Elena and Drake might be my favourite gaming couple of any game. I was so happy that the epilogue wasn't a grimdark abyss.Replaying Uncharted 4 for the fifth anniversary and I just need to take the time to point out that Elena is THE best supporting character in any game.
That is all.
The new PSVR 2 leak is…. Wow, this is gonna be an awesome headset if it all lines up.
Anyone else get an issue where the screen goes green when going into rest mode? The whole PS5 then crashes next time it's turned on.
It's really pissing me off to be honest it's happened about 10 times over the last week.
What happened to that PSVR2 thread?? I checked the site.. and the article is still up. UploadVR is OG, and are pretty reliable no?
One of the mods made an arse of merging threads. It's currently titled under a thread about The Coalition.
ThanksAs far as I know is considered to be as one of the best VR news sources.
They will be
Which studio do you think it is ? From Software ? Koei Tecmo ?
I mean who can blame them if you don't know what Prime1Studio is? They even used the phrase "currently in development" lolLove how the majority of the replies think it means a new game and don't realise it's for a statue.
I think a lot of perspective needs to be considered when it comes to measuring the success of a game like Returnal commercially.
Housemarque isn't the size of a Naughty Dog, or an Insomniac. They're a small studio (80 people isn't a lot, hell, our studio is hundreds people large across the company, and growing), so the overhead of running the studio is lower, not to mention that I'm sure the budget for Returnal wasn't even in the same ballpark as something like The Last of Us Part 2, or Ghost of Tsushima.
Housemarque is also an extremely talented and efficient studio, so once development on Returnal began in earnest once Sony started backing it, and lending their XDev support, it improved the production process for the game as well as I think.
At its core, Returnal is a very cleanly designed game. There's not a lot of fat, and overreaching of features that can cause ambitious projects to balloon out of control. Yes, it's the most ambitious game Housemarque has attempted thus far, but that doesn't mean it had an $80 million dollar budget.
The point is, I don't think Returnal needs to sell 3 million units to be a success for Housemarque or Sony.
And it doesn't seem like Sony was worried by preorder numbers, since they didn't panic and reduce the price, or try to offer it up on PS+.
I have a feeling that the game exceeded their predictions of sell through. These publishers are full of people that are good at what they do when it comes to analytics, and setting ROI expectations reasonably.
Obviously, this is all speculation on my part, since we don't know the budget of Returnal, or how many units it sold across retail and digital, but just basing it off of the size of the studio, the length of full development on the game, and the surge in interest thanks to the positive gameplay blowout the week before launch, the glowing reviews, and many YouTube and twitch influencers, I think the game will be fine, and will probably have legs, since it hasn't even been out a month yet!
Yeah, the way they decided to start the first sentence really made me excited. Whoever wrote that Tweet, knew what they were doing - they could have literally just included the second part of the tweet while conveying the same amount of information.
60fps patches for UC4 and TTL would be a nice way to celebrate with the fans 🤔
Agreed. In addition, not every game needs to sell multi-millions for it to be a worthwhile investment for a platform. It reviewed well, is adored by many players (notwithstanding the technical issues), is another PS5-only exclusive, and is a very different type of gaming experience that we haven't seen before - the last two points lend themselves to the messaging of pushing next-gen only and experimental Sony (in relation to the recent articles). Even if it only breaks even, I'd say it's a success, at least in the platform narrative and 'hype' generating sense for PS5. Yes, Japan Studios is a counterpoint but those are two wholly different comparisons when considering money and commercial success over a substantial length of time (plus 1st vs 2nd party).
Soho Engine trademarked in Japan as well.
Square Enix trademarks Shi-San-Sei Million Arthur in Japan, Sony Interactive Entertainment trademarks Soho Engine
Square Enix filed a trademark for “Shi-San-Sei Million Arthur” (Fortune Million Arthur) in Japan on April 15, which was made public today.www.gematsu.com
Why is everyone down about Returnal sales? Isn't it a pandemic where most purchases are downloads?
There are three primary functions of the triggers: resistance, mid-stage clicks, and recoil. Resistance can be varied from easy to press to quite hard, and can have resistance either for the entire pull or just part of it. Clicks can happen anywhere within the trigger pull, though often tend to be in the half-way point. Recoil, as it sounds, has the trigger bouncing back at varying speeds. Some games, like Call of Duty or Astro's Playroom, all three trigger mechanics. See video here:Not sure if this is the right thread, but anyone who can tell me in detail, how the dualsense trigger has been in different 3rd party games compared to 1st party titles ? Thank you for the effort kind strangers
That would be gargantuan for them, and I'd love it. Rcokstar has been adding first person views into their recent games anyway. Skyrim is fully playable on the relatively ancient move controllers, so I'd think it's at least feasible, but whether Rockstar will take the time and effort to port their new mainline GTA onto a niche platform like that is more of a question. Not getting my hopes up for VR integration like this if the previous gen was anything to go by.So what do y'all think? GTA6 PSVR2 support? Just like in my Spider-Man proposal earlier, you could just wander around the entire city and take in so many sights and do so many things without ever having to touch the main story.
- Walk, drive, ride, fly, cruise around the city
- Go hunting
- Play arcade and carnival games
- Explore the depths and heights of the city all in first person view both from inside and outside structures
Personally the first thing I'd do is find some train tracks and experience what it feels like to have a train racing full speed at me :D
There are three primary functions of the triggers: resistance, mid-stage clicks, and recoil. Resistance can be varied from easy to press to quite hard, and can have resistance either for the entire pull or just part of it. Clicks can happen anywhere within the trigger pull, though often tend to be in the half-way point. Recoil, as it sounds, has the trigger bouncing back at varying speeds. Some games, like Call of Duty or Astro's Playroom, all three trigger mechanics. See video here:
Some games, like Returnal or Bugsnax, use them more subtly, with just a click. In Returnal's case, it's the change between primary fire and alt-fire. For Bugsnax, it's a click to simulate a camera.
Unlike haptics, where first party has been generally much superior, I've seen many third-party developers take advantage of the adaptive triggers to a similar degree to that of first-party. I can't tell you every single game that uses them, but it's a widely-adopted feature.
Thanks for the share 😃
Did you guys notice Media Molecule posted 20 job positions to be filled?
Oh boy that RE Village section last night was the scariest thing I have played since RE7. Such a great series.