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Status
Not open for further replies.

PS9

Banned
Oct 28, 2017
5,066
ShyWeightyGoat-size_restricted.gif
 

Thera

Banned
Feb 28, 2019
12,876
France
Yeah Jeff Grubb is definitely reliable but he seems to add his own speculation to the mix very often so it requires a bit of critical eye for the details sometimes. If he would say PS5 event is coming in the next couple weeks, I would believe him.
Agreed. To be fair, he isn't new in the business but new as an insider who talk. So he needs to adapt a little bit how that. He already did a bit.
 

Dragoon

Banned
Oct 31, 2017
11,231
One thing I hope to see more of next gen is desctructibility and cool physics to come with it. One aspect of destructibility I'd LOVE to see is the actual ground itself deforming. Imagine Kratos jumping and slamming shit to the ground, then you see cracks of the ground appear.


7PCJ.gif



lmao
 
Apr 11, 2018
2,437
Sweden
Inb4 multiple insiders back Dusk up with it being early september

Inb4 insiders say that the event is delayed to late September

inb4 sony announces it

inb4 sony cancells it

at this rate all stars 2 has a shot at making launch lol
 

ArmGunar

PlayStatistician
Member
Oct 30, 2017
6,527
Sony releases their Corporate Report 2020
I will only quote some informations related to PlayStation

General informations
They probably rounded the number of PS+ subs (44.9M as of June 2020)
In the Game & Network Services segment, demand for digital entertainment has increased globally as people have stayed at home.
As of the end of June of this year, the total number of PlayStation®Plus (PS Plus) subscribers reached 45.0 million.

It is important for us to maintain and expand this increased engagement going forward. At the same time, we aim to further revolutionize the game experience for users by launching the PlayStation®5 (PS5TM), scheduled for the 2020 holiday season, not only with higher resolution but higher data-processing speeds, three dimensional audio support and a new controller that advances the players' sensory experience.

With the PlayStation®Platform, we want to provide users with both an immersive game experience through the console and the benefit offered by cloud gaming of seamless gaming experiences that can be enjoyed anytime and anywhere.


PlayStation IP for movies/tv shows
[...] we have been developing movies and television shows based on IP from PlayStation® games


Investments policies
It invests in M&A, mainly involving game software developers, and in R&D to strengthen content IP.
M&A = Mergers and Acquisitions
pM6StkJ.png


Value Creation Case Study: Reinforcing Our Content Intellectual Property

A timeline of PlayStation
Established studios :
  • 1993 - Japan Studio
  • 1998 - San Mateo Studio / Polyphony Digital
  • 1999 - Santa Monica Studio
  • 2000 - XDEV (External Development Studio Europe)
  • 2001 - San Diego Studio
  • 2002 - London Studio
  • 2005 - World Wide Studios established to integrate JP/US/EU software-production divisions
  • 2014 - PixelOpus
Acquired studios :
  • 2000 - Bend Studio
  • 2001 - Naughty Dog
  • 2005 - Guerrilla Games
  • 2010 - Media Molecule
  • 2011 - Sucker Punch Productions
  • 2019 - Insomniac Games
VpeZWoo.png

B6RuTaM.png


No "secret" acquisitions since Insomniac Games (as of May 31, 2020) :
Game titles are the primary content IP for Game & Network Services. First-party titles, developed and sold by the platform owner, are particularly important as content IP for future value-creation and earnings. In addition to improving the personnel and work environment in its own studios, Sony Interactive Entertainment (SIE) continues to invest in, or acquire, firms with abundant creativity and cutting-edge technologies to build up Worldwide Studios (WWS), an association of first-party title production studios. Most recently, in August 2019 it acquired Insomniac Games, a longtime Sony partner that has developed many hit titles. As of May 31, 2020, WWS owns 14 studios and has become one of the world's leading game-developer networks. With hit series like The Last of Us, God of War, and Uncharted, it is a strong engine for content IP production

Sony helping third party developers if needed (iirc they helped for Fallen Order, though it was still a technical mess)
Third-party titles, meaning IP developed by game software developers outside the Sony Group, also play an important role in indirectly enhancing the appeal of the PlayStation Platform and its user community. Sony offers various forms of assistance, such as sharing its libraries and providing technical support to creators, including independent studios, to facilitate the best game-development environment possible.

hFiu1N6.png



Reinforcing Content IP through Synergy among Diverse Businesses

There have also been a number of Game-Pictures synergies. SIE's first-party title Uncharted is becoming a live-action film for 2021, and The Last of Us is being made into a television drama. SIE, which holds the rights to over 100 game titles, set up PlayStation Productions in Culver City, California, where the Pictures head offices are concentrated, to advance such collaboration and accelerate the filmization of game titles.

o5QJH8s.png
JnJeZke.png



Nothing new here :

QoPMEzu.png



SIE's turn-over at 8% (half of the Silicon Valley average)

FRiZ9V0.png

ruT1Gry.png


PS Now subs have not been updated here (still 2.2M as of April 30)
Even if they said, it has increased in the last financial report
Sales of game software that is downloaded from the network, as well as PlayStation®Plus ("PS Plus") and PlayStationTMNow subscriber numbers, have significantly increased.

Page 44 and 45 for those who want to know
--> https://www.sony.net/SonyInfo/IR/library/corporatereport/CorporateReport2020_E.pdf
P6bV5jp.png


Background to Strategies
In addition to enhancing direct to consumer (DTC) services, Sony Interactive Entertainment (SIE) harnesses game play data and network service usage trends to get closer to what motivates users
The PS4 has sold 112.1 million cumulative units,1 while the PSN has over 113 million monthly active users.2 PS Plus, a paid subscription service, has steadily acquired users since the release of the PS4, surpassing 45.0 million paid subscribers.1 These numbers reflect that PlayStation is one of the world's leading game ecosystems and network platforms. To further revolutionize the game experience for users, SIE will launch the PS5, which is scheduled for the winter holiday season of this calendar year
Competition from online PC games and players from other industries is expected to continue to intensify. The fundamental growth strategy will be to innovate and evolve the PlayStation Platform. To this end, SIE intends to make proactive investments to reinforce content IP, and work to raise brand value, foster communities and user engagement, while enhancing DTC services that get closer to users.


Strategic Direction
To reinforce content IP, SIE will accelerate the enhancement and rollout of its portfolio of exclusive PlayStation titles. As a result of cooperation with in-house development and partner companies, sell-through of PS4 software titles continues to grow, and the intention is to further enhance the lineup with compelling content. Along with that, further growth in recurring income will be achieved through various network service enhancements.

Well 2nd party is a term now (WiLD, Returnal, etc...)
Through introducing new technologies in speed, haptics and sound, we can further improve on the exclusive experience available on the PS4, and aim to make the PS5 a truly next-generation console by providing game experiences that were not possible before. Games for the PS5 that deliver this new gaming experience are being made by 1st, 2nd and 3rd party developers, and we plan to introduce a compelling line-up of titles to our users.

In executing these strategies, greater emphasis will be placed on user engagement. SIE plans to provide content for a variety of game genres and formats, and make advances in unique and immersive interactive experiences such as VR
At the same time, SIE aims to create a better user experience, improve usability, and strengthen its use of data analysis. Making the best use of new and existing partnerships while driving growth will be important for achieving further expansions in scale. Through maintaining the momentum and ecosystem that PS4 built up until now, we will promote a smooth transition to the PS5.

They will explore expanding 1st party tiles to PC platform (we will see if HZD reached their expectations)
SIE aims to achieve robust revenue growth by accelerating the virtuous cycle that has been established for the PlayStation Platform. This entails increasing active users and play time, enhancing network services and reinforcing content IP so that consumers select PlayStation as their platform of choice.
Targeted outcomes include growth in active users, stronger retention and a shorter cash conversion cycle, from which expanded cash flow can be expected.
We will explore expanding our 1st party titles to the PC platform, in order to promote further growth in our profitability



The new Sony Group Organizational, next year
Nothing change for PlayStation, still Sony Interactive Entertainment

Current one :
YWACPYB.png


New one, from April 2021 onward :
zCCyyCT.png
 
Jan 20, 2019
10,681
Sony releases their Corporate Report 2020
I will only quote some informations related to PlayStation

General informations
They probably rounded the number of PS+ subs (44.9M as of June 2020)



PlayStation IP for movies/tv shows



Investments policies


M&A = Mergers and Acquisitions
pM6StkJ.png


Value Creation Case Study: Reinforcing Our Content Intellectual Property

A timeline of PlayStation
Established studios :
  • 1993 - Japan Studio
  • 1998 - San Mateo Studio / Polyphony Digital
  • 1999 - Santa Monica Studio
  • 2000 - XDEV (External Development Studio Europe)
  • 2001 - San Diego Studio
  • 2002 - London Studio
  • 2005 - World Wide Studios established to integrate JP/US/EU software-production divisions
  • 2014 - PixelOpus
Acquired studios :
  • 2000 - Bend Studio
  • 2001 - Naughty Dog
  • 2005 - Guerrilla Games
  • 2010 - Media Molecule
  • 2011 - Sucker Punch Productions
  • 2019 - Insomniac Games
VpeZWoo.png

B6RuTaM.png


No "secret" acquisitions since Insomniac Games (as of May 31, 2020) :


Sony helping third party developers if needed (iirc they helped for Fallen Order, though it was still a technical mess)


hFiu1N6.png



Reinforcing Content IP through Synergy among Diverse Businesses



o5QJH8s.png
JnJeZke.png



Nothing new here :

QoPMEzu.png



SIE's turn-over at 8% (half of the Silicon Valley average)

FRiZ9V0.png

ruT1Gry.png


PS Now subs have not been updated here (still 2.2M as of April 30)
Even if they said, it has increased in the last financial report


Page 44 and 45 for those who want to know
--> https://www.sony.net/SonyInfo/IR/library/corporatereport/CorporateReport2020_E.pdf
P6bV5jp.png


Background to Strategies





Strategic Direction



Well 2nd party is a term now (WiLD, Returnal, etc...)





They will explore expanding 1st party tiles to PC platform (we will see if HZD reached their expectations)




The new Sony Group Organizational, next year
Nothing change for PlayStation, still Sony Interactive Entertainment

Current one :
YWACPYB.png


New one, from April 2021 onward :
zCCyyCT.png

The major points are that they are exploring other ways of playing (PSNOW,PC) and increase their IP buy either aqusiitions or partnerships.
 

ArmGunar

PlayStatistician
Member
Oct 30, 2017
6,527
Great post, thanks for highlighting all the relevant info!

One minor nitpick— 2nd Party was always a term :p
I thought there was no general consensus lol
Now Sony officially use the term, we can say
  • 1st party = games developed by Sony owned studio
  • 2nd party = games funded by Sony and developed by third party studios
  • 3rd party = games developed by third party studios
 

Rommaz

Member
Nov 27, 2017
6,267
Kitwe, Zambia.
Sony releases their Corporate Report 2020
I will only quote some informations related to PlayStation

General informations
They probably rounded the number of PS+ subs (44.9M as of June 2020)



PlayStation IP for movies/tv shows



Investments policies


M&A = Mergers and Acquisitions
pM6StkJ.png


Value Creation Case Study: Reinforcing Our Content Intellectual Property

A timeline of PlayStation
Established studios :
  • 1993 - Japan Studio
  • 1998 - San Mateo Studio / Polyphony Digital
  • 1999 - Santa Monica Studio
  • 2000 - XDEV (External Development Studio Europe)
  • 2001 - San Diego Studio
  • 2002 - London Studio
  • 2005 - World Wide Studios established to integrate JP/US/EU software-production divisions
  • 2014 - PixelOpus
Acquired studios :
  • 2000 - Bend Studio
  • 2001 - Naughty Dog
  • 2005 - Guerrilla Games
  • 2010 - Media Molecule
  • 2011 - Sucker Punch Productions
  • 2019 - Insomniac Games
VpeZWoo.png

B6RuTaM.png


No "secret" acquisitions since Insomniac Games (as of May 31, 2020) :


Sony helping third party developers if needed (iirc they helped for Fallen Order, though it was still a technical mess)


hFiu1N6.png



Reinforcing Content IP through Synergy among Diverse Businesses



o5QJH8s.png
JnJeZke.png



Nothing new here :

QoPMEzu.png



SIE's turn-over at 8% (half of the Silicon Valley average)

FRiZ9V0.png

ruT1Gry.png


PS Now subs have not been updated here (still 2.2M as of April 30)
Even if they said, it has increased in the last financial report


Page 44 and 45 for those who want to know
--> https://www.sony.net/SonyInfo/IR/library/corporatereport/CorporateReport2020_E.pdf
P6bV5jp.png


Background to Strategies





Strategic Direction



Well 2nd party is a term now (WiLD, Returnal, etc...)





They will explore expanding 1st party tiles to PC platform (we will see if HZD reached their expectations)




The new Sony Group Organizational, next year
Nothing change for PlayStation, still Sony Interactive Entertainment

Current one :
YWACPYB.png


New one, from April 2021 onward :
zCCyyCT.png
I like your posts a lot because they remind me that despite me having done a course which taught corporate strategy, finance and stuff I should expect to knoe in a report like this, a lot of it is still hard to read lmao
 

SolidSnakex

Member
Oct 25, 2017
23,379
There have also been a number of Game-Pictures synergies. SIE's first-party title Uncharted is becoming a live-action film for 2021, and The Last of Us is being made into a television drama. SIE, which holds the rights to over 100 game titles, set up PlayStation Productions in Culver City, California, where the Pictures head offices are concentrated, to advance such collaboration and accelerate the filmization of game titles.

It'll be interesting to see what are the next games they explore with this. I know when it was first established that there was a rumor that Twisted Metal would be one, but there hasn't been anything about it since. Cory's been quite open about wanting to do a GoW TV show. That's an obvious one to get to since the brand is really popular. Of course it'll be on the more expensive side for a production given the nature of that series. Same for a potential Horizon TV adaptation.

Given that Sony's also heavily expanding anime i'd love for them to turn Gravity Rush into an anime series. Just make sure that it's handled by a studio that's going to respect Kat (i'm sure you know what I mean by that).
 

Deleted member 66837

User requested account closure
Banned
Apr 24, 2020
1,650
Sony releases their Corporate Report 2020
I will only quote some informations related to PlayStation

General informations
They probably rounded the number of PS+ subs (44.9M as of June 2020)



PlayStation IP for movies/tv shows



Investments policies


M&A = Mergers and Acquisitions
pM6StkJ.png


Value Creation Case Study: Reinforcing Our Content Intellectual Property

A timeline of PlayStation
Established studios :
  • 1993 - Japan Studio
  • 1998 - San Mateo Studio / Polyphony Digital
  • 1999 - Santa Monica Studio
  • 2000 - XDEV (External Development Studio Europe)
  • 2001 - San Diego Studio
  • 2002 - London Studio
  • 2005 - World Wide Studios established to integrate JP/US/EU software-production divisions
  • 2014 - PixelOpus
Acquired studios :
  • 2000 - Bend Studio
  • 2001 - Naughty Dog
  • 2005 - Guerrilla Games
  • 2010 - Media Molecule
  • 2011 - Sucker Punch Productions
  • 2019 - Insomniac Games
VpeZWoo.png

B6RuTaM.png


No "secret" acquisitions since Insomniac Games (as of May 31, 2020) :


Sony helping third party developers if needed (iirc they helped for Fallen Order, though it was still a technical mess)


hFiu1N6.png



Reinforcing Content IP through Synergy among Diverse Businesses



o5QJH8s.png
JnJeZke.png



Nothing new here :

QoPMEzu.png



SIE's turn-over at 8% (half of the Silicon Valley average)

FRiZ9V0.png

ruT1Gry.png


PS Now subs have not been updated here (still 2.2M as of April 30)
Even if they said, it has increased in the last financial report


Page 44 and 45 for those who want to know
--> https://www.sony.net/SonyInfo/IR/library/corporatereport/CorporateReport2020_E.pdf
P6bV5jp.png


Background to Strategies





Strategic Direction



Well 2nd party is a term now (WiLD, Returnal, etc...)





They will explore expanding 1st party tiles to PC platform (we will see if HZD reached their expectations)




The new Sony Group Organizational, next year
Nothing change for PlayStation, still Sony Interactive Entertainment

Current one :
YWACPYB.png


New one, from April 2021 onward :
zCCyyCT.png
Love info like this, thanks for all your hard work!
 

Tankard

Member
Oct 28, 2017
7,849
Brazil
Sony releases their Corporate Report 2020
I will only quote some informations related to PlayStation

General informations
They probably rounded the number of PS+ subs (44.9M as of June 2020)



PlayStation IP for movies/tv shows



Investments policies


M&A = Mergers and Acquisitions
pM6StkJ.png


Value Creation Case Study: Reinforcing Our Content Intellectual Property

A timeline of PlayStation
Established studios :
  • 1993 - Japan Studio
  • 1998 - San Mateo Studio / Polyphony Digital
  • 1999 - Santa Monica Studio
  • 2000 - XDEV (External Development Studio Europe)
  • 2001 - San Diego Studio
  • 2002 - London Studio
  • 2005 - World Wide Studios established to integrate JP/US/EU software-production divisions
  • 2014 - PixelOpus
Acquired studios :
  • 2000 - Bend Studio
  • 2001 - Naughty Dog
  • 2005 - Guerrilla Games
  • 2010 - Media Molecule
  • 2011 - Sucker Punch Productions
  • 2019 - Insomniac Games
VpeZWoo.png

B6RuTaM.png


No "secret" acquisitions since Insomniac Games (as of May 31, 2020) :


Sony helping third party developers if needed (iirc they helped for Fallen Order, though it was still a technical mess)


hFiu1N6.png



Reinforcing Content IP through Synergy among Diverse Businesses



o5QJH8s.png
JnJeZke.png



Nothing new here :

QoPMEzu.png



SIE's turn-over at 8% (half of the Silicon Valley average)

FRiZ9V0.png

ruT1Gry.png


PS Now subs have not been updated here (still 2.2M as of April 30)
Even if they said, it has increased in the last financial report


Page 44 and 45 for those who want to know
--> https://www.sony.net/SonyInfo/IR/library/corporatereport/CorporateReport2020_E.pdf
P6bV5jp.png


Background to Strategies





Strategic Direction



Well 2nd party is a term now (WiLD, Returnal, etc...)





They will explore expanding 1st party tiles to PC platform (we will see if HZD reached their expectations)




The new Sony Group Organizational, next year
Nothing change for PlayStation, still Sony Interactive Entertainment

Current one :
YWACPYB.png


New one, from April 2021 onward :
zCCyyCT.png

eae4be57f493f2663a439ed4c4908471.gif
 

SilverX

Member
Jan 21, 2018
13,015
Strategically, I think its best for Ratchet not to be a launch title. For one thing, Crash 4 releases a month before the PS5 and Sony has the marketing rights. Im sure they want that game to get proper exposure. Another thing is Sackboys Big Adventure exists and it looks all but done, and it could far better benefit from being a launch game (Ratchet has tons of hype on its own). Lastly, that said Ratchet hype can help keep the momentum for the PS5 going with a Q1 21 release for Rift Apart.
 

remanutd

Member
Oct 29, 2017
1,350
New York
Strategically, I think its best for Ratchet not to be a launch title. For one thing, Crash 4 releases a month before the PS5 and Sony has the marketing rights. Im sure they want that game to get proper exposure. Another thing is Sackboys Big Adventure exists and it looks all but done, and it could far better benefit from being a launch game (Ratchet has tons of hype on its own). Lastly, that said Ratchet hype can help keep the momentum for the PS5 going with a Q1 21 release for Rift Apart.
Nonsense If the game is ready then release it as soon as possible.
 
Oct 24, 2019
6,560
I thought there was no general consensus lol
Now Sony officially use the term, we can say
  • 1st party = games developed by Sony owned studio
  • 2nd party = games funded by Sony and developed by third party studios
  • 3rd party = games developed by third party studios

Ah well that's how I always thought people we using the term-- for example I usually saw people call The Order, Bloodborne, Resistance (before Sony owned Insomniac), etc. 2nd party games.

In any case, good to have things officially nailed down :)
 

Nilou

Member
Oct 25, 2017
9,715
It seems like many here feel September 3rd or 10 could be the potential event day? It being a Thursday it makes sense.
 

Deleted member 8688

User requested account closure
Banned
Oct 26, 2017
731
I thought there was no general consensus lol
Now Sony officially use the term, we can say
  • 1st party = games developed by Sony owned studio
  • 2nd party = games funded by Sony and developed by third party studios
  • 3rd party = games developed by third party studios

It's the publisher that matters, not the developer.

  • 1st party = games published and developed by Sony
  • 2nd party = games published by Sony and developed by an external studio
  • 3rd party = games published by a third party publisher

I have never liked the term second party but I can see why people want to use it. Personally I would still say that Returnal is first party because it's a Sony production. People get too hung up on who owns the developer when it's really not that important.
 
Oct 25, 2017
8,115
Sony releases their Corporate Report 2020
I will only quote some informations related to PlayStation

General informations
They probably rounded the number of PS+ subs (44.9M as of June 2020)



PlayStation IP for movies/tv shows



Investments policies


M&A = Mergers and Acquisitions
pM6StkJ.png


Value Creation Case Study: Reinforcing Our Content Intellectual Property

A timeline of PlayStation
Established studios :
  • 1993 - Japan Studio
  • 1998 - San Mateo Studio / Polyphony Digital
  • 1999 - Santa Monica Studio
  • 2000 - XDEV (External Development Studio Europe)
  • 2001 - San Diego Studio
  • 2002 - London Studio
  • 2005 - World Wide Studios established to integrate JP/US/EU software-production divisions
  • 2014 - PixelOpus
Acquired studios :
  • 2000 - Bend Studio
  • 2001 - Naughty Dog
  • 2005 - Guerrilla Games
  • 2010 - Media Molecule
  • 2011 - Sucker Punch Productions
  • 2019 - Insomniac Games
VpeZWoo.png

B6RuTaM.png


No "secret" acquisitions since Insomniac Games (as of May 31, 2020) :


Sony helping third party developers if needed (iirc they helped for Fallen Order, though it was still a technical mess)


hFiu1N6.png



Reinforcing Content IP through Synergy among Diverse Businesses



o5QJH8s.png
JnJeZke.png



Nothing new here :

QoPMEzu.png



SIE's turn-over at 8% (half of the Silicon Valley average)

FRiZ9V0.png

ruT1Gry.png


PS Now subs have not been updated here (still 2.2M as of April 30)
Even if they said, it has increased in the last financial report


Page 44 and 45 for those who want to know
--> https://www.sony.net/SonyInfo/IR/library/corporatereport/CorporateReport2020_E.pdf
P6bV5jp.png


Background to Strategies





Strategic Direction



Well 2nd party is a term now (WiLD, Returnal, etc...)





They will explore expanding 1st party tiles to PC platform (we will see if HZD reached their expectations)




The new Sony Group Organizational, next year
Nothing change for PlayStation, still Sony Interactive Entertainment

Current one :
YWACPYB.png


New one, from April 2021 onward :
zCCyyCT.png
This was a very nice read. Thank you very much, ArmGunar aka PlayStatistician!
 

SilverX

Member
Jan 21, 2018
13,015
Nonsense If the game is ready then release it as soon as possible.

Thats not how the industry works, and Sony is no stranger to doing this with mainly great results. Sony wants the PS5 to run blazing hot through 2021, and with games like Miles Morales and *potentially* Demon's Souls, adding Sackboy to the mix covers all bases so Ratchet can start 2021 off strong. You also have to consider Crash 4, which is tightly linked with PlayStation. Releasing Ratchet with Sackboy and Crash all in the same quarter is asking the games to eat into each other's sales.
 

Helix

Mayor of Clown Town
Member
Jun 8, 2019
23,790
I thought there was no general consensus lol
Now Sony officially use the term, we can say
  • 1st party = games developed by Sony owned studio
  • 2nd party = games funded by Sony and developed by third party studios
  • 3rd party = games developed by third party studios

I thought this was always the disambiguation
 
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Not open for further replies.