spot on regarding the Beyond in every metric save for the headstrap. He really likes it, I personally want my audio strap asap.


View: https://www.youtube.com/watch?v=uyz-G27bfEQ
 
Oct 25, 2017
2,932
Some Beyond stuff

This $12 headstrap thing for quest works very well with the Beyond soft strap
https://www.amazon.com/gp/product/B08V4L2GHV

V5wLqWA.jpg

Resonite, the NEOS VR successor with ZERO CRYPTO nonsense, is releasing October 6th!

View: https://www.youtube.com/watch?v=ppYPAX31Zbk

A few videos from a user with early access:


And FreeAim has posted an update about their VR shoes.

View: https://www.youtube.com/watch?v=D4YhBN6FYjI

The Youtube DIY treadmill creator Finally Functional has joined the FreeAim team.

View: https://www.youtube.com/watch?v=FRrg99wCKBE
 
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flyinj

Member
Oct 25, 2017
10,939
So Project Wingman just released on PSVR2, but the PC version never got fixed and still has massive stereo fighting issues in VR that make it basically unplayable if you don't want a massive headache. And apparently the developer has no plans to fix the PCVR version. What a load of s
 

grendelrt

Member
Oct 25, 2017
1,586
So Project Wingman just released on PSVR2, but the PC version never got fixed and still has massive stereo fighting issues in VR that make it basically unplayable if you don't want a massive headache. And apparently the developer has no plans to fix the PCVR version. What a load of s
I've had that game in my wishlist for forever waiting for them to fix that crap so I can buy it. So dumb.
 
Oct 25, 2017
2,932
Resonite's worlds and stability right now are super work in progress and kinda basic. Avatar creation is extremely detailed in terms of options, but in terms of ease of use and game feel, its like trying to read and turn the pages of a college textbook, with chopsticks, while wearing a face mask (your avatars nose) and plastic LMFAO glasses (small horizontal sliding parameter bars everywhere). Tons of stuff ported from Neos is now broken and needs fixing.

But when you get in a world with a few people, its really cool. The community seems eager to welcome new people.

And everyone is dying to show off whatever insane thing they have in their inventory. Spawn a tank model and add your own textures (that you can then drive if you want to spend an ungodly amount of hours making code), code a discord notification bot in real time with someone over your shoulder checking your work, spawn a model that's 1cm big in Blender but the size of a boat when loaded in game (or vise versa), send someone to the "pink zone" for jokes, hitch a ride on an E X C A V A T O R, turn your homie's bones to jelly, spawn a portable beat saber game anywhere that locks you into place until someone else gets rid of it, pass around a trumpet or a random jpg of fox, load in a 32k cube map for exactly one person in an attempt to crash their game, etc.

Needs about a year or two of TLC, but its very entertaining.

This game and VRC makes me lol at every "you die in the game, you die for real!" story for being super unrealistic. Every MF trapped in SAO shoulda been dead from crashes with 24 hours.
 
Oct 25, 2017
2,932
Bigscreen Beyond and the VIVE Facial Tracker. More details in the youtube description.

The Beyond is too close to the face using the existing public 3d printed arm model, and the VIVE Facial Tracker is overly sensitive and low FOV. There is an EyeTrackVR + Babbel mod in the works by several creators on the Beyond Buyers and ETVR discords, stay tuned for that. It might be a month or six months away, idk.


View: https://youtu.be/TzF__EaOzUY?t=85

Each Avatar has to have ET+FT specially implemented, the two demonstrated are the best Public models I could find that I would actually use AND aren't half finished or broken in some way (most are also NSFW). The Orange Rex is a public reskin & ET+FT+Bhaptics mod of the Stock Rexouium made by Iris_Vi that you need to use VRCX to find, I think it might be their main OC/workhorse model, so I'm not 100% comfortable using it in publics or in groups.

The Rezuium is a public version of a completely original model and alternative interpretation of the Rexouium by Hirozu, who has video demos of their avatars on their youtube channel. Both the Rez and the Stock Rex can be found on Gumroad. I've picked the Rezu, it's more optimized, expressive (the ears and face blendshapes are tied to eye and face movement), and it comes with clothing. But both are in Very Poor rating territory without additional work anyway, many people will block you by default. I'm currently trying to find time to get the Rez working in Resonite.
 
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Dunsparcer

Member
Feb 28, 2019
266
I had my Beyond IPD swapped from 64mm to 62mm. Feels much better, especially when crossing my eyes.


View: https://www.youtube.com/watch?v=wDnbvfxvFGo

Also, I'm in way too deep. This is amazing.

That's awesome! It's so cool that there's a pipeline for people to get to be a virtual avatar.

I'm going into the VR space with a Q3 but I feel like being able to get to test out some of my Blender creations in VR chat will inspire me to make some more!
 
Oct 25, 2017
2,932

Dunsparcer

Member
Feb 28, 2019
266
Yeah...nothing like it. Unity is greeeeaaaaaat.

View: https://www.youtube.com/watch?v=fqhhTIkZ60s
I am going to avoid tallying my VR related expenses for as long as humanly possible.

I know what you mean, unfortunately I have the type of personality that I can't just dip my toe in the water so maybe I can learn a thing or two about making custom avatars for sale to feed my probably inevitable VRampage.

I'm sure the Unity stuff will be applicable to other programs since that seems to be a sinking ship. I got the fast track with Blender by already knowing some Maya.
 

I Don't Like

Member
Dec 11, 2017
14,894
I had my Beyond IPD swapped from 64mm to 62mm. Feels much better, especially when crossing my eyes.


View: https://www.youtube.com/watch?v=wDnbvfxvFGo

Also, I'm in way too deep. This is amazing.


Looks nuts. I'm preparing to jump to a Beyond next year around the time Assetto Corsa 2 releases, though it's possible I'll convince myself that Quest 3 will last me until the 2nd gen Beyond, seeing as how 99% of my usage is PCVR.

Is the glare as noticeable as people have said? Does it get distracting?
 
Oct 25, 2017
2,932
Looks nuts. I'm preparing to jump to a Beyond next year around the time Assetto Corsa 2 releases, though it's possible I'll convince myself that Quest 3 will last me until the 2nd gen Beyond, seeing as how 99% of my usage is PCVR.

Is the glare as noticeable as people have said? Does it get distracting?
Absolutely, all the time.

But I don't want to go back to my Focus 3 with less glare. The Beyond is super low friction (especially for FBT), native steam vr, light, comfy, and the screens look great in both 90hz and 75hz mode.

If you want no glare and modern res, you have to go aspheric or go quest 3. Somnium VR1 is getting previews this week, but that starts at $1500 without lighthouse hardware

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SolidSnakeUS

Member
Oct 25, 2017
9,581
Is Valve going to ever bring back the face gaskets for the Index? It seems they've been out of stock for the last month or two? Even sold out at IFixIt. Thoughts?
 

Ogni-XR21

Member
Oct 26, 2017
2,390
Germany
Is Valve going to ever bring back the face gaskets for the Index? It seems they've been out of stock for the last month or two? Even sold out at IFixIt. Thoughts?
Sorry, I don't have any answer. But I'm in the same situation, I wanted to get a set but wasn't able to order one. While I have a VR Cover replacement, the Valve gasket is really nice and I really wanted a spare...
 
Oct 25, 2017
2,932
So a couple of years ago I read a certain VR book and posted a review on it in this thread. In that review, I lamented about how there was like a paragrph of coverage on the HTC VIVE announcement, not counting the Revive controversey. Well, ex Valve employee Chet Faliszek has taken to Tiktok to fill in some of the blanks on that time period.


View: https://www.tiktok.com/@chetfaliszek/video/7317796692378619178?is_from_webapp=1&sender_device=pc&web_id=6999289334487795206


View: https://www.tiktok.com/@chetfaliszek/video/7317797821996862766?is_from_webapp=1&sender_device=pc&web_id=6999289334487795206
 
Oct 25, 2017
2,932
Bigscreen has posted a community showcase of the EyeTrackedVR mod for the Beyond.


View: https://www.youtube.com/watch?v=NE10VdZERpQ

They want to see feedback regarding whether or not they should make an official solderless kit for the ET module. Go here, sign up with your email if you want. Even if you are not Beyond buyer (aka most people), Steam VR user, Lighthouse haver, or even PC VR user, if you are a VRC gremlin, you should help your fellow social peeps out and sign up 😊 . DFR has the potential to work with Open XR enabled games, but its a case by case basis thing via Open XR Toolkit. This is primarily for VRChat and Resonite really.

Sign up: https://www.bigscreenvr.com/eyetracking

Blogpost:
https://store.bigscreenvr.com/blogs/beyond/eye-tracking-for-bigscreen-beyond-with-eyetrackvr

ET VR
https://docs.eyetrackvr.dev/

ET VR Discord
https://discord.com/invite/kkXYbVykZX

ET VR Github
https://github.com/EyeTrackVR


I've heard that the in-production version of the solderless kit should have connectivity for audio (for headphones of the caliber of the official headstrap, so at least Koss Kph30/40 and KSC75 tier or so) and (the recommended) Project Babbel face tracking camera setup. Please be aware that Project Babbel is a separate project with its own specifications and mounting requirements.

Project Babbel Github and Discord
https://github.com/SummerSigh/ProjectBabble
https://discord.com/invite/XAMZmjBktk

Using the (now discontinued) VIVE Facial Tracker will require a separate data and power run.
 

Afrikan

Member
Oct 28, 2017
16,961
Still interested in Panasonic's (Shiftall MeganeX) VR/AR headset..

It already released over seas, but I can't find the FOV spec...

But OLED HDR*, Pancake Lenses, inside out tracking, etc... but it doesn't have eye-tracking...

FlmHFIoaAAEhyRK.jpg:large



But this is posted on their site

3 new products in Development will be unveiled at CES 2024.

2023-12-28
Notes
In January 2024, at CES 2024 in Las Vegas, USA, we will unveil prototypes of 3 new products currently under development.

The 3 new products will be unveiled for the first time at the media event "CES Unveiled Las Vegas" held on January 7th (US time).

So maybe another headset with Eye-Tracking? 🤷🏾‍♂️

Edit- Daaaaaaang PCVR's thread got regulated to Hangouts? Sad.
 
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Oct 25, 2017
2,932
Still interested in Panasonic's (Shiftall MeganeX) VR/AR headset..

It already released over seas, but I can't find the FOV spec...

But OLED HDR*, Pancake Lenses, inside out tracking, etc... but it doesn't have eye-tracking...

FlmHFIoaAAEhyRK.jpg:large



But this is posted on their site


So maybe another headset with Eye-Tracking? 🤷🏾‍♂️

Edit- Daaaaaaang PCVR's thread got regulated to Hangouts? Sad.
If they have something new to show at CES, OK. If not, don't get this thing. It's specs look better than the Beyond on paper, but the lenses suck. Brad tried both the CES 2022 and 2023 versions and its bad now. It's also not a steam vr native device, its gonna be buggy and have questionable support.
 

Afrikan

Member
Oct 28, 2017
16,961
If they have something new to show at CES, OK. If not, don't get this thing. It's specs look better than the Beyond on paper, but the lenses suck. Brad tried both the CES 2022 and 2023 versions and its bad now. It's also not a steam vr native device, its gonna be buggy and have questionable support.

Oh ok.. yeah I remember when these were first announced.. loved, at the time, the simple design.

I'm not sure I'll ever get the current version of Beyond because it's tailered to only one person no? Eventually I would take my device around and share it to fam and friends, like I did my Odyssey+ and PSVR1.

So next week, see if Panasonic has an updated version...and see the price of Samsung/Google's device lol.
 
Oct 25, 2017
2,932
Oh ok.. yeah I remember when these were first announced.. loved, at the time, the simple design.

I'm not sure I'll ever get the current version of Beyond because it's tailered to only one person no? Eventually I would take my device around and share it to fam and friends, like I did my Odyssey+ and PSVR1.

So next week, see if Panasonic has an updated version...and see the price of Samsung/Google's device lol.
I know people have to manage their finances correctly, and not everyone is as into VR as I've become. But I've reached the point of no return.

If a person was really getting into VR AND VRC specifically, I'd just be telling people "get a Beyond for you and get something else for other people, it's ok to have two or more hmds". Just because I can put on all my FBT gear, my gloves, and my beyond super quickly. And the low weigh to high comfort ratio is unbeatable. It can't just be small, it has to fit right. A lot of people hate how the VIVE XR Elite feels to wear, and Skarred Ghost also did a lot of coverage of the Shiftall MeganeX on his website and he said the fit on it was terrible. Brad too. The Beyond itself is lucky its so moddable because the default straps on their own don't quite do it, and these other glasses types are not so customizable.

On the functionality front: for any standalone hmd, I'm going to be fighting with the in-headset OS, the streaming program on both ends, playspace fusion/space cal, etc. And even non-native "steam vr" stuff like Varjo and pimax is gonna have stupid headset specific base programs that gum up the mix too.

Anyone could "wait for Deckard", but the reality is that if you wan't VR right now, you can't count on Valve really. They went out to get cigs, disapeared, came back for a bit to drop of the Deck and and Steam VR 2.0 kids, and went back out to get the milk. TBC.
 

sn00zer

Member
Feb 28, 2018
6,060
All,
Trying round 2 of getting steam link (wired) to work with my oculus.
I have a 1080GTX system so keep that in mind.

I think last time I tried this the resolution settings got weird from Oculus->Oculus PC-> Steam to the actual game. Can someone explain what resolution settings I should be messing with in which UI so my fps doesnt tank?
Was getting weird crazy hitches in even basic VR games. I understand my system isnt the most powerful, but it shouldnt be this bad for light VR games.

EDIT: May have figured out where the issue was. Oculus app had my resolution way up.

Is there a way to change brightness/gamma settings in game? Steam VR in general has an overbright look and a little desaturated
 
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sn00zer

Member
Feb 28, 2018
6,060
Alright so im playing HL Alyx and it is stuttering like mad. I am playing on the "low" setting. my PC specs:
CPU: i7-6700
GPU: 1080 GTX
RAM: 32GB DDR2 2133MHz

Im playing over oculus link. I can see the game stuttering on the view on PC so not sure if the wire is the issue. The Nvidia recommended settings are pretty high, but even at low with 70%res on Oculus and like 50%res on SteamVR its not doing great.
 
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qssm

Member
Oct 26, 2017
446
Alright so im playing HL Alyx and it is stuttering like mad. I am playing on the "low" setting. my PC specs:
CPU: i7-6700
GPU: 1080 GTX
RAM: 32GB DDR2 2133MHz

Im playing over oculus link. I can see the game stuttering on the view on PC so not sure if the wire is the issue. The Nvidia recommended settings are pretty high, but even at low with 70%res on Oculus and like 50%res on SteamVR its not doing great.

I think your CPU is showing its age. I would use some kind of hardware monitoring software to check your CPU & GPU usage to verify it.

EDIT: DDR2 Memory... That can't be right? I would think that 6700 motherboards wouldn't even support DDR2.
 
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medyej

Member
Oct 26, 2017
6,419
So a couple of years ago I read a certain VR book and posted a review on it in this thread. In that review, I lamented about how there was like a paragrph of coverage on the HTC VIVE announcement, not counting the Revive controversey. Well, ex Valve employee Chet Faliszek has taken to Tiktok to fill in some of the blanks on that time period.


View: https://www.tiktok.com/@chetfaliszek/video/7317796692378619178?is_from_webapp=1&sender_device=pc&web_id=6999289334487795206


View: https://www.tiktok.com/@chetfaliszek/video/7317797821996862766?is_from_webapp=1&sender_device=pc&web_id=6999289334487795206

Wow these were really interesting, thanks for posting. The early days of the modern VR phase were crazy.
 

sn00zer

Member
Feb 28, 2018
6,060
Alright so put everything down to the lowest rez on Alyx on both the Oculus Link and in steam and still getting stuttering. I get that it's a beefy game but it's literally the only game I'm having issues with.
Game like clockwork slow the game engine logic down a bit when it gets heavy but no stuttering, so not sure whats going on.
 

HylianSeven

Shin Megami TC - Community Resetter
Member
Oct 25, 2017
19,024
I've been playing the Lethal Company VR mod (which is fucking excellent), but I have had a weird issue that may or may not be specific to me set up, but I figured I would ask here if anyone has solution.

I use r2modmanager for my mod manager. My headset is a first gen HTC Vive with the wireless adapter, and using Index controllers. I have SteamVR launched and when I click "start modded" on the mod manager, what usually happens is the headset display turns light blue. On my monitor there's a command line window that's running everything and also Lethal Company starts, but seemingly goes unresponsive immediately. I close the command prompt with closes the game, and then usually the headset stays blue and it either won't go back to SteamVR home or I will only hear the sound from it. I restart SteamVR, try again, and often it just works, but sometimes it doesn't, and even potentially takes reboots of my PC to work. Also after I close the game (when it works), the headset goes to the blue screen again and I have to restart SteamVR at least to fix it. Anyone know the answer to any of this?
 
Oct 25, 2017
2,932
First I'd try switching to a new USB A to USB A 3.0 battery cable. The one that came with my 2017 WA became borked over time, it's not built very well.

I'd probably start with trying another game, to see if games in general work.

Then in the Steam VR Settings I'd try turning off all of your
- overlay apps
- add ons
- open XR api layers

and then turning them back on one by one to see which one breaks something

Then I'd ditch the WA entirely and plug the long VIVE cable back in.



And if none of those things work:
Then clean install your gpu drivers.
Then clean install Steam VR.



After that, not sure. Other than doing an in-place windows reinstall.
 

HylianSeven

Shin Megami TC - Community Resetter
Member
Oct 25, 2017
19,024
First I'd try switching to a new USB A to USB A 3.0 battery cable. The one that came with my 2017 WA became borked over time, it's not built very well.

I'd probably start with trying another game, to see if games in general work.

Then in the Steam VR Settings I'd try turning off all of your
- overlay apps
- add ons
- open XR api layers

and then turning them back on one by one to see which one breaks something

Then I'd ditch the WA entirely and plug the long VIVE cable back in.



And if none of those things work:
Then clean install your gpu drivers.
Then clean install Steam VR.



After that, not sure. Other than doing an in-place windows reinstall.
Out of those things, I have tried other games and they work just fine so far.

If it gets to the point of a Windows reinstall I am 100% not doing that and will just live with it lol
 

HylianSeven

Shin Megami TC - Community Resetter
Member
Oct 25, 2017
19,024
Well one of the following seemed to fix it:

1. Reinstalling SteamVR
2. Disabling SteamVR Home (most likely not this one)
3. Disabling OpenXR.

My money is on it being OpenXR. Now every time I launch Lethal Company with the VR mod it works every single time, and I do not get the blue screen upon exit, it acts normal like any other game.