Something in the ballpark of Radeon RX 5700 seems likely. But with RT cores.
Thanks for the estimate. I have an original RTX 2080 with an i7-8700K, so my CPU is the only thing I might have to consider getting a change soon.
Something in the ballpark of Radeon RX 5700 seems likely. But with RT cores.
Probably both.
We know they hired a lot of people with experience in multiplayer games, Simon Larouche (director of Rainbow Siege Six) is heading a new team, the studio has gone from 250 people to +400, and they wouldn't do that just to release another Horizon....so something is in the works for sure, mb another Killzone, maybe a new IP, but surely mp related
I'd be surprised if they had another Killzone title for launch as it wasn't a huge critical success and I imagine they'd want games that don't carry the weight of a mediocre previous entry as their launch titles. Same goes for Knack!
I think the price will be £399.99 in the UK. Anything over £400 is a much tougher sell to people and they're likely going to have much stronger competition from Microsoft this time around.
I7? those configurations in laptops are like $1700! I'm looking at. Surface right now.
sure this this is gonna costs $500??! I'm guessing it might be $600
Probably both.
We know they hired a lot of people with experience in multiplayer games, Simon Larouche (director of Rainbow Siege Six) is heading a new team, the studio has gone from 250 people to +400, and they wouldn't do that just to release another Horizon....so something is in the works for sure, mb another Killzone, maybe a new IP, but surely mp related
Thank you. I just upgraded my GPU to a 2070 Super so I'm fairly comfortable with that, and I have my OS on an SSD already. My only area of concern was my RAM which, though I have 32 Gb, is like DDR4 2666.potentially. The console CPUs are likely to run slower and have less cache, so some brute force on pc can be applied. And maybe '8 cores' is really '6 for games' (hope not)
an 8/16 core cpu would be a safe bet but you may be fine
worth looking at GpU and SSD too
Or the PS5 gives them the power to create some kind of huge Horizon Zero Dawn battle royale multiplayer mode with robot dino's that you can ride etc.
I'm not seeing them make a fully fledged Killzone game again.
With Ben McCaw (Lead Writer on Horizon) becoming their second Narrative Director in May with Jonh Gonzalez, i will not be surprise if the game of Simon Larouche is not just a multiplayer game.
Thank you. I just upgraded my GPU to a 2070 Super so I'm fairly comfortable with that, and I have my OS on an SSD already. My only area of concern was my RAM which, though I have 32 Gb, is like DDR4 2666.
I've had this CPU for about 1.5 years now, so I don't want to be running PS5 or Scarlett games at like 30 fps or anything. May need to keep my eyes on an upgrade as news comes out. Thanks again.
I thought guerilla is on record saying they want to release game sooner. Which is why they're adding a lot more people on their team. So instead of 200 people making 1 game in 5 year, its be 400 people making a game in 2 or 3 years.You don't double your workforce for just a mode though, because you'll have double the expenses and a mode wouldn't pay for that.
I see bot an Horizon on the one hand, and a MP title on the other, that could last for years, GAAS etc.
I could see them going TLOU2 route and releasing a Factions like game, i.e a multiplayer game based in the world of Horizon like you say, riding dinos etc...but let's be honest here, even if possible that's not very probable.
A new Killzone or a new, more mainstream IP, with guns etc, is the most probable outcome. Maybe the new SOCOM that has been rumored
That would be even better
Sure would be nice if that could happen. And yeah the PS4 launch was really rough in that regard.PS4 launch titles were underwhelming. Would be better if they (and MS for that matter) could muster up a killer app, something like a Mario 64 or a Halo CE.
Don't worry about numbers or anything: an important part is getting a proper treatment next gen, and that's really good news.
Long story short, the CPU is the main "brain" of the computer. It handles AI, game logic, some physics, etc. It is what ensures the game world runs. The GPU (graphics card) just draws it all and puts it on screen, although the lines can sometimes be blurred from a layman's perspective. But still, the CPU is very important, and a low end CPU will bottleneck a system. Unfortunately, this generations of consoles were just really unbalanced with shitty CPUs. Heck, a really bad CPU can even bottleneck your storage system even if you get an SSD, because it isn't even fast enough to process the information coming from the SSD. It'd have to be really bad to do that, but I mean, that's where we're at.
Okay so
Think about a netbook, like, a shitty super thin laptop, in like, 2011. Imagine two years later you use THAT CPU in your next gen console. Imagine that hardware still being in use clear into 2020. That's what we run our games on. Would you try to use a shitty netbook from 2011 for gaming? Lol. Giving it a good graphics card can only do so much.
Whereas this time we will getting high end deskstop CPUs you'd find in a high end gaming PC that is high end the same year that it comes out, 2020, or at very least 2019.
That's a massive difference in approach, surely you can see.
Also consider, games like Destiny 2 have to run at 30 fps on console, but they can run on laptops with low end CPUs from just a few years ago at 60 fps if you drop the settings a bit. That's how shitty the CPUs are. When they can't handle all the instructions thrown at them the system is bottlenecked, and it's better for them to just run it at a solid 30 instead.
With such a CPU power leap, this is almost like a 1.5 or even 2 times generation increased compared to what will be happening with the graphics card, which with the PS4 Pro and Xbox One X has been pretty decent mid end for a while now. Finally having both of these components up to modern high end standards means a properly balanced system, which will be much more efficient and should even be a little bit easier to handle. This is exactly what we want and hope for.
Then you add an SSD instead of a shitty laptop 5400 rpm hard drive which had been standard long before 2013, and well, let's just say this is going to be a very exciting upgrade indeed.
PS4 launch titles were underwhelming. Would be better if they (and MS for that matter) could muster up a killer app, something like a Mario 64 or a Halo CE.
This made it much more understandable for sure even if I can't understand the numbers part. I would need visuals to get what we should expect high end fidelity games to look like I suppose.
That said, would the leap in tech for the upcoming systems put them at or near the level of the highest gaming PC's, or will they still be way behind?
They will be I would say just a bit under high end.
The exciting thing? We don't know what games will look like. But with the news of ray-tracing, finally good CPUs for more AI on screen and better physics and 60 fps much more often, SSDs for less hidden loading areas and weird forced slow sections, and better GPUs for full 4K more often, it's seriously exciting.
Like there is so much that is opening up for devs here. Tweets I see have a very very positive vibe from developers talking about this, and something that gets a developer excited, gets me excited.
At VERY least, a better CPU means a game that was 30 fps, could be 60 fps, with the very same graphics card -- this is easily provable, as the Xbox One X has the equivalent of an RX 480, a midrange GPU, and a modern PC with that GPU and a midrange CPU can run Destiny 2, Forza Horizon 3, Sunset Overdrive, Monster Hunter World, etc. at 60 fps.
But of course you know developers won't just stop there. We'll definitely get 30 fps games yet again that push a lot more dynamic physics and more AI units in a single instance (an AI unit is like, an enemy, a buddy, etc.), more effects going off at once, etc.
I wish I had better resources to kind of look into all sorts of things that CPUs handle, but basically anything that CPUs handle, the bar has been raised dramatically.
Games will look better as they always do, but more importantly they will be able to do more too.
Yeah, you made me understand it well enough. I'm really excited for the future. Thank you for the help. ^_^
With Ben McCaw (Lead Writer on Horizon) becoming their second Narrative Director in May with Jonh Gonzalez, i will not be surprise if the game of Simon Larouche is not just a multiplayer game.
I thought guerilla is on record saying they want to release game sooner. Which is why they're adding a lot more people on their team. So instead of 200 people making 1 game in 5 year, its be 400 people making a game in 2 or 3 years.
I think I read that somewhere
yup totally fine with it too, i rather have a resonably powerful machine with a good design and a (i hope) good cooling solution(please sony put in a vapor chamber pretty please). Rather that resonably powerful machine inside a cheap plastic case and sounds like a small hair dryer when playing graphically intensive games like GoW.yep, $499 incoming. there is absolutely no way it will be sold cheaper, because even at $499, they will take a loss.
PS: I am fine with that BTW
You explained it very well. i just wish I wasn't so cynical and could really share in the excitement for the next generation. At the moment, I am feeling a mix of reservation, skepticism and somewhat dubious at whatever claims are going to be made of "game changing designs."
That would be even better
But Simon is a Game Director, so i'm positive he's directing a game that is not Horizon 2.
Also, they made HZD in basically 3 years, as they released Killzone in november 2013, the first KZ DLC in April 2014, and Horizon in February 2017.
So I'm sure if they wanted they could release HZD2 at launch, which would be 3 years and 9 months after the release of HZD.
They could go the other route though, release first Simon game, which would be MF, Gaas etc, and that could be supported during all next gen, and HZD2 a bit later in the gen, when the installed base is a bit bigger...same model they did this gen.
It would make most sense economically, but selfishly speaking I hope they release HZD2 first because I don't play MP games that much
It's a perfectly good idea to temper expectations. Expect many of the first games we see to simply be very similar to what we have now, but with a number of things gone that we won't even realize until we go back to a current gen game and go...oh eeewwwww.
I mean just the difference in loading times is going to be a big one. Like even that I can get on board with as even current gen consoles are limited by SATA II even when you use an SSD.
I definitely agree with you. It is startling to say that I'm starting to become disenchanted with video games, since it has been the longest hobby of my short life. Going from blowing into a cartridge on the SNES on a giant Panasonic television, to getting an original PS1, being blown away and shocked at seeing Shenmue on the Dreamcast in 1999 and Onimusha for the first time on the PS2, to the Xbox 360, PS3, the twilight of the PS4 and the upcoming PS5. We have been promised A LOT over the last few decades, and I can't happen but laugh at how much I expected from consoles and games. Not to suggest that I haven't been impressed, but the wonders of my imagination were far greater than anything I actually received in a game. Just hearing more about graphical prowess in future consoles without anything compelling about basic game design is disappointing. Especially since we have continually see the popularity of open-world games as a genre.
Yes, because you have to code for the lowest common denominator.....Dont belive it, this isnt going to affect anything for games. Its all marketing spin and ignorance. PC's have had stronger CPU's and they havent affected game design at all
Games aren't designed for PCs....Dont belive it, this isnt going to affect anything for games. Its all marketing spin and ignorance. PC's have had stronger CPU's and they havent affected game design at all
This argument always comes up and it never makes sense. On PC, the majority of players aren't rocking the latest and greatest hardware. Games have to be built with the intention that most of the market will be able to play them. It doesn't make sense to build a game that only the top enthusiast PCs could run because you won't make enough money.Dont belive it, this isnt going to affect anything for games. Its all marketing spin and ignorance. PC's have had stronger CPU's and they havent affected game design at all
Yes, because you have to code for the lowest common denominator.....
They can't target 8 cores, 16 threads with Ray Tracing if pcs still have dual and quad core cpus with low end gpus and Xbox One/PS4 have mobile CPUs and low to mid range GPUs.
This argument always comes up and it never makes sense. On PC, the majority of players aren't rocking the latest and greatest hardware. Games have to be built with the intention that most of the market will be able to play them. It doesn't make sense to build a game that only the top enthusiast PCs could run because you won't make enough money.
Ah, I got ya lol.Dont feel fooled by the marketing spin! I have been educated by very smart people in the SSD thread let me tell you, and they have been telling me that obvious technological advancements becoming standardized by console bringing extreme jumps in game design is just clever fake marketing by Sony and these very smart people i've heard this from surely know much better about game design than game designers, let me tell you, believe me.
I can't believe you've done this.Dont feel fooled by the marketing spin! I have been educated by very smart people in the SSD thread let me tell you, and they have been telling me that obvious technological advancements becoming standardized by console bringing extreme jumps in game design is just clever fake marketing by Sony and these very smart people i've heard this from surely know much better about game design than game designers, let me tell you, believe me.
Hey man, I feel you. My expectations for many games have dropped kind of just in general. It's just how it goes, but sometimes you'll find that perfect game that just sparks it for you. Last game to REALLY do that for me was probably idk Dark Souls or Bloodborne. But another will come along.
Right now I'm super excited for Elden Ring, and even that will probably not be what I'm hoping for, and idk, that's okay. I've just tried to set back and enjoy the ride and see where games take me.
I think this kind of dictates that Xbox do likewise, and PC owners will probably need 16-thread (or core) CPUs to maintain parity next gen.
You're probably fine. The PS5 might have 16 threads, but it will likely have relatively low clocks. They gotta cool it and a GPU inside a small form-factor and keep power-draw down.Thanks for the estimate. I have an original RTX 2080 with an i7-8700K, so my CPU is the only thing I might have to consider getting a change soon.
I think this kind of dictates that Xbox do likewise, and PC owners will probably need 16-thread (or core) CPUs to maintain parity next gen.
I could see a standalone multiplayer game in the Horizon universe in the same vein as Monster Hunter. They were playing around with co op for the first Horizon but eventually had to scrap it due to technical limitations but with PS5 that obviously wouldn't be an issue any more.That would be even better
But Simon is a Game Director, so i'm positive he's directing a game that is not Horizon 2.
Also, they made HZD in basically 3 years, as they released Killzone in november 2013, the first KZ DLC in April 2014, and Horizon in February 2017.
So I'm sure if they wanted they could release HZD2 at launch, which would be 3 years and 9 months after the release of HZD.
They could go the other route though, release first Simon game, which would be MF, Gaas etc, and that could be supported during all next gen, and HZD2 a bit later in the gen, when the installed base is a bit bigger...same model they did this gen.
It would make most sense economically, but selfishly speaking I hope they release HZD2 first because I don't play MP games that much
Don't think it's true for many reasons:
- 8 threads on Jaguar didn't dicate 8 threads on PC.
- IPC is still king. Which means a lower clocked Ryzen 7 3700x might lose to a higher clocked Ryzen 5 3600x.
- It's possible not all 16 threads will be available for games. If PS4 and Xbox One are anything to go by, 6 cores were available at launch for games.
Running faster than console CPU will not be difficult. Like ou said IPC is important but this ime IPC is much better on AMD CPU. It will be much more difficult to run 30 fps next-generation games at 60 fps. I suppose 12 cores will be useful for this when two years afer release games will begin to push the CPU.
I think Killzone franchise has been put to rest as well in particular with the shut down of Guerrilla Cambridge. They were a competent enough studio to make a home console Killzone but never got the chance. Killzone is a series that just isn't going to show success no matter how much they try pushing it that it seems like a waste of resources and time better spent on Horizon or new I.P. From what I've read, they're increasing staff to help accelerate development. I'm expecting Horizon with an ambitious online component.I don't think this makes much sense, to be honest. Killzone got four major chances to be successful (I'm assuming nobody expected Liberation or Mercenary to rack up major sales) and although it never really failed, it also never took off. Unless I'm missing some major Killzone sales milestone announcement, It looks like Horizon exceeded the sales of any Killzone game on its first go. It's clearly a more appealing series and it'd be mystifying for them to make a fifth major Killzone (and seventh game in the series) ahead of a second Horizon game.
Lol, no. Horizon took about 7 years to make. Check your facts please.
The idea was proposed in 2010 and about 30 people started actually working on it in 2011, while the rest of the team worked on Shadowfall. This group got bigger and bigger along the years until full production. The game got leaked in 2014 and was fully revealed in 2015.
It's pretty much impossible to build a game like HZD from the ground up in 3 years as a developer being new to the open world/RPG lite genre.
$499 USD ain't going to be $599 mate. Not by a long shot. We are going to be looking at potentially PS2/PS3 pricing era here in Australia with consoles next-gen being $600+ easily.Fucking hallelujah! I'd rather pay $499 (ala $599 AUD) and have it for the entire generation.
Keep online features away from my singleplayer games please. Horizon was perfect as it is.I think Killzone franchise has been put to rest as well in particular with the shut down of Guerrilla Cambridge. They were a competent enough studio to make a home console Killzone but never got the chance. Killzone is a series that just isn't going to show success no matter how much they try pushing it that it seems like a waste of resources and time better spent on Horizon or new I.P. From what I've read, they're increasing staff to help accelerate development. I'm expecting Horizon with an ambitious online component.
For the discussion of the CPU, don't quite understand the tech but is there anything to suggest an estimation what kind of frequency it will be clocked at. Reading some comments in this thread and wondering why some think it might be a mobile CPU version rather than the desktop. From what I've read a 3700x at base frequency doesn't really use much power given it's performance.
But the clock might be lower. Also, on 30fps games more difficult to run at 60fps: It'll all come down on what's the reason the game runs at 30fps. If it's a complete CPU bottleneck, yeah, you're right. Will it be though ? And on top of that: How much cores will be available for games ? At what clockspeed ?