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valeu

Member
Oct 27, 2017
319
oh my gosh. great livestream. they answered all questions. this looks amazing. here's a recap (credit: carterharrell, reddit):
  • Blocking with two handed weapons confirmed
  • Two handed weapons are wielded with one hand/Move controller, but you can still "mime" holding it with both hands
  • The force/velocity with which you swing a weapon does register as attack input, so a power attack is simply done by swinging harder (Don't forget your wrist straps!)
  • Werewolf confirmed to be first person, with wolf hands that you can attack with using motion controls
  • Vampire Lord and Dragon riding also confirmed to be first person. Anyone else afraid of heights?
  • When reading books, you can use the Move controls to physically turn pages
  • Up for debate: Lock picking looks like it utilizes motion controls to physically turn the lock. The in-game instruction simply says "use the trigger to turn the lock", but the player can clearly be seen turning his hand which seems to register in-game.
  • Kill animations have been removed as not to take control from the player in VR
  • Hand to hand combat/brawling confirmed
  • Conjuration spells can be manually placed in a specific spot, using a point-and-shoot mechanic similar to the teleportation mechanic
  • Your in game weapons/spell hands become Move controllers when you are staggered
  • Pro support confirmed with supersampling
  • Comfort settings include blinders (can be turned all the way off), angle snap type/amount, as well as a setting called "Realistic shield grip". I'm assuming what that means is that the Move controller is mapped to the shield handle, meaning you hold it vertically instead of horizontally. Here's a link to a look at the comfort settings menu: https://imgur.com/a/a92JB
  • Trophy list is the same as the base game
  • Saves cannot currently transfer from your other Skyrim versions
  • No voice commands
  • Support for left handed players confirmed
  • In game menus and dialogue appear in a fixed location (the camera side) to keep you facing the camera
 
Last edited:

Majik13

Member
Oct 27, 2017
1,844
Im assuming the new skyrim psvr bundle will also have the new Moves too? Anyone know?

Also anyway to rewatch that Skyrim twitch livestream?
 

Patch13

Member
Oct 27, 2017
398
New England
Huh. After watching Skyrim stream ...

I think that I am going to get Moss, and play through it, based on the demo I played. I don't think, based on that footage, and based on my experiences with other first person games in VR, that I'm going to get Skyrim.

This is kind of odd. I've been waiting to play Skyrim in VR since before the Oculus Kickstarter in 2012. But I'm finding VR, as a medium, to be most compelling when casting you as a giant peering into a lovely little miniature world. The constant focal depth makes sense there, as does the claustrophobia of the headset. I'm finding VR to be less compelling when trying to manage first person combat without the ability to strafe or backpedal -- you can see how he really struggled with those mammoths near the end.

Moss strikes me as a good game that is a better game due to being in VR; the sense of presence helps to connect with the heroic little mouse. Skyrim is a great game that looks like less of a great game in VR. Not that it wouldn't be neat to just stand a look around Whiterun. But the combat did not look compelling. Darn :-/

At least it frees up some time to play all the other great stuff coming out in the next few months :-)
 

Wollan

Mostly Positive
Member
Oct 25, 2017
8,814
Norway but living in France
Skyrim also supports the same controls as Resident Evil 7 if you are familiar with those. Should certainly be 'easier' since it's normal DS4 controls + pixel perfect head aiming.
 

Patch13

Member
Oct 27, 2017
398
New England
You can sprint backwards with the hold button.

Dev confirmed that in an ign video preview.

That's cool. But it's significant that the player (who sounded a little queasy through a lot of the stream), didn't do it. I have a feeling that it's not something that you're going to want to do on the regular; not unless you have a stomach of iron. Granted, backpedaling is not exactly the most wonderful aspect of the game -- wizard combat in Skyrim is often rightly mocked for being all about backpedaling while waiting for your magic meter to recharge. The turn tail and run thing, followed by a desperate attempt to find and recenter on the enemy (damn narrow FoV) didn't look like the greatest replacement for it, though.
 

Deleted member 984

User requested account closure
Banned
Oct 25, 2017
5,203
That's cool. But it's significant that the player (who sounded a little queasy through a lot of the stream), didn't do it. I have a feeling that it's not something that you're going to want to do on the regular; not unless you have a stomach of iron. Granted, backpedaling is not exactly the most wonderful aspect of the game -- wizard combat in Skyrim is often rightly mocked for being all about backpedaling while waiting for your magic meter to recharge. The turn tail and run thing, followed by a desperate attempt to find and recenter on the enemy (damn narrow FoV) didn't look like the greatest replacement for it, though.

It uses a similar system to The Solus Project. Once I was use to the controls (5 mins) it was just as easy as the DS but with the freedom to move your arms around. The only difficulty will be peoples spacial awareness and hand-eye coordination abilities when it comes to combat, if they have played Superhot / Raw Data they should have a basic understanding of how they will fare with it.
 

Patch13

Member
Oct 27, 2017
398
New England
It uses a similar system to The Solus Project. Once I was use to the controls (5 mins) it was just as easy as the DS with the freedom to move your arms around. The only difficulty will be peoples spacial awareness and hand-eye coordination abilities when it comes to combat, if they have played Superhot / Raw Data they should have a basic understanding of how they will fare with it.

The Raw Data demo is actually the thing that got me started on thinking that maybe Skyrim isn't a great idea for me. I really disliked the limited and constricted feeling of movement in that demo. I was coming off of the really wonderful Moss demo, and while I appreciated the obvious craftsmanship and care that went into Raw Data, it just felt frustrating and restricting to play. My spatial awareness was fine: I knew where the robots were, and knew what I wanted to do in order to flank them; the actual mechanics of doing so just didn't feel fun. I had to switch consoles and go zoom around in a stage in Splatoon afterward as a palate cleanser :-)

The "world in miniature" VR games are a different story. Now I kind of want a Diablo port :-)
 

Deleted member 984

User requested account closure
Banned
Oct 25, 2017
5,203
The "world in miniature" VR games are a different story. Now I kind of want a Diablo port :-)

I'd be up for that. Would prefer a CRPG but a hack n slash ARPG would do the job nicely as well. Shame Runic Games closed as their games would have fit perfectly with the miniature world thing. I'm a fan of it myself though I thoroughly enjoy first-person games in VR.

Raw Data doesn't have the best movement controls on the PSVR, much better if you have set your tracking up to get the widest possible play area as then you have more freedom of movement. It is easily the clunkiest of the games I have played in PSVR. Going from Moss that feels super tight must be quite jarring.
 
Oct 25, 2017
4,427
Silicon Valley
That's cool. But it's significant that the player (who sounded a little queasy through a lot of the stream), didn't do it. I have a feeling that it's not something that you're going to want to do on the regular; not unless you have a stomach of iron. Granted, backpedaling is not exactly the most wonderful aspect of the game -- wizard combat in Skyrim is often rightly mocked for being all about backpedaling while waiting for your magic meter to recharge. The turn tail and run thing, followed by a desperate attempt to find and recenter on the enemy (damn narrow FoV) didn't look like the greatest replacement for it, though.
I just wanted to point out that if you're talking about the Bethesda stream, he wasn't queasy at all. He also DID backpedal here and there after asking how to do so. Stopping to go "whoa" while then actively running around really quickly implies he wasn't experiencing any discomfort. Only the sweat many of us feel when in a warm room (and they were lit for the cameras).

Also, not only is there an FOV slider but as with most PSVR captures, we are looking at a cropped version of what the player sees - as in the social screen. Right eye, undistorted, cropped.
 

SwiftSweeper

Member
Oct 25, 2017
134
oh my gosh. great livestream. they answered all questions. this looks amazing. here's a recap (credit: carterharrell, reddit):
  • Blocking with two handed weapons confirmed
  • Two handed weapons are wielded with one hand/Move controller, but you can still "mime" holding it with both hands
  • The force/velocity with which you swing a weapon does register as attack input, so a power attack is simply done by swinging harder (Don't forget your wrist straps!)
  • Werewolf confirmed to be first person, with wolf hands that you can attack with using motion controls
  • Vampire Lord and Dragon riding also confirmed to be first person. Anyone else afraid of heights?
  • When reading books, you can use the Move controls to physically turn pages
  • Up for debate: Lock picking looks like it utilizes motion controls to physically turn the lock. The in-game instruction simply says "use the trigger to turn the lock", but the player can clearly be seen turning his hand which seems to register in-game.
  • Kill animations have been removed as not to take control from the player in VR
  • Hand to hand combat/brawling confirmed
  • Conjuration spells can be manually placed in a specific spot, using a point-and-shoot mechanic similar to the teleportation mechanic
  • Your in game weapons/spell hands become Move controllers when you are staggered
  • Pro support confirmed with supersampling
  • Comfort settings include blinders (can be turned all the way off), angle snap type/amount, as well as a setting called "Realistic shield grip". I'm assuming what that means is that the Move controller is mapped to the shield handle, meaning you hold it vertically instead of horizontally. Here's a link to a look at the comfort settings menu: https://imgur.com/a/a92JB
  • Trophy list is the same as the base game
  • Saves cannot currently transfer from your other Skyrim versions
  • No voice commands
  • Support for left handed players confirmed
  • In game menus and dialogue appear in a fixed location (the camera side) to keep you facing the camera

You had me at dragon riding in VR. I only played 5-10 hours of Skyrim, but I logged over 400 hours in Oblivion and Fallout 3 combined, so I am hyped to dive in.
 
Oct 27, 2017
1,430
Wonder if you can raise your combat skills in skyrim by taping down the trigger on a move controller and attaching it to a power drill...
 

Wollan

Mostly Positive
Member
Oct 25, 2017
8,814
Norway but living in France
Skyrim VR & Moss Demo has gotten a lot of attention lately but I'm really looking forward to hear the word on FF15 Monster of the Deep when it launches next week.
It picked up a couple of awards at E3 and it looked really solid.
 
OP
OP
Dashful

Dashful

Community Resettler
Member
Oct 25, 2017
2,401
Canada
Skyrim VR & Moss Demo has gotten a lot of attention lately but I'm really looking forward to hear the word on FF15 Monster of the Deep when it launches next week.
It picked up a couple of awards at E3 and it looked really solid.

Maybe I should consider getting it. Fishing could be fun in VR if done well. Fishing master would have gotten my money if they had supported two hands.
 

backbreaker

Banned
Oct 27, 2017
140
37697699464_44054f6dc9_b.jpg



How explosive PS VR action shooter, Blood and Truth is fusing the best of John Wick, James Bond and John McClane

https://blog.eu.playstation.com/201...wick-james-bond-and-john-mcclane/#sf168838070

6. You choose what type of action star you want to be
You may be a smooth shaken-not-stirred blend of the action genre's best, but you're still in the driving seat of how you want Ryan to go about his mission against a deadly criminal overlord.

"The drama in the London Heist could be intimidating, but it was very passive and one- way," says Stuart. "So with Blood and Truth we wanted to give the player more choice."

At the climax of the demo I played, I came face-to-face with slimy casino boss Keech, after chasing him through an intense firefight. I had a choice of either intimidating him with a warning shot or something a little more… personal.

"I typically shoot him in the knee, because that gets him to tell you exactly what you need pretty quickly!" admits Stuart. "When we play-tested it at first, a lot of people didn't realise you have choices when you catch up to him, because they thought it's going to be a fail state, but it's not!

"This sort of thing in the story was important, as players really loved the conversations and object/people interaction in The London Heist. So we wanted to take things to the next level."
 

Deleted member 19996

User requested account closure
Banned
Oct 28, 2017
1,897
Looks like Carnival Games got an updated to add support for new content. Wonder if it will be DLC or free.

edit:
KEY NEW FEATURES
  • Enter two all-new adventure-themed alleys:
    • Cosmic Corner – Aliens and outer space theme
    • Jurassic Junction – Dinosaurs and prehistoric jungle theme

  • Play six new games (four reimagined Carnival Games classics and two brand new to the franchise*) and rack up points to earn tickets to exchange for virtual prizes at the Prize Booth:
    • Dino Stacker*: Stand on the head of a raised dinosaur-themed platform and drop a random selection of blocks to successfully build a tower as high as you can.
    • Gravity Match*: Use sci-fi gravity guns to rapidly catch objects and fire them back at matching targets to score points.
    • Putting Green: Complete a series of miniature golf putting challenges.
    • Horseshoes: Toss the horseshoes around the stake and score as many points as possible.
    • Trick Shot: Show off your skills in a series of randomized billiard-style trick shots.
    • Lucky Cups: Toss as many ping pong balls as you can into a grid of colored cups before time runs out.

  • All 12 existing games from Carnival Games VR have also been enhanced and modified for increased replayability.**
 
Last edited:

EdReedFan20

Member
Oct 25, 2017
2,998
So, I preordered Skyrim VR (along with Battlefront 2 and purchased Wolfenstein II) as part of Target's B2G1 deal a few weeks ago. Wolfenstein already arrived, as it was already out. Battlefront shipped yesterday and should be here within the next few days. However, whenever I check Skyrim's status, it says its backordered. Seriously!? It wasn't backordered when I preordered it. I hope it comes soon.
 

Sangetsu-II

Member
Oct 26, 2017
2,503
Looks like Carnival Games got an updated to add support for new content. Wonder if it will be DLC or free.

edit:
KEY NEW FEATURES
  • Enter two all-new adventure-themed alleys:
    • Cosmic Corner – Aliens and outer space theme
    • Jurassic Junction – Dinosaurs and prehistoric jungle theme

  • Play six new games (four reimagined Carnival Games classics and two brand new to the franchise*) and rack up points to earn tickets to exchange for virtual prizes at the Prize Booth:
    • Dino Stacker*: Stand on the head of a raised dinosaur-themed platform and drop a random selection of blocks to successfully build a tower as high as you can.
    • Gravity Match*: Use sci-fi gravity guns to rapidly catch objects and fire them back at matching targets to score points.
    • Putting Green: Complete a series of miniature golf putting challenges.
    • Horseshoes: Toss the horseshoes around the stake and score as many points as possible.
    • Trick Shot: Show off your skills in a series of randomized billiard-style trick shots.
    • Lucky Cups: Toss as many ping pong balls as you can into a grid of colored cups before time runs out.

  • All 12 existing games from Carnival Games VR have also been enhanced and modified for increased replayability.**
Is this a free update? Im excited :D
 

LonestarZues

Member
Oct 27, 2017
16,050
So far I've tried all the demos in PSVR Worlds and really loved The London Heist. That demo alone has me sold on Blood and Truth.

I also tried the Moss demo and loved it. The game can't get here soon enough. Now to continue trying the rest of the demos from disc 1 and 2.
 

Electro

Banned
Oct 25, 2017
5,899
Vienna
Raw Data patch 1.0.2 with ps pro support is online : )

Hey everyone! We know a lot of you have been waiting patiently for this, so we wanted to be the first to share the news: Raw Data v1.0.2 is now live on PSVR with Pro support!

Here are the patch notes:

  • Pro Support Added: Resolution increased by ~15% and animation and simulation quality improved for Pro users.

  • Dark Source progression: Fixed an issue that could block player progression in Mission 2, Dark Source.

  • Showroom Intro Death: Fixed an issue that caused players with certain playspace configurations to die on spawning into the Showroom during the intro.

  • VO/Text: Adjusted some VO/Text assets to comply with ESRB rating.

  • Typos: Fixed typos in game credits.

  • Smooth Turning: Re-enabled smooth turning option.

  • Hall of Mirrors: Addressed a hall of mirrors issue that sometimes happened when returning to the Showroom from the in-game menu.
Thank you all so much for your patience with us as we hammered out these fixes! Please continue letting us know your thoughts and feedback here and by emailing us at [email protected].

Bought it at launch and was waiting for this patch.
 

Suikodan

Member
Oct 25, 2017
861
Raw Data patch 1.0.2 with ps pro support is online : )
Bought it at launch but was waiting for this patch.

Yeah, me as well. I played a bit but refrained myself to do so while waiting for this patch because of MattAces saying there would be a Pro patch. I hope the resolution bump will help reading the text better.
 

Supreme Allah

Banned
Nov 2, 2017
301
Raw Data patch 1.0.2 with ps pro support is online : )

Pro Support Added: Resolution increased by ~15% and animation and simulation quality improved for Pro users.

Bought it at launch and was waiting for this patch.

Some of these developers are really lazy, 15%? Is that a joke? its a 4.2 tfp machine. At the very minimum, the resolution should be doubled.
 

cnorwood

Banned
Oct 28, 2017
3,345
I didn't have a ton of hype of Skyrim VR, I never played Skyrim. I've seen a few videos anf this could be an amazing experience depending on how "VR" this is. If the moves are used for a lot more than just combat then this will be the GOAT experience. Especially for people like me who are 1st timers
 

Deleted member 984

User requested account closure
Banned
Oct 25, 2017
5,203
Some of these developers are really lazy, 15%? Is that a joke? its a 4.2 tfp machine. At the very minimum, the resolution should be doubled.

It's not lazy at all. Its what happens when you take something intended to work on much more powerful hardware than have to rework it to fit a far less powerful product and do it on a budget. Built from the ground up for the PSVR it would be very different situation but it would also be a very different game as well if that was the case.
 
Nov 2, 2017
6,809
Shibuya
Some of these developers are really lazy, 15%? Is that a joke? its a 4.2 tfp machine. At the very minimum, the resolution should be doubled.

1) Please don't call developers lazy, it's against the posting guidelines and also super rude.

2) 15% is a big resolution boost. Remember that the game is being rendered twice at an incredibly high framerate. That takes a much bigger toll on the GPU than a traditional title that runs at 30FPS.
 

Shoeless

Member
Oct 27, 2017
6,998
Did anybody get a chance to try that Next VR app that got released? I'm not all that big on sporting events, but the whole idea of VR TV to watch seems like it might be a good idea some day. I actually liked that Paranormal Encounters sample episode they included just because it's a novel idea to be "in" the supposedly haunted site like that.
 

backbreaker

Banned
Oct 27, 2017
140
Did anybody get a chance to try that Next VR app that got released? I'm not all that big on sporting events, but the whole idea of VR TV to watch seems like it might be a good idea some day. I actually liked that Paranormal Encounters sample episode they included just because it's a novel idea to be "in" the supposedly haunted site like that.
I've been using Next VR since Gear VR, it is really nice, the only thing you will need to get used to is how small the people are in VR, especially boxing because it's so close up. They are really good with the camera work in basketball and football games live event. Boxing is cool when you can select different ring post, sky box or mezz viewing. I tried watching NASCAR for about 2 minutes and just like in real life, it didn't hold my interest.

Concerts are really good, they just need to up the audio for both concerts and sporting events as you can guess it is not in binaural.
 
Last edited:

BlkSquirtle

One Winged Slayer
Member
Oct 26, 2017
948
I've been trying to hold back the hype for Skyrim VR but watching these streams is making it really hard.
 

Supreme Allah

Banned
Nov 2, 2017
301
It's not lazy at all. Its what happens when you take something intended to work on much more powerful hardware than have to rework it to fit a far less powerful product and do it on a budget. Built from the ground up for the PSVR it would be very different situation but it would also be a very different game as well if that was the case.

The PS4 GPU is 1.8 tfp, the Pro is 4.2, there is no reason the difference is that small.
 

Issen

Member
Nov 12, 2017
6,819
Yep, gonna preorder Skyrim VR. The stream sealed the deal for me. Dragon riding and stealth in VR? Directly to my veins, please.

Between this and Doom VFR, Playstation VR might just be the system that gets the most playtime from me this holiday season. What a time to be alive. And to think that just about one year ago I didn't even know if PSVR was going to catch on or die within months!

And don't laugh, but I'm really looking forward to Monster of the Deep as well.