The moment you realize you don't get all the digital deluxe goodies even though you bought the limited edition.
Some more things I've noted as I'm progressing (I'm at the end of Madarame Palace and just have to do the boss for it; end of May)—mostly gameplay related stuff.
This is all still YMMV stuff, I think a lot about this game in particular is going to be divisive and totally dependent on how you feel about the base game as a whole. I can imagine most won't find it worth the full price (and I don't blame those people), while some really hardcore fans won't mind if they like the small integrations of new character insights and development.
- Morgana is indeed much less strict about telling you to go bed. Even after doing Palace exploration, you can do activities that are within Leblanc (I've been using it to barrel through the book reading for the social stat boosts, but you can also craft—I haven't tested making coffee or working out). It's a lot less strict, there have only been a couple of days where I've been sent straight to bed.
- Madarame Palace had significantly more changes to it than Kamoshida's, and I liked them. Usually they're small puzzled to accommodate finding where the Ishii is, but in doing so, they have made some areas actually have a stronger feeling of it being a "heist" of sorts.
- Some Persona arcana/abilities have changed. I noticed this with Shiisa, which is now Strength instead of Chariot and has Frei by defaul (so yes, some of the twins' confidant requirements are different.
they ask for an Ame no Uzume with Frei now in it's place.- If you accept part-time jobs, they can send texts saying they're short-handed and ask you to come in for a higher pay rate (plus whatever stats you get from it). I haven't tested this yet to see if it's worth it in place of something else.
- Days for Bathhouse charm boosts are different now; the Diner is also not available from the start of the game and opens up in May.
I think the integration of Maruki into the main plotline and his confidant both are handled pretty well and adds some interesting perspective and foreshadowing to where his plot is going. I haven't seen enough of Kasumi yet to judge that part of the added content.- Completely incidental, but I like the addition of seeing Confidants just around. Sometimes they're walking behind you on the way to school, are milling about in various places, or are seen on the subway platform when you're talking to the Phantom Thieves before school.
Personally, I would recommend waiting for a price drop if you're not looking to immediately play it. I agree it could have been locked to a NG+ DLC (similar to how FFXV implemented their changes over time, where main-campaign changes didn't take effect until starting a new game), not just a straight "load your file and do the new stuff" because of how it's integrated. But that's not how Atlus went about it, so unless you're really into the new content and/or gameplay changes, it's probably not going to be worth the money. For me, it's been a fun romp so far and I don't regret it, but I also just march to the beat of my own gaming drum and just do whatever I feel like anyway.
Not with Kasumi around nowWatched some of the Christmas Eve date clips on youtube and between this and Dancing Starlight, I'm getting the feeling that even Atlus is getting on board shipping Joker with Makoto. lol
I've heard it's been removed.
I don't know they really lean in on Kasumi. Her showtime attack is REALLY shippy.Watched some of the Christmas Eve date clips on youtube and between this and Dancing Starlight, I'm getting the feeling that even Atlus is getting on board shipping Joker with Makoto. lol
How do the improvements of this game look to compare to other re-releases? I wasn't a fan of The Answer so I just ended up watching the cutscenes for it, but how does Royal and it's improvements (?) stack up againt the P3: FES release?
2nd new Bonus Boss
I hope the chainsaw being her weapon shows up in Scramble and a future P5 Arena.
Main game. There are two new bonus bosses in the base game.
If you don't mind, who's the other bonus boss? Is it the boss of the new scenario or something else?
If you don't mind, who's the other bonus boss? Is it the boss of the new scenario or something else?
Im not counting new story bosses. There's actually quite a few of those.
The other new bonus boss is Jose.
Yo, hold up, Joker's third tier Persona is DLC!? What the fuck is going on with this company?Now that I've finished the game, I can give my full thoughts/impressions . I'll start with the general stuff and then detail the stuff that needs to be spoiler-hidden. If anyone is interested in the bigger more spoilery thoughts about certain characters or plot points, I may come back and do those later.
I will say I enjoyed the game thoroughly, and while it didn't actively fix a lot of the problems I had with the original's writing, what was added made the game largely feel more cohesive . It's not without issue, but by the time I was done, I felt as if the game had more than paid for itself (I got a good 20-25 hours with the third semester, plus the added time throughout and my generally just liking P5 ). I was very skeptical going in and not very hyped; I'm in a small minority that doesn't like P4G for anything but the QOL updates... so my expectations were exceeded in the end.
WHAT THE GAME GOT RIGHT:
WHAT THE GAME GOT "OKAY":
- New Confidants: I thought all three new confidants were done excellently. Akechi's does what the game needed for him, to both flesh him out in a way that isn't forced and poorly done exposition, to see him in a casual light and to better deal with his true nature. Maruki's is just flat out excellent in every single way. I liked the whole of how they handled it. Kasumi's too, and she was the one I was most wary about.
- New Story Content: Going hand-in-hand with the above, the new story content is just solid. I found the characters were integrated well, the foreshadowing was good (to the point that I had to go back and check something alluded to having happened early on that I didn't catch), and it all tied into the plot and themes well. It could have been expanded to be it's own full Persona games with the themes on their own, but I liked how they tied it all together. These first two points are just way more massive than I can succinctly explain in a spoiler-free way.
- QOL: Gameplay is generally smoother now, with a lot more options for optimization. Persona traits that can be inherited when fusing, equippable items that grant skills (I was able to give Ryuji a pretty good healing skill with this, just for fun), things that will make battles easier, or even easier to skip if you want to. Ryuji's insta-kill only triggers on way weaker enemies while dashing and still gives you exp/money/items instead of just the Persona, so you don't lose any of the benefits if you just want to barrel through. Most Palaces go faster, with areas re-worked; Palace 5's keycards are way less tedious, the airlock puzzle requires less effort, Palace 7's puzzles are also both more straightforward and easier to skip. Fusion alerts can have huge boons . Social parameters are much easier to raise and time management is better without Morgana forcing sleep—even with three new confidants in the fray, I had everything possible maxed by mid-December.
- Music: The new music is just great all around. I really loved all the new tracks, and how the new songs/lyrics fit the themes of the content and what was happening perfectly. I'm listening to it now and just enjoying every track for what it is.
WHAT THE GAME BUNGLES:
- New PT events: They could have done better with this, but there were quite a few moments of the group doing stuff together at various times that didn't get mired by the plot situation. There are things I wish they had expanded upon better and glossed over.
- Mementos: Much less of a slog. Having music changes goes a long way, as do Jose's changes to boost exp/money/items. There are some new (I think about 8?) missions to complete, and the later ones a S-difficulty and a couple with specific win conditions. The only way it'll feel really sloggish and grindy is trying to get all of the stamps in each block, which are RNG determined and will require multiple floor checks. I don't really recommend doing this, it's not worth it.
- New enemies/Personas: There aren't a ton, but my biggest issue wasn't that so much as a couple of them are an absolute pain to fight because of their resistances (like absorbing/reflecting/blocking all but three and having no weaknesses, which ends up just wasting time and SP), especially when they're semi-common encounters. I found myself escaping at times just because I found it to be more wasteful than was worth the reward.
- Issues from vanilla content: There are no significant changes here. Pacing still sucks at the end of summer, bad exposition dumps are still bad, a lot of the unsavory bits are still there because they didn't actually cut any of the vanilla content (the things from Akechi's old confidant ranks are still there, for example, just without being tied to ranking, as well as the stuff y'all know ready). There are a few minor improvements, like some characters appearing in very small doses earlier, but that's about it.
- Boss fight re-balancing: Not all of them are done poorly, but a lot of the new gimmicks were just not really necessary; Palace 5's boss in particular is actually worse than the original, which I didn't think was actually possible. I was so aggravated during that fight because the changed mechanics were just absolutely not fun.
- The new ending: Specifically, the ending anime cutscene is just much weaker and facilitates focus on the wrong places. The lead into it is pretty good, they made some changes elsewhere that I liked, but I much, much prefer the original true end anime sequence and what it meant for the crew; they could have done something new while keeping that tone and it would have actually made the changes hit much, much harder and more emotionally.
- Joker's third tier Persona: It's DLC, which is stupid. It's so stupid not just because Atlus has bad DLC practices, but because they had a perfect moment to actually include it in the game and then didn't. It was a waste of a really good moment that could have fit into the narrative. Instead, it's a DLC Persona you can just buy as soon as you have Velvet Room access, taking away all the meaning behind it.
Personally, the negatives don't outweigh the positives for me; Kasumi has edged her way up to being one of my favorite girls in the entire Persona franchise, and my opinion of Akechi is markedly improved from the original game. I loved the new content and the things they did, while the things I didn't like were more like minor marks off an A+ score for me. I think it's the best way to play Persona 5; you can choose to not activate the new semester by skipping over the conditions and still play the original game story, or enjoy everything it added. Many won't see it as worth the full price of a new game; I wouldn't fault anyone for it even if for me, it was worth it. If you didn't like P5 to begin with, you're unlikely to enjoy this version either, truthfully. The game feels largely like a love letter to the fans, tweaking and fixing some issues and delivering on a story that actually better suits it's original themes by the end. And I was okay with that.
Yo, hold up, Joker's third tier Persona is DLC!? What the fuck is going on with this company?
Thanks for the awesome post! straylize if you don't mind I have a question about new/changed events.
In vanilla 5 I found the events disappointing. The festival gets rained out. Does that still happen? You go to Hawaii and don't really do anything, is there more to do there now? You spend the whole school event talking about akechi instead of having fun it feels like. Etc.
And in the brand new end game content is there a big event? I really dug the ski trip at the end of golden and was hoping for something like that here. Thanks!
Alrighty thanks for your thoughts! Events are my favourite part of these games. I wasn't expecting stuff on the level of golden which I thought was excellent, but I'm glad they at least put a decent amount of effort into that stuff.Nothing was removed from the original game, just a few assorted lines were changed. There are a lot of new events, though and new scenes added to some old events. Some are very small moments, but there are a couple of fun new events with the Phantom Thieves that don't get totally spoiled by anything. I'd say there's a fairly equivalent amount of new content—the difference is that P5R's new cutscenes are largely things that pertain to the new story. They did a lot to flesh out the new characters through the vanilla campaign, and that makes the new semester content really have a better impact. There's nothing quite like the ski trip, but the brand new endgame content is very meaty (there are a few fun events for the group, they're just not quite like P4's by nature).
There's a new event in the summer for the guys, a couple of new hawaii scenes, new holiday scenes in the new semester, etc.
One of the reason is Joker 2nd persona is already too good, you can't really create 3rd one without making it utter broken. I am cool with it being weaker but with some unique abiliities. Being DCL sucks I agree, I still brought it the same reason as you.Atlus gonna Atlus. They have shit DLC practices in every respect and this was the most pants on head stupid one out of all their bad DLC choices for this game, this one was the worst for me because it robbed Joker of a really good third tier awakening scene. His Persona also comes like probably 15-20 levels below where I was by the time third tier awakenings happened too (I bought it because I had some spare cash on my JP account but ended up fusing a better one than the default so it was viable for endgame).
Quick Yes and No question for those that completed the game: Does AkechiIt was so awkwardly handled in the original, like multiple facets of the character. I was hoping it'd be fixed here. And again, without spoiling every little bit, I am curious.get a better realized answer as far as his involvement in Futaba's mother's death? Any expansion and/or follow-up with that?
No,1. Does Kasumi join the party early on? Wondering if i should expect to have her for dungeons during the base game or not
That box is SICK!
straylize Could you answer this for me please? I asked a few pages back but never got a response.
Not really, no. It's not the focus of anything at all, but the fact he was involved in that and Okumura's death are definitely a source of tension between Futaba, Haru and Akechi specifically when joining up in the third semester. It's kind of a "we'll team up with you out of necessity, but haven't forgiven you" sort of situation.
I see. I expected as much. I would have preferred an extended focus, but I'll live though.
Really looking forward to getting the Royal CE and thanks for your write ups on it!
No,she is your last official member, even after Akechi rejoin your party, mid of the last dungeon (although she was awaken much earlier in the story, after Okumura dungeon)
That's lame. Does she pop up throughout the vanilla game at least like in events or anything? I'm guessing you get her link early on at least as I'm assuming you need to complete it to unlock the bonus stuff after the main game?
non spoilery question. I've heard that Royal removes a bunch of filler text? Is that true? I've heard mixed things on that
That's lame. Does she pop up throughout the vanilla game at least like in events or anything? I'm guessing you get her link early on at least as I'm assuming you need to complete it to unlock the bonus stuff after the main game?
non spoilery question. I've heard that Royal removes a bunch of filler text? Is that true? I've heard mixed things on that
Is there multiple new endings or is there just one? Also if there is some missable new true ending does it have any cryptic stuff locking it?
The original real ending for P5 was pretty much what you would naturally get unless you didn't aim for it.