I was going to say "not even Divinity: Original Sin 2 is that big!", but it's 38 GB.... Hrm.
It's worth the HD space, I suppose. If the VO is anywhere near as good as Divinity: Original Sin 2's, it will add a lot to the game. (I thought it was completely unnecessary in DOS2, up until I actually heard it. Was a really great choice.)
Nope. Just follow me and de-attach yourself from caring about that expansion.
I feel like the big issue was just it was nothing but humour with no real information of use.Didn't we have an ot for this already or am I seeing things? Feels a bit bad to just throw someone else's ot out the window just because they went a bit humor focused for it, especially if it was like their first OT.
I was also surprised at how big of a positive change this makes.I was going to say "not even Divinity: Original Sin 2 is that big!", but it's 38 GB.... Hrm.
It's worth the HD space, I suppose. If the VO is anywhere near as good as Divinity: Original Sin 2's, it will add a lot to the game. (I thought it was completely unnecessary in DOS2, up until I actually heard it. Was a really great choice.)
Ooooh, good info. Had no idea. DOS2 made the narrator work, but I could see it detracting from the grimly serious stuff POE2 deals with, so maybe this is the better choice.Just to clarify (since some people didn't make the distinction in some of the streams I saw), it's specifically all dialogue that is voiced, not all narration as well like DOS2. Voiced narration is restricted to important parts of the main quest.
No. Single Class get 2 Ability points every other level(until lvl 13 then it's every 3), while Multi-class get 1 Ability point per class every three levels all the way through. Rest of the time it's just 1 Ability Point per level. It's based on Power Levels, which Single Class characters progress through faster and ultimately higher.Is it one ability per level across the board, or if it's not, is there I place I can see the specifics?
Yeah but what I really wanna know was did they bring back 'big head' mode?
I legitimately thought BHM improved the first game
You can do it from scratch and try and remember how your save went.So is there no way to get stuff from White March without actually playing it?
Ah perfect, thanksNo. Single Class get 2 Ability points every other level, while Multi-class get 1 Ability point per class every three levels. Rest of the time it's just 1 Ability Point per level. It's based on Power Levels, which Single Class characters progress through faster and ultimately higher.
No. Single Class get 2 Ability points every other level(until lvl 13 then it's every 3), while Multi-class get 1 Ability point per class every three levels all the way through. Rest of the time it's just 1 Ability Point per level. It's based on Power Levels, which Single Class characters progress through faster and ultimately higher.
For Stream watchers have there been any noticeable bugs or glitches in the game? I know some people had remarked CohhCarnage seemed to have some slowdown in the big city, but that's about it, and he may have been running the game in 4K.
I agreed to have the thread closed. For the sake of everyone involved, let's let this be the final post on the matter.Lmao you actually made a new thread instead of just letting Wuvcraft revise the old one.
Eh, it's not too bad if you're fine passing on stuff that might be temporarily better. IIRC, in the first Pillars each weapon type basically had an "ultimate weapon", so I'd be surprised if they ditched that strategy here and left early players out in the cold.Thanks for this.
I am only now realizing just how MUCH the devoted subclass actually gives up. I imagine we won't know what is truly worth devoting into until we know more of the uniques in the game.
For Stream watchers have there been any noticeable bugs or glitches in the game? I know some people had remarked CohhCarnage seemed to have some slowdown in the big city, but that's about it, and he may have been running the game in 4K.
Yeah, both CohhCarnage and Itmejp were running sub 60 when they got to the big city. Other than that I haven't seen anything concerning.For Stream watchers have there been any noticeable bugs or glitches in the game? I know some people had remarked CohhCarnage seemed to have some slowdown in the big city, but that's about it, and he may have been running the game in 4K.
Thanks for this.
I am only now realizing just how MUCH the devoted subclass actually gives up. I imagine we won't know what is truly worth devoting into until we know more of the uniques in the game.
Eh, it's not too bad if you're fine passing on stuff that might be temporarily better. IIRC, in the first Pillars each weapon type basically had an "ultimate weapon", so I'd be surprised if they ditched that strategy here and left early players out in the cold.
But damn, they weren't kidding when they said multiclasses have drawbacks. 3 level 7 ability points at the top for a multi versus 7 level 8 and 9 ability points for a single class? That's enough to make you reconsider.
That seems like a rather major oversight.Apparently there's a day one patch that the streamers don't have access to, and Obsidian devs in chat have acknowledged that they are aware of the issue.
I completely understand that, but on the other hand, they gave streamers the game four days before said patch is ready. If it's between patching and giving streamers the game a fairly insignificant amount of time before release, I'd go with the patch. It's not a huge deal since the problem is not crucial, but it just seems like an odd schedule.Could be an oversight, or it might be a fairly longstanding issue that they decided wasn't disruptive enough to warrant delaying the game to fully fix. Could be my own view colouring my take on it, since I don't really think sub-60 drops in a particular area in the game is that big of a deal. YMMV though.
I think my first character is going to be a Battlemage but looking at the spells it's really hard to justify taking a wizard subclass because there's great buff spells spread among just about every school. Even the Enchanting spell school has a load of self buff spells in it despite the description for Enchantment being all about hindering enemies...
Definitely worth it. Load times are a little long, but mechanically you should be able to understand things with a little patience. Definitely more straightforward and user friendly than BG2.Is the first one worth playing on PS4? I really like the look of it but it seems so deep and intimidating. The last time I played a game like this was Baldurs Gate 2 when it came out. I beat it and enjoyed it but that was years ago. I didn't like it's random dice rolling though felt too rng. , does this have that too?
Thanks. I'm gonna start it tomorrow. I presume this sequel is getting a console release too?Definitely worth it. Load times are a little long, but mechanically you should be able to understand things with a little patience. Definitely more straightforward and user friendly than BG2.
Is the first one worth playing on PS4? I really like the look of it but it seems so deep and intimidating. The last time I played a game like this was Baldurs Gate 2 when it came out. I beat it and enjoyed it but that was years ago. I didn't like it's random dice rolling though felt too rng. , does this have that too?
Yes, slated for Holiday 2018 for PS4, Xbox and Switch.Thanks. I'm gonna start it tomorrow. I presume this sequel is getting a console release too?
Is the first one worth playing on PS4? I really like the look of it but it seems so deep and intimidating. The last time I played a game like this was Baldurs Gate 2 when it came out. I beat it and enjoyed it but that was years ago. I didn't like it's random dice rolling though felt too rng. , does this have that too?
What's a good class for a noob? Paladin? I heard cipher is good tooThere are under-the-hood dice rolls, but I wouldn't describe it as a RNG-heavy game. And in general I think you'll find the rules easier to learn and the action easier to follow than in BG2. There are tons of tooltips. There's a slow-mode for combat. There are AoE indicators for spells. And, broadly speaking, it was a major design goal to ensure that almost any build is viable.
What's a good class for a noob? Paladin? I heard cipher is good too
How is the music in the first game? Loved the soundtrack in BG2.
Also I have Original Sin 1 on ps4. Played about 10 hours but found it hard to get into. Not sure why? Maybe because it felt like a comedy at times with its situations and characters almost like Terry Pratchetts Discwworld in its atmosphere?
What's a good class for a noob? Paladin? I heard cipher is good too
How is the music in the first game? Loved the soundtrack in BG2.
Also I have Original Sin 1 on ps4. Played about 10 hours but found it hard to get into. Not sure why? Maybe because it felt like a comedy at times with its situations and characters almost like Terry Pratchetts Discwworld in its atmosphere?
No, but it will likely help a lot to add greater context and depth to certain aspects and character. Importing completed saves, or recreating your choices to be reflected in Deadfire is a major thing. That said Obsidian has purposely addressed the fact that the game is still designed to allow newcomers to start out here and not feel lost or left out.
No, but it will likely help a lot to add greater context and depth to certain aspects and character. Importing completed saves, or recreating your choices to be reflected in Deadfire is a major thing. That said Obsidian has purposely addressed the fact that the game is still designed to allow newcomers to start out here and not feel lost or left out.
Take your time in both combat and elsewhere. Just spending a little bit extra time in combat early on to try and understand everything going down and how things work pays off big time. Ignore any character with a gold names.
That's super tough. Congrats.Very happy I managed to avoid most pre-release information up until now, I don't even know the names or roles of the new companions. So proud of myself.
Yeah that's sort of where I am with multiclassing. I'd like to use two classes, but I dunno that it'd be worth utilising, say, 80% of a class rather than 100%.Hmm. For Reasons of Role-Play I want to go rogue/paladin but looking at the skill trees I'm not sure how well that's gonna work out. I want to play my character more like a rogue than a paladin, so I guess the best option would be to use paladin passives/modals for de-squishification, but I dunno if the tradeoffs are worth it.
Be a crazed murderer with me as a Barbarian Berserker/Rogue Streetfighter! Between the two you have a ton of passive skills that make you attack crazy fast and for major dmg bonuses. Plus if you take some drugs you can get really dangerous.Yeah that's sort of where I am with multiclassing. I'd like to use two classes, but I dunno that it'd be worth utilising, say, 80% of a class rather than 100%.
Right now I'm leaning towards pure Barbarian, but Rogue is also interesting. Basically, the two classes I never used in POE1.