Don't forget Roberto.Every rumor should be taken with a big bag of salt. (unless it's from Schreier, Zhuge or shinobi :P)
Don't forget Roberto.Every rumor should be taken with a big bag of salt. (unless it's from Schreier, Zhuge or shinobi :P)
Na, Roberto makes things up or grabs rumors that are already circulating and pretends it's something he's revealing.
I don't know how I could forget my #1 source for PS5 and XSX release dates.
I think that was sarcasm ;)Na, Roberto makes things up or grabs rumors that are already circulating and pretends it's something he's revealing.
Na, Roberto makes things up or grabs rumors that are already circulating and pretends it's something he's revealing.
Yeah, I was not sure but it seems pretty obvious now lol
I only accept inside info from IronManPS5
It need the webpage showing ps5 sold out after he klik preorder followed by him screaming, lol
This is one of the best gifs made this year. I hope we can use it for real this year.
Agreed. To be fair, he isn't new in the business but new as an insider who talk. So he needs to adapt a little bit how that. He already did a bit.Yeah Jeff Grubb is definitely reliable but he seems to add his own speculation to the mix very often so it requires a bit of critical eye for the details sometimes. If he would say PS5 event is coming in the next couple weeks, I would believe him.
My primary reason for believing it is cod MP reveal on Sep 9
Don't take this away from me.CoD has been known to make their own events for reveals and rarely go to a platform holder's press conferences for reveals.
The biggest case for both next gen consoles in factWho would have thought that Ratchet and Clank would make the biggest case for the PS5 in 2020.
All Stars sequel or whatever it'll be could use Ratchet's Rift Apart as it's base for traveling dimensions.
In the Game & Network Services segment, demand for digital entertainment has increased globally as people have stayed at home.
As of the end of June of this year, the total number of PlayStation®Plus (PS Plus) subscribers reached 45.0 million.
It is important for us to maintain and expand this increased engagement going forward. At the same time, we aim to further revolutionize the game experience for users by launching the PlayStation®5 (PS5TM), scheduled for the 2020 holiday season, not only with higher resolution but higher data-processing speeds, three dimensional audio support and a new controller that advances the players' sensory experience.
With the PlayStation®Platform, we want to provide users with both an immersive game experience through the console and the benefit offered by cloud gaming of seamless gaming experiences that can be enjoyed anytime and anywhere.
[...] we have been developing movies and television shows based on IP from PlayStation® games
M&A = Mergers and AcquisitionsIt invests in M&A, mainly involving game software developers, and in R&D to strengthen content IP.
Game titles are the primary content IP for Game & Network Services. First-party titles, developed and sold by the platform owner, are particularly important as content IP for future value-creation and earnings. In addition to improving the personnel and work environment in its own studios, Sony Interactive Entertainment (SIE) continues to invest in, or acquire, firms with abundant creativity and cutting-edge technologies to build up Worldwide Studios (WWS), an association of first-party title production studios. Most recently, in August 2019 it acquired Insomniac Games, a longtime Sony partner that has developed many hit titles. As of May 31, 2020, WWS owns 14 studios and has become one of the world's leading game-developer networks. With hit series like The Last of Us, God of War, and Uncharted, it is a strong engine for content IP production
Third-party titles, meaning IP developed by game software developers outside the Sony Group, also play an important role in indirectly enhancing the appeal of the PlayStation Platform and its user community. Sony offers various forms of assistance, such as sharing its libraries and providing technical support to creators, including independent studios, to facilitate the best game-development environment possible.
There have also been a number of Game-Pictures synergies. SIE's first-party title Uncharted is becoming a live-action film for 2021, and The Last of Us is being made into a television drama. SIE, which holds the rights to over 100 game titles, set up PlayStation Productions in Culver City, California, where the Pictures head offices are concentrated, to advance such collaboration and accelerate the filmization of game titles.
Sales of game software that is downloaded from the network, as well as PlayStation®Plus ("PS Plus") and PlayStationTMNow subscriber numbers, have significantly increased.
In addition to enhancing direct to consumer (DTC) services, Sony Interactive Entertainment (SIE) harnesses game play data and network service usage trends to get closer to what motivates users
The PS4 has sold 112.1 million cumulative units,1 while the PSN has over 113 million monthly active users.2 PS Plus, a paid subscription service, has steadily acquired users since the release of the PS4, surpassing 45.0 million paid subscribers.1 These numbers reflect that PlayStation is one of the world's leading game ecosystems and network platforms. To further revolutionize the game experience for users, SIE will launch the PS5, which is scheduled for the winter holiday season of this calendar year
Competition from online PC games and players from other industries is expected to continue to intensify. The fundamental growth strategy will be to innovate and evolve the PlayStation Platform. To this end, SIE intends to make proactive investments to reinforce content IP, and work to raise brand value, foster communities and user engagement, while enhancing DTC services that get closer to users.
To reinforce content IP, SIE will accelerate the enhancement and rollout of its portfolio of exclusive PlayStation titles. As a result of cooperation with in-house development and partner companies, sell-through of PS4 software titles continues to grow, and the intention is to further enhance the lineup with compelling content. Along with that, further growth in recurring income will be achieved through various network service enhancements.
Through introducing new technologies in speed, haptics and sound, we can further improve on the exclusive experience available on the PS4, and aim to make the PS5 a truly next-generation console by providing game experiences that were not possible before. Games for the PS5 that deliver this new gaming experience are being made by 1st, 2nd and 3rd party developers, and we plan to introduce a compelling line-up of titles to our users.
In executing these strategies, greater emphasis will be placed on user engagement. SIE plans to provide content for a variety of game genres and formats, and make advances in unique and immersive interactive experiences such as VR
At the same time, SIE aims to create a better user experience, improve usability, and strengthen its use of data analysis. Making the best use of new and existing partnerships while driving growth will be important for achieving further expansions in scale. Through maintaining the momentum and ecosystem that PS4 built up until now, we will promote a smooth transition to the PS5.
SIE aims to achieve robust revenue growth by accelerating the virtuous cycle that has been established for the PlayStation Platform. This entails increasing active users and play time, enhancing network services and reinforcing content IP so that consumers select PlayStation as their platform of choice.
Targeted outcomes include growth in active users, stronger retention and a shorter cash conversion cycle, from which expanded cash flow can be expected.
We will explore expanding our 1st party titles to the PC platform, in order to promote further growth in our profitability
Sony releases their Corporate Report 2020
I will only quote some informations related to PlayStation
General informations
They probably rounded the number of PS+ subs (44.9M as of June 2020)
PlayStation IP for movies/tv shows
Investments policies
M&A = Mergers and Acquisitions
Value Creation Case Study: Reinforcing Our Content Intellectual Property
A timeline of PlayStation
Established studios :
Acquired studios :
- 1993 - Japan Studio
- 1998 - San Mateo Studio / Polyphony Digital
- 1999 - Santa Monica Studio
- 2000 - XDEV (External Development Studio Europe)
- 2001 - San Diego Studio
- 2002 - London Studio
- 2005 - World Wide Studios established to integrate JP/US/EU software-production divisions
- 2014 - PixelOpus
- 2000 - Bend Studio
- 2001 - Naughty Dog
- 2005 - Guerrilla Games
- 2010 - Media Molecule
- 2011 - Sucker Punch Productions
- 2019 - Insomniac Games
No "secret" acquisitions since Insomniac Games (as of May 31, 2020) :
Sony helping third party developers if needed (iirc they helped for Fallen Order, though it was still a technical mess)
Reinforcing Content IP through Synergy among Diverse Businesses
Nothing new here :
SIE's turn-over at 8% (half of the Silicon Valley average)
PS Now subs have not been updated here (still 2.2M as of April 30)
Even if they said, it has increased in the last financial report
Page 44 and 45 for those who want to know
--> https://www.sony.net/SonyInfo/IR/library/corporatereport/CorporateReport2020_E.pdf
Background to Strategies
Strategic Direction
Well 2nd party is a term now (WiLD, Returnal, etc...)
They will explore expanding 1st party tiles to PC platform (we will see if HZD reached their expectations)
The new Sony Group Organizational, next year
Nothing change for PlayStation, still Sony Interactive Entertainment
Current one :
New one, from April 2021 onward :
Yeah, I believe there's a good chance of Jak and Daxter having a small cameo in R&CAll Stars sequel or whatever it'll be could use Ratchet's Rift Apart as it's base for traveling dimensions.
Maybe at the credits scene, it'll pull a MCU where both R&C arrived at one of PS character's world.
I thought there was no general consensus lolGreat post, thanks for highlighting all the relevant info!
One minor nitpick— 2nd Party was always a term :p
I like your posts a lot because they remind me that despite me having done a course which taught corporate strategy, finance and stuff I should expect to knoe in a report like this, a lot of it is still hard to read lmaoSony releases their Corporate Report 2020
I will only quote some informations related to PlayStation
General informations
They probably rounded the number of PS+ subs (44.9M as of June 2020)
PlayStation IP for movies/tv shows
Investments policies
M&A = Mergers and Acquisitions
Value Creation Case Study: Reinforcing Our Content Intellectual Property
A timeline of PlayStation
Established studios :
Acquired studios :
- 1993 - Japan Studio
- 1998 - San Mateo Studio / Polyphony Digital
- 1999 - Santa Monica Studio
- 2000 - XDEV (External Development Studio Europe)
- 2001 - San Diego Studio
- 2002 - London Studio
- 2005 - World Wide Studios established to integrate JP/US/EU software-production divisions
- 2014 - PixelOpus
- 2000 - Bend Studio
- 2001 - Naughty Dog
- 2005 - Guerrilla Games
- 2010 - Media Molecule
- 2011 - Sucker Punch Productions
- 2019 - Insomniac Games
No "secret" acquisitions since Insomniac Games (as of May 31, 2020) :
Sony helping third party developers if needed (iirc they helped for Fallen Order, though it was still a technical mess)
Reinforcing Content IP through Synergy among Diverse Businesses
Nothing new here :
SIE's turn-over at 8% (half of the Silicon Valley average)
PS Now subs have not been updated here (still 2.2M as of April 30)
Even if they said, it has increased in the last financial report
Page 44 and 45 for those who want to know
--> https://www.sony.net/SonyInfo/IR/library/corporatereport/CorporateReport2020_E.pdf
Background to Strategies
Strategic Direction
Well 2nd party is a term now (WiLD, Returnal, etc...)
They will explore expanding 1st party tiles to PC platform (we will see if HZD reached their expectations)
The new Sony Group Organizational, next year
Nothing change for PlayStation, still Sony Interactive Entertainment
Current one :
New one, from April 2021 onward :
There have also been a number of Game-Pictures synergies. SIE's first-party title Uncharted is becoming a live-action film for 2021, and The Last of Us is being made into a television drama. SIE, which holds the rights to over 100 game titles, set up PlayStation Productions in Culver City, California, where the Pictures head offices are concentrated, to advance such collaboration and accelerate the filmization of game titles.
Love info like this, thanks for all your hard work!Sony releases their Corporate Report 2020
I will only quote some informations related to PlayStation
General informations
They probably rounded the number of PS+ subs (44.9M as of June 2020)
PlayStation IP for movies/tv shows
Investments policies
M&A = Mergers and Acquisitions
Value Creation Case Study: Reinforcing Our Content Intellectual Property
A timeline of PlayStation
Established studios :
Acquired studios :
- 1993 - Japan Studio
- 1998 - San Mateo Studio / Polyphony Digital
- 1999 - Santa Monica Studio
- 2000 - XDEV (External Development Studio Europe)
- 2001 - San Diego Studio
- 2002 - London Studio
- 2005 - World Wide Studios established to integrate JP/US/EU software-production divisions
- 2014 - PixelOpus
- 2000 - Bend Studio
- 2001 - Naughty Dog
- 2005 - Guerrilla Games
- 2010 - Media Molecule
- 2011 - Sucker Punch Productions
- 2019 - Insomniac Games
No "secret" acquisitions since Insomniac Games (as of May 31, 2020) :
Sony helping third party developers if needed (iirc they helped for Fallen Order, though it was still a technical mess)
Reinforcing Content IP through Synergy among Diverse Businesses
Nothing new here :
SIE's turn-over at 8% (half of the Silicon Valley average)
PS Now subs have not been updated here (still 2.2M as of April 30)
Even if they said, it has increased in the last financial report
Page 44 and 45 for those who want to know
--> https://www.sony.net/SonyInfo/IR/library/corporatereport/CorporateReport2020_E.pdf
Background to Strategies
Strategic Direction
Well 2nd party is a term now (WiLD, Returnal, etc...)
They will explore expanding 1st party tiles to PC platform (we will see if HZD reached their expectations)
The new Sony Group Organizational, next year
Nothing change for PlayStation, still Sony Interactive Entertainment
Current one :
New one, from April 2021 onward :
Sony releases their Corporate Report 2020
I will only quote some informations related to PlayStation
General informations
They probably rounded the number of PS+ subs (44.9M as of June 2020)
PlayStation IP for movies/tv shows
Investments policies
M&A = Mergers and Acquisitions
Value Creation Case Study: Reinforcing Our Content Intellectual Property
A timeline of PlayStation
Established studios :
Acquired studios :
- 1993 - Japan Studio
- 1998 - San Mateo Studio / Polyphony Digital
- 1999 - Santa Monica Studio
- 2000 - XDEV (External Development Studio Europe)
- 2001 - San Diego Studio
- 2002 - London Studio
- 2005 - World Wide Studios established to integrate JP/US/EU software-production divisions
- 2014 - PixelOpus
- 2000 - Bend Studio
- 2001 - Naughty Dog
- 2005 - Guerrilla Games
- 2010 - Media Molecule
- 2011 - Sucker Punch Productions
- 2019 - Insomniac Games
No "secret" acquisitions since Insomniac Games (as of May 31, 2020) :
Sony helping third party developers if needed (iirc they helped for Fallen Order, though it was still a technical mess)
Reinforcing Content IP through Synergy among Diverse Businesses
Nothing new here :
SIE's turn-over at 8% (half of the Silicon Valley average)
PS Now subs have not been updated here (still 2.2M as of April 30)
Even if they said, it has increased in the last financial report
Page 44 and 45 for those who want to know
--> https://www.sony.net/SonyInfo/IR/library/corporatereport/CorporateReport2020_E.pdf
Background to Strategies
Strategic Direction
Well 2nd party is a term now (WiLD, Returnal, etc...)
They will explore expanding 1st party tiles to PC platform (we will see if HZD reached their expectations)
The new Sony Group Organizational, next year
Nothing change for PlayStation, still Sony Interactive Entertainment
Current one :
New one, from April 2021 onward :
Nonsense If the game is ready then release it as soon as possible.Strategically, I think its best for Ratchet not to be a launch title. For one thing, Crash 4 releases a month before the PS5 and Sony has the marketing rights. Im sure they want that game to get proper exposure. Another thing is Sackboys Big Adventure exists and it looks all but done, and it could far better benefit from being a launch game (Ratchet has tons of hype on its own). Lastly, that said Ratchet hype can help keep the momentum for the PS5 going with a Q1 21 release for Rift Apart.
I thought there was no general consensus lol
Now Sony officially use the term, we can say
- 1st party = games developed by Sony owned studio
- 2nd party = games funded by Sony and developed by third party studios
- 3rd party = games developed by third party studios
I thought there was no general consensus lol
Now Sony officially use the term, we can say
- 1st party = games developed by Sony owned studio
- 2nd party = games funded by Sony and developed by third party studios
- 3rd party = games developed by third party studios
This was a very nice read. Thank you very much, ArmGunar aka PlayStatistician!Sony releases their Corporate Report 2020
I will only quote some informations related to PlayStation
General informations
They probably rounded the number of PS+ subs (44.9M as of June 2020)
PlayStation IP for movies/tv shows
Investments policies
M&A = Mergers and Acquisitions
Value Creation Case Study: Reinforcing Our Content Intellectual Property
A timeline of PlayStation
Established studios :
Acquired studios :
- 1993 - Japan Studio
- 1998 - San Mateo Studio / Polyphony Digital
- 1999 - Santa Monica Studio
- 2000 - XDEV (External Development Studio Europe)
- 2001 - San Diego Studio
- 2002 - London Studio
- 2005 - World Wide Studios established to integrate JP/US/EU software-production divisions
- 2014 - PixelOpus
- 2000 - Bend Studio
- 2001 - Naughty Dog
- 2005 - Guerrilla Games
- 2010 - Media Molecule
- 2011 - Sucker Punch Productions
- 2019 - Insomniac Games
No "secret" acquisitions since Insomniac Games (as of May 31, 2020) :
Sony helping third party developers if needed (iirc they helped for Fallen Order, though it was still a technical mess)
Reinforcing Content IP through Synergy among Diverse Businesses
Nothing new here :
SIE's turn-over at 8% (half of the Silicon Valley average)
PS Now subs have not been updated here (still 2.2M as of April 30)
Even if they said, it has increased in the last financial report
Page 44 and 45 for those who want to know
--> https://www.sony.net/SonyInfo/IR/library/corporatereport/CorporateReport2020_E.pdf
Background to Strategies
Strategic Direction
Well 2nd party is a term now (WiLD, Returnal, etc...)
They will explore expanding 1st party tiles to PC platform (we will see if HZD reached their expectations)
The new Sony Group Organizational, next year
Nothing change for PlayStation, still Sony Interactive Entertainment
Current one :
New one, from April 2021 onward :
Nonsense If the game is ready then release it as soon as possible.
I thought there was no general consensus lol
Now Sony officially use the term, we can say
- 1st party = games developed by Sony owned studio
- 2nd party = games funded by Sony and developed by third party studios
- 3rd party = games developed by third party studios