I don't know who Persona 5 Strikers is for. For those looking to get into Persona that felt like 5 was too daunting, this much more compact game is still incredibly dense. Diehard fans will find it stripped of what made Persona 5 great.
My preview
I don't know who Persona 5 Strikers is for. For those looking to get into Persona that felt like 5 was too daunting, this much more compact game is still incredibly dense. Diehard fans will find it stripped of what made Persona 5 great.
My preview
I don't know who Persona 5 Strikers is for. For those looking to get into Persona that felt like 5 was too daunting, this much more compact game is still incredibly dense. Diehard fans will find it stripped of what made Persona 5 great.
My preview
I don't know who Persona 5 Strikers is for. For those looking to get into Persona that felt like 5 was too daunting, this much more compact game is still incredibly dense. Diehard fans will find it stripped of what made Persona 5 great.
My preview
Isn't this always the case with Musou games though? The only enemies worth a damn are the captains/minibosses/bosses etcGonna watch this soon, but I'm curious to know the answer to one question through all these previews: Are the regular enemy encounters always so easy and quick like the demo? I tried the Japanese Switch Demo and it just seemed like every normal combat encounter was over in a couple of seconds. There were the special miniboss rooms that were much more significant though.
They haven't said anything about an English demo, but if you have a Switch or PS4 you can easily make a Japanese account and grab the Japanese demo. It's pretty playable even if you can't read Japanese.
I saw that on Twitter....what a weird take to frame the impressions of this game around.PCGaming with the portbegging preview
Persona 5 Strikers is a good port and legit sequel, but demands a PC version of Persona 5
The rush to PC puts Strikers in a stranger position than the Dynasty Warriors spin-off already is.www.pcgamer.com
Gonna watch this soon, but I'm curious to know the answer to one question through all these previews: Are the regular enemy encounters always so easy and quick like the demo? I tried the Japanese Switch Demo and it just seemed like every normal combat encounter was over in a couple of seconds. There were the special miniboss rooms that were much more significant though.
This game isn't really a musou. You encounter enemies like the original Persona 5 (sneak up on them, jump on them and pull off their mask, battle starts). The difference is it just has an action flair to it, but it just seems like you do one weakness exploit, AOA, and that's it. Since there's no turns the combat just takes a few seconds.Isn't this always the case with Musou games though? The only enemies worth a damn are the captains/minibosses/bosses etc
Gonna watch this soon, but I'm curious to know the answer to one question through all these previews: Are the regular enemy encounters always so easy and quick like the demo? I tried the Japanese Switch Demo and it just seemed like every normal combat encounter was over in a couple of seconds. There were the special miniboss rooms that were much more significant though.
Interesting, I thought you would have a calendar time limit like in P3/P4/P5. I guess leaving the jail is more akin to leaving the dungeon in other dungeon crawling games.If you get off the Ambush those can be over extremely quickly, they do pick up a bit in challenge later with things like Status Effects, and the mini-boss type fights are fairly common.
I had to leave the Jail a few times to get SP back and heal folks up so it does chip away. There isn't really a downside to leaving, either, which is a little odd.
If you get off the Ambush those can be over extremely quickly, they do pick up a bit in challenge later with things like Status Effects, and the mini-boss type fights are fairly common.
I had to leave the Jail a few times to get SP back and heal folks up so it does chip away. There isn't really a downside to leaving, either, which is a little odd.
Hmmm I see your point but that's kinda how the combat was in Persona 5 anyway, if you are doing it right it's usually over before the enemy can even attack you if you exploit weakness in a row and do an all out attack.This game isn't really a musou. You encounter enemies like the original Persona 5 (sneak up on them, jump on them and pull off their mask, battle starts). The difference is it just has an action flair to it, but it just seems like you do one weakness exploit, AOA, and that's it. Since there's no turns the combat just takes a few seconds.
Interesting, I thought you would have a calendar time limit like in P3/P4/P5. I guess leaving the jail is more akin to leaving the dungeon in other dungeon crawling games.
It's totally bizarre how frequent the checkpoints are and how easy it is to stock up and replenish your HP/SP.
Hmmm I see your point but that's kinda how the combat was in Persona 5 anyway, if you are doing it right it's usually over before the enemy can even attack you if you exploit weakness in a row and do an all out attack.
I can see why that would be quite frustrating in an action game setting though
I don't know who Persona 5 Strikers is for. For those looking to get into Persona that felt like 5 was too daunting, this much more compact game is still incredibly dense. Diehard fans will find it stripped of what made Persona 5 great.
My preview
Here's my brief preview on what the first few hours were like, can't say much more than what's in there though
Persona 5 Strikers Adds Omega Force Flair In All The Right Places
Coming up on almost a year since the Japanese release of Persona 5 Scramble we're now a month away from Persona 5 Strikers getting its global release. Wanting to play more since the Japanese demo released almost a year ago the itch has finally been scratched, and it was worth the wait. Persona 5...techraptor.net
There's been some fantastic quality of life changes too, like being able to fuse Persona you've previously obtained from the normal fusion screen, but with the summon cost added, resulting in less flipping between menus.
This is the first time I've heard there's no social links for the game. That's pretty shocking considering how much of a staple it is to modern persona.
Any impressions on if the story is solid, or am I going in turning my brain off?
how's it compare to Age of Calamity? It's the only other musou game I've tried.
This preview pretty much confirms all of my fears I've had about the game despite getting Platinum in Royal. Much like Age of Calamity, I'm going to pass on this one as well.
Appreciate the preview.
Really fucked up you're getting harassment over it. I don't agree with a lot of the things you say about the series overall but still respect you.Thanks for the kind words. Yeah, I had to be honest about how I think it's going to be received. Got some BIG fans in my DMs fucking chewing me out for being tempered on my excitement ahha
I wrote up a preview here and there's a video version too (ignore the Royal art, I'm workin' on getting that changed) -
TL;DR, it's very fun, Sophia's great, it can be a bit frenetic but the Switch version runs pretty well.
Yes. Easy, normal, hard, and Risky which unlocks after clearing the game once.Really fucked up you're getting harassment over it. I don't agree with a lot of the things you say about the series overall but still respect you.
The stuff you mentioned about the combat being so easy does sound a bit worrisome. Is there a difficulty option to choose at the start?
Really fucked up you're getting harassment over it. I don't agree with a lot of the things you say about the series overall but still respect you.
The stuff you mentioned about the combat being so easy does sound a bit worrisome. Is there a difficulty option to choose at the start?
I might go for hard then. Does anyone know how hard "hard" is?Yes. Easy, normal, hard, and Risky which unlocks after clearing the game once.
I'll probably definitely go for hard then. Thanks!There are, so I could just bump it up to the top level, but the normal difficulty definitely feels like an easy.
I dig Persona 5´s aesthetic but I can´t stand turn-based games, so this could be the one for me. The thing that puts me off is that the game seems to be very slow paced and drags along forever according to the previews.
Edit: Never played a Persona game before
Around the time it released in Japan, people called it P5-2. Are there any indications of how "good" the story is (and how well it connects with Royal)?
It does have dungeons. But the combat encounters are musou style rather than turn basedi might buy this if it has actual dungeons like p5 did. the battles seem too easy tho
There is nothing to indicate Royal is not canon. I am so freaking sick of having to repeat this over and over. Just like Persona 4 Arena didn't reference Golden but Ultimax did it's just that the games were made to close together. There is no reason to assume the game developed by Atlus themselves and called the definitive version of the game is non-canon.Completely ignores Royal. That story for all intents and purposes is no longer canon, one of my knocks against Strikers.