Well Phil himself just said he takes full responsibility for the state Redfall shipped in…..Jez should probably delete that article woof. 🤷🏻♂️😬
That's just an example of good leadership.
Well Phil himself just said he takes full responsibility for the state Redfall shipped in…..Jez should probably delete that article woof. 🤷🏻♂️😬
Idk how Phil thought Redfall would get scores double digit higher in their mock reviews. No one could've played this game and honestly thought it would be an 8 or higher. The game is terrible on so many levels. They need to get some new mock reviewers if they thought this was going to be an 8 or higher
I'm at 3 crashes already after roughly 3 hours of otherwise shitty gameplay. Unlike Phil, I don't deem that an acceptable average. Zero crashes would be acceptable.That isn't what he said though lol
He's not saying the bugs are acceptable, he's saying the crash rate is in line with what they expect...
Yeah, it's referesing that how much emotion and honesty is coming through.
We've gotten 9 approvals and working on 14 more, we've been working with CMA all year long and we plan to still appeal to make it happen
TLDR was that when it comes to delaying stuff there's multiple questions that need to get answered before them agreeing on delaying games
On the review scores, we do mock reviews and Redfall got double digits from our mock reviews so the reviews it actually got are much lower. We never thought it'd review in the low 60s. Redfall is much lower than our internal metrics. Arkane is taking the internal feedback and committing to getting the 60fps out along with working on the game in general. I acknowledge and take responsibility for needing to launching the game cause it needs to be great since its 70 dollars. I understand people calling for my firing since I get way overpaid, we're committed though to working on Redfall. We want to support the team, the creative ambitions of the team and committed to the players
We have to be transparent of what we're showing so people committed to our platform know what they're getting and it has to get better. I'm not pointing at anybody but myself. Transparency in what we're building, what it's gonna look like and what our future is gonna be, and it drives me crazy when our communication is sometimes confusing or misleading regarding what our products are gonna be. That being said, and this is when it comes to the showcases, I'm very enthusiastic about it. We're announcing things people haven't seen, we're giving updates on things people have seen and what gets me excited is that things are finally lining up after some of the slowdowns from COVID. I can now see games are coming every quarter that surprising and will delight our customers. We still have to deliver on the quality. We're not trying to deliver one game to rule them all, so not every game will be for everyone. The diversity of what we build will hopefully be a strength and we have to deliver on the quality by showing gameplay and putting great games in the hands of our players.
Phil comments on this year starting well with Hi-Fi Rush, Age of Empires 2 Definitive Edition and Minecraft Legends doing well in Japan. He specifically states though that he's happy with the builds he's been seeing for Starfield, Avowed, Hellblade 2 but he gets it and understands people's frustrations. Until we're smiling from playing their games, he totally gets that people won't be excited or happy when it comes to Xbox games
When we acquire studios, there's games that are in development and then there's things that are early in development and I think we need to approve on engaging on games that are midway through production when they become a part of Xbox. And I think there's different expectations when teams become First Party and there's a different perception when these teams become First Parties. We didn't a good job early on when it comes to really helping them understand what it means to become apart of Xbox, use some of our internal resources and kind of help them. We kind of left them to work on that game, they're a talented team and we love that team, I still do, and I'd totally bet on them to make another great game. I think we can engage earlier with our different studios. It's different when a creative is committed already on a game but thinking of our process regarding assistance, we can do a better job. We've done a better job with Starfield since it was earlier on in production, so that made it easier for us to make sure we're shipping a quality experience. We've should've been there earlier. It's an Unreal game and we have a bunch of teams who have worked on Unreal, and we were a little late on getting them to help. We didn't do that, it's not an excuse. So when the 60fps issue came up, we had people diving in such as The Coalition, but that was a plan that had to be in last Fall. I take that as learning as painful as that is.
We're still focused on making the console focus better. I will say, we have a different vision, Parris talked about it. We want Xbox to be something that people who buy our consoles can feel like members of a full ecosystem. We're fully committed to that. We're not in the business of "out-consoling Sony or Nintendo", there's not a win or solution for us. I know that will upset people but that's the truth. When you're 3rd place and your competition is as strong as they are, our vision is that anybody who's on our console is invested in our platform and feels like a member of a massive ecosystem. It's not true that if we go up and build great games, that you'll see console shares go up massively. We lost the biggest console generation there is to lose so when we build on Xbox, we want it to feel awesome. So if we focused on great games, that doesn't mean we'll win the console race. When people walk into a store, they're already in 1 out of the 3 ecosystems, the continuity from generation to generation is so strong that there is no world where something like Starfield is a 11/10 and it'll lead people selling their consoles. People want to play with their friends regardless of where they are. We'll stay focused on making our console experience awesome. I know people want us to be a better green version of the blue guys, we have to do our thing with how we build our games, GamePass and XCloud.
I love games ahead of us and playing games on Gamepass. Ravenlok's coming, Benedict Fox is here, one of the things I'm excited is about is the ROG Ally. People are getting another device to play their games on! The gaming space has never been more diverse than it is now and it's an honor to be apart of it
He'd probably have made an unfunny joke about how Xbox players deserve it for several minutes, like he did with the TLoU Part 1 PC port.I do wish Greg Miller was on the panel, he is a great interviewer. But not being part of the xcast I get it.
It's a valid interpretation of what he's saying, it's not hard to infer that, come on. Now, it doesn't mean it is 100% true but it certainly is not "not what he's saying AT ALL".
It's still a creative project. That term doesn't refer to the originality. It just means that they created a piece of art or media.lmao at "everyone suffers because this creative project is bad". lol what the fuck, this project wasn't creative
He is very good at interviews. Wish was so good at managing a video game company though.
This is completely unnecessary and just plays into the worst parts of online discourse.lmao at "everyone suffers because this creative project is bad". lol what the fuck, this project wasn't creative
I'm at 3 crashes already after roughly 3 hours of otherwise shitty gameplay. Unlike Phil, I don't deem that an acceptable average. Zero crashes would be acceptable.
Does not make it any better lolThat isn't what he said though lol
He's not saying the bugs are acceptable, he's saying the crash rate is in line with what they expect...
I have a feeling this is going to be a hard one to listen to. I know we're hyping this up maybe a bit too much, but I think vicious696 and the crew got into some deep shit on this one from his posts.
He made a good fucking point about Sea of Thieves, Grounded, and Hi Fi being games no one expects from those companies but were well done and loved so maybe the "Arkane can't make open world loot games" narrative isn't honest.
Yeah point is the game isn't even close to being a 70. 70 is a good game. This game is just plain bad. It honestly should have an average in the 50s
Yeah point is the game isn't even close to being a 70. 70 is a good game. This game is just plain bad. It honestly should have an average in the 50s
Third question: What do you mean that you're *disappointed* in Redfall? And what extend do you hope that you can make Redfall better down the road? --
It is still a creative project. It not being outstanding or lacking impact doesn't mean it is not.lmao at "everyone suffers because this creative project is bad". lol what the fuck, this project wasn't creative
Well Phil himself just said he takes full responsibility for the state Redfall shipped in…..Jez should probably delete that article woof. 🤷🏻♂️😬
You should read the article, where ultimately he says Xbox is responsible for Redfall.Well Phil himself just said he takes full responsibility for the state Redfall shipped in…..Jez should probably delete that article woof. 🤷🏻♂️😬
On PC it does. On Series X it's 2 points away from the 50s. It's being scored fairly imo.Yeah point is the game isn't even close to being a 70. 70 is a good game. This game is just plain bad. It honestly should have an average in the 50s
That isn't what he said though lol
He's not saying the bugs are acceptable, he's saying the crash rate is in line with what they expect...
I don't really think so. There are plenty of reasons why those games weren't as scrutinized as Redfall.He made a good fucking point about Sea of Thieves, Grounded, and Hi Fi being games no one expects from those companies but were well done and loved so maybe the "Arkane can't make open world loot games" narrative isn't honest.
what a great interview. still can't believe there are fans out there who want to see Phil out of Xbox. the question about the console race and digital library was beyond what you would usually think a leader would be honest about, and he was spot on. it's crazy how there are consumers out there who have 0 idea how the console market works