Just picked this up. It seems like a great fit for VR. I suspect my Skyrim VR hours logged total is soon to be dethroned.
What good crafting games are available for VR? Not so big on hunger/thirst meters but I guess they're unavoidable when the selection is so sparse.
I know there's of course Subnautica (but that's gamepad only and I played it to death before VR already), The Forest, Star Shelter and Minecraft with a VR mod.
God games also seem to be built more around hectic action than tranquil buildup with Tethered even making villagers die when you don't give them orders for long enough. Super Island God is level based and also seems to be designed around hectic play.
Keep your eye on A Township Tale. Pretty sure it's still free to get in to the alpha(beta?).What good crafting games are available for VR? Not so big on hunger/thirst meters but I guess they're unavoidable when the selection is so sparse.
I know there's of course Subnautica (but that's gamepad only and I played it to death before VR already), The Forest, Star Shelter and Minecraft with a VR mod.
God games also seem to be built more around hectic action than tranquil buildup with Tethered even making villagers die when you don't give them orders for long enough. Super Island God is level based and also seems to be designed around hectic play.
Ah. Missed that you were looking for a single player one.Hm, that seems to be multiplayer only? Even the tutorial had other players in it.
Hm, that seems to be multiplayer only? Even the tutorial had other players in it.
Sorry, forgot to mention that. Running into people in the damn tutorial already is just super jarring, multiplayer seems even more intrusive in VR with the forced voice chat and body language and doing that while you're tying to figure out the game at all makes it even more repulsive.
So for more chill single player ones, the only ones coming to mind are...Sorry, forgot to mention that. Running into people in the damn tutorial already is just super jarring, multiplayer seems even more intrusive in VR with the forced voice chat and body language and doing that while you're tying to figure out the game at all makes it even more repulsive.
Also installed Minecraft with Vivecraft... Gotta say it doesn't feel that good in VR since the world isn't designed for a human's interaction range so you're mostly just pointing at things to interact with them. Also having to dig through the options menu and set everything up in almost every VR game or otherwise encountering all kinds of weird control setups shows that the conventions for VR design still need to be set in place. This feels akin to when you jumped by pressing up or had to shoot with the insert key back in the old days of 2D gaming.
General advice is to always go with Steam since you won't be forced to use a third party solution in case you want to play those games on a non-Oculus headset one day.Taking the plunge with a Rift S this week. I've been doing a bit of research to figure out if I should buy what I can on the Steam store or just roll with the Oculus store.
What's the general consensus on this?
General advice is to always go with Steam since you won't be forced to use a third party solution in case you want to play those games on a non-Oculus headset one day.Really the only pro for Oculus is that Oculus Home/Dash is way better and more fully featured than SteamVR Home.Actually, I think you might be able to launch Steam games from Oculus Home. Can someone else answer that?
General advice is to always go with Steam since you won't be forced to use a third party solution in case you want to play those games on a non-Oculus headset one day.Really the only pro for Oculus is that Oculus Home/Dash is way better and more fully featured than SteamVR Home.Actually, I think you might be able to launch Steam games from Oculus Home. Can someone else answer that?
I went from no interest in VR and never having tried it...to all of a sudden owning two VR kits lol.
Got hyped about the Rift S so I ordered it last week, picking it up tomorrow at Best Buy when it releases.
But I couldn't wait and I also wanted to play Astrobot (and Everybody's Golf VR), but then I saw the Blood and Truth trailer and previews...which lead me to the Ironman VR previews...and damn PSVR has some great VR exclusives! Had a lot of Amazon credit and well why not, been getting my first taste of VR this weekend with Astrobot and dang it's so cool! Tried out the Everybody's Golf VR demo with the DualShock (as a motion controller) and was turned off from it, it doesn't work that great with how you have to hold it. Went and bought some used PS Move controllers and holy crap what a difference that makes, you can hold it like an actual golf club and the tracking and accuracy was pretty solid and it instantly felt way more like you were in there and golfing for real. So awesome.
The PSVR screen is taking some getting used to though, the sweet spot is so small it's kinda sucky just moving my eyes to look around and everything that's not directly in the center area gets out of focus and colors start to fringe.
Please tell me the Rift S doesn't have such a small sweet spot? And PSVR seems kinda heavy, so im hoping Rift S will be a little lighter. Just hoping the jump in clarity is worth it tbh, PSVR is like going back to 480p and it's jarring at first.
I'm really excited to try out that Vader Immortal game and any of the bigger PCVR titles. Planning on just playing exclusives on the PSVR and everything else on Rift S.
SteamVR can cause worse performance. Not sure if it's across the board or just on certain games. There's a program called OpenComposite that circumvents SteamVR and can even gain you performance back. A noteworthy example of performance gain is Skyrim VR which can net you a 20-30% performance boost.Thanks for the response. I was worried about a few post I read on Reddit saying that playing games through SteamVR can often times lead to issues. Is that not the case anymore?
I don't think I ever heard of it, but HTC just released the Vive Pro eye, which has eye tracking hardware. Is it the first commercial HMD with foveated rendering?
Patience :) https://www.whenisthenextsteamsale.com/I missed the No Man's Sky sale? I need to double dip I have it already on PS4..and I have a Vive...arrghhh
Planning on just playing exclusives on the PSVR and everything else on Rift S.
I missed the No Man's Sky sale? I need to double dip I have it already on PS4..and I have a Vive...arrghhh
Installing the oculus application on my PC now. Can't wait to try out my Rift S after using some third party app and hardware to get my PSVR to work on my PC. I feel like this is going to be a major upgrade for me.
I say so yea. You can get it cheaper from the normal suspects, so you don't need to worry about the humble bundle sale. People will be selling those keys later on too anyway.
well the problem with the third party hardware/software (nolo and trinus) I was using was that you had one sensor. i also had tons of issues with the throwing motion. So I'm hoping all my issues are remedied with this.As a person who went from PSVR to the Rift, yeah... the tracking alone will be a huge upgrade.
Throwing is pretty awkward on all VR hardware unfortunately. It's a surprisingly complex mechanic when you think about it since in real life your fingers come in to play a lot depending on what you're throwing (think about throwing a baseball for instance), and we're only just now getting controllers that could come close to mimicking that in any complex capacity (though without advanced haptic feedback it's still going to be off). I feel like VR devs need to start programming some cheats in to their throwing models to better mimic it instead of relying mostly on physics. For example when eye tracking comes along, they could use where you were looking while throwing to influence your thrown object in that direction.well the problem with the third party hardware/software (nolo and trinus) I was using was that you had one sensor. i also had tons of issues with the throwing motion. So I'm hoping all my issues are remedied with this.
Man, that took forever to install. Starting it up in a few minutes!
so tempted.... but I want the ryzen 3k series cpu before I upgrade my computer and thus can't use the rift on my computer because I don't have any 3.0 ports just 2.0usb (at least I assume that it won't work on 2.0)FYI: Microsoft Store offers 10% "student" discount for the Rift S. So you can get it for $359.10 + tax
I've had a handful of issues during install and play so far. During install it told me to reinstall drivers. Then getting it to work with Steam VR worked about 50% of the time (it would tell me something wasn't starting up correctly and I had to force close VR server). It also keeps telling me that my USB 3.0 port is incompatible, and I have to switch it and then switch it back. When it does work its great though. I am now having an issue where it doesn't show my hands in Vacation simulator...Got my Rift S today and so far it's really great! The Vr quality is high and it's much clearer than the Vive I often used at a friend's place previously with much less SDE. Glad I used it to jump into VR.
Random thoughts:
-I ordered some PSVR headphones for it on EBay that never came so I am using the built in audio. It's not the best but I am excited about upgrading that later.
-So far some of my SteamVR games work and some have issues. Like Star Trek Bridge Commander isn't working because it's expecting the old touch controller or something even when running using the OculusSDK. Everything Oculus store based I bought beforehand works great.
-overall I am happy with performance in the games I have played on my 1080
-I am wondering what game to get next. Humble Bundle has Arizona Sunshine Oculus key's on sale but I keep reading mixed reviews on that game. It's either that or Raw Data next.
I don't think I ever heard of it, but HTC just released the Vive Pro eye, which has eye tracking hardware. Is it the first commercial HMD with foveated rendering?
Ars Technica just put out a story with hands on for a few Oculus Studios titles including a new one Phantom: Covert Ops which is basically Metal Gear stealth meets kayaking (made a thread for it here).
Also a quick hands on with Lone Echo 2 and Asgard's Wrath. Apparently they'll be at E3 with those 3 plus Stormland.
I've had a handful of issues during install and play so far. During install it told me to reinstall drivers. Then getting it to work with Steam VR worked about 50% of the time (it would tell me something wasn't starting up correctly and I had to force close VR server). It also keeps telling me that my USB 3.0 port is incompatible, and I have to switch it and then switch it back. When it does work its great though. I am now having an issue where it doesn't show my hands in Vacation simulator...
Did you previously have any vr installed on your pc? I Uninstalled all of my previous non steam vr programs and drivers and it solved my control issues.I keep having some Steam games only recognize the left Touch controller and not the right one. Luckily there is a lot of free content I am enjoying so overall I can wait for fixes.
Is everyone experiencing the issue of haptics not working with the Rift S in SteamVR? Was at a friend's yesterday and Beat Saber without haptics was very strange!
Edit: I was impressed by the Rift S hand tracking though.
If the rift s is my first oculus headset, can I still get Robo Recall for free, or has that ship sailed?
Random thoughts on the Rift S. (Originally owned a Vive, and have a Rift CV1 + PSVR)
-- Setup is much simpler than before, drawing your boundaries on the floor is pretty great, and quick.
-- I feel it's more comfy than the CV1, but not as comfy as the PSVR due to the facial interface. It's possible I need to make some further adjustments on this however.
-- The screen, now, I haven't used my CV1 in a while, so it's not "fresh" in my mind. At first, the extra clarity is evident, but I wasn't blown away. The more I used the HMD though, the more I began to notice how much sharper things were. Text is definitely much easier to read, and distant objects are more pronounced. Seeing those ugly NPCs in SkyrimVR with this level of clarity was something else. Godrays still exist, but in my not-so-professional analysis, they've been diminished by ~70%.
-- LCD vs OLED, I feared this may be an issue, but in truth, it honestly wasn't. Black levels are not much different than my CV1, and colors are actually more vibrant on the S. If anything, the CV1 always felt muted in comparison to a Vive, and the S brings it closer to the Vive, with a brighter image and better colors.
-- Audio, yeah, dunno WTF Oculus was thinking. It's somewhat serviceable for goofing around, but if you want to be immersed, you're definitely going to want to use your own headphones/earbuds. It's unfortunate that one of the perks of the original CV1 is gone.
-- Tracking, honestly, I spent like 2 hours with the S, and I never even thought about the tracking. It just worked, and it honestly didn't feel much different from my previous 3 sensor setup. If anything, some aspects were better, such as grabbing items off the floor or tracking above my head. (At 6'3" I had some issues with tracking in these areas previously. Granted, I don't play Pavlov or any other FPS game where the tracking may be an issue.
-- Controllers feel about the same, minor thing, but I actually prefer the tracking halo above. Controllers are more stable when setting them down. ;)
For those asking about SteamVR, as much as I hate to be locked to the Oculus store, I personally prefer to purchase from there. SteamVR has always felt janky to me. At times, and particularly when trying to exit a game, it will just hang, and Steam will stop responding. Forcing me to kill it via Oculus Home. Then SteamVR refuses to work properly till after a reboot is done. Stuff on the Oculus Home is easily accessible, and it always works properly, at least in my experience. Additionally, I'm having an issue with SteamVR where it doesn't always bring up the Steam Menu when pressing the menu button on the Oculus controller. Forcing me to kill Steam in order to launch a different game/app. (Tried the beta version of SteamVR and the issue persists, I'm certain it will be resolved eventually.) That being said, I never heard of OpenComposite and am eager to give that a shot.
(Oh and for reference, my IPD is ~69, and I didn't have an issue with the S.)
I think one of the oddest things about Valve's VR initiative is how little attention and minimal work they seem to have put in to the SteamVR experience. It's odd because they're constantly updating it but it's mostly stability stuff and to keep it up to date with every headset that gets released, with the occasional new feature here and there. We are 3 years from launch and they're still basically throwing Big Picture Mode up on a big screen in front of you, giving you a tab for your VR library (which isn't even called that and isn't even the default) and calling it a day. You still need a third party plugin to access basic features like switching your audio output/input from inside the headset, the scrolling and navigating is extremely wonky for most people, the pointer is over used and inaccurate for a lot of actions (try using it in virtual desktop view) and the UX in general is pretty bad. The only good things I can say about it is that it's lightweight and the virtual keyboard works pretty well with the touch pads (though that still probably isn't the best way to do that). Meanwhile Oculus has a from the ground up made for VR UI experience that takes full advantage of the medium. Valve is really dropping the ball on that aspect. It doesn't matter how good your hardware is if it's hampered by bad software.SteamVR has always felt janky to me. At times, and particularly when trying to exit a game, it will just hang, and Steam will stop responding. Forcing me to kill it via Oculus Home. Then SteamVR refuses to work properly till after a reboot is done. Stuff on the Oculus Home is easily accessible, and it always works properly, at least in my experience. Additionally, I'm having an issue with SteamVR where it doesn't always bring up the Steam Menu when pressing the menu button on the Oculus controller. Forcing me to kill Steam in order to launch a different game/app. (Tried the beta version of SteamVR and the issue persists, I'm certain it will be resolved eventually.) That being said, I never heard of OpenComposite and am eager to give that a shot.