After 10 hours of play, I finished Boneworks.
I gotta say, I don't think I've ever gone from "I'm not really liking this" all the way to "this would have been an easy lock for a GotY" over the course of a game. In point of fact, I think Boneworks -- despite all of its flaws -- is *the* game to play in VR. I think it's the strongest current showcase of the tech, I think the shooting is legit some of the best ever in a videogame when you factor in the immersion and the interaction, and I think the game manages to do it all with great performance and visuals to boot. The only thing I'd say is comparatively weak is the story and art design, but the latter is debatable and the former doesn't much matter. The truth is after every session with the game except maybe the first two I've put the helmet down and sat down and just been kind of in awe with what the future of entertainment will bring. If PSVR was taking a peak at that future, PCVR and Boneworks is putting two feet firmly in the doorway and getting an eyeful of possibilities. My hype for Half-Life: Alyx at this point cannot be contained or controlled; I need something that will bring the emotion and storytelling into this equation, and I think I'll be sweeping my jaw off the floor until the Valve Index 2 comes out.
Anyone who has just picked up an Index, or is waiting for theirs: please, please, please get Boneworks. It's a difficult game, it demands a lot from players, it has an incredibly high requirement for VR familiarity, but it is absolutely a masterpiece of the art form and deserves to be one of it not the first title you get.