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AshenOne

Member
Feb 21, 2018
6,082
Pakistan
A year ago, I wrote these words: "Epic Games is creating a Steam rival and Valve should be scared." And for good reason: The Epic Games Store debuted December 6, 2018 and upended the PC gaming market. Valve, once unassailable, suddenly seemed very vulnerable. Flush with Fortnite money, Epic provided the first real competition to Steam since its inception 15 years prior. What company wouldn't worry?

If I could amend that headline now though, I'd instead write "Epic Games is creating a Steam rival and Valve should be grateful."

Grateful, not because Valve fended off the newcomer and solidified its own position, but because Epic spurred Valve out of complacency. The Epic Games Store is better now—but so is Steam. As we look back on the past year, that might be Epic's most valuable contribution to the PC thus far.

Shiny, happy storefronts
As I wrote last December, "Epic doesn't need to convince players [to use the store]. It only needs to convince developers." And I was right. Steam's strength lies in being the de facto storefront for PC gaming. Countless challengers had tried and failed to overcome Valve's primacy. Many carved niches for themselves, like GOG with DRM-free and classic games. But for the biggest PC releases? Why buy elsewhere if you already owned a few dozen (or few hundred) games through Steam? You wouldn't.

Or at least, you wouldn't unless forced. Epic's only chance, as I saw it, was to lure away a few high-profile exclusives. Players would follow. Not all of them, of course, but enough to make the platform viable. And at the time, I thought this would happen naturally thanks to Epic's better revenue split—88 percent to the publisher, versus 70 percent through Steam.

epicgamesstore_revenuesplit-100782041-orig.jpg

I underestimated Epic's aggression. So did Valve, I think.

First, Epic jump-started everyone's library with a bunch of free stuff. Get this: Even if you didn't spend a cent on the Epic Games Store in 2019, your library could be north of 50 games right now. Fifty!

Epic started the year giving away a single game every two weeks. Then in June it switched to a free game every week. Then that became, for a short time, two games a week. The final count, factoring in this week's Jotun: Valhalla Edition? 56 free games, more than one a week for the entire year.

And sure, some weeks were more exciting than others. Epic gave away some truly incredible games though, many of which appeared on our past Game of the Year lists—like Soma, Observer, Mutant Year Zero, Stories Untold, and more. The list even includes two of our Game of the Year winners, What Remains of Edith Finch? and Celeste.

Now that we've reached the one-year mark, I'm not sure whether these giveaways will continue. It's been a hell of a run though, and significantly offset Valve's 15-year head start.

Epic did the most damage by locking down 2019's release calendar though. As I said, Steam was the de facto PC storefront for years. If a game came to PC then it came to Steam, with few exceptions.

In 2019, that couldn't be further from the truth. Epic shelled out a ton of money for timed exclusives. Good ones, too! Many of my favorite games this year, big and small alike, debuted on Epic's storefront—Metro Exodus, Outer Wilds and Obsidian's similarly named RPG The Outer Worlds, Control, and Tetris Effect.

The list goes on, more than 50 titles total, and includes heavy hitters like The Division 2 and Borderlands 3, plus pseudo-exclusives like Red Dead Redemption II.

Did it work? Probably. It's hard to know without concrete sales figures, and the only numbers we have are almost a year old. At GDC, Epic said more than 85 million accounts were using the Epic Games Store already—and that 40 percent of them didn't have a corresponding Steam account. Pretty impressive.

[...]

And then there's Red Dead Redemption II. Released on the Rockstar launcher and the Epic Games Store in November, it hit Steam yesterday—only a month later. That's a short window, much shorter than the year-long deals Epic's struck with most developers. So how did it fare? Valve's stats say it peaked at 11,876 players its first day on Steam. By contrast, Grand Theft Auto V peaked at 104,000.

There are a ton of caveats to those numbers, including the fact that Red Dead's PC version is pretty janky and that it launched on the Rockstar launcher in addition to Epic's storefront last month. It's hard to do A/B comparisons when you don't control any of the variables.

At the very least, we can surmise the month-long embargo probably hurt Steam sales. I'd go further and wager that the vocal "No Steam, No Buy" crowd is a minority though, and that most people simply don't care about the backroom dealings and the drama. They just want to play the games wherever they end up. Epic? Steam? They're probably two sides of the same coin to a large portion of the audience.

For every game Steam's lost though, it's gained another. That's the most surprising story of 2019, and it feels like the competition from Epic is at least somewhat responsible. The once-fractured PC landscape is instead coalescing around two poles, which has led to some fascinating alliances.

Microsoft and Valve, for one. Microsoft, the company that so enraged Gabe Newell, Valve built its own Linux-based operating system to try and escape. Microsoft, which locked its first-party releases to the Windows 10 Store for almost the entire Xbox One console generation even after warming to the PC.

And yet as I write this, a Halo remaster is the number four game on Steam with a daily peak of 123,000 players. It's the third major Microsoft release to hit Steam this year, after Gears 5 and Age of Empires II: Definitive Edition, with more to come in the future.

Shocking, right?


It's not even the most surprising alliance of 2019 though. That'd be the hell-hath-froze-over handshake between Valve and EA.

[...]

Would the wall have come down without Epic's entry into the fray? Maybe, but it still seems like the launch of the Epic Games Store helped hurry things along. In 2019, Valve finally needed EA as much as EA needed Valve—and Epic's improved revenue split gave EA some leverage.

Steam's improved in more fundamental ways as well. The oft-rumored Library refresh finally came to fruition in September, the first major update to that interface in...like, fifteen years. And it's a huge improvement, surfacing important updates and making it infinitely easier to sort large collections.

Valve's also tweaked the store's Discovery algorithm multiple times, dabbled in more experimental features with Steam Labs (including a more granular Search), released Dota Underlords, launched the Index VR headset and controllers, and announced a Half-Life game for 2020. Yes, Half-Life.

Oh, and the recent Steam Autumn Sale was the best in years, bringing steep discounts on newly released games like Gears 5 and Hitman 2.

Again, much of this was in development before the Epic Games Store launched. It would've happened eventually, some of it this year even. Still, it's hard not to feel like Epic helped hurry Valve along, that having competition helped counter the notorious effects of "Valve Time" and get some projects finished and shipped for once. Valve finished 2018 under siege. It finishes 2019 on its own terms.

Not that Epic has faltered. Quite the contrary. Given how resistant people are to change, how much of a head start Valve had, the Epic Games Store has had a remarkable first year. I'm sure that with battle lines now drawn, the conflict will only intensify in 2020. Valve can't rest easy yet.

Neither can Epic though. There's so much work left to do, and the longer the Epic Games Store exists the more glaring its shortcomings. Not long after the store's debut, Epic put together a road map. The idea was to give both fans and detractors a window into the development process. If the lack of cloud saves was stopping you from using the Epic Games Store? You could look at the Trello board and see that cloud saves were slated for May.

Then Epic missed basically every milestone it set. No surprise, maybe. Software development is volatile. But Epic essentially shot itself in the foot, announcing self-imposed deadlines that it then blew past. Cloud saves eventually rolled out to certain games in August, not May. "Player Play Time Tracking," originally slated for the summer, launched at the end of September along with a much-needed List View. Filtering the store by genre didn't happen until October.

Hell, until a few weeks ago you couldn't even see how much disk space most of your installed games took up.

And there are still conspicuous holes in Epic's feature set. [...]

Even for people who don't mind the Epic Games Store, like myself, the continued absence of such basic features looks a lot more conspicuous going into year two.

Still, it's been an exciting year. A controversial year at times, but an exciting one. Epic's built a solid foundation for the future, and given a lot of developers a lot of money in the process. If we ever get a Control 2 or another Metro game, chances are Epic's Fortnite cash had something to do with it. Meanwhile EA's back on Steam, Microsoft's back on Steam, and Valve's more energized and active than I've seen in years.

And you at home? You got 56 free games. That's reason enough to enjoy competition. Here's hoping Epic and Valve push each other to new heights in 2020, because it's to every PC gamer's benefit in the long run.

Source: PCWorld

[mod edit: trimmed it down a bit, please don't post the entire article]
 
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Dimajjio

Member
Oct 13, 2019
782
And I've not played a single one of those free games they've given away. Ooh, apart from Subnautica. That was amazing.
 

Primus

Member
Oct 25, 2017
3,827
I appreciate how the goalposts have moved from "Epic is going to take over the game store space due to Valve's complacency" to "Well Epic is responsible for all the advancements Steam's made recently so yay".
 

Lothars

Banned
Oct 25, 2017
9,765
I still haven't seen a benefit and think the point the article is making is very poor
 

upinsmoke

Banned
Oct 26, 2017
2,566
Still not installed the epic store on my PC, it hasn't changed a single thing how I game on PC.
 

Ionic

Member
Oct 31, 2017
2,734
I'm not going to for a moment believe if a fourth Metro game happens it will have been because of Epic's cash advance like the article claims.
 

Mesoian

▲ Legend ▲
Member
Oct 28, 2017
26,426
The only thing I think EGS has done has forced Valve to stop sidelining plans that are in development for years and years and really start pushing new features forward, even if they're not immediately ready. So yes, the competition is good.

That being said, because the competition is so good, it would be nice if the EGS storefront would be a little less shit than it currently is. Having to use steam forums to do customer service on EGS (and Windows Store) versions of games is dumb and annoying.
 

Arklite

Member
Oct 27, 2017
3,638
Literally the only thing Epic has done for PC is moneyhat exclusives, the one thing Valve has not done. Every other development with their store has been work in progress. Who the fuck writes this shit.
 

sir_crocodile

Member
Oct 25, 2017
23,480
I backed Phoenix Point on fig and now won't play it for another year because EGS gave them a dumptruck of money to make it an EGS exclusive well after the campaign has ended
Shenmue 3 was a similar debacle.

And so EGS (and Gollop/Suzuki) have damaged crowdfunding for all other devs, as a lot of people will be hesitant to pledge as they may not be able to get the game on the platform they pledged for.

So "better for everyone" is absolute horseshit, sod off pc world.
 

HStallion

Member
Oct 25, 2017
62,261
Are these advances something spurred by the EGS or just the natural evolution of Steam?
 

collige

Member
Oct 31, 2017
12,772
That's a lot of words just to use the phrases "seems like" and "hard not to feel like".
 

Damn Silly

Member
Oct 25, 2017
7,187
source.gif


For what it's worth, it has probably made things better for developers (especially indies that while not necessarily needing the money, provides a huge safety net). Users on the other hand is a lot more debatable.
 

.exe

Member
Oct 25, 2017
22,214
Thanks Epic for bringing good sales, new UI, EA, Destiny 2, Halo, and Half Life: Alyx to Steam!
I won't forgive Tim Sweeney for personally killing In The Valley of Gods though. So I guess it evens out.

For real, I do hope Epic steps up its game in 2020 a bit. Bring some features to their launcher. Would be nice. You know, competing for a change.
 
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Pantaghana

The Fallen
Oct 26, 2017
1,220
Croatia
I have a feeling that just about everything Valve did in the last year+ was already in development before Epic Store was a thing and Valve didn't and still doesn't give a shit.
 

eonden

Member
Oct 25, 2017
17,078
The only thing I think EGS has done has forced Valve to stop sidelining plans that are in development for years and years and really start pushing new features forward, even if they're not immediately ready. So yes, the competition is good.

That being said, because the competition is so good, it would be nice if the EGS storefront would be a little less shit than it currently is. Having to use steam forums to do customer service on EGS (and Windows Store) versions of games is dumb and annoying.
I am sorry what? They have done the same number of updates to Steam this year than the previous one.

I have a feeling that just about everything that Valve did in the last year+ was already in development on before Epic Store was a thing and Valve didn't and still doesn't give a shit.

Shhhh no logic, only competition
 

Cenauru

Dragon Girl Supremacy
Member
Oct 25, 2017
5,939
Uh, so where did they mention how PC Gaming is getting better? Is it just the free games? Cause that's disappointing if that's the metric for what makes PC Gaming better. This reads like a bunch of anecdotal evidence for a poorly constructed opinion.

Not to hate on EGS but I still haven't felt any impact from it yet, other than buying 2 games on there that I don't want to wait for on steam. I honestly keep forgetting it exists, tbh.
 

Charamiwa

Member
Oct 25, 2017
6,053
This article says so much without saying anything.

Is everything good that ever happened because of Epic? Maybe, hard to say, but I'd like to think it is. Thanks PCWorld.
 

demondance

Member
Oct 27, 2017
3,808
It's hard to say whether they really lit a fire under Valve's ass or not. They always released big new Steam features and related products regularly. They aren't biting on some kind of war for exclusives.

EGS is still a nothing storefront to me. I have yet to re-install it after trying out Fortnite. Someday I'm sure I'll need it but that hasn't happened yet.

The exclusives were actively harmful. A game like Shenmue 3 didn't need a round of bad press that the actual developers seemed completely taken off guard over.

Overall EGS existing still leans negative to me, if only very slightly. At this point I feel better about buying games from MS or subbing to Game Pass than bothering with EGS, which still reeks of being a vanity project to me.
 

funky

Banned
Oct 25, 2017
8,527
Its been great to see Valve actually react and is now way more communicative and has been making some meaningful changes to Steam as a decent pace as well as go out and sign deals to get games like Halo on Steam. Or get EA back.

Seems like a good outcome.
 

Richter1887

Banned
Oct 27, 2017
39,146
In what way was Valve "forced" to reveal HL Alyx?

I can't be the only one remembering when we heard Valve is going into the VR market and HL being made for VR years ago, right?
 
Oct 25, 2017
9,088
I haven't played my free games at all. Valve has continuously added features to Steam since long before EGS showed up. Epic exclusivity interferes with games showing up on PC game pass, so Epic's participation is still a net negative for me personally.

Maybe I'll find something I really like in the freebie pile and the balance will shift then.
 

eonden

Member
Oct 25, 2017
17,078
Its been great to see Valve actually react and is now way more communicative and has been making some meaningful changes to Steam as a decent pace as well as go out and sign deals to get games like Halo on Steam. Or get EA back.

Seems like a good outcome.
There were no special treatment for EA nor MS. It is all about getting more customers now, and customers in PC are in Steam.

And they haven't really done more updates this year than the last 2!
 

thebishop

Banned
Nov 10, 2017
2,758
I don't think there's a single change at Valve which can be attributed to pressure from EGS. Epic screwed up several PC games I would've otherwise bought this year (Control, Borderlands, Outer World's), and they bought Rocket League which is unlikely to go well.

Nothing Epic has done this year makes PC gaming better.
 

ramoisdead

Member
Oct 25, 2017
19,525
I appreciate how the goalposts have moved from "Epic is going to take over the game store space due to Valve's complacency" to "Well Epic is responsible for all the advancements Steam's made recently so yay".

Pretty much. If Valve so happens to sneeze without covering their mouth, the dogpiling commences as of late.
 

funky

Banned
Oct 25, 2017
8,527
There were no special treatment for EA nor MS. It is all about getting more customers now, and customers in PC are in Steam.

They spent all that time promoting Star Wars Fallen Order coming to Steam and EA's return to Steam, then it also got stealth dropped day 1 on the EGS too with no warning.

Bet your butt Valve paid for no mention of EGS release before release.
 

0451

Member
Oct 25, 2017
1,190
Canada
The only things Valve have done that I'd attribute to Epic are the royalty fee changes and the Steam team doing regular blog posts. The rest are things that were going to happen anyways and/or were in development before EGS was a thing.
 

TheRed

Member
Oct 31, 2017
2,658
So dumb. Anything good Valve does that was already in the works and from now on is attributed to Epic. Give me a break.