Yeah I think it'd be fine roleplaying wise. It's not like doing White March 1 but not White March 2 where you might have actually ended most life on at least the continent.
***if for some reason you see this I'm prototyping my WotR OT somewhere I don't expect anyone to ever look!***
The second Pathfinder adventure pack adapted by developer Owlcat Games, Wrath of the Righteous returns the player to the world of Golarion, this time to the nation of Mendev. More than 100 years ago the nearby realm of Sarkoris was destroyed when Areelu Vorlesh, a scholar and practitioner of forbidden magics, opened a rift to the abyssal planes of existence, and hordes of demons invaded the world. Led by the evil Demon Lords Deskari and Baphomet, the abyssal forces crushed all who stood against them, turning Sarkoris into a demon‑infested land now known as the Worldwound.
A line of sacred artifacts called the Wardstones are all that keeps the demons at bay. But when the first of the Wardstones is sabotaged in the heart of the Icity of Kenabres, the forces of the Locust Host and stand ready to strike. it is up to you, your companions and your armies to repel Deskari's forces and lead the Fifth Mendevian Crusade to close the Worldwound.
Wrath is not a direct sequel to Pathfinder: Kingmaker, but it is set in the same world not long after those events, and not too far away, so don't be surprised to see mention of them and perhaps a few recurring NPCs.
Taking the battle to the heart of the Worldwound will require strength beyond that of common warriors. Mythic Paths not only allow you and your companions to reach previously untold heights of power, they also significantly alter the story and your standing with the crusaders and your friends.
Mythic levels are independent from your base class and advance through story events. The maximum level for your base class is still 20.
- Aeon - A cosmic judge of balance with the ability to change the current timeline. You can sense where the balance is broken and correct it, usually punishing the perpetrator in the process.
- Angel - A general of celestial armies, able to summon angels to fight by their side and heal and protect their allies.
- Azata - A rebel and a fighter for freedom and good. A superhero of sorts that protects innocents against demons and purifies the land of corruption with the help of a dragon sidekick.
- Demon - A raging beast whose desire is to become the ruler of the Abyss. You can choose to sink into a demonic rage and rip your enemies apart with their bare hands. The Demon Lords shall bow to your power!
- Devil - Masters of corruption and despoilers of purity, devils seek to destroy all things good and drag mortal souls back with them to the depths of Hell.
- Gold Dragon - The mighty magic and form of a Gold Dragon gives you the power to smite your enemies, but remember: killing is not the only option. Those who faltered could be redeemed, those who are lost, should be guided. Your way is the way of mercy. Your path leads to eternity.
- Legend - One need not be a mythic creature, an outsider, or one of the goddesses' chosen to become a hero. Those who decline all mythic powers and purify their souls from any outside influence are capable of great deeds. This path may be a hard one, full of temptation, but if you tread it rightly, you'll earn the title of Mythic Legend.
- Lich - An immortal undead, a master of necromancy who will ultimately be able to replace their companions with the undead minions under their command.
- Swarm that Walks - An all-devouring monstrosity. This is the path of ultimate Evil, and you should be ready to see even the closest of friends become your enemies.
- Trickster - A Loki-type character who loves to have fun and play jokes on even the mightiest creatures. You can trick the rules that govern the world to gain unimaginable powers.
The popular turn-based mod for Pathfinder: Kingmaker has been refined and integrated into the game for launch. You can freely switch between turn-based and RtwP mode, and both offer their own strategic challenges.
Character building is even more dense and complex than in Kingmaker. Now featuring 25 base classes, 13 prestige classes and more than 160 archetypes, some of them race-specific. Customize and equip your animal companions, including new dinosaurs, and ride them into battle with new mounted combat classes and feats!
With a host of new powerful magical artifacts and, perhaps most important of all, mythic powers, your party is more customizable than ever.
Base Classes
Prestige Classes
Mythical powers by themselves may not be enough to conquer the Worldwound - you'll need a host of loyal crusaders by your side. Like Kingmaker, companions have their own quests and objectives along the way. This time around they are quite a bit more talkative and reactive, though, especially as you begin to choose which mythical path you'll walk.
More may be found of varying persuasions, but there are twelve "main" companions. Click portraits for more info!
Seelah
Class: Paladin |
Camelia
Class: Shaman |
Lann
Class: Monk (Zen Archer) |
Wenduag
Class: Fighter |
Woljif Jefto
Class: Rogue (Eldritch Scoundrel) |
Ember
Class: Witch (Stigmatized Witch) |
Daeran
Class: Oracle |
Nenio
Class: Wizard (Scoll Savant) |
Sosiel
Class: Cleric |
Regill
Class: Fighter(Armiger)/Hellknight |
Arueshalae
Class: Ranger (Espionage Expert) |
Greybor
Class: Slayer |
The Pathfinder cRPGs stand out by having not only a dense and complicated story and battle system, but also a dense and often complicated meta layer. For Wrath of the Righteous, the kingdom management system from Pathfinder: Kingmaker has been (somewhat) replaced with crusade management, which is broadly split into two parts.
As the leader of the crusade you will recruit armies of soldiers, appoint their leaders and move them around the world map to fight demonic armies in a simplified version of Heroes of Might and Magic. Generals can cast spells on the battlefield, gain experience and level up, allowing them to choose new spells and/or feats to bolster their armies. The types of troops you have access to will change as your build your crusade, make decisions with your various war councils and continue growing your Mythic abilities.
You also have an administration system that will be much more familiar to players of the first game. Your companions and other important NPCs will be appointed to a handful of advisory councils. As crusade quests, problems and projects arise, you will assign them to your advisers to solve. As these issues take a certain number of days to resolve it's not always possible to have everything being addressed at once.
This system wasn't as fleshed out in the beta as others, and Owlcat hasn't released a ton of information otherwise, so there will still be plenty to learn after the game launches. This section will be updated appropriately.
New Player Advice & Guides
Wrath of the Righteous is a very number dense game. It has decent tutorialization and a pretty solid interface considering how much is going on, but be prepared to read a lot of tooltips, and then a lot more. Some very basic, high level new player tips are below though for people with no knowledge of Pathfinder or similar D&D-style games.
- The first thing to remember is that there are exceptions to pretty much every rule in the game, some just more common than others. We'll cover some of the basics below but prepare for those to change.
- Pathfinder is based on a table top game and a lot of terminology from those is still used. The most prominent is probably how different size dice are abbreviated. If you see "d20" in game it means a 20-sided dice. Same for d4, d6, d8 etc. Multiple dice of a size have a number before the "d" and can include modifiers after the die size. So if your weapon damage is 2d6+7 it means that every time you hit an enemy the game rolls 2 6-sided dice and adds 7 to their combined roll.
- When you attack an enemy or are attacked the system rolls (at least one) d20 and adds your/their attack modifier to the roll. That number must match or exceed the target's armor class to score a hit and roll damage.
- Spells often work the same way, only with a d20 roll + your caster level versus a d20 roll + the opponents reflex/fortitude/will save modifier depending on the spell. Not all spells allow the opponent to save, though, and others still have a partial effect even in the opponent does save against them.
- As a general rule, a natural 20 (so rolling a 20 on the dice, no modifiers) always hits and a natural 1 always misses regardless of how modifiers play out.
- Weapons have a small range of natural values at which they can score a critical hit. This will be written as something like "19-20 x2", which means the weapon can score a critical hit on a roll of 19 or 20 (unmodified) and when it does critical it'll do 2x damage.
- Just rolling those values doesn't mean you score the critical hit, though - the game rolls again to confirm the critical and that roll must also overcome their armor class. So you can roll a 20 (which is a guaranteed hit and in the threat range of every weapon), but unless the confirmation roll is also high enough you will only hit, not crit.
- Critical threat ranges and multipliers can be expanded through feats, spells, artifacts and class abilities.
- There are six primary stats in the game and each tends to govern certain modifiers:
- Strength affects attack/damage rolls with most melee weapons and certain ranged weapons
- Dexterity governs most ranged combat but also certain melee weapons should you choose particular feats, can increase your AC and increases your reflex save
- Constitution increases your HP and fortitude save
- Wisdom governs spell casting for most divine casters (paladins, clerics, druids etc.) and increases your will save
- Intelligence governs spell casting for some arcane casters (wizards, witches etc.) and increases how many skill points you receive each level
- Charisma governs spell casting for some casters (sorcerors, certain archetypes) and influences a lot of speech/intimidation checks
- Of these, strength/dex for classes that fight with weapons and a caster's spellcasting attribute are the ones to pay the most attention to
- There are two broad categories of spell casters – prepared and spontaneous. In general prepared casters have a wider variety of options if they know what you're in for while spontaneous casters are more adaptive when you don't.
- Prepared casters, like witches, wizards, druids and clerics, can learn a large array of spells but can only cast a small number of them per rest, and must prepare those spells in advance. So if you only prepare one cast of fireball for the day then after you cast that fireball you need to rest before casting fireball again.
- Spontaneous casters, like sorcerers, bards and oracles, only learn a relatively small number of spells but can cast a larger number of them in any combination they want per rest.
- Again, there are exceptions to I think everything I just typed. If something weird happens, read tooltips, you probably ran in to one.
Written Guides
Video Guides
Bolshy Plays - A nice mix of strong-but-roleplay-friendly.
Mortismal Gaming - More informational, but also a few build guides.
Samori Sykes - A good mixture, with builds tending towards the roleplay side. Older build videos are a bit rough as he was obviously still learning the system a lot.
Media
System Requirements
- MINIMUM:
- Requires a 64-bit processor and operating system
- OS: Windows 7
- Processor: Intel(R) Core(TM) i3-2310M CPU @ 2.10GHz
- Memory: 6 GB RAM
- Graphics: Intel(R) Intel HD Graphics 620
- Storage: 50 GB available space
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- RECOMMENDED:
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i7 CPU 920 @ 2.67GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 Ti
- Storage: 50 GB available space
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FAQ
Q: I backed this game in the Kickstarter – how do I claim my rewards?
A: Go to
Wrath.Owlcatgames.com and create an account through the portal. You can choose your keys and any other digital stuff there.
Q: Do I need to have played Kingmaker to enjoy this?
A: No. They are different storylines that just happen to be set in the same world. There might be a few callouts for people who played Kingmaker but it's not necessary.
Q: Are some NPCs romanceable?
A: Yes! If you want to be spoiled on who and by what genders,
check here.
Q: Should I play turn-based or real time?
A: If you're new to the game you might want to try turn-based at first to help get your head around the system. Ultimately though why not both? You can switch freely between the two systems depending on what type of encounter you're facing.
Q: Are certain quests timed?
A: Yes. Everything I've seen in the beta has been marked, though. So at least you know.