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Raylan

Banned
Oct 27, 2017
715
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kotaku.com

Xbox Boss Phil Spencer On Series X Launch, Halo Infinite & Bethesda

There’s nothing normal about interviewing Xbox chief Phil Spencer these days.

I thought this might be interesting because I heard some fans saying that this wouldn't be the case. Which never made any sense to me. Of course it is. Weaker hardware, way less Ram and bandwidth; It isn't easy.
 

VoltySquirrel

Member
Oct 25, 2017
490
I think the important part of that statement is the end of it though: it's to expand the market. A lot of people, especially now, can't afford a $500 box. It gives those people an in without having to wait the typical 2-3 years for consoles to drop under $300.
 

pg2g

Member
Dec 18, 2018
4,794
Even if there were tools to scale down, you'd still have to tune and test things.
 

Omniblack

Member
Jul 10, 2020
538
There goes any idea of "some magical software will scale the game down" that some people had.
Yea, but we know they have tools built in to make it easier. Also I think some people choose to believe that Xbox would've researched the scalability of their 2 consoles and didn't just develop a 4tf machine for the sake of it.
 

Spark

Member
Dec 6, 2017
2,538
True, but considering 95% of developers are also releasing PC versions of their games I assume they have the pipelines in place for catering for lower spec hardware.
 

SharpX68K

Member
Nov 10, 2017
10,516
Chicagoland
When will Phil also acknowledge that developing for two different hardware specs will mean that games will never reach their full potential because they have to work on the lower spec machine. It is NOT only about resolution scaling.

I have been outspoken against Lockhart since the first reports about it surfaced in 2018. My stance on Xbox Series S has not changed. It is fine, excellent even, for expanding the number of devices that will run Xbox games natively. No doubt about that. Microsoft has an entirely different strategy than when they co-designed the Xbox 360 hardware during 2002 and 2004 with IBM and ATI.
 

gabegabe

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Jul 5, 2018
2,736
Brazil
Yea, but we know they have tools built in to make it easier. Also I think some people choose to believe that Xbox would've researched the scalability of their 2 consoles and didn't just develop a 4tf machine for the sake of it.

This. The way some people say is that Microsoft thought "You know what? Let's fuck up with developers and make a bad console! Mwahahahah!".
 

bing

Banned
Apr 27, 2020
1,376
nowhere, canada

RoKKeR

Member
Oct 25, 2017
15,375
Better to be straight forward about it. Like he said though, the goal to expand the market is a fair one for MS to have. As long as they provide enough support to devs.
 

Burt

Fight Sephiroth or end video games
Member
Oct 28, 2017
8,144
There are 4 threads on the front page using different quotes from the same article
 

Jiraiya

Member
Oct 27, 2017
10,279
When will Phil also acknowledge that developing for two different hardware specs will mean that games will never reach their full potential because they have to work on the lower spec machine. It is NOT only about resolution scaling.

I have been outspoken against Lockhart since the first reports about it surfaced in 2018. My stance on Xbox Series S has not changed. It is fine, excellent even, for expanding the number of devices that will run Xbox games natively. No doubt about that. Microsoft has an entirely different strategy than when they co-designed the Xbox 360 hardware during 2002 and 2004 with IBM and ATI.

When they release a machine that's a generation behind and can't handle next gen development?
 

Deleted member 43

Account closed at user request
Banned
Oct 24, 2017
9,271
Well, yeah.

But then again, Spencer has always had something of a bias against Xbox that is clearly showing through here...
 

Azerth

Prophet of Truth - Chicken Chaser
Member
Oct 27, 2017
6,176
Theres a diff between extra work and harder work
 

jroc74

Member
Oct 27, 2017
28,992
Yea, but we know they have tools built in to make it easier. Also I think some people choose to believe that Xbox would've researched the scalability of their 2 consoles and didn't just develop a 4tf machine for the sake of it.
When will Phil also acknowledge that developing for two different hardware specs will mean that games will never reach their full potential because they have to work on the lower spec machine. It is NOT only about resolution scaling.

I have been outspoken against Lockhart since the first reports about it surfaced in 2018. My stance on Xbox Series S has not changed. It is fine, excellent even, for expanding the number of devices that will run Xbox games natively. No doubt about that. Microsoft has an entirely different strategy than when they co-designed the Xbox 360 hardware during 2002 and 2004 with IBM and ATI.
This. The way some people say is that Microsoft thought "You know what? Let's fuck up with developers and make a bad console! Mwahahahah!".
These 3 posts can have the same reply: if that's what MS goals were, so be it. It's not a mistake if that's what their plans are and it works for them.

And I agree 100% with SharpX68K , lol.
 

SharpX68K

Member
Nov 10, 2017
10,516
Chicagoland
When they release a machine that's a generation behind and can't handle next gen development?

Series S is not a generation behind Series X, but it has significantly less RAM, lower memory bandwidth and one third of the GPU performance.

What happens when games come out in 3-4 years that only reach native 1440p on Series X? Scaling the resolution down to 1080p on Series S would not be enough, unless the graphical detail and image quality are also downgraded. Not to mention ray tracing. RT might have to be turned off entirely, if not drastically lowered. Maybe 900p or lower would do it, but it all depends on the game, the developer and their resources.
 

Deleted member 56752

Attempted to circumvent ban with alt account
Banned
May 15, 2019
8,699
If it gets more people an ssd-enabled device, it's 100% worth it so devs can move on from crevices
 

RivalGT

Member
Dec 13, 2017
6,393
This was always the case, the real question is what performance balance can they get from XSX to XSS with out having to compromise anything from the game.