it's fair from spencer to make clear that anyone who is interested in vr should look somewhere else and not purchase an xbox when next gen starts.
Phil promised VR on the 1X and broke his promise, this just confirms that he lied about VR coming to Xbox.
Interesting. In 2016, Spencer said Project Scorpio, aka The Xbox One X, would support high end VR like those available on Windows PC. 3 Years later, they have no plans to support it and "nobody is asking for it." Why did they even consider it 3 years ago? Makes me feel it was just a bullet point for marketing. I doubt there were lots of people wanting it 3 years ago if "nobody" wants it now.
Are you implying that after three years there couldn't be enough data that caused them to change course?
That's not what I said at all.why do you see people who aren't interested in it as wanting it to fail?
You're responding to something that I haven't said.And those of us that are just not interested in VR? Do we just not exist? Why is it so hard for us to not be interested and not also hate it.
You're dramatically pushing a belief that no one has said or implied.as a gamer, it's your responsibility to be invested in the feature of VR, and want every big company to heavily invest in it and make it grow.
Sorry, which people were you arguing were getting separated into "us" vs "them".
What makes you think so?
So glad they aren't putting money into this tech. They have enough on their plate with normal games development, they don't need to spread those resources around even more.
Focus on getting traditional games right first. Also, I do hope they allow 3rd party headsets to work on the system, tho. It would be awesome if they were an open platform for them.
Fair enough, but that wasn't the initial point.A few full AAA games isn't enough to justify an entire other platform
Except it will considering Ready Player One is a sci-fi story.i don't know if it's the "correct" decision, but it's the decision i want. VR has never been even slightly interesting to me. it's never going to work like how it does in sci fi stories, so who gives a shit.
It was implied that this was just me being hyperbolic and that no one says stuff like that.Yes, there are bad people out there and everybody knows that. I don't think that anybody is arguing these people don't exist at all.
Just because it's not a focus doesn't mean it won't be possible to support VR in the future. I'm hoping they will support it at some point or that would be terribly stupid. I just don't think there's a rush.
My friend went to a convention where they had full 3D body tracking for Halo. Every movement he made the game simulated.i don't know if it's the "correct" decision, but it's the decision i want. VR has never been even slightly interesting to me. it's never going to work like how it does in sci fi stories, so who gives a shit.
I think people are going to be surprised how close we will get in just say 10 years.i don't know if it's the "correct" decision, but it's the decision i want. VR has never been even slightly interesting to me. it's never going to work like how it does in sci fi stories, so who gives a shit.
what do you mean "every movement"? so he could throw his gun away and dance and master chief's body would map to that? or it was just the default viewmodel mapped to where they're looking?My friend went to a convention where they had full 3D body tracking for Halo. Every movement he made the game simulated.
Seems pretty close to me.
you know what i meant. I was not talking about literally every sci fi story. And from what i've seen of ready player one it still has the impossible level of control fidelity and freedom of movement that every bullshit vr fiction concept has.Except it will considering Ready Player One is a sci-fi story.
Unless it's literally just a pair of sunglasses you put on no mainstream consumer will bother with the hassle of setting that shit up and I'm not even talking about the financial barrier to entry.What makes you think so?
The biggest hurdles are cost, resolution/performance and quality of life stuff all of which will continue to improve.
so, after the Xbtwo is long dead? seems like a bad investment right now.I think people are going to be surprised how close we will get in just say 10 years.
I don't think you realize how very attainable Ready Player One technology is.what do you mean "every movement"? so he could throw his gun away and dance and master chief's body would map to that? or it was just the default viewmodel mapped to where they're looking?
you know what i meant. I was not talking about literally every sci fi story. And from what i've seen of ready player one it still has the impossible level of control fidelity and freedom of movement that every bullshit vr fiction concept has.
I mean it very easily could be in the future though.Unless it's literally just a pair of sunglasses you put on no mainstream consumer will bother with the hassle of setting that shit up and I'm not even talking about the financial barrier to entry.
I honestly don't know and he's asleep right now, but I can ask him tomorrow.what do you mean "every movement"? so he could throw his gun away and dance and master chief's body would map to that? or it was just the default viewmodel mapped to where they're looking?
I have some issues with VR — it's isolating and I think of games as a communal, kind of together experience
I don't think anyone has said a lot of this.To the context of the thread and MS:
They got a lot of flak this gen for trying new things and even bundling Kinect, an immensely successful peripheral which sold more than 30 million last gen. They also got flak by not focusing enough on their 1P platform and not having enough high quality exclusives which made them create gamepass, invest into their existing studios and even bought a couple of new ones to make their platform more attractive for the general audience while introducing a gaming subscription service. And now some people give them flak again for not going full steam into a peripheral that is yet in its infancy and that many people just don't even have interest in.
And just to throw the point out there. This is the clunky stuff that is being done right now. 3, 5 or 10 years of progress will go a long way.I don't think you realize how very attainable Ready Player One technology is.
It was implied that this was just me being hyperbolic and that no one says stuff like that.
yeah you just need a giant studio and overhead connectors for your goggles, bulky gloves and gear, an expensive PC and game design that's based around performing simple actions in a small static environment.I don't think you realize how very attainable Ready Player One technology is.
I mean I get it because it is isolating in real life buuuut it also makes multiplayer games that much more communal so yeah the reasoning is kind of bunk.Oh hey, it's the "this is why our games can't have online" Nintendo excuse. That worked out well. Also there's a ton of games that are "VR Player vs TV Players" at this point, so that's some hard BS. And if I'm not mistaken, chatting with other people online in VR is very popular...?
Yeah, waveguides can practically cut the size in half again.And just to throw the point out there. This is the clunky stuff that is being done right now. 3, 5 or 10 years of progress will go a long way.
1. You don't need much if any space for VR.yeah you just need a giant studio and overhead connectors for your goggles, bulky gloves and gear, an expensive PC and game design that's based around performing simple actions in a small static environment.
i'm not gonna get pulled into the hype on this one. I remember when people were talking in the exact same breathless tone about where we'd be by 2019 or 2020.
if people really care about it enough that it's the only reason they won't get an xbox, i don't give a shit. like i said, i don't care if this is the "right" decision. I just also don't care about VR.
It heavily depends on the game. Stuff like Superhot or Beat Saber are pretty much unplayable with a very small play space.1. You don't need much if any space for VR.
You're inventing most of your points up.
yeah you just need a giant studio and overhead connectors for your goggles, bulky gloves and gear, an expensive PC and game design that's based around performing simple actions in a small static environment.
i'm not gonna get pulled into the hype on this one. I remember when people were talking in the exact same breathless tone about where we'd be by 2019 or 2020.
if people really care about it enough that it's the only reason they won't get an xbox, i don't give a shit. like i said, i don't care if this is the "right" decision. I just also don't care about VR.
Not to mention mixed reality reconstruction will help solve isolation.I mean I get it because it is isolating in real life buuuut it also makes multiplayer games that much more communal so yeah the reasoning is kind of bunk.
Especially for people playing in their room alone/when their SO is away/when they have extra free time etc.
True, but those are rare games.It heavily depends on the game. Stuff like Superhot or Beat Saber are pretty much unplayable with a very small play space.
There's nothing about VR that makes it a gimmick; it brings real value to gaming and very likely improvements to the exact types of games you play. If you value immersion at all then you'd be doing yourself a disservice.
Not to mention mixed reality reconstruction will help solve isolation.
They're also like the best examples of why VR is so neat though.
How many more years does VR need to be a thing before people stop calling it a gimmick, especially compared to other actual gimmicks like the Virtual Boy or the Kinect.
Technically the headset used in the example is equivalent to a 4K monitor, but only at a small area in the center.Ugh, I need this for when I'm watching a movie in Bigscreen. But having it reconstruct my actual phone's screen to enough detail seems like a pipe dream.
May not be your job, but it's your fault.if something is not interesting enough for me to want to try it, that's not really my fault. it's not my job to force myself to find something interesting, spend a bunch of money to properly experience it, and then see the light.
the rick and morty of gaming peripherals
The day MS shows interest in VR, and they will, most of these guys will suddenly be interested.Nobody asked for Game Pass and look where we are now. Nobody asked for game streaming, here we are. Why not support VR?
I think the platform holders should support VR.
I don't know if you were asleep the whole gen. MS lacked especially in that regard and shifted focus on what was the main criticism in recent years, 1P AAA output.If Sony can push VR and still make AAA games, MS should be able too as well.