Sony better hope they can get the price down below a series X. But I think both of these are going to end up at $500, and if MS has Lockhart at $300 Sony will not be the once dominant player it was this gen
Has it been confirmed that the 2.23 Ghz is a temporary "boost" clock?
If it's running most of the time at 2 Ghz then yeah, GitHub was right.
In his presentation, Mark Cerny freely admits that CPU and GPU won't always be running at 3.5GHz and 2.23GHz respectively.
"When that worst case game arrives, it will run at a lower clock speed. But not too much lower, to reduce power by 10 per cent it only takes a couple of percent reduction in frequency, so I'd expect any downclocking to be pretty minor," he explains. "All things considered, the change to a variable frequency approach will show significant gains for PlayStation gamers."
hardware specs are spoilers now I guess
I would imagine that if the GPU upclocks to 2.25ghz the CPU will drop.
I really, really hope this thing isn't loud.
thanks for this, the I/o speed seems nuts
Same as with Microsoft: what do I care, I want them games.
That'll decide which of the two I'll buy as my next home entertainment console to complement my Nintendo hybrid/handheld.
This is what I mean. People are looking at the CPU and GPU numbers, which they don't really understand in the first place, and coming out with "weaker than the Xbox Series X, it better be 399". huh? Listening to the talk and reading the Eurogamer article, this is going to be a premium product for a premium price.
Missing IO throughput ?
Here's a table of comparison for the specs.
Please note that hardware specs don't always mean that performance will be better, etc. There is a ton of behind the scenes, not on paper things developed for each respective system to perform at different thresholds.
This is what I mean. People are looking at the CPU and GPU numbers, which they don't really understand in the first place, and coming out with "weaker than the Xbox Series X, it better be 399". huh? Listening to the talk and reading the Eurogamer article, this is going to be a premium product for a premium price.
Phil Spencer said they won't want to get beaten on power or price this time around.
how can you expand your storage on a PS5, does it need to move games back and forth as you are playing them?
Price is going to be interesting. If MS match Sony's price then its going to be one hell of a race.
I believe the memory bus is 320-Bit on XSX.
Here's a table of comparison for the specs.
Please note that hardware specs don't always mean that performance will be better, etc. There is a ton of behind the scenes, not on paper things developed for each respective system to perform at different thresholds.
In terms of games? Or did you misquote?
Especially as Stadia games currently smoke PC or Console games in load times and the platform is hated :P
Absolutely. Can't wait.
It's hilarious how load speed will become the new metric for many.
People are looking at the CPU and GPU numbers, which they don't really understand in the first place, and coming out with "weaker than the Xbox Series X, it better be 399". huh? Listening to the talk and reading the Eurogamer article, this is going to be a premium product for a premium price.
Sony's pitch is essentially this: a smaller GPU can be a more nimble, more agile GPU, the inference being that PS5's graphics core should be able to deliver performance higher than you may expect from a TFLOPs number that doesn't accurately encompass the capabilities of all parts of the GPU. Developers work to the power limits of the SoC, their workloads affecting frequencies on the fly - but it's those factors that impact the clock speeds, not ambient temperatures.
Cerny acknowledges that thermal solutions on prior generation hardware may not have been optimal, but the concept of operating to a set power budget makes the concept of heat dissipation an easier task to handle, despite the impressive clocks coming from the CPU and GPU.
"In some ways, it becomes a simpler problem because there are no more unknowns," Cerny says in his presentation. "There's no need to guess what power consumption the worst case game might have. As for the details of the cooling solution, we're saving them for our teardown - I think you'll be quite happy with what the engineering team came up with."
man this console fanboy shit is still hilarious to me
In terms of games? Or did you misquote?
Because to me there seems to be nothing too concrete right now for both of them.
works the same way as XSX
USB will be for back compat
SSD / expandability slot will be for PS5/XSX games
Yeah, to me this seems like the only place Sony (and really, any platform) can make up ground is through the games. I expect aggressive/subsidized pricing from Microsoft, they've got the on-paper numbers in their favour (even if in actuality performance is similar), and they've got Game Pass and more experience upscaling experiences to better hardware.Phil Spencer said they won't want to get beaten on power or price this time around.
Here's a table of comparison for the specs.
Please note that hardware specs don't always mean that performance will be better, etc. There is a ton of behind the scenes, not on paper things developed for each respective system to perform at different thresholds.
A game can load faster on PS5 in real world terms. Presuming nothing else is bottlenecking that loading.
isn't that what cerny has been doing for the past ten minutes?
This is bad. Now we are waiting to see how some people use alternative facts and pretend that 10 equal 12.
This was a GDC talkHonest question, for whom they made this presentation? If it is for devs these are basic things explained in basic way so it looks like "explain me like i am five" to devs. If it is for consumers this is boring.