Maybe less cache and reduced clock, but otherwise the silicon is the same.You're not going to get that on the PS5. Gonna be some way underspecced cousin.
Maybe less cache and reduced clock, but otherwise the silicon is the same.You're not going to get that on the PS5. Gonna be some way underspecced cousin.
I wouldn't say it's 100%. Those models were just this gens Kinect/EyeToy/Wii Motion Plus, meant to extend the gen longer.
The launch PS5 will already support 8K, even if it's upscaled, so what buzz marketing terms can a PS5 Pro even add in 2023?
I don't think "it's even better 4K than the PS5 which was even better 4K than the PS4 Pro" is going to do wel marketing wise.
And PS4 Pro/1X have 4K as a marketing point and they still sell to 20% of buyers. For PS4, yeah that's maybe 3-5M per year, Xbox less.
I'd personally rather they focus on price and make a big 8K push in 2026+
Aww man.. that reminded me... 4K super defined giant spiders as enemies.Nah screw Kratos. I need to see every individual thread on Spidey's suit
Horizon 2.They already leaked everything!!! 8core 16threads zen2 is huge... what kind of MEGATON they're gonna have for the reveal conference?
Nope. Hard disagree. There's profit to be made with midgen upgrades.
Does anyone think its weird sony is touting things for ps5 that were already done elsewhere?
3D audio = DolbyAtmos/WindowsSonic 2016 XBO
We got mid gen upgrades because of 4K TVs - easy to ship more powerful consoles and use that power to simply pump the resolution, and demand for them to satisfy those with new TVs.
It isn't going to happen this gen - there will not be a large resolution jump the average person will be playing on. What's the point of the "pro" consoles then? How do developers make games for them without ballooning budgets with new assets?
And before anyone says "60fps" - that would require twice the CPU power and GPU power. We aren't seeing that in a mid gen refresh.
So you will have poor selling "pro" consoles (they were the massive minority this gen and that was with the 4K push) that developers have to spend loads of money supporting in their games by developing better assets to run on them.
Not going to happen. No need. Not profitable. Incredibly difficult and expensive for developers to support. Pointless.
Next-Gen consoles are going to have an APU. Trying to equate it to a standalone CPU is folly.Maybe less cache and reduced clock, but otherwise the silicon is the same.
So? We're comparing performance numbers not the die package.Next-Gen consoles are going to have an APU. Trying to equate it to a standalone CPU is folly.
You know thats really theoretical :) Games wont be using all cores to the fullest and main core performance will still be the biggest bottleneck in games performance, especially in terms of lower fps scenarios. We are late into the console cycle and games still do not utilize 7 cores properly and utilizing 14-16 will be harder :)Ryzen 3000 CPUs clock about the same as current Intel CPUs and are competetive in terms of IPC.
It won't clock as high in a console environment, but even with conservative assumptions you'll need a beefy CPU on PC to approach being about twice as fast (which is needed for doubled framerates):
Assume PS5's Zen 2 will clock at 3 GHz with 1 core/2 threads being entirely reserved for the OS. Then you will still need an 8 core / 16 threads CPU clocked at 5 GHz to be about twice as fast.
Unless of course you're willing to turn down settings below PS5 level.
Not of the same generation of gpu as the one in PS4, but an R9 290x (from October 2013) is well above the published minimum required spec for RDR2. An HD 7850 (a close match for the PS4's GPU) likely will not be playable (maybe with minimum everything at the lowest resolution if a 2GB 7850 was being used)
You're not thinking creative enough to sell something. There's other things that can be sold. Better streaming support, 5G modem, better VR support. Also, I'm not totally with you there on the resolution stuff - I still think that they can try to sell that with a MidGen, the jury's not out on that one. I really think TV manufactures will push the 8k stuff and things will follow, etc etc.
APUs have historically been significantly under clocked and knee capped in performance because of thermals and power efficiency not because it's not possible to have them perform similarly to desktop CPUs. That will not change with next-gen consoles. Only thing you can possibly extract by comparing similar silicon are features a certain die has [hardware accelerated ray tracing, infinity fabric, etc] not performance.
You know thats really theoretical :) Games wont be using all cores to the fullest and main core performance will still be the biggest bottleneck in games performance, especially in terms of lower fps scenarios. We are late into the console cycle and games still do not utilize 7 cores properly and utilizing 14-16 will be harder :)
Additionally fully locked 30fps titles generally operates around 40fps most of the time, so to be near average 60 you do need twice the performance, so changing one CPU heavy setting could be enough to provide quite stable 60fps in most cases.
Also most games use GPU more than CPU in most scenarios, so in most cases you have a performance overhead on CPU.
Does anyone think its weird sony is touting things for ps5 that were already done elsewhere?
3D audio = DolbyAtmos/WindowsSonic 2016 XBO
5G modem in a home console? Why? It failed on a portable! What possible point is there in having it on a home console?
"Better streaming support" - how, what do you even mean? What hardware are you suggesting that will provide "better" streaming support? If anything a streaming orientated console would be quite the opposite of "pro" and strip out the hardware since it doesn't need it.
They can't push 8K before most people have 4K screens. And at that point we're absolutely in diminishing returns category.
None of these things would sell a "pro" console. Even with the perfect storm allowing them this gen they still sold poorly.
Does anyone think its weird sony is touting things for ps5 that were already done elsewhere?
3D audio = DolbyAtmos/WindowsSonic 2016 XBO
The Dolby Atmos on Xbox is a proprietary audio codec for which devs need to pay royalties AND which also requires users to buy the $15 Dolby software. How many people do you think have this installed? Sony's 3D audio is free for devs to use and available on all PS5 consoles. This is a game changer.
Ryzen 5 8/16
NVIDIA 2070 (Maybe Super)
PCIE4 SSD
This is of course if you want to match performance at launch. Mid to late gen console will eclipse this performance profile.
CPU performance-wise PS5's 8C/16T might be more or less like Ryzen 5 3600 due to being clocked lower. Which means about ~3.5-4x more powerful than Pentium G4560.
GPU performance-wise PS5 might be more or less close to 5700XT with the ability to perform ray-tracing. This would also mean roughly close to ~3.5x more powerful than GTX 1050 Ti.
Does anyone think its weird sony is touting things for ps5 that were already done elsewhere?
3D audio = DolbyAtmos/WindowsSonic 2016 XBO
Does anyone think its weird sony is touting things for ps5 that were already done elsewhere?
3D audio = DolbyAtmos/WindowsSonic 2016 XBO
I wouldn't say it's 100%. Those models were just this gens Kinect/EyeToy/Wii Motion Plus, meant to extend the gen longer.
The launch PS5 will already support 8K, even if it's upscaled, so what buzz marketing terms can a PS5 Pro even add in 2023?
I don't think "it's even better 4K than the PS5 which was even better 4K than the PS4 Pro" is going to do wel marketing wise.
And PS4 Pro/1X have 4K as a marketing point and they still sell to 20% of buyers. For PS4, yeah that's maybe 3-5M per year, Xbox less.
I'd personally rather they focus on price and make a big 8K push in 2026+
Are you saying PS5 Pro could be 60TFs?8K
More advanced, comprehensive and fast RT hw
60-80 TF
The kind of benefits that the PS6 and Xbox 'Project Gemini' (Scarlett 's successor) will bring in when they launch in 2027 or 2028, is that they'll be capable of feats such as running a pretty close real-time rendition of the CGI used in Ready Player One, at HD 720p 30fps, and it will be amazing,——That will be MORE impressive than a PS5 quality game at 8K 120fps on PS6.
Or a Scarlett quality game at 8K 120fps on Project Gemini.
Posts like that always makes me smile, lol.Is that any different than MS touting remote play like features for Scarlett?
They are upgrades to the console even if similar features have existed on competitors.
From base PS4 to PS5, I think it's approximately a 7x increase in power, GPU/CPU combined. From PS4 Pro to PS5, it should be around 4x increase more or less. We'll have to wait for the full specs. These are just rough guesses based on the Zen 2/Navi hardware that are currently available in the PC space.Thanks - was thinking about the same thing. How much more powerful would it be than the PS4 and PS4 pro respectively?
Does anyone think its weird sony is touting things for ps5 that were already done elsewhere?
3D audio = DolbyAtmos/WindowsSonic 2016 XBO
Right, thanks for the input. Always loved this part of the next gen cycle and the speculations of it all.From base PS4 to PS5, I think it's approximately a 7x increase in power, GPU/CPU combined. From PS4 Pro to PS5, it should be around 4x increase more or less. We'll have to wait for full specs. These are just rough guesses based on the Zen 2/Navi hardware that are currently available in the PC space.
Does anyone think its weird sony is touting things for ps5 that were already done elsewhere?
They already leaked everything!!! 8core 16threads zen2 is huge... what kind of MEGATON they're gonna have for the reveal conference?
7850 will play RDR2 i bet just fine, 7870 typically still beats PS4.Not of the same generation of gpu as the one in PS4, but an R9 290x (from October 2013) is well above the published minimum required spec for RDR2. An HD 7850 (a close match for the PS4's GPU) likely will not be playable (maybe with minimum everything at the lowest resolution if a 2GB 7850 was being used)
3D audio was in PSVR.
Does anyone think its weird sony is touting things for ps5 that were already done elsewhere?
3D audio = DolbyAtmos/WindowsSonic 2016 XBO
All down to standards of playable I suppose. My 7870 XT was starting to chug at 1080p with medium/low settings in newer games before it gave up the ghost. Blackout in Black Ops 4 was on the verge of unplayable at minimum settings. 2 GB of VRAM is pretty low these days and the 1 GB cards would be real dogs.7850 will play RDR2 i bet just fine, 7870 typically still beats PS4.
I'm sorry, I missed the "console equivalent" part at the end of your statement. Still, it supports the idea that a GPU that's available (albeit higher end) when the consoles come out should be enough the whole generation. The R9 280 is the minimum listed for RDR 2, and the 7950 it's based on was $330 new in 2013. A 7850 might be workable, but my bet is that it won't be a good time and there will be stuttering which I wouldn't want to put up with.Yeah the R9 290x launched at $549 with 320GB/s bandwidth and 5.6 TF. That's definitely not what was in launch consoles.
Binaural 3D audio actually... Binaural is a little different and processed from a stereo source. a lot of surround 3D is object based/simulated for headsets if they don't have enough drivers, and can be sent via encoders like Dolby Atmos or DTS:X for headphones. But PSVR specificially requires binaural processing via its small outbox unit as it would throw off your senses out when in PSVR if you used other methods. Audio needs to be accurate in relation to your actions and what your brain thinks it's seeing.
Lmao I wonder why
I like the way you're thinking here.I wonder if the adaptive triggers can increase resistance to the point where it can effectively change the travel distance of the triggers - i.e. stop the trigger travelling beyond certain points.
Beyond guns, you could use that for something like melee or sword combat - by stopping the travel based on distance to contact with the enemy, you could give a neat bit of physical feedback to the player on the spatial extent of their swings/punches/whatever, distance to the enemy. Misses could be communicated by a sudden loosening of the trigger resistance at the bottom of the travel curve (like a weapon 'falling' under gravity at the back end of a swing-and-a-miss).
For hitting things that break you could also increase resistance momentarily mid-way through the trigger's travel, then suddenly release it - a sense of coming into contact with something and then 'giving way' when you break through that target object.
Perhaps the opposite curve to expressing contact when you kick a football...a relatively loose resistance followed by a sharp increase at the end of the curve when you hit the ball.
Resistance curves that are programmed to match real life pedals from cars in the next GT?
It's hard to be sure until a pad is in your hands, depending on how those triggers work exactly, there could be some very cool uses.
Does anyone think its weird sony is touting things for ps5 that were already done elsewhere?
3D audio = DolbyAtmos/WindowsSonic 2016 XBO
Does anyone think its weird sony is touting things for ps5 that were already done elsewhere?
3D audio = DolbyAtmos/WindowsSonic 2016 XBO
Touting or just announcing features? When it was revealed that the OG XB1 would be a sporting a Blu-ray drive, were they "touting" about having a feature that PS3 has had since launch?
Yeah some games are poorly optimised, Black Ops 3 was dreadful too, so it's always safe to buy a GPU that is a bit above Consoles, that's a fair argument to make.All down to standards of playable I suppose. My 7870 XT was starting to chug at 1080p with medium/low settings in newer games before it gave up the ghost. Blackout in Black Ops 4 was on the verge of unplayable at minimum settings. 2 GB of VRAM is pretty low these days and the 1 GB cards would be real dogs.
I'm sorry, I missed the "console equivalent" part at the end of your statement. Still, it supports the idea that a GPU that's available (albeit higher end) when the consoles come out should be enough the whole generation. The R9 280 is the minimum listed for RDR 2, and the 7950 it's based on was $330 new in 2013. A 7850 might be workable, but my bet is that it won't be a good time and there will be stuttering which I wouldn't want to put up with.
Shush! Xbox did it first!! /sHD rumble is not a Nintendo invention.
XBO doesn't have haptic feedback. It's just rumble triggers. What was described about the PS5 controller sounds completely different.
HD rumble is not a Nintendo invention.
XBO doesn't have haptic feedback. It's just rumble triggers. What was described about the PS5 controller sounds completely different.